Jump to content
  • 0
Sign in to follow this  
evilpuncker

Keep GM on map after Emperium breaks

Question

Hello, I want to request a mod that would change the actual behavior:

 

 

actual: when emp got destroyed everyone except the guild that broke it will be warped out, even GMs (lvl 99 if possible)

 

 

what I want: when emp got destroyed everyone except the guild that broke it and GMs (lvl 99 if possible), will be warped out

 

 

Hope it is clear :)

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

script.c

int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap){	int16 m=va_arg(ap,int);	int g_id=va_arg(ap,int);	int flag=va_arg(ap,int);	if(!sd || sd->bl.m != m)		return 0;	if(	    (sd->status.guild_id == g_id && flag&1) //Warp out owners	 || (sd->status.guild_id != g_id && flag&2) //Warp out outsiders	 || (sd->status.guild_id == 0)              // Warp out players not in guild [Valaris]	  )		pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);	return 1;}
add if ( pc_get_group_level(sd) < 99 ) somewhere inside here

sure you can do it yourself

Share this post


Link to post
Share on other sites
  • 0

 

thanks annie, just tested and it works flawlessly :) I love you

hello could you tell me where u put if ( pc_get_group_level(sd) < 99 )?

 

 

int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap){	int16 m=va_arg(ap,int);	int g_id=va_arg(ap,int);	int flag=va_arg(ap,int);	if(!sd || sd->bl.m != m)		return 0;	if(pc_get_group_level(sd) == 99)		return 0;	if(	    (sd->status.guild_id == g_id && flag&1) //Warp out owners	 || (sd->status.guild_id != g_id && flag&2) //Warp out outsiders	 || (sd->status.guild_id == 0)              // Warp out players not in guild [Valaris]	  )		pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);	return 1;}

Share this post


Link to post
Share on other sites
  • 0

 

 

thanks annie, just tested and it works flawlessly :) I love you

hello could you tell me where u put if ( pc_get_group_level(sd) < 99 )?

 

 

int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap){	int16 m=va_arg(ap,int);	int g_id=va_arg(ap,int);	int flag=va_arg(ap,int);	if(!sd || sd->bl.m != m)		return 0;	if(pc_get_group_level(sd) == 99)		return 0;	if(	    (sd->status.guild_id == g_id && flag&1) //Warp out owners	 || (sd->status.guild_id != g_id && flag&2) //Warp out outsiders	 || (sd->status.guild_id == 0)              // Warp out players not in guild [Valaris]	  )		pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);	return 1;}

+1  :meh:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.