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stevler

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Everything posted by stevler

  1. Spawn a set mob on a random map More than one map has the mob on it at once Only fields, and towns The script would announce which 5 maps the mobs are are on The script would check every 15-60 minutes to see if they were all killed If there are any left it'll announce how many, and which maps. Sorry if that doesn't make any sense.
  2. I figured out the problem i forgot a letter. close the topic please
  3. Again, thank you very much. I was just thinking for trying an if() statement right before I came to check this, thanks for making me more confident. I'll ask for more help if needed.
  4. Ahh, thank you, that works. One more thing. sorry to ask so much. How would I make that number only appear for people above level 50?
  5. Thank you very much, it did help. I'll be able to make much neater scripts, and I was able to fix any problems that came up myself while doing it. I didn't want mine to have a buffer though, and wasn't sure what variables I could use, and how to use them the way I want to. I'm not sure if that's the right word, aren't baselevel, and joblevel variables? I was also wondering if there would be a way to make the sum of that equation to be shown instead of it saying "note it cost 1000". How would I go about doing so?
  6. I'd like to make it so my healer is free until level 50, and then depending on your ((baselevel+joblevel)/2)5. How would I add that? prontera,150,191,5, script Healer 641,{ mes "[^0000FF Healer ^000000]"; mes "Would you like to be healed?"; mes "^FF0000 *Note - It costs 1,000 zeny to get healed.* ^000000"; if(select("Yea please.:No thank you.") == 2){ close;}if (Zeny < 1000){ mes "I'm sorry but you don't have enough zeny.";}Zeny -= 1000;percentheal 100,100;close;}
  7. It seems to have worked. Thank you very much Tokeiburu, appreciate the help.
  8. This is where it is, I can't find it. Also this is the lua http://i.imgur.com/mtJIyJ8.png [6598] = { unidentifiedDisplayName = "요르문간드의 늑골", unidentifiedResourceName = "스켈본", unidentifiedDescriptionName = { "거대한 뱀 "요르문간드"의 늑골. 믿을 수 없을 정도의 강도와 크기를 자랑한다.", "무게 : ^7777772000^000000", }, identifiedDisplayName = "요르문간드의 늑골", identifiedResourceName = "스켈본", identifiedDescriptionName = { "거대한 뱀 "요르문간드"의 늑골. 믿을 수 없을 정도의 강도와 크기를 자랑한다.", "무게 : ^7777772000^000000", },
  9. I put my item_db, and all the idnum2/num2item's and for some reason this error pops up I'm using 2013/08/07a client, if I use another iteminfo.lua it works, but the armor values are set to renewal so I wanted to use the descriptions from my pre-renewal data files. Any ideas? Am I missing any files? http://i.imgur.com/V8i4jsf.png lastPatches.xml
  10. That's fine, it looks good to me. Exactly what I wanted, if I need any more help I'll be sure to ask. Have a good day.
  11. I actually fixed my problem, how would I fix this though? Armor[headgear] going to weapon spot in storage.
  12. It does work, thank you very much Mr. Ind. I appreciate the help, one last thing I'd like to ask though. How would I go about making Last Warp show the name of the last name you were in? I thought that would work but nothing.... menu "Last Warp[LastWarperMap$,]",L_LastWarp,"Prontera [" + getmapusers ("prontera") + "] ",-,"Payon [" + getmapusers ("payon") + "] ",L_pay,"Towns",L_town,"Dungeons",L_dung;
  13. Thanks for the quick reply, this is what I did, and in the picture is the mapserver - script Warper NPC::warper -1,{ mes "[^3366FFGenie^000000]"; mes "Hello ^0000FF" + strcharinfo(0) + "^000000, I am the ^3366FFGenie^000000. Nice day isn't it?"; mes "Where in the world of Midgard, or beyond would you like to go?"; menu "LastWarp",L_warp,"Prontera [" + getmapusers ("prontera") + "] ",-, "Payon [" + getmapusers ("payon") + "] ",L_pay, "Towns",L_town, "Dungeons",L_dung; warp "prontera", 156, 178; close; L_pay: warp "payon", 175, 98; close; L_town: menu "Alberta",L_alb, "Al De Baran",L_ald, "Amatsu",L_ama, "Ayothaya",L_ayo, "Braslis",L_bra, "Comodo",L_com, "Einbroch",L_ein, "Geffen",L_gef, "Gonryun",L_gon, "Hugel",L_hug, "Izlude",L_izl, "Jawaii",L_jaw, "Lighthalzen",L_lhz, "Louyang",L_lou, "Lutie",L_lut, "Morroc",L_mor, "Moscovia",L_mos, "Nifflheim",L_nif, "Rachel",L_rac, "Umbala",L_umb, "Vein",L_vei, "Yuno",L_yun; L_alb: set .@mapname$,"alberta"; set .@x,116; set .@y,57; callsub L_Warp; L_ald: set .@mapname$,"aldebaran"; set .@x,139; set .@y,118; callsub L_Warp; L_ama: set .@mapname$,"amatsu"; set .@x,198; set .@y,121; callsub L_Warp; L_ayo: set .@mapname$,"ayothaya"; set .@x,208; set .@y,189; callsub L_Warp; L_bra: set .@mapname$,"brasilis"; set .@x,227; set .@y,291; callsub L_Warp; L_com: set .@mapname$,"comodo"; set .@x,201; set .@y,137; callsub L_Warp; L_ein: set .@mapname$,"einbroch"; set .@x,232; set .@y,189; callsub L_Warp; L_gef: set .@mapname$,"geffen"; set .@x,120; set .@y,93; callsub L_Warp; L_gon: set .@mapname$,"gonryun"; set .@x,160; set .@y,111; callsub L_Warp; L_hug: set .@mapname$,"hugel"; set .@x,96; set .@y,156; callsub L_Warp; L_izl: set .@mapname$,"izlude"; set .@x,130; set .@y,131; callsub L_Warp; L_jaw: set .@mapname$,"jawaii"; set .@x,203; set .@y,289; callsub L_Warp; L_lhz: set .@mapname$,"lighthalzen"; set .@x,158; set .@y,92; callsub L_Warp; L_lou: set .@mapname$,"louyang"; set .@x,218; set .@y,100; callsub L_Warp; L_lut: set .@mapname$,"xmas"; set .@x,148; set .@y,130; callsub L_Warp; L_mor: set .@mapname$,"morocc"; set .@x,158; set .@y,89; callsub L_Warp; L_mos: set .@mapname$,"moscovia"; set .@x,223; set .@y,184; callsub L_Warp; L_nif: set .@mapname$,"niflheim"; set .@x,193; set .@y,185; callsub L_Warp; L_rac: set .@mapname$,"rachel"; set .@x,119; set .@y,136; callsub L_Warp; L_umb: set .@mapname$,"umbala"; set .@x,144; set .@y,154; callsub L_Warp; L_vei: set .@mapname$,"veins"; set .@x,214; set .@y,124; callsub L_Warp; L_yun: set .@mapname$,"yuno"; set .@x,158; set .@y,176; callsub L_Warp; L_dung: menu "Abyss Lake",L_aby, "Amatsu Dungeon",L_amad, "Anthell",L_ant, "Ayothaya Dungon",L_ayod, "Bylan Island",L_byl, "Coal Mine",L_coa, "Einbroch Mine",L_einm, "Geffen Dungeon",L_gefd, "Glast Heim",L_gh, "Glast Heim Churchyard",L_ghc, "Glast Heim Prison",L_ghp, "Hidden Temple",L_hid, "Ice Dungeon",L_ice, "Juperos Ruins",L_jup, "Kiel Robot Factory",L_kie, "Magma Dungeon",L_mag, "Nameless Island",L_nam, "Orc Dungeon",L_orc, "Payon Caves",L_payc, "Prontera Culvert",L_proc, "Pyramids",L_pyr, "Rachel Sanctuary",L_racs, "Sphinx",L_sph, "Sunken Ship",L_sun, "Thors Volcano",L_tho, "Toy Factory",L_toy, "Turtle Dungeon",L_tur, "Umbala Dungeon",L_umbd; L_aby: set .@mapname$,"hu_fild05"; set .@x,167; set .@y,300; callsub L_Warp; L_amad: set .@mapname$,"ama_in02"; set .@x,122; set .@y,180; callsub L_Warp; L_ant: set .@mapname$,"anthell01"; set .@x,37; set .@y,259; callsub L_Warp; L_ayod: set .@mapname$,"ayo_fild01"; set .@x,126; set .@y,197; callsub L_Warp; L_byl: set .@mapname$,"iz_dun00"; set .@x,168; set .@y,165; callsub L_Warp; L_coa: set .@mapname$,"mjolnir_02"; set .@x,81; set .@y,355; callsub L_Warp; L_einm: set .@mapname$,"einbech"; set .@x,138; set .@y,246; callsub L_Warp; L_gefd: set .@mapname$,"gef_tower"; set .@x,152; set .@y,34; callsub L_Warp; L_gh: set .@mapname$,"glast_01"; set .@x,199; set .@y,134; callsub L_Warp; L_ghc: set .@mapname$,"gl_chyard"; set .@x,147; set .@y,149; callsub L_Warp; L_ghp: set .@mapname$,"gl_prison"; set .@x,91; set .@y,180; callsub L_Warp; L_hid: set .@mapname$,"prt_fild01"; set .@x,137; set .@y,366; callsub L_Warp; L_ice: set .@mapname$,"ra_fild01"; set .@x,233; set .@y,326; callsub L_Warp; L_jup: set .@mapname$,"yuno_fild07"; set .@x,213; set .@y,175; callsub L_Warp; L_kie: set .@mapname$,"yuno_fild08"; set .@x,72; set .@y,178; callsub L_Warp; L_mag: set .@mapname$,"yuno_fild03"; set .@x,39; set .@y,140; callsub L_Warp; L_nam: set .@mapname$,"ve_fild07"; set .@x,129; set .@y,132; callsub L_Warp; L_orc: set .@mapname$,"gef_fild10"; set .@x,69; set .@y,333; callsub L_Warp; L_payc: set .@mapname$,"pay_arche"; set .@x,42; set .@y,131; callsub L_Warp; L_proc: set .@mapname$,"prt_fild05"; set .@x,282; set .@y,224; callsub L_Warp; L_pyr: set .@mapname$,"moc_ruins"; set .@x,66; set .@y,159; callsub L_Warp; L_racs: set .@mapname$,"ra_temin"; set .@x,28; set .@y,310; callsub L_Warp; L_sph: set .@mapname$,"moc_fild19"; set .@x,106; set .@y,99; callsub L_Warp; L_sun: set .@mapname$,"alb2trea"; set .@x,84; set .@y,64; callsub L_Warp; L_tho: set .@mapname$,"ve_fild03"; set .@x,168; set .@y,288; callsub L_Warp; L_toy: set .@mapname$,"xmas"; set .@x,143; set .@y,302; callsub L_Warp; L_tur: warp "tur_dun01", 152, 49; set .@mapname$,"tur_dun0"; set .@x,152; set .@y,49; callsub L_Warp; L_umbd: warp "um_dun01", 42, 32; set .@mapname$,"um_dun01"; set .@x,42; set .@y,32; callsub L_Warp; L_Warp: set LastWarperMap$,.@mapname$; set LastWarperX,.@x; set LastWarperY,.@y; warp .@mapname$,.@x,.@y; end;} //duplicatesprontera,153,193,5 duplicate(warper) Warper NPC#1 660payon, 183,104,5 duplicate(warper) Warper NPC#2 660alberta,120,60,3 duplicate(warper) Warper NPC#3 660aldebaran,143,122,3 duplicate(warper) Warper NPC#4 660amatsu,205,123,3 duplicate(warper) Warper NPC#5 660ayothaya,213,190,3 duplicate(warper) Warper NPC#6 660brasilis,231,294,3 duplicate(warper) Warper NPC#7 660comodo,198,149,4 duplicate(warper) Warper NPC#8 660einbroch,227,198,5 duplicate(warper) Warper NPC#9 660geffen,118,62,8 duplicate(warper) Warper#10 NPC 660gonryun,166,118,3 duplicate(warper) Warper#11 NPC 660hugel,93,161,5 duplicate(warper) Warper NPC#12 660izlude,125,125,4 duplicate(warper) Warper NPC#13 660jawaii,207,292,3 duplicate(warper) Warper NPC#14 660lighthalzen,154,100,5 duplicate(warper) Warper NPC#15 660louyang,222,104,3 duplicate(warper) Warper NPC#16 660xmas,142,136,5 duplicate(warper) Warper NPC#17 660morocc,160,97,5 duplicate(warper) Warper NPC#18 660umbala,139,163,5 duplicate(warper) Warper NPC#19 660moscovia,225,191,5 duplicate(warper) Warper NPC#20 660niflheim,187,190,5 duplicate(warper) Warper NPC#21 660rachel,113,141,5 duplicate(warper) Warper NPC#22 660veins,222,128,3 duplicate(warper) Warper NPC#23 660yuno,144,186,5 duplicate(warper) Warper NPC#24 660hu_fild05,162,301,5 duplicate(warper) Warper NPC#25 660anthell01,33,253,8 duplicate(warper) Warper NPC#26 660ayo_fild01,126,201,4 duplicate(warper) Warper NPC#27 660iz_dun00,163,172,5 duplicate(warper) Warper NPC#28 660mjolnir_02,86,360,3 duplicate(warper) Warper NPC#29 660einbech,142,250,3 duplicate(warper) Warper NPC#30 660gef_tower,156,33,4 duplicate(warper) Warper NPC#31 660glast_01,196,136,5 duplicate(warper) Warper NPC#32 660prt_fild01,134,369,5 duplicate(warper) Warper NPC#33 660ra_fild01,230,331,5 duplicate(warper) Warper NPC#34 660yuno_fild07,213,181,3 duplicate(warper) Warper NPC#35 660yuno_fild08,76,182,3 duplicate(warper) Warper NPC#36 660yuno_fild03,37,136,7 duplicate(warper) Warper NPC#37 660ve_fild07,131,130,1 duplicate(warper) Warper NPC#38 660gef_fild10,59,329,5 duplicate(warper) Warper NPC#39 660pay_arche,41,136,5 duplicate(warper) Warper NPC#40 660prt_fild05,280,225,5 duplicate(warper) Warper NPC#41 660ra_temin,33,314,3 duplicate(warper) Warper NPC#42 660moc_fild19,108,97,1 duplicate(warper) Warper NPC#43 660alb2trea,94,68,4 duplicate(warper) Warper NPC#44 660ve_fild03,164,238,5 duplicate(warper) Warper NPC#45 660xmas,141,310,5 duplicate(warper) Warper NPC#46 660tur_dun01,148,55,5 duplicate(warper) Warper NPC#47 660um_dun01,36,34,5 duplicate(warper) Warper NPC#48 660
  14. I have made the base of my warper, I'd like to know how I'd go about reworking it so I could add lastwarp to it. - script Warper NPC::warper 660,{ mes "[Genie]"; mes "Hello " + strcharinfo(0) + ", I am the Genie. Nice day isn't it?"; mes ""; menu "Prontera [" + getmapusers ("prontera") + "] ",-, "Payon [" + getmapusers ("payon") + "] ",L_pay, "Towns",L_town, "Dungeons",L_dung; warp "prontera", 156, 178; close; L_pay: warp "payon", 175, 98; close; L_town: menu "Alberta",L_alb, "Al De Baran",L_ald, "Amatsu",L_ama, "Ayothaya",L_ayo, "Braslis",L_bra, "Comodo",L_com, "Einbroch",L_ein, "Geffen",L_gef, "Gonryun",L_gon, "Hugel",L_hug, "Izlude",L_izl, "Jawaii",L_jaw, "Lighthalzen",L_lhz, "Louyang",L_lou, "Lutie",L_lut, "Morroc",L_mor, "Moscovia",L_mos, "Nifflheim",L_nif, "Rachel",L_rac, "Umbala",L_umb, "Vein",L_vei, "Yuno",L_yun; L_alb: warp "alberta", 116, 57; close; L_ald: warp "aldebaran", 139, 118; close; L_ama: warp "amatsu", 198, 121; close; L_ayo: warp "ayothaya", 208, 189; close; L_bra: warp "brasilis", 227, 291; close; L_com: warp "comodo", 201, 137; close; L_ein: warp "einbroch", 232, 189; close; L_gef: warp "geffen", 120, 93; close; L_gon: warp "gonryun", 160, 111; close; L_hug: warp "hugel", 96, 156; close; L_izl: warp "izlude", 130, 131; close; L_jaw: warp "jawaii", 203, 289; close; L_lhz: warp "lighthalzen", 158, 92; close; L_lou: warp "louyang", 218, 100; close; L_lut: warp "xmas", 148, 130; close; L_mor: warp "morocc", 158, 89; close; L_mos: warp "moscovia", 223, 184; close; L_nif: warp "niflheim", 193, 185; close; L_rac: warp "rachel", 119, 136; close; L_umb: warp "umbala", 144, 154; close; L_vei: warp "veins", 214, 124; close; L_yun: warp "yuno", 158, 176; close; L_dung: menu "Abyss Lake",L_aby, "Amatsu Dungeon",L_amad, "Anthell",L_ant, "Ayothaya Dungon",L_ayod, "Bylan Island",L_byl, "Coal Mine",L_coa, "Einbroch Mine",L_einm, "Geffen Dungeon",L_gefd, "Glast Heim",L_gh, "Glast Heim Churchyard",L_ghc, "Glast Heim Prison",L_ghp, "Hidden Temple",L_hid, "Ice Dungeon",L_ice, "Juperos Ruins",L_jup, "Kiel Robot Factory",L_kie, "Magma Dungeon",L_mag, "Nameless Island",L_nam, "Orc Dungeon",L_orc, "Payon Caves",L_payc, "Prontera Culvert",L_proc, "Pyramids",L_pyr, "Rachel Sanctuary",L_racs, "Sphinx",L_sph, "Sunken Ship",L_sun, "Thors Volcano",L_tho, "Toy Factory",L_toy, "Turtle Dungeon",L_tur, "Umbala Dungeon",L_umbd; L_aby: warp "hu_fild05", 167, 300; close; L_amad: warp "ama_in02", 122, 180; close; L_ant: warp "anthell01", 37, 259; close; L_ayod: warp "ayo_fild01", 126, 197; close; L_byl: warp "iz_dun00", 168, 165; close; L_coa: warp "mjolnir_02", 81, 355; close; L_einm: warp "einbech", 138, 246; close; L_gefd: warp "gef_tower", 152, 34; close; L_gh: warp "glast_01", 199, 134; close; L_ghc: warp "gl_chyard", 147, 149; close; L_ghp: warp "gl_prison", 91, 180; close; L_hid: warp "prt_fild01", 137, 366; close; L_ice: warp "ra_fild01", 233, 326; close; L_jup: warp "yuno_fild07", 213, 175; close; L_kie: warp "yuno_fild08", 72, 178; close; L_mag: warp "yuno_fild03", 39, 140; close; L_nam: warp "ve_fild07", 129, 132; close; L_orc: warp "gef_fild10", 69, 333; close; L_payc: warp "pay_arche", 42, 131; close; L_proc: warp "prt_fild05", 282, 224; close; L_pyr: warp "moc_ruins", 66, 159; close; L_racs: warp "ra_temin", 28, 310; close; L_sph: warp "moc_fild19", 106, 99; close; L_sun: warp "alb2trea", 84, 64; close; L_tho: warp "ve_fild03", 168, 288; close; L_toy: warp "xmas", 143, 302; close; L_tur: warp "tur_dun01", 152, 49; close; L_umbd: warp "um_dun01", 42, 32; close;} //duplicatesprontera,154,191,5 duplicate(warper) Warper NPC#1 660payon, 183,104,5 duplicate(warper) Warper NPC#2 660alberta,120,60,3 duplicate(warper) Warper NPC#3 660aldebaran,143,122,3 duplicate(warper) Warper NPC#4 660amatsu,205,123,3 duplicate(warper) Warper NPC#5 660ayothaya,213,190,3 duplicate(warper) Warper NPC#6 660brasilis,231,294,3 duplicate(warper) Warper NPC#7 660comodo,198,149,4 duplicate(warper) Warper NPC#8 660einbroch,227,198,5 duplicate(warper) Warper NPC#9 660geffen,118,62,8 duplicate(warper) Warper#10 NPC 660gonryun,166,118,3 duplicate(warper) Warper#11 NPC 660hugel,93,161,5 duplicate(warper) Warper NPC#12 660izlude,125,125,4 duplicate(warper) Warper NPC#13 660jawaii,207,292,3 duplicate(warper) Warper NPC#14 660lighthalzen,154,100,5 duplicate(warper) Warper NPC#15 660louyang,222,104,3 duplicate(warper) Warper NPC#16 660xmas,142,136,5 duplicate(warper) Warper NPC#17 660morocc,160,97,5 duplicate(warper) Warper NPC#18 660umbala,139,163,5 duplicate(warper) Warper NPC#19 660moscovia,225,191,5 duplicate(warper) Warper NPC#20 660niflheim,187,190,5 duplicate(warper) Warper NPC#21 660rachel,113,141,5 duplicate(warper) Warper NPC#22 660veins,222,128,3 duplicate(warper) Warper NPC#23 660yuno,144,186,5 duplicate(warper) Warper NPC#24 660hu_fild05,162,301,5 duplicate(warper) Warper NPC#25 660anthell01,33,253,8 duplicate(warper) Warper NPC#26 660ayo_fild01,126,201,4 duplicate(warper) Warper NPC#27 660iz_dun00,163,172,5 duplicate(warper) Warper NPC#28 660mjolnir_02,86,360,3 duplicate(warper) Warper NPC#29 660einbech,142,250,3 duplicate(warper) Warper NPC#30 660gef_tower,156,33,4 duplicate(warper) Warper NPC#31 660glast_01,196,136,5 duplicate(warper) Warper NPC#32 660prt_fild01,134,369,5 duplicate(warper) Warper NPC#33 660ra_fild01,230,331,5 duplicate(warper) Warper NPC#34 660yuno_fild07,213,181,3 duplicate(warper) Warper NPC#35 660yuno_fild08,76,182,3 duplicate(warper) Warper NPC#36 660yuno_fild03,37,136,7 duplicate(warper) Warper NPC#37 660ve_fild07,131,130,1 duplicate(warper) Warper NPC#38 660gef_fild10,59,329,5 duplicate(warper) Warper NPC#39 660pay_arche,41,136,5 duplicate(warper) Warper NPC#40 660prt_fild05,280,225,5 duplicate(warper) Warper NPC#41 660ra_temin,33,314,3 duplicate(warper) Warper NPC#42 660moc_fild19,108,97,1 duplicate(warper) Warper NPC#43 660alb2trea,94,68,4 duplicate(warper) Warper NPC#44 660ve_fild03,164,238,5 duplicate(warper) Warper NPC#45 660xmas,141,310,5 duplicate(warper) Warper NPC#46 660tur_dun01,148,55,5 duplicate(warper) Warper NPC#47 660um_dun01,36,34,5 duplicate(warper) Warper NPC#48 660
  15. Is is possible that anyone could edit KingKronos' warper to be compatiable with hercules new memory system?
  16. I get this error with KingKronos' warper, I didn't change any code.
  17. So you're saying I should scrap this piece of crap, and just like edit toastys, or someones elses warper, and stuff? I prontera,154,191,5 script Warper 660,{ mes "[Genie Weenie]"; mes "Yo, what's up my main man " + strcharinfo(0) + ","; mes "I can warp you wherever your heart desires!"; menu "Last Warp ^777777["+lastwarp$+"]^000000",-,"Cities",cities,"Dungeons",dung,"Cancel",cancel; if (lastwarp$ == "") dispbottom "You have not warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; close; cities: next; menu"Alberta",w_alb,"Aldebaren",w_ald,"Amatsu",w_ama,"Ayothaya",w_ayo; w_alb: next;warp "alberta", 116, 57;close; w_ald: next;warp "aldebaren", 140, 119;close; w_ama: next;warp "amatsu", 197, 109;close; w_ayo: next;warp "ayothaya",202, 186;close; close; dung: next; mes "[Genie Weenie]"; mes " Goodbye!"; close; cancel: close;}
  18. I have learned how to make basic scripts, I am wondering how I could further my knowledge, I'm interested in making my own, with a little help from you guys of course. Any tips would be nice too!
  19. stevler

    Custom Warper

    I'd like a warper that could warp to all cities, and dungeons. Outside of the dungeons only, and ones that require a quest to enter must have the quest done before you may use the warper to get there, but after you finish the quest on one character it's account bound. It also has last warp, and shows how many players are in prontera please.
  20. Okay, now it happens to all be in English but is there pre-renrewal descriptions anywhere? The renewal armor is not the same. Also still a giant item window? Is this new?
  21. Well I thought they were translated, could you show me the way to an english one? Also pre-renewal descriptions if possible.
  22. Well I used to be able to login to my client, now it just errors after I put my password, and log in. My client is 2013-06-05, and those are my diffs. This was my previous problem until I changed up the diffs. Any ideas? I get this error Problem Event Name: APPCRASH Application Name: 2013-06-05Ragexe_patched.exe Application Version: 0.0.0.0 Application Timestamp: 51aebacc Fault Module Name: StackHash_0a9e Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 9110cc36 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
  23. Doesn't that come with the english renewal data folder? I'm using 20130605ragexe
  24. Any ideas? I have the english data folder, used luatolub.exe thing, what else could it be. My client reads data folder first, do I also need to check enable multiple grf if I only have my data.ini like this? and heres another problem http://i.imgur.com/mfdRxDI.jpg [Data]2=data.grf
  25. You mean like this? I mean pre-renewal ones so that my armors don't have messed up defense, no way cotton shirts give 10 defense.
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