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Blinzer last won the day on February 8 2018

Blinzer had the most liked content!

About Blinzer

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  1. It seems we have reached an understanding and a consensus of how to solve the situation, so I will be retracting my statements.
  2. new edit feb 18, 2019: me and haziel have been talking. he compensated me nicely and handsomely a couple of weeks ago, and now we're talking business again. as such, the situation between me and him is pretty much resolved. the guy does quality work, that's why i'll continue to support him.
  3. lol skillratio += 15 would just add 15% to the total ratio, so if a skill had a total ratio of 300 you would only be adding 5% more damage it would have been skillratio += skillratio * 15/100
  4. ok... go to line 147 like it tells you and show us what you did?
  5. dude, the npc doesn't spawn anything for me.
  6. what is the npc supposed to do ingame exactly? because i think it's the npc that's not working.
  7. i must be retarded but it doesn't work when i load it up
  8. sure it's possible, just find the str bonus formula in status.c here: not sure which one of these exactly is your problem, but it's somewhere around this area.
  9. solution found. i commented out this in clif.c
  10. battle.c is where you change the damage for any skill. i've been looking for stuff like this myself, particularly i'm trying to change how quickly multihits hit next. i don't understand why they're so damn hard to find. anyways, my guess is this. this is where special exceptions for AoE skills are defined, so i assume the "non special exception" is for the rest of the AoE skills. the problem is i have no clue where any of this is defined for each skill individually: i might be wrong though, but i can confirm that both of the spells do inflict a square so that might actually be it. where the hell is the i variable then?:
  11. And a secondary question. Where is the code that makes venom dust give exp for the poison damage it deals?
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