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San reacted to w0wZukuBg in [Showcase] Chowd Castle
It's time to show the true power of mapping! : D
The main skill of a real map maker wizard is the ability to make candies out of the impossible, so...
ONLY 6 BLOCKS ! ONLY 1 WALL TEXTURE !! 16 BIT !!!
(this is a screenshot from one old game with the interior of the castle belonging to the main hero LOL)
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chwd_cas1
Please rate it if the map is good enough
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San reacted to Functor in Nemo patcher
@San @4144
This is a typo in the script file.
Open ../Patches/AllowSpamSkills.qs and change:
"3B D8" + // cmp ebx, ebx to:
"3B DB" + // cmp ebx, ebx
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San got a reaction from w0wZukuBg in Stalker & Assassin Animation Issue
Hello Everyone
I'll be brief. I'm not sure if It's a clientside issue or source issue so I ask the moderators to move this topic if here is not the aproppriated place!
Issue#1 - Stalker Animation
Information: Stalker become completely invisible for a few miliseconds after using North Wind or Wind Blade ( ninja skills ) ( not only clientside as you lose the target if mouse if pointed to the stalker.) Also, it only happens to FEMALE stalker.
How to reproduce: Copy North Wind ability ( or Wind Blade ) and use it. After the cast completes and char uses the skill, the female stalker will get invisible for some miliseconds, avoid being seen and targeted by other players.
I thought it could be Sprite issues but i've been trying 4 or 5 different sprites packages and still happening, so I'm considering asking for help.
ScreenShots of the issue can be found on my imgur account ( since I can't up more than 0.01mb imagens in here ) : https://imgur.com/gallery/UBNff
Issue#2 - Assassin Animation
Information: Assassins look like they are using only one dagger even when they are using TWO of them. Also, only other players can see this issue.
How to reproduce: Dual login, equip two diferent daggers on ann assassin ( like knife and main gauche ). Then start attacking any mob and watch it though the other RO Windows ( another character ). It will look like the assassin is using only one dagger when it's really using two.
I thought it could be Sprite issues but i've been trying 4 or 5 different sprites packages and still happening, so I'm considering asking for help.
Considerations:
I'm using 2015-11-04 Client version; I DID NOT make any custom modification which could generate those issues; I've already checked lua files, sprites files and nothing got fixed; Any help is welcome,
Thanks <3
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San reacted to w0wZukuBg in [Showcase] New World Mini
You did not think that I would stop at the mini Rune-Midgards?!)
Yes, you are absolutely right, this is it!) A series of mini locations
continues with a mini New World, corresponding to the 14.2 episode.
So cute, so mini, like in mobile rpg games ^^)
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nw_mini
Please rate it if the map is good enough
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San reacted to Blinzer in Melee Range Skills Problem
your skillinfolist sucks is the most likely scenario. you can find it in the grf under skillinfoz/skillinfolist.
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San reacted to Mystery in February 2017 Digest
February Digest 2017
The following digest covers the month of February 1st - February 28th 2017
Team Changes
hemagx has been moved to Former Core Developer from Core Developer Ragno has been moved to Community Contributor Frost has been moved to Script Developer from Former Script Developer (welcome back!)
Development Highlights
Update gitlab-ci configuration to match current debian packages Fixes named items having their names changed when near other players Adds GvG2 zone on WoE:SE maps, disabling use of Leap/High Jump Fixes disguise position de-synchronization add chr() and ord() buildins Added option to show classchange only to one player Fix a CI build failure (gcc-5)
Scripting Highlights
Add quest log for moscovia quests remove useless check for questprogress Fixes getbattleflag on npc/other/auction.txt
February Statistics
During the period there were 19 Commits. 10 Commits from Pull Requests with 3 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.