IRC Bridge
[*]New Settings
/* "irc_channel" is a special channel connected to a specific chat room in any irc network */ irc_channel_enabled: false irc_channel_name: "irc" /* available as #irc */ irc_channel_color: "Light_Green" irc_channel_network: "irc.rizon.net:6665" /* network to connect to (:and port) */ irc_channel_channel: "#Hercules" /* channel in the network above to join */ irc_channel_nick: "Hercules_chSysBot" /* nick the bot will use */ irc_channel_nick_pw: "" /* password to this nick (if any) to identify to nick server on the irc network */
[*]allows users outside of the game (but in a irc network e.g. thru mobile/cel app) to communicate with anyone in-game that is within a specific #channel, and vice-versa
Hercules April 22 Patch Hello~! - What?!
1st, most of these things were meant to be released separately but as I started to work with them one thing hooked up to another and I ended up deciding to get all out at once
No second today!
The all-long, all-mighty list
New
Map Zone DB Updates
Added New "All" Zone, easy way to add modifiers to all maps in the game. Automatically inherited by all existent zones.
Added new zone setting disabled_commands, can disable any command in any zone "command-name: min-group-lv" also supports min group level to override, to enable back a command disabled by inheritance just use "command-name: 0"
Added new zone setting skill_damage_cap (as requested by the community), can cap any skill damage to any range of unit types, and also a new core config "HMAP_ZONE_DAMAGE_CAP_TYPE" that controls how the cap is applied (before or after modifiers)
New target-type support (used by skill_damage_cap and disabled_skills): PET (special thanks to frenzmu06 for bringing it up!), CLONE and MOB_BOSS
Added support to ids! item and skill ids may now be employed in all sections of the file in the place of item/skill names
Detailed Map Zone DB Update
Hercules Channel System Update
Added a IRC bridge as requested by the community, allows users outside of the game (but in a irc network e.g. thru mobile/cel app) to communicate with anyone in-game that is within a specific #channel, and vice-versa
Detailed Channel System Update
Added Beret and Yommy's suggestion on cash shop file format, also added support for item ids
Added Ryuuzaki's kafra point support to the new cashshop
Updated map-server's save_setting, added new option: 128, to save buyingstore transactions on the fly
Revisited bindatcmd feature, dropped level support, added group level support and added a new flag capable of deciding whether calls to that command should be logged in the atcommand log.
Performance Improvement
Added a in-memory list to store existent shops (saves iterating through all online players)
Modified searchstore to use said db above, making its queries faster
Improved pc_groups processing, decreased runtime ram usage by a about 1mb.
Improved @command log processing through groups, now caching the state (no longer does dbmap lookup).
Improved atcommand.conf file processing (was doing a extra lookup instead of using atcommand_exists already-performed lookup result)
Improved atcommand's help file processing (no more lookups! string is now cached directly in the atcommandinfo struct of each command) and data management
Improved @help's processing: dropped the huge config file lookup and replaced by using the caches.
Improved atcommand logging, added option to not log specific commands (so you dont waste log room with stuff such as @iteminfo/@mobinfo/etc) -- atcommand.conf nolog group
Sightly improved zone inheritance processing.
Speeded up mvp drop processing
Speeded up item log processing
Speeded up mob item drop processing
Misc
With map_zone_db's new clone support, flag 0x8000 (no-clone-use) in the skill db was dropped
With map_zone_db's new way to block commands, mapflag nogo was dropped.
Fixed a number of discrepancies between unsigned and signed variables in many packets.
Fixed loading messages for exp_db, attr_fix, statpoint, mob_chat_db, mob_pouch, mob_branch, mob_classchange, mob_boss, mob_poring and item_group_db
pets from gms who cant drop items no longer can loot items (prevents exploit where gm kills something, pet loots, then drops and action is not logged nor blocked).
Fixed combo bonuses that used getrefine on weapons/cards that affect weapons.
Added @searchstore as to offer same availability to gms as @auction/@mail does
Improved 2013 client charselect procedure, all thanks to Yommy!
Links~!
Commit
It'll be nice to have this system.
If the in game chat could be connected to irc, people could chat with online players even if they're not using a pc, because irc is accesible from everywhere.
For example: Java and android cellphone