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Rytech got a reaction from Chuu in 2018-06-20/21RagexeRE Char Select Fix
I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
Char Select Textures.zip
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Rytech got a reaction from 15peaces in r879 - Recoded Some Skills And Fixed Others / Cursed Circle Issues Fixed
=General
*Cleaned up some code.
=Skills
*WL_FROSTMISTY
*WL_JACKFROST
-Fixed a issue where under certain odd conditions the damage might miss.
*WL_CRIMSONROCK
-Updated damage formula.
-Adjusted knock back behavior.
-Fixed a odd issue with the skill being used on ice walls.
*SC_TRIANGLESHOT
*LG_OVERBRAND_BRANDISH
-Fixed a issue where the target would get pushed back depending on its facing
-direction when it should be depending on the caster and targets position.
*SR_CURSEDCIRCLE
-Recoded the skill.
-Now requires 1 spirit sphere before casting.
-Item pickup/drop is now blocked for both caster and enemies.
-Now uses a array to keep track of all affected enemys.
-Status now checks every second to see if the affected target is still in AoE
-range. If outside the AoE the status will end.
-Status now ends if the caster dies, if the caster uses any skills, if outside
-the AoE, or if the duration ends.
-Does not affect boss monsters.
*GN_BLOOD_SUCKER
-Recoded the skill.
-Now uses a array to keep track of all affected enemys.
-A max of 3 can be active at a time.
-Caster no longer does repeated skill cast actions while active.
-The status now ends if the caster dies, is farther then 12 cells from the
-caster, or the duration ends.
*GN_CRAZYWEED
*GN_CRAZYWEED_ATK
-Fixed a issue where the caster did repeated skill cast actions when casted.
*RL_C_MARKER
*RL_H_MINE
*SJ_FLASHKICK
-Fixed a issue where the status was not removed from monster's when the caster dies.
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Rytech got a reaction from IndieRO in r878 - Changedress Command / Talkie Box And Graffiti Packet Fix / Silvervine Roottwist And Convenio Added
=General
*changedress
*nocosplay
-Added support for these client commands.
-These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc.
*Removed some code thats no longer needed.
-Gravity found a way to prevent client crashes when displaying body costume's
-while the body style value is set to 1.
=Skills
*HT_TALKIEBOX
*RG_GRAFFITI
-Fixed a issue where the skill didn't work at all.
-This issue was caused by a packet related issue that affected 2013-12-23 and
-newer clients. Sad that this went unnoticed for 5 years.
*LG_TRAMPLE
-Added success chance.
-Updated the list of traps it destroy's to official.
*SO_EARTHGRAVE
-Fixed a issue where it didn't hit hidden enemies.
*SU_SV_ROOTTWIST
*SU_SV_ROOTTWIST_ATK
*AB_CONVENIO
-Added support for these skills.
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Rytech got a reaction from 15peaces in r878 - Changedress Command / Talkie Box And Graffiti Packet Fix / Silvervine Roottwist And Convenio Added
=General
*changedress
*nocosplay
-Added support for these client commands.
-These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc.
*Removed some code thats no longer needed.
-Gravity found a way to prevent client crashes when displaying body costume's
-while the body style value is set to 1.
=Skills
*HT_TALKIEBOX
*RG_GRAFFITI
-Fixed a issue where the skill didn't work at all.
-This issue was caused by a packet related issue that affected 2013-12-23 and
-newer clients. Sad that this went unnoticed for 5 years.
*LG_TRAMPLE
-Added success chance.
-Updated the list of traps it destroy's to official.
*SO_EARTHGRAVE
-Fixed a issue where it didn't hit hidden enemies.
*SU_SV_ROOTTWIST
*SU_SV_ROOTTWIST_ATK
*AB_CONVENIO
-Added support for these skills.
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Rytech got a reaction from 15peaces in r875 - 2018 Arch Bishop Update / Some Bug Fixes
=General
*Applied the Arch Bishop 2018 update.
*Fixed the itemlist command to tell if a item is equippled to the ammo slot.
*Cleaned and optomized some code.
=Database
*Updated the Ancilla item to its new behavior.
=Jobs
*Arch Bishop
-Skill tree updated with 2 new skills.
-AB_EUCHARISTICA is still enabled for a few reasons.
-First, packet capture data shows its still enabled in the skill tree. Not sure
-if its acturally learnable. Likely not. 2nd, some private server's will still
-be using older clients with older skill tree data. 3rd, this is a private
-server emu. I think leaving it enable would be a extra for the job.
-
-Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to
-properly show up in the skill window and also display properly when casted.
-All other skill updates should work fine with older clients.
-
-Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due
-to how complex the code for it will be.
=Skills
*AB_JUDEX
-Damage formula updated.
-Fixed a issue where the splash AoE size was bigger then it should be.
*AB_ANCILLA
-SP cost reduced to 10%.
-Ancilla item behavior changed. Using it now gives a buff for 60 seconds that
-increases healing rate by 15% and SP recovery rate by 30%.
-Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone.
*AB_ADORAMUS
-Damage formula updated.
-Is now a enemy targeted splash AoE.
-SP requirements updated.
-Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed)
-Status apply behavior updated to official.
-When the status success chance triggers, it will apply adoramus version of
-decrease AGI (duration not halved on players) and remove regular Dec-AGI
-if found active, and apply blind at 100% success chance (reduceable by normal
-means). Durations are now official for both status as well.
*AB_LAUDAAGNUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases VIT.
-Now gives buff that increases MaxHP.
*AB_LAUDARAMUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases LUK.
-Now gives buff that increases critical damage.
*AB_RENOVATIO
-Is now a self casted splash AoE.
-AoE only affects party members in screen-wide range.
-SP requirements updated.
-Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element.
-No longer deals damage to undead.
*AB_EXPIATIO
-Now bypasses both DEF/MDEF.
*AB_DUPLELIGHT
-Damage formula updated.
-Melee damage part now deals ranged damage.
-Both duple sphere's now have seprate success chances of triggering, allowing for
-one or both to trigger.
*NC_STEALTHFIELD
-Fixed a issue where it made those affected immune to damage.
*SR_DRAGONCOMBO
-Corrected stun chance to official.
-Looks like they didn't keep the increased chance.
*SO_STRIKING
-Corrected when the operations the CRIT increase is applied.
*AB_VITUPERATUM
-Added support for this skill.
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Rytech got a reaction from Rolf in 2018-06-20/21RagexeRE Char Select Fix
I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
Char Select Textures.zip
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Rytech got a reaction from 15peaces in 874 - Incomplete Styling Shop Support
=General
*This update releases code thats under development for the styling shop feature.
-However, due to it taking me too long to finish it and me loosing interest in
-finishing it, ive decided to release it as is for now and ill complete it at a
-later date. Its not fully usable as is and shouldn't be.
-To anyone who was hoping to use this in their server, your not missing anything.
-The system is limited in some ways and isn't good for custom dyes and styles.
-The super stylist is better for custom selections.
-
Rytech got a reaction from sagawahx3 in 2018-06-20/21RagexeRE Char Select Fix
I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
Char Select Textures.zip
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Rytech got a reaction from IndieRO in r873 - Equip Effect Animations / Armor And Weapon Types Fix
=General
*Added support for equips with effect animations.
-These are animations displayed through SI_HEAD_EQUIPMENT_EFFECT which are
-controlled through the HatEffectInfo.lua file. You can see this in action
-with the added item Magic Circle (20515).
*Corrected a issue where item types ARMOR and WEAPON were switched.
-This fixes the incorrect tabs issue in the storage window.
*Added a structure init for skill_spellbook_db.
=Database
*Added 2 new items.
-
Rytech got a reaction from evilpuncker in Dress Pack
New release. Felt this was needed since kRO now officially supports these sprites.
v1.13
*Updated lua files to not show 2 default body dye options.
*Removed all sprites and texture files (except dressroomback.bmp).
-Since the kRO client now has all the sprites and textures officially,
-there's no need to included these files. The only purpose of this GRF
-now is to enable the dress room UI functions.
*For those who still want the version with the sprites and textures
-included for some reason, the dresspackold.grf is also included.
-
Rytech got a reaction from 15peaces in r872 - Summoner Skill Leveling Fix / Disabled Multi-Colored Dragon Mounts
=General
*Disabled access to multi-colored dragons through commands and scripts.
-Its been found that riding any color other then green while having a body style
-of 1 or more causes sprite error's and client crash, making it impossible to get
-back on that character.
*Fixed a issue where skills could not be leveled up when playing as a Summoner.
=NPC
*Disabled dragon color selection in the 3CeAM rental script.
-
Rytech got a reaction from 15peaces in r871 - HC_ACK_CHARINFO_PER_PAGE Recode To Official / Updated Neuralizer Checks
=General
*HC_ACK_CHARINFO_PER_PAGE
+Recoded the packet to work as it officially should.
-The packet is supposed to divide all the character's on a account to be sent by
-3 per packet and no higher. It turns out that sending all the characters in one
-packet leads to issues, like noticeable delays when character select loads,
-long delay when going from map to character select on character's saved in a
-high slot number, and in certain cases none of the character's will appear in
-character select if you have certain numbers of character's on a account.
-Overall, this greatly improves the stability and performance client side.
=NPC
*Updated the Neuralizer cashshop script to check for dragon, wug, and mado.
-
Rytech got a reaction from 15peaces in Is there a Renewal Release of 3CeAM
No. There's no plans on renewal mechanics support since rAthena and Hercules already have that and mainly focus on that.
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Rytech got a reaction from fourxhackd in Black spots on the map
You may want to try using a newer client to see if that resolves the issue. Newer clients likely have updated support for newer OS's and API's and you client being a Feb 2014 client is close to reaching 5 years of age.
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Rytech got a reaction from ichikun1 in r871 - HC_ACK_CHARINFO_PER_PAGE Recode To Official / Updated Neuralizer Checks
=General
*HC_ACK_CHARINFO_PER_PAGE
+Recoded the packet to work as it officially should.
-The packet is supposed to divide all the character's on a account to be sent by
-3 per packet and no higher. It turns out that sending all the characters in one
-packet leads to issues, like noticeable delays when character select loads,
-long delay when going from map to character select on character's saved in a
-high slot number, and in certain cases none of the character's will appear in
-character select if you have certain numbers of character's on a account.
-Overall, this greatly improves the stability and performance client side.
=NPC
*Updated the Neuralizer cashshop script to check for dragon, wug, and mado.
-
Rytech got a reaction from 15peaces in r870 - Custom +20 Refine System / Increased Map Limit / Mado's Skill Limit Disabled
=General
*Increased MAX_MAP_PER_SERVER to 2000
+Because their's nearly 1000 maps in the cache, instance maps will likely generate
-in the ID range for Extra/Custom maps. The 500 increase will give headspace for
-more official maps and instances. This also shifts the ID ranges for Extra/Custom
-maps by 500. Be sure to rebuild your map cache if your using custom maps.
*Added support for the extended refine system.
+This is a customized system for supporting +20 equippment refines.
-The system is off by default but can be enabled in the source.
-Check the db/refine_db_extended.txt file for more info.
*Disabled warnings about possible packet encryption when the server receives a
-unknown packet. 2018 clients have encryption disabled by default and people by
-now should know how to resolve possible issues like this.
*Important monster ID's are now set in a enum table.
*Player clone ID range reduced to 200 clones max.
+This will be increased back in the future once the 2nd monster ID range is
-supported.
=Database
*Renamed the monster KO_ZANZOU to KO_KAGE.
+Its the actural official name.
=Jobs
*Mechanic
+Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.
=Skills
*RK_CRUSHSTRIKE
*LG_SHIELDSPELL
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.
*LG_SHIELDPRESS
+Updated stun duration to official.
-Once again the 2011 iRO document is wrong.
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.
-
Rytech got a reaction from Barry in r857 - Star Emperor Stances Skills / Remaining Soul Reaper Skills Added
=Skills
*Star Emperor
+Added stance requirements to all skills.
*SG_DEVIL
+Fixed a issue where the animation would not activate when learned.
+Updated to work for Star Gladiator if job level is 50 or higher.
+Updated to work for Star Emperor no matter the job level.
*SJ_LUNARSTANCE
*SJ_STARSTANCE
*SJ_UNIVERSESTANCE
*SJ_SUNSTANCE
*SP_SOULUNITY
*SP_SOULDIVISION
*SP_SOULREVOLVE
*SP_SOULEXPLOSION
*SP_KAUTE
+Added support for these skills.
-Note: Soul Unity is a complex skill and will require a lot of work to make it
-work correctly. Because of this ive decided to do a temp code so it will work
-on the caster. I will do a full coding on it in the future.
*SP_SHA
+Status no longer works on boss/mvp monsters.
-
Rytech got a reaction from 15peaces in r867 - Updated Item And Mob Database SQL Files
=General
*Updated item_db.sql, item_db_3ceam.sql, mob_db.sql, and mob_db_3ceam.sql with
-the latest data from the text file versions.
-
Rytech got a reaction from 15peaces in r866 - File Cleanup
=General
*Did some cleanup by deleting many old files no longer needed.
-
Rytech got a reaction from 15peaces in r865 - Added New Maps / Fixed Item Drop Feature / 2 New Towns
=General
*Added tons of new maps to the map index and cache.
-Cache is completely rebuilt using data.grf last patched on 2018-06-20.
-Index lists are taken from rAthena. Credits to them.
-Note: I had to use a grf that wasn't as up-to-date due to the mapcache program
-having issues reading one I have patched to the end of October 2018.
-Its likely that it can't read grf's over 2 GB in size.
*Players that have hair style 0 will have their style changed to 1 on login.
-Also players having a body dye of 1 will have their dye changed to 0 on login.
-This is because hair style 0 and body dye 1 are not allowed in official servers.
-Both for each one is basicly the same. Not sure why its like that but it is.
-Using them can cause small glitches on character select and the equip window.
-Example: The blue crystal looking things on the Warlock outfit will appear
-black and missing other colors on body dye 1.
-GM's can still access those values by command, but will be changed back on login.
*Added 2 new towns to the "go" command. Lasagna and Rock Ridge.
*Fixed some linux compile error's.
=Database
*Added item_fixeddrop.
-This allows you to add items that you don't want to be affected by the set
-server rates and instead only be affected by whats set in the monster database.
-Basicly its a way to force certain items to drop at official chances no matter
-what the rates are set to.
=NPC
*Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1.
-This is for official reasons and also to prevent glitches.
-
Rytech got a reaction from noonbora in 2018-06-20/21RagexeRE Char Select Fix
I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
Char Select Textures.zip
-
Rytech got a reaction from master@ragna in r869 - ASCII Punctuation & Symbols For Char Names / Max Character Set To 12 / Character Select Packet Update
=General
*Added a 2nd usable letters/symbols options for "char_name_letters".
-This option allows for the use of ASCII Punctuation & Symbols in character names.
*Removed MAX_CHARS_SLOTS.
-This was useless since noone uses the feature to set max slots and how many of
-those slots can be used. Best to only have MAX_CHARS.
*MAX_CHARS is now set to 12 by default.
*Update HC_ACCEPT_ENTER2 packet.
*HC_ACK_CHARINFO_PER_PAGE
*HC_CHARLIST_NOTIFY
*CH_CHARLIST_REQ
-Added support for these packets to better support the new character select.
-These are currently setup for 2018-06-20 and newer clients since I don't want
-to risk breaking things with older clients.
-
Rytech got a reaction from OmarAcero in r865 - Added New Maps / Fixed Item Drop Feature / 2 New Towns
=General
*Added tons of new maps to the map index and cache.
-Cache is completely rebuilt using data.grf last patched on 2018-06-20.
-Index lists are taken from rAthena. Credits to them.
-Note: I had to use a grf that wasn't as up-to-date due to the mapcache program
-having issues reading one I have patched to the end of October 2018.
-Its likely that it can't read grf's over 2 GB in size.
*Players that have hair style 0 will have their style changed to 1 on login.
-Also players having a body dye of 1 will have their dye changed to 0 on login.
-This is because hair style 0 and body dye 1 are not allowed in official servers.
-Both for each one is basicly the same. Not sure why its like that but it is.
-Using them can cause small glitches on character select and the equip window.
-Example: The blue crystal looking things on the Warlock outfit will appear
-black and missing other colors on body dye 1.
-GM's can still access those values by command, but will be changed back on login.
*Added 2 new towns to the "go" command. Lasagna and Rock Ridge.
*Fixed some linux compile error's.
=Database
*Added item_fixeddrop.
-This allows you to add items that you don't want to be affected by the set
-server rates and instead only be affected by whats set in the monster database.
-Basicly its a way to force certain items to drop at official chances no matter
-what the rates are set to.
=NPC
*Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1.
-This is for official reasons and also to prevent glitches.
-
Rytech got a reaction from OmarAcero in 2018-06-20/21RagexeRE Char Select Fix
I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
Char Select Textures.zip
-
Rytech got a reaction from OmarAcero in r864 - SQL Updates / Few Script And Other Fixes
=General
*max_cloth_color changed to 3.
-Turns out while the old original 1st and 2nd jobs has a 4th dye option, the other
-jobs don't. Plus the styling shop info only allows for dyes up to 3 by default.
-They must of decided long ago to only offer 3 dyes.
*Added 2 new skill place holders.
*Updated the "displayskill" command to allow for selecting which skill animation
-packets to send.
=Database
*Fixed some item script errors in item_db.
=Skills
*RK_IGNITIONBREAK
-Fixed a issue where the animation wouldn't appear on 2018-06-20 and newer clients.
*SJ_NOVAEXPLOSING
*SP_SOULEXPLOSION
-Fixed a issue where the damage didn't bypass protection from Devotion.
*SC_ESCAPE
-Added missing item requirement.
=SQL Files
*Fixed some item script errors in item_db.
*Changed the values of monster's stats to smallint.
=Tools
*Updated perl script for the monsters to use smallint for their stats.