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Rytech

High Council
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Reputation Activity

  1. Upvote
    Rytech got a reaction from Chuu in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  2. Upvote
    Rytech got a reaction from 15peaces in r879 - Recoded Some Skills And Fixed Others / Cursed Circle Issues Fixed   
    =General
    *Cleaned up some code.
     
    =Skills
    *WL_FROSTMISTY
    *WL_JACKFROST
    -Fixed a issue where under certain odd conditions the damage might miss.
    *WL_CRIMSONROCK
    -Updated damage formula.
    -Adjusted knock back behavior.
    -Fixed a odd issue with the skill being used on ice walls.
    *SC_TRIANGLESHOT
    *LG_OVERBRAND_BRANDISH
    -Fixed a issue where the target would get pushed back depending on its facing
    -direction when it should be depending on the caster and targets position.
    *SR_CURSEDCIRCLE
    -Recoded the skill.
    -Now requires 1 spirit sphere before casting.
    -Item pickup/drop is now blocked for both caster and enemies.
    -Now uses a array to keep track of all affected enemys.
    -Status now checks every second to see if the affected target is still in AoE
    -range. If outside the AoE the status will end.
    -Status now ends if the caster dies, if the caster uses any skills, if outside
    -the AoE, or if the duration ends.
    -Does not affect boss monsters.
    *GN_BLOOD_SUCKER
    -Recoded the skill.
    -Now uses a array to keep track of all affected enemys.
    -A max of 3 can be active at a time.
    -Caster no longer does repeated skill cast actions while active.
    -The status now ends if the caster dies, is farther then 12 cells from the
    -caster, or the duration ends.
    *GN_CRAZYWEED
    *GN_CRAZYWEED_ATK
    -Fixed a issue where the caster did repeated skill cast actions when casted.
    *RL_C_MARKER
    *RL_H_MINE
    *SJ_FLASHKICK
    -Fixed a issue where the status was not removed from monster's when the caster dies.
  3. Upvote
    Rytech got a reaction from IndieRO in r878 - Changedress Command / Talkie Box And Graffiti Packet Fix / Silvervine Roottwist And Convenio Added   
    =General
    *changedress
    *nocosplay
    -Added support for these client commands.
    -These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc.
    *Removed some code thats no longer needed.
    -Gravity found a way to prevent client crashes when displaying body costume's
    -while the body style value is set to 1.
     
    =Skills
    *HT_TALKIEBOX
    *RG_GRAFFITI
    -Fixed a issue where the skill didn't work at all.
    -This issue was caused by a packet related issue that affected 2013-12-23 and
    -newer clients. Sad that this went unnoticed for 5 years.
    *LG_TRAMPLE
    -Added success chance.
    -Updated the list of traps it destroy's to official.
    *SO_EARTHGRAVE
    -Fixed a issue where it didn't hit hidden enemies.
    *SU_SV_ROOTTWIST
    *SU_SV_ROOTTWIST_ATK
    *AB_CONVENIO
    -Added support for these skills.
  4. Upvote
    Rytech got a reaction from 15peaces in r878 - Changedress Command / Talkie Box And Graffiti Packet Fix / Silvervine Roottwist And Convenio Added   
    =General
    *changedress
    *nocosplay
    -Added support for these client commands.
    -These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc.
    *Removed some code thats no longer needed.
    -Gravity found a way to prevent client crashes when displaying body costume's
    -while the body style value is set to 1.
     
    =Skills
    *HT_TALKIEBOX
    *RG_GRAFFITI
    -Fixed a issue where the skill didn't work at all.
    -This issue was caused by a packet related issue that affected 2013-12-23 and
    -newer clients. Sad that this went unnoticed for 5 years.
    *LG_TRAMPLE
    -Added success chance.
    -Updated the list of traps it destroy's to official.
    *SO_EARTHGRAVE
    -Fixed a issue where it didn't hit hidden enemies.
    *SU_SV_ROOTTWIST
    *SU_SV_ROOTTWIST_ATK
    *AB_CONVENIO
    -Added support for these skills.
  5. Upvote
    Rytech got a reaction from 15peaces in r875 - 2018 Arch Bishop Update / Some Bug Fixes   
    =General
    *Applied the Arch Bishop 2018 update.
    *Fixed the itemlist command to tell if a item is equippled to the ammo slot.
    *Cleaned and optomized some code.
     
    =Database
    *Updated the Ancilla item to its new behavior.
     
    =Jobs
    *Arch Bishop
    -Skill tree updated with 2 new skills.
    -AB_EUCHARISTICA is still enabled for a few reasons.
    -First, packet capture data shows its still enabled in the skill tree. Not sure
    -if its acturally learnable. Likely not. 2nd, some private server's will still
    -be using older clients with older skill tree data. 3rd, this is a private
    -server emu. I think leaving it enable would be a extra for the job.
    -
    -Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to
    -properly show up in the skill window and also display properly when casted.
    -All other skill updates should work fine with older clients.
    -
    -Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due
    -to how complex the code for it will be.
     
    =Skills
    *AB_JUDEX
    -Damage formula updated.
    -Fixed a issue where the splash AoE size was bigger then it should be.
    *AB_ANCILLA
    -SP cost reduced to 10%.
    -Ancilla item behavior changed. Using it now gives a buff for 60 seconds that
    -increases healing rate by 15% and SP recovery rate by 30%.
    -Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone.
    *AB_ADORAMUS
    -Damage formula updated.
    -Is now a enemy targeted splash AoE.
    -SP requirements updated.
    -Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed)
    -Status apply behavior updated to official.
    -When the status success chance triggers, it will apply adoramus version of
    -decrease AGI (duration not halved on players) and remove regular Dec-AGI
    -if found active, and apply blind at 100% success chance (reduceable by normal
    -means). Durations are now official for both status as well.
    *AB_LAUDAAGNUS
    -Success chance of removing debuffs updated.
    -No longer gives buff that increases VIT.
    -Now gives buff that increases MaxHP.
    *AB_LAUDARAMUS
    -Success chance of removing debuffs updated.
    -No longer gives buff that increases LUK.
    -Now gives buff that increases critical damage.
    *AB_RENOVATIO
    -Is now a self casted splash AoE.
    -AoE only affects party members in screen-wide range.
    -SP requirements updated.
    -Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element.
    -No longer deals damage to undead.
    *AB_EXPIATIO
    -Now bypasses both DEF/MDEF.
    *AB_DUPLELIGHT
    -Damage formula updated.
    -Melee damage part now deals ranged damage.
    -Both duple sphere's now have seprate success chances of triggering, allowing for
    -one or both to trigger.
    *NC_STEALTHFIELD
    -Fixed a issue where it made those affected immune to damage.
    *SR_DRAGONCOMBO
    -Corrected stun chance to official.
    -Looks like they didn't keep the increased chance.
    *SO_STRIKING
    -Corrected when the operations the CRIT increase is applied.
    *AB_VITUPERATUM
    -Added support for this skill.
  6. Upvote
    Rytech got a reaction from Rolf in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  7. Upvote
    Rytech got a reaction from 15peaces in 874 - Incomplete Styling Shop Support   
    =General
    *This update releases code thats under development for the styling shop feature.
    -However, due to it taking me too long to finish it and me loosing interest in
    -finishing it, ive decided to release it as is for now and ill complete it at a
    -later date. Its not fully usable as is and shouldn't be.
    -To anyone who was hoping to use this in their server, your not missing anything.
    -The system is limited in some ways and isn't good for custom dyes and styles.
    -The super stylist is better for custom selections.
  8. Upvote
    Rytech got a reaction from sagawahx3 in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  9. Upvote
    Rytech got a reaction from IndieRO in r873 - Equip Effect Animations / Armor And Weapon Types Fix   
    =General
    *Added support for equips with effect animations.
    -These are animations displayed through SI_HEAD_EQUIPMENT_EFFECT which are
    -controlled through the HatEffectInfo.lua file. You can see this in action
    -with the added item Magic Circle (20515).
    *Corrected a issue where item types ARMOR and WEAPON were switched.
    -This fixes the incorrect tabs issue in the storage window.
    *Added a structure init for skill_spellbook_db.
     
    =Database
    *Added 2 new items.
  10. Like
    Rytech got a reaction from evilpuncker in Dress Pack   
    New release. Felt this was needed since kRO now officially supports these sprites.
    v1.13
    *Updated lua files to not show 2 default body dye options.
    *Removed all sprites and texture files (except dressroomback.bmp).
    -Since the kRO client now has all the sprites and textures officially,
    -there's no need to included these files. The only purpose of this GRF
    -now is to enable the dress room UI functions.
    *For those who still want the version with the sprites and textures
    -included for some reason, the dresspackold.grf is also included.
  11. Upvote
    Rytech got a reaction from 15peaces in r872 - Summoner Skill Leveling Fix / Disabled Multi-Colored Dragon Mounts   
    =General
    *Disabled access to multi-colored dragons through commands and scripts.
    -Its been found that riding any color other then green while having a body style
    -of 1 or more causes sprite error's and client crash, making it impossible to get
    -back on that character.
    *Fixed a issue where skills could not be leveled up when playing as a Summoner.
     
    =NPC
    *Disabled dragon color selection in the 3CeAM rental script.
  12. Upvote
    Rytech got a reaction from 15peaces in r871 - HC_ACK_CHARINFO_PER_PAGE Recode To Official / Updated Neuralizer Checks   
    =General
    *HC_ACK_CHARINFO_PER_PAGE
    +Recoded the packet to work as it officially should.
    -The packet is supposed to divide all the character's on a account to be sent by
    -3 per packet and no higher. It turns out that sending all the characters in one
    -packet leads to issues, like noticeable delays when character select loads,
    -long delay when going from map to character select on character's saved in a
    -high slot number, and in certain cases none of the character's will appear in
    -character select if you have certain numbers of character's on a account.
    -Overall, this greatly improves the stability and performance client side.
     
    =NPC
    *Updated the Neuralizer cashshop script to check for dragon, wug, and mado.
  13. Upvote
    Rytech got a reaction from 15peaces in Is there a Renewal Release of 3CeAM   
    No. There's no plans on renewal mechanics support since rAthena and Hercules already have that and mainly focus on that.
  14. Upvote
    Rytech got a reaction from fourxhackd in Black spots on the map   
    You may want to try using a newer client to see if that resolves the issue. Newer clients likely have updated support for newer OS's and API's and you client being a Feb 2014 client is close to reaching 5 years of age.
  15. Upvote
    Rytech got a reaction from ichikun1 in r871 - HC_ACK_CHARINFO_PER_PAGE Recode To Official / Updated Neuralizer Checks   
    =General
    *HC_ACK_CHARINFO_PER_PAGE
    +Recoded the packet to work as it officially should.
    -The packet is supposed to divide all the character's on a account to be sent by
    -3 per packet and no higher. It turns out that sending all the characters in one
    -packet leads to issues, like noticeable delays when character select loads,
    -long delay when going from map to character select on character's saved in a
    -high slot number, and in certain cases none of the character's will appear in
    -character select if you have certain numbers of character's on a account.
    -Overall, this greatly improves the stability and performance client side.
     
    =NPC
    *Updated the Neuralizer cashshop script to check for dragon, wug, and mado.
  16. Upvote
    Rytech got a reaction from 15peaces in r870 - Custom +20 Refine System / Increased Map Limit / Mado's Skill Limit Disabled   
    =General
    *Increased MAX_MAP_PER_SERVER to 2000
    +Because their's nearly 1000 maps in the cache, instance maps will likely generate
    -in the ID range for Extra/Custom maps. The 500 increase will give headspace for
    -more official maps and instances. This also shifts the ID ranges for Extra/Custom
    -maps by 500. Be sure to rebuild your map cache if your using custom maps.
    *Added support for the extended refine system.
    +This is a customized system for supporting +20 equippment refines.
    -The system is off by default but can be enabled in the source.
    -Check the db/refine_db_extended.txt file for more info.
    *Disabled warnings about possible packet encryption when the server receives a
    -unknown packet. 2018 clients have encryption disabled by default and people by
    -now should know how to resolve possible issues like this.
    *Important monster ID's are now set in a enum table.
    *Player clone ID range reduced to 200 clones max.
    +This will be increased back in the future once the 2nd monster ID range is
    -supported.
     
    =Database
    *Renamed the monster KO_ZANZOU to KO_KAGE.
    +Its the actural official name.
     
    =Jobs
    *Mechanic
    +Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.
     
    =Skills
    *RK_CRUSHSTRIKE
    *LG_SHIELDSPELL
    +Updated damage, effect, and duration formula's to work properly for +10 and +20
    -refine settings.

    *LG_SHIELDPRESS
    +Updated stun duration to official.
    -Once again the 2011 iRO document is wrong.
    +Updated damage, effect, and duration formula's to work properly for +10 and +20
    -refine settings.
  17. Upvote
    Rytech got a reaction from Barry in r857 - Star Emperor Stances Skills / Remaining Soul Reaper Skills Added   
    =Skills
    *Star Emperor
    +Added stance requirements to all skills.
    *SG_DEVIL
    +Fixed a issue where the animation would not activate when learned.
    +Updated to work for Star Gladiator if job level is 50 or higher.
    +Updated to work for Star Emperor no matter the job level.
    *SJ_LUNARSTANCE
    *SJ_STARSTANCE
    *SJ_UNIVERSESTANCE
    *SJ_SUNSTANCE
    *SP_SOULUNITY
    *SP_SOULDIVISION
    *SP_SOULREVOLVE
    *SP_SOULEXPLOSION
    *SP_KAUTE
    +Added support for these skills.
    -Note: Soul Unity is a complex skill and will require a lot of work to make it
    -work correctly. Because of this ive decided to do a temp code so it will work
    -on the caster. I will do a full coding on it in the future.
    *SP_SHA
    +Status no longer works on boss/mvp monsters.
  18. Upvote
    Rytech got a reaction from 15peaces in r867 - Updated Item And Mob Database SQL Files   
    =General
    *Updated item_db.sql, item_db_3ceam.sql, mob_db.sql, and mob_db_3ceam.sql with
    -the latest data from the text file versions.
  19. Upvote
    Rytech got a reaction from 15peaces in r866 - File Cleanup   
    =General
    *Did some cleanup by deleting many old files no longer needed.
  20. Upvote
    Rytech got a reaction from 15peaces in r865 - Added New Maps / Fixed Item Drop Feature / 2 New Towns   
    =General
    *Added tons of new maps to the map index and cache.
    -Cache is completely rebuilt using data.grf last patched on 2018-06-20.
    -Index lists are taken from rAthena. Credits to them.
    -Note: I had to use a grf that wasn't as up-to-date due to the mapcache program
    -having issues reading one I have patched to the end of October 2018.
    -Its likely that it can't read grf's over 2 GB in size.
    *Players that have hair style 0 will have their style changed to 1 on login.
    -Also players having a body dye of 1 will have their dye changed to 0 on login.
    -This is because hair style 0 and body dye 1 are not allowed in official servers.
    -Both for each one is basicly the same. Not sure why its like that but it is.
    -Using them can cause small glitches on character select and the equip window.
    -Example: The blue crystal looking things on the Warlock outfit will appear
    -black and missing other colors on body dye 1.
    -GM's can still access those values by command, but will be changed back on login.
    *Added 2 new towns to the "go" command. Lasagna and Rock Ridge.
    *Fixed some linux compile error's.
     
    =Database
    *Added item_fixeddrop.
    -This allows you to add items that you don't want to be affected by the set
    -server rates and instead only be affected by whats set in the monster database.
    -Basicly its a way to force certain items to drop at official chances no matter
    -what the rates are set to.
     
    =NPC
    *Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1.
    -This is for official reasons and also to prevent glitches.
  21. Upvote
    Rytech got a reaction from noonbora in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  22. Upvote
    Rytech got a reaction from master@ragna in r869 - ASCII Punctuation & Symbols For Char Names / Max Character Set To 12 / Character Select Packet Update   
    =General
    *Added a 2nd usable letters/symbols options for "char_name_letters".
    -This option allows for the use of ASCII Punctuation & Symbols in character names.
    *Removed MAX_CHARS_SLOTS.
    -This was useless since noone uses the feature to set max slots and how many of
    -those slots can be used. Best to only have MAX_CHARS.
    *MAX_CHARS is now set to 12 by default.
    *Update HC_ACCEPT_ENTER2 packet.
    *HC_ACK_CHARINFO_PER_PAGE
    *HC_CHARLIST_NOTIFY
    *CH_CHARLIST_REQ
    -Added support for these packets to better support the new character select.
    -These are currently setup for 2018-06-20 and newer clients since I don't want
    -to risk breaking things with older clients.
  23. Upvote
    Rytech got a reaction from OmarAcero in r865 - Added New Maps / Fixed Item Drop Feature / 2 New Towns   
    =General
    *Added tons of new maps to the map index and cache.
    -Cache is completely rebuilt using data.grf last patched on 2018-06-20.
    -Index lists are taken from rAthena. Credits to them.
    -Note: I had to use a grf that wasn't as up-to-date due to the mapcache program
    -having issues reading one I have patched to the end of October 2018.
    -Its likely that it can't read grf's over 2 GB in size.
    *Players that have hair style 0 will have their style changed to 1 on login.
    -Also players having a body dye of 1 will have their dye changed to 0 on login.
    -This is because hair style 0 and body dye 1 are not allowed in official servers.
    -Both for each one is basicly the same. Not sure why its like that but it is.
    -Using them can cause small glitches on character select and the equip window.
    -Example: The blue crystal looking things on the Warlock outfit will appear
    -black and missing other colors on body dye 1.
    -GM's can still access those values by command, but will be changed back on login.
    *Added 2 new towns to the "go" command. Lasagna and Rock Ridge.
    *Fixed some linux compile error's.
     
    =Database
    *Added item_fixeddrop.
    -This allows you to add items that you don't want to be affected by the set
    -server rates and instead only be affected by whats set in the monster database.
    -Basicly its a way to force certain items to drop at official chances no matter
    -what the rates are set to.
     
    =NPC
    *Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1.
    -This is for official reasons and also to prevent glitches.
  24. Upvote
    Rytech got a reaction from OmarAcero in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  25. Upvote
    Rytech got a reaction from OmarAcero in r864 - SQL Updates / Few Script And Other Fixes   
    =General
    *max_cloth_color changed to 3.
    -Turns out while the old original 1st and 2nd jobs has a 4th dye option, the other
    -jobs don't. Plus the styling shop info only allows for dyes up to 3 by default.
    -They must of decided long ago to only offer 3 dyes.
    *Added 2 new skill place holders.
    *Updated the "displayskill" command to allow for selecting which skill animation
    -packets to send.
     
    =Database
    *Fixed some item script errors in item_db.
     
    =Skills
    *RK_IGNITIONBREAK
    -Fixed a issue where the animation wouldn't appear on 2018-06-20 and newer clients.
    *SJ_NOVAEXPLOSING
    *SP_SOULEXPLOSION
    -Fixed a issue where the damage didn't bypass protection from Devotion.
    *SC_ESCAPE
    -Added missing item requirement.
     
    =SQL Files
    *Fixed some item script errors in item_db.
    *Changed the values of monster's stats to smallint.
     
    =Tools
    *Updated perl script for the monsters to use smallint for their stats.
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