legion
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Everything posted by legion
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Hi, how much for that patcher and website? Can you do also the account management system on the website?
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Oh yeah, it does give the other characters the exp bonus too when one character is wearing the item. Thanks AnnieRuru, gonna use sc_start SC_CASH_RECEIVEITEM,-1,10; sc_start SC_CASH_PLUSEXP,-1,10; and sc_end SC_CASH_RECEIVEITEM; sc_end SC_CASH_PLUSEXP; then.
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Actually what I did is to combine evilpuncker's and your script and ended up like this: Script: <" if(readparam(bStr)>=90) bonus bAllStats,1; if(readparam(bStr)>=90) bonus bMaxHPrate,1; if(readparam(bStr)>=90) bonus bMaxSPrate,1; if(readparam(bStr)>=90) bonus bStr,(getrefine()); ModDrop = 110; ModExp = 110; "> OnUnequipScript: <" ModDrop = 100; ModExp = 100; "> And works totally great!
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Either solution works, but as you say it, evilpuncker beat you to this, since his solution doesn't require to add additional script for login/logout, but your solution works as flawless as his, Thanks to both of you!
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http://herc.ws/wiki/Timers_%28Scripting%29#AttachNPCTimer1. attachnpctimer is a npc type timer that is attached to the npc 2. addtimer is a player type timer that is attached to the player they are different 3. sleep type timer ... my favorite 4. static timer ... gettimetick(2) Hi, AnnieRuru, how can I make it like, when a player wears "x" headgear he can use @autoloot? Thanks!
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Hi, this script is complicated, I tried doing this with what I see in item_bonus.txt but can't get it to work, please help. If base STR is 90+, All State +1, MaxHP,MaxSP +1%, STR + 1 for each refine upgrade. When hunting monsters, EXP and DROP rate increased by 10%.
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Help in adding custom items without ³² and ¿© sprite
legion replied to legion's question in Client-Side Support
EDIT: Got it to work now, thanks! -
Help in adding custom items without ³² and ¿© sprite
legion posted a question in Client-Side Support
Hi, I added Twilight (Costume), Kirin Wings (Garment) and Golden Wings (Garment) to my server. All these custom items does not have the ³² and ¿© sprite and act files with them (because they are not headgears) just the basic ¾ÆÀÌÅÛ sprite and act files. Now when I equip them in-game, the sprite doesn't show up. I tried duplicating the sprite and act files from the ¾ÆÀÌÅÛ folder and placing them in the ³² and ¿© folder, but still it doesn't work. Any ideas how to fix this? -
Worked like a charm! I didn't know there is that setting in items.conf, thanks jaBote!
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Hi, I added custom headgears in my server, 2 headgears actually, one for female and one for male. I already put "Gender: 0" for female headgear and "Gender: 1" for male headgear in itemdb2.conf. But I tested it ingame, the female headgear can still be worn by male characters, and the male headgear by female characters. Any ideas why?
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Hi, does the itemdb2.conf have a limit? I started my custom items from ID 40000 and it doesn't seem to work. Item cannot be found. But When I was using ID 30000 it works.
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Should I still do these steps even though I diffed read lua before lub: You must compile to lub if you leave space between IDs, if you don't plan on compiling to lub, make sure you do not skip any numbers. Delete the accname.lub and accessoryid.lub. Now that you are done, make sure luac.exe is in your datainfo folder, right click the luac.exe, create a shortcut, right click the shortcut, and click properties, in the target area, add right after the quotes, with the quotes: -o "accessoryid.lub" "accessoryid.lua" So that it looks something like this: "C:Program Files (x86)GravityROdatalua filesdatainfoluac5.0.2.exe" -o "accessoryid.lub" "accessoryid.lua" Do this also to "accname.lub" except instead of accessoryid in the quotes, do accname. If there is any lua file leftover, you may want to move it somewhere else just for future changes, like My Documents. For future reference, this is also how you turn the other lub files to lua files.
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So my accname.lua and accessoryid.lua should be placed in data/LuaFiles514/lua files/datainfo?
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Hi, i'm using 2012/04/10 client and I can't get my custom headgears to work. I think I'm having problems with my accname.lua and accessoryid.lua My questions are: What is the difference between lub and lua files? What file do I need for this client? lub or lua? Where do I put them? In the System folder or data folder? Can you give me the exact/correct path for each folder/file? What is the difference between "lua files" folder and "LuaFiles514" folder? I've also followed the guide in this link but still didn't work for me: http://herc.ws/wiki/Custom_Items
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Thanks Annie your the best!
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Thanks Annie it worked you are so great! Hmm, one more thing, I duplicated the NPC but it had problems when I kill 1 poring it registers 2 kills because i have 2 questboards NPCs any idea how to duplicate the NPC without having this trouble? thanks!
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Hi i'm using this Questboard in my server: http://upaste.me/900c106092bf15f5e But I tested if the kill will be party shared, meaning if I am in a party with a priest and we are on a monster hunting mission if I kill the monster it will also be his kill. I tried it but it doesn't work that way, can anybody tell me what to change so it'll be that way? Thanks!
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Hi! I'm aware that Hercules has a built in tax system in items.conf but what I am looking for is if someone can make me a script that will check if the vender is a member of the guild that owns that specific map. (I only use 1 castle per map) Then if the vender is a member of that guild and vend on their map he/she will be taxed less. Example for prontera: In prontera the only castle that is on during WoE is Kriemhild. If the vender is a member of the guild that owns kriemhild AND is vending in PRONTERA he/she will be taxed less. Example for payon: In payon the only castle that is on during WoE is Bright Arbor. If the vender is a member of the guild that owns Bright Arbor AND is vending in PAYON he/she will be taxed less.
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Hi! My webhost and VPS are hosted on different servers and my webhost does not allow outgoing connections through ports 6900 6121 and 5121 because it is a shared hosting environment. What i'm thinking is instead of using the isUp() function to check if the port is open, I will use check "if players are online, then assume the servers are up". but I don't know how to, can anyone please help?
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So I've made a new map, an item mall map but when I go to that map ingame, all I see is black and some of the models I put in that map. I already put all the models and textures that I used in my "customRO".grf but seems it does not work. Anything I missed? Please help.
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I'll take note of that karazu, thanks!
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I turned the pvp on in prontera and there was a problem, the ranking system seems to be broken, it shows 2/999 when there are only 3 players in the map. I tried it on other maps but it is not like that in other maps, just in prontera. Is this a map problem? EDIT: fixed it already, I just restarted the server and it was ok again. weird.
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Thanks Olrox, I think I got it, it's just hard to know if I'm selecting the right effect to raise, because some effects does not have names in them and some effects are just right beside each other, I guess I gotta do trial and error. edit>merge to GRF>check>edit>merge to GRF>check.
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Hi, I was editing keough's stream prontera map because it has black squares, so I set the water to -100 and raised the global height and objects until they are out of the water, problem solved no more black squares but then I noticed the waterfall was not raised together with the other objects, and I think that it was an effect not an object, but when I open the map in browedit I cannot see the waterfall. How can I edit it? Thanks! Edit: the waterfall was originally leveled with the tree but now it's halfway down the tree.
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Hi is it possible to make an animated login screen?