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Aeromesi

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  1. Like
    Aeromesi got a reaction from empresslinx for a file, [Utility] Extra Mob Drops   
    [Utility] Extra Mob Drops
     
    So what exactly is this script?
     
    Allows Extra drops on specified mob (Zeny, Item, CashPoints) based on certain drop rate %.



    Edit the "OnInit:" of values to get extra items / zeny / cashpoints upon killing a certain mob you specified.
    Format:
     
    Poring(1002)
    Zeny: 5000
    Cash: 10
    Item: Red Potion (501)
    Amount of Red Potion: 6
    Enjoy Hercules! (PS: Also works for rAthena xD)

  2. Like
    Aeromesi got a reaction from Hyroshima for a file, [Instance] Instanced Farming Zones   
    Instanced Farming Zones
     
    So what exactly is my Instanced Farming Zones?
     
    Specifications:
    Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room! Configure how many minutes player has until they can do Re-Entry. Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close. Set Max Limit to how much they can Farm. Set the MobIDs. What you want them to fight.
     
     
    Example: //=====================================================/* [Farm Zone] Bloody Branch Information/How-To Setup: 'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. MOB1ID/MOB2ID - Select the ID of the monster you want. MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) *///=====================================================    
  3. Like
    Aeromesi got a reaction from monkey77 for a file, [Utility] Extra Mob Drops   
    [Utility] Extra Mob Drops
     
    So what exactly is this script?
     
    Allows Extra drops on specified mob (Zeny, Item, CashPoints) based on certain drop rate %.



    Edit the "OnInit:" of values to get extra items / zeny / cashpoints upon killing a certain mob you specified.
    Format:
     
    Poring(1002)
    Zeny: 5000
    Cash: 10
    Item: Red Potion (501)
    Amount of Red Potion: 6
    Enjoy Hercules! (PS: Also works for rAthena xD)

  4. Upvote
    Aeromesi got a reaction from LordJasz for a file, Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    Devil Square [Nightmare-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
     
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
    =============================================================================================================
     
    Difference in Type 2:
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
    Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
     
    NOTE: Not every Treasure Chest is the same either!
  5. Upvote
    Aeromesi got a reaction from buczak for a file, [Event] Easter Egg Hunt - HAPPY EASTER HERCULES!   
    File Name: [Event] Catch the Easter Egg Hunt Event - HAPPY EASTER HERCULES!
    File Submitter: Aeromesi
    File Submitted: 26 Mar 2016
    File Category: Events & Games
     
    [Event] Catch the Easter Egg Hunt
     
    So, what exactly is my
    Easter Egg Hunt Event?
    What it does: After configuring, 50 Gold, 50 Silver, and 50 Normal eggs spawn in Prontera. They all move at a decent speed. Normal/Silver eggs move at the SAME Speed, but Gold eggs move faster! They contain the better reward so you better have good coordination!
     
    All begins with '@egghunt
    ' command. Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.)
    When setting up you input:
    Input GOLD and SILVER egg ID/Amounts for REWARDS.
    '@repeategghunt
    ' - Allows you the GM to repeat the previous Easter Egg Hunt setup you made!
     
     
    '@joinegghunt
    ' - Allow player to warp to the designated map where event is being held.
     
     
     
    3 Simple commands to control the whole Easter Egg Hunt
     
    Event.
     
     
    Enjoy <3 (Download Attachment)
     
     
    Here's some screenshots btw:
    For player to click Easter Egg Hunt to see if event is active and what details you put:
     
     
     

     
     
    Click here to download this file
  6. Upvote
    Aeromesi got a reaction from buczak for a file, [Add-On] Recent | Favorite Warps (Euphy's Warper)   
    [Add-On] Recent | Favorite Warps (Euphy's Warper)
     
    What exactly is the Recent and Favorite addition to Euphy's Warper?
     
    It's exactly what it sounds like.
    You can choose from 5 Most Recent locations you have Warped to.
    You can choose to [save] or [select] your Favorite Warps.
    Your Favorite Warps are saved by saving your Most Current Recent Warps list.
     
    It's a straight sample from our Public Github in "..npc/custom/warper.txt" (Just so you know what to copy and paste if you have warper.txt enabled.)
     
     
    Enjoy Hercules!

  7. Upvote
    Aeromesi got a reaction from chryxt for a file, [Custom Instance] Zombie Massacre (SOLO VERSION)   
    [Custom Instance]
    Zombie Massacre
     
     
    Story Line:
     
    Word has it in Prontera that a Zombie Invasion might be happening. Will you take up the responsibility to head to the Post and watch out for Zombies?
     
    Note:
    If you want players to become a Zombie, look in the `OnInit` to change whether they become a Zombie or not, and how many chances they have.
     
    If you become a Zombie, run to the minimarked area in Prontera (The center of Prontera) to drink from the Holy Fountain of water to continue the Zombie Massacre . As of now the script is default set with this disabled, but you can easily enable it via the `OnInit`. Example:

    OnInit: // 0 for Disabled, 1 for Enabled for becoming a Zombie feature inside of Zombie Massacre Instance. $@Zombie_Enabled = 1; // Amount of chances they have total until they lose the instance. $@ZombieChances = 3;
     
    Follow install instructions and you should be fine, also be sure to add the script.c details into your own script.c and recompile (If you downloaded any of the other instances like El Dicastes then skip this step)
     
    My Premium Version includes Party Mode, a Ranking of who beat it the most and who beat it the fastest, similar to El Dicastes and my other Premium Instance Versions.
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