Jump to content

nyxfatalis

Members
  • Content Count

    64
  • Joined

  • Last visited

Everything posted by nyxfatalis

  1. Yes i want to drop off the .armaduras array. So, the npc will just detect if the equipped item is armor (whis is equipped on: 16) no need to check if the armor is broken since broken items cannot be equipped. Thanks,
  2. Hi, Could someone edit this script? trinity_in,166,143,2 script Armor Craftsman 58,{ disable_items; deletearray @inventorylist_id[0], getarraysize(@inventorylist_id); getinventorylist; mes "[Armor Craftsman]"; mes "I've been studying ways to improve armor to increase its real capacity."; next; mes "[Armor Craftsman]"; mes "Enchant is an amazing ability blowing a mysterious power hidden in a space of armor."; next; mes "[Armor Craftsman]"; mes "One minute, please, I will check your items."; for (set .@i,0; .@i <= @inventorylist_count; set .@i,.@i+1) { for (set .@j,0; .@j < getarraysize(.armaduras); set .@j,.@j+1) { if ((@inventorylist_id[.@i] > 0) && (.armaduras[.@j] > 0) && (@inventorylist_id[.@i] == .armaduras[.@j])) { if (countitem(@inventorylist_id[.@i]) >= 2) { next; mes "[Armor Craftsman]"; mes "I notice that you more of a (a) "+getitemname(@inventorylist_id[.@i])+" in your inventory."; next; mes "[Armor Craftsman]"; mes "For the spell to occur with total security, ie no risk of damaging your item ask you to carry only one of each armor type."; next; mes "[Armor Craftsman]"; mes "Well, remove these armor parts of your inventory and get back here with me!"; mes "I will await your return!"; close; } else { if (@inventorylist_attribute[.@i]) { next; mes "[Armor Craftsman]"; mes "I see that you have a broken armor ..."; mes "To perform this procedure, you must bring me the items in perfect condition, ok?"; close; } else { set .@k,.@k+1; set .@menu$, .@menu$+getitemname(@inventorylist_id[.@i])+(getiteminfo(@inventorylist_id[.@i],10) ? " [1]:":":"); set .@armadlista[.@k],@inventorylist_id[.@i]; set .@refine[.@k],@inventorylist_refine[.@i]; set .@carta[.@k],@inventorylist_card1[.@i]; set .@runa[.@k],@inventorylist_card4[.@i]; set .@j,getarraysize(.armaduras); } } } } sleep2 1; } next; mes "[Armor Craftsman]"; if (!.@k) { mes "Hmm? There is nothing to be enchanted!"; mes "Please come with only ONE device to enchant."; close; } else { mes "Choose one of the armors listed below so we can progressir with this enchantment."; next; set .@armadesc,select(.@menu$+"Nothing."); mes "[Armor Craftsman]"; if (.@armadesc > .@k) { mes "Please come back when you have some interest in enchant your armor."; close; } else { mes "I will now check if you have some rune to enchant your armor."; mes " "; mes "One minute, please."; set .@menu$,""; set .@j,0; for (set .@i,0; .@i < getarraysize(.runas); set .@i,.@i+1) { if (countitem(.runas[.@i])) { set .@j,.@j+1; set .@menu$, .@menu$+getitemname(.runas[.@i])+":"; set .@runalista[.@j],.runas[.@i]; } sleep2 1; } next; mes "[Armor Craftsman]"; if (!.@j) { mes "You must bring me some rune power to do the spell."; close; } else { mes "What kind of enchantment you want to this armor?"; next; set .@runaesc,select(.@menu$+"Nothing."); if (.@runaesc > .@j) { mes "[Armor Craftsman]"; mes "Please come back when you have some interest in enchanting your armor."; close; } else { mes "[Armor Craftsman]"; if (.@runa[.@armadesc]) mes "(a) "+getitemname(.@armadlista[.@armadesc])+" already has a charming "+getitemname(.@runa[.@armadesc])+", if you enchant this item with "+getitemname(.@runalista[.@runaesc])+" that consume and ancient enchantment will be missed."; else mes "This spell will cost A "+getitemname(.@runalista[.@runaesc])+"."; next; if(select("Hmm .. Let me think about it.: Go ahead.") == 1) { mes "[Armor Craftsman]"; mes "Well, I can not blame him. My cost is not of the lower, but I need to pay for my studies and efforts, right?"; mes "Have a nice day."; close; } else { mes "[Armor Craftsman]"; mes "So, an adventurer willing to increase its power, huh?"; mes "Well, let the enchantment"; pcblockmove getcharid(3),1; close2; delitem .@runalista[.@runaesc],1; delitem .@armadlista[.@armadesc],1; specialeffect 873; specialeffect 865; sleep2 6000; specialeffect 44; sleep2 1000; getitem2 .@armadlista[.@armadesc],1,1,.@refine[.@armadesc],0,.@carta[.@armadesc],0,0,.@runalista[.@runaesc]; pcblockmove getcharid(3),0; end; } } } } }OnInit: setarray .armaduras[0],20178,20181,2307,13450,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396,2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351,2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2390; setarray .runas[0],26000,26027,26037,26038,26039; end;} Instead adding the armors on setarray .armaduras[0] the npc will detect if the item is armor [equipped on : 16] Thanks in Advance. Script: http://pastebin.com/Rq6B3By9
  3. AFAIK. combo_delay_rate is The delay rate of monk's combo. triple atk >> blahblah until combo finish.
  4. Hi hercules. i wonder how to change the casting time of asura strike when it hits 150 dex. instead of NO CAST Asura. i want it to become 0.1 Casting time (150dex) Is it possible? and how? thanks in advance,
  5. Hi hercules, i just want to know how to edit the skill "Holy Light" instead of pure HOLY. i want to nerf it to release random elements like Fire,Wind,Earth,Neutral,Water,Poison,Dark,Spirit,Holy, and Undead. damage will be 25% of your MATK.
  6. Hi. here's what i request for. 1. when you equip an item it will start specialeffect 690; then if you remove the item . the specialeffect will be removed. i tried putting specialeffect2 690; on the On_equip part. but when i removed the item. the special effect is not removed. 2. when you hit a enemy. your str will increase to 1 for 10seconds. (max is 20str) i tried autobonus blahblah. but it failed. Thanks in advance. Hoping someone will help me. ^^
  7. nyxfatalis

    cp

    supports different kind of themes. just like fluxcp content management rss feed
  8. yep. it includes me as well. LoL. hoping hercules will implement this.
  9. Hi, I'm suggesting to add this on hercules / / Note 1: Value optional (on / off, yes / no or 1/0). / / Return the reflected damage to the Redeemer? (Note 1) devotion_rdamage: 0 this is an option where you can activate(on/off) the official reflect/devotion. I found this on bRathena http://svn.brathena.org/brAthena/testes/conf/battle/brathena.conf Thanks.
  10. Thanks for the info. Because i got some issues regarding euphy's allinone npc script. everytime a click a menu. my character stuck up. for example. i refine my hat[1] . after it refine. the npc will close. then my character will stuck up. i needed to relog for me to able to walk again.
  11. Hi hercules, Just a question. Do rA scripts compatible with hercules?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.