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benormal

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Posts posted by benormal


  1. No, leave that as: www.paypal.com

     

    Log into PayPal and navigate to your Profile page; from there, go to My Selling Tools and update your Instant Payment Notifications:

    UKFxJNx.png

     

    UO4auFX.png

     

    If your FluxCP location is http://herc.ws, then your IPN URL is: http://herc.ws/?module=donate&action=notify

     

     

    Make sure that you've enabled receipt of IPN messages, then click Save...and you're done! You'll be able to receive Instant Payment Notifications at that address now, which FluxCP uses to distribute points for logged in donators.

     

    Thank you sir ^^ but still not give me credit :/


  2. i tried donation system in fluxcp. i donated from fluxcp everything was ok. money has transferred. but the account in panel didn't get any donation credits. seems like nothing happened. do you have any idea why?


  3. card remover in prontera "Wise Old Woman" was not working properly, it was breaking players items and cards when they try, so i tried to change its success rate to 100% but now it's not working at all. Can you write a npc script for me which can remove a card with 100% success


  4. -	shop	donateshop	111,501:50prontera,200,180,3	script	Donate Shop	112,{	set @i,0;	mes "[Donate Shop]";	mes "Each item will cost you some ^008800Voting Proof Tickets^000000";	mes "Select only one.";	callshop "donateshop",1;	npcshopattach "donateshop";	end;OnBuyItem:	if(.BuildQuest) {		for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}		npcshopadditem "donateshop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");		setarray .Shop[.i],getarg(.e+2);		set .i,.i+1;		goto Quest_Setup;	}	if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }	for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }	mes "[Donate Shop]";	mes "I require the following:";	for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^880000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^008800":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";	if(getarg(@i)) mes "^880000" + ((Zeny>=getarg(@i))? "^008800":"") + "" + getarg(@i) + " Zeny";	mes "^000000In exchange, I will give you:^000088";	for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));	switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {		case 1:			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {				next;				mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";				mes "Please obtain ^880000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";				close;			}			if(Zeny < getarg(@i)) {				next;				mes "You do not have enough Zeny.";				mes "Please obtain ^880000" + (getarg(@i)-Zeny) + " more Zeny^000000.";				close;			}			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);			set Zeny,Zeny-getarg(@i);			for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);			if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;			close;		case 2:			set @bottomview, getlook(3);			set @topview, getlook(4);			set @midview, getlook(5);			addtimer 1000, strnpcinfo(3)+"::On_Leave";			set @equip,getiteminfo(@bought_nameid, 5);			set @view, getiteminfo(@bought_nameid, 11);			if(@equip != -1 && @view > 0) {				if(@equip & 1) atcommand "@changelook 3 " + @view;				if(@equip & 256) atcommand "@changelook 1 " + @view;				if(@equip & 512) atcommand "@changelook 2 " + @view;			}			next;			goto OnBuyItem;		case 3:			close;	}On_Leave:	atcommand "@changelook 1 " + @topview;	atcommand "@changelook 2 " + @midview;	atcommand "@changelook 3 " + @bottomview;	set @equip,0;	set @view,0;	set @topview,0;	set @midview,0;	set @bottomview,0;	end;OnInit:	npcshopitem "donateshop",0,0;	set .BuildQuest,1;	set .i,1;Quest_Setup:	switch(.i) {		default: set .BuildQuest,0; set .e,0; set .i,0; end;		case 1: callsub OnBuyItem,7179,10,10,"SZeny",5135,1;	}}

    Here is my npc code i want to create 3 different npcs with 3 different lists of items but there is same items in 3 different npcs when i check in game. how can i do it? Or when you click to the npc, it will show you 3 categories "headgears, cards, items" instead of listing all how can i do this ? Please help


  5.  

    -	shop	donateshop	111,501:50prontera,200,180,3	script	Donate Shop	112,{	set @i,0;	mes "[Donate Shop]";	mes "Each item will cost you some ^008800Voting Proof Tickets^000000";	mes "Select only one.";	callshop "donateshop",1;	npcshopattach "donateshop";	end;OnBuyItem:	if(.BuildQuest) {		for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}		npcshopadditem "donateshop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");		setarray .Shop[.i],getarg(.e+2);		set .i,.i+1;		goto Quest_Setup;	}	if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }	for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }	mes "[Donate Shop]";	mes "I require the following:";	for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^880000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^008800":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";	if(getarg(@i)) mes "^880000" + ((Zeny>=getarg(@i))? "^008800":"") + "" + getarg(@i) + " Zeny";	mes "^000000In exchange, I will give you:^000088";	for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));	switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {		case 1:			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {				next;				mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";				mes "Please obtain ^880000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";				close;			}			if(Zeny < getarg(@i)) {				next;				mes "You do not have enough Zeny.";				mes "Please obtain ^880000" + (getarg(@i)-Zeny) + " more Zeny^000000.";				close;			}			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);			set Zeny,Zeny-getarg(@i);			for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);			if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;			close;		case 2:			set @bottomview, getlook(3);			set @topview, getlook(4);			set @midview, getlook(5);			addtimer 1000, strnpcinfo(3)+"::On_Leave";			set @equip,getiteminfo(@bought_nameid, 5);			set @view, getiteminfo(@bought_nameid, 11);			if(@equip != -1 && @view > 0) {				if(@equip & 1) atcommand "@changelook 3 " + @view;				if(@equip & 256) atcommand "@changelook 1 " + @view;				if(@equip & 512) atcommand "@changelook 2 " + @view;			}			next;			goto OnBuyItem;		case 3:			close;	}On_Leave:	atcommand "@changelook 1 " + @topview;	atcommand "@changelook 2 " + @midview;	atcommand "@changelook 3 " + @bottomview;	set @equip,0;	set @view,0;	set @topview,0;	set @midview,0;	set @bottomview,0;	end;OnInit:	npcshopitem "donateshop",0,0;	set .BuildQuest,1;	set .i,1;Quest_Setup:	switch(.i) {		default: set .BuildQuest,0; set .e,0; set .i,0; end;		case 1: callsub OnBuyItem,7179,10,10,"SZeny",5135,1;	}}

     

    Thanks a lot this is exactly what i was searching for. Now i wonder that when people donate from CP, will be the points active in here? 

    And i want to create 3 different npcs with 3 different lists of items but there is same items in 3 different npcs when i check in game. how can i do it?


  6. I'm using Flux Cp and there have one donation system and here my question How can i use my control panel's donation system in the server. I want people to be able to use donation credits in game. Such as getting items from a donation npc with donation coins or credits. I'm confused. help me -.-


  7.  
     

    When i click item database on my flux cp o got this error how can i fix this ?

     

     

    Critical Error

    An error was encountered during the lifetime of the application.

    This could be due to a variety of problems, such as a bug in the application.

    However, normally it is caused by misconfiguration.

    Exception Details

    Error: Flux_Error

    Message: MySQL error (SQLSTATE: 42S22, ERROR: 1054): Unknown column 'atk:matk' in 'field list'

    File: /home/allstar/public_html/modules/item/index.php:285

    File Line Function/Method
    /home/allstar/public_html/lib/Flux/Template.php 337 include()
    /home/allstar/public_html/lib/Flux/Dispatcher.php 168 Flux_Template::render()
    /home/allstar/public_html/index.php 177 Flux_Dispatcher::dispatch()
    Exception Trace As String

    #0 /home/allstar/public_html/lib/Flux/Template.php(337): include()
    #1 /home/allstar/public_html/lib/Flux/Dispatcher.php(168): Flux_Template->render()
    #2 /home/allstar/public_html/index.php(177): Flux_Dispatcher->dispatch(Array)
    #3 {main}

     

     

     


  8. Hello.

     

    By default, WoE castles have an Emperium when unoccupied.

     

    For disabling this behavior, you can comment lines 150 and 152 of npc/guild/agit_main.txt and also edit line 173 to:

    if (0) {

     

    This may arise you some warnings but it should work fine.

     

    Sorry for the rushed reply, I'm supposed to be somewhere else right now.

     

    Thank you so much sir!

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