BuLaLaKaW
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Everything posted by BuLaLaKaW
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thanks ... yeah this is it!
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Hi! I was trying to look for this script Hidden Enchant which randomly / by chance gives +1 or +2 or +3 str/int/dex/etc on your armour. A simple one that is describe here >>> Hidden Enchant [based on iRO description] Thanks!
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full version is paid service i guess
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R > How to manage multiple Flux CP - Registration
BuLaLaKaW replied to BuLaLaKaW's question in Website Support
@Xgear, tried the first option and it did not work i have set same username and password for all three databases in phpmyadmin hope you can help me, copied all entries on login from server 1 paste all entries on login to server 2 and 3 redirect registration for both server 2 and 3 to registration page for server 1 main registration will be at server 1 then when server 1 creates the account, it will create same account on the other two servers please help -
R > How to manage multiple Flux CP - Registration
BuLaLaKaW replied to BuLaLaKaW's question in Website Support
i guess the first one is good, i will try it. server 1 > does the registration server 2 > redirect to server 1 for registration server 3 > redirect to server 1 for registration i hope it works -
R > How to manage multiple Flux CP - Registration
BuLaLaKaW replied to BuLaLaKaW's question in Website Support
thanks for your response Xgear!i just realized with the info you have provided that it may complicate thingsmaybe if it is possible for flux to do something like :1 login db3 char dbnot so sure though if flux needs info about map db -
Hi ! Let say I use 3 different servers and create fluxcp for each of them, let say: - server 1 FLux - server 2 FLux - server 3 FLux If a player register in server 1 FLux and submits it successfully, it will create same login info to server 2 FLux and server 3 FLux. If a player register in server 2 FLux and submits it successfully, it will create same login info to server 3 FLux and server 1 FLux. If a player register in server 3 FLux and submits it successfully, it will create same login info to server 1 FLux and server 2 FLux. or If a player register in server 1 FLux and submits it successfully, player can also login on server 2 FLux and server 3 Flux This way it will be like 1 login db and 3 different char db How to manage and do this ? Thanks
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R > Script how to ban/disable Maya Purple Card in WoE and PvP
BuLaLaKaW replied to BuLaLaKaW's question in Database Support
*strcharinfo(<type>) 3 - The name of the map the character is in. PVP behavior (mf_pvp,mf_pvp_noparty, mf_pvp_noguild), WoE behavior (mf_gvg,mf_gvg_noparty), if (!getmapflag(strcharinfo(3), mf_pvp) && !getmapflag(strcharinfo(3), mf_gvg)) {bonus bIntravision,0;} I hate you so much that you have just shared this! I like your approach! thanks so much! -
R > Script how to ban/disable Maya Purple Card in WoE and PvP
BuLaLaKaW replied to BuLaLaKaW's question in Database Support
i will try this ! thanks -
thanks for the response! @jabote, i think that would not be necessary for now. but if needed, I will. thanks @kyeme, i am using latest revision available in git @ind, i did try both using item_name and ID#### , however I did place the maps into mapflag zone PvP, so i just need to have it as mapflag pvp. i will try this once i get home thanks guyz!
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~ bump ~ on compounded card(s) on equipment(s) , not working even if listed in zone map. thanks
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@nash, try to contact her >> Lilith she did the faction system, script command "menu" or even "select" can work out your idea about letting a player choose which faction/nation
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R > Script how to ban/disable Maya Purple Card in WoE and PvP
BuLaLaKaW posted a question in Database Support
How to disable card compounded in equipment ? i was able to ban or disable consumables using map zone, however card(s) compounded on equipment seems to still work even if I placed it on map zone. refer to this page link >> http://herc.ws/board/topic/1158-r-about-map-zone/?p=8517 thanks -
can we use this to disable usage of equipment compounded with MVP card and how ?
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recreate using both non gm chars disable ygg berry is successful however maya purple is not disabled ygg berry = solved maya purple = not yet
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that novice is not a GM account with maya purple the one that hide is the GM account in assassin cross job doing cloaking i will try using id this time
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it seems not working help
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there is already a map zone for pvp which is : { /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ disabled_skills: { BS_GREED: "PLAYER" CG_HERMODE: "PLAYER" } disabled_items: { Greed_Scroll: true Maya_Puple_Card: true Yggdrasilberry: true }}, update map flags to : // Mapflagsguild_vs2 mapflag zone PvPguild_vs5 mapflag zone PvPguild_vs4 mapflag zone PvPguild_vs1-2 mapflag zone PvPguild_vs3 mapflag zone PvPguild_vs1 mapflag zone PvPpvp_y_8-2 mapflag zone PvP so with these lines: Maya_Puple_Card: true Yggdrasilberry: true it will disable this two items right ? but it did not do so. i can still equip my hat with maya purple card and can consume yggdrasilberry. help
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i think this solves the missing part ... for me 1. zone is like a mapflag but it is user define 2. i choose my own zone name and connect it using mapflag format thanks ... i guess i got slowpoke for awhile ... but i do get it now .. thanks
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Hi! Need help, I am new about this map zone. How to configure this so that it will (a) not allow any healing item and ( not allow mvp cards on my PvP maps? thanks
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you can try to use goddemeit refine++, its easy to configure
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Hi Hercules, I would like to ask if this modification is possible. Creating simple shop and cashshop : -%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} I have quest scripts and pvp script, I have character based and account based variables, qPoints and PvPpts. Is it possible to have a modification that will allow creating shop that will require this custom character based or account based variables I made ? Like it will be : -%TAB%qPoints%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%qPoints%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} or -%TAB%PvPpts%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%PvPpts%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} Is this possible ? This is more like what Jezu suggested but this time it will be either a character based variable or account based variable. Thanks