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Dastgir

Script Developers
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Everything posted by Dastgir

  1. Off for a month

  2. Didn't got any pm from you.
  3. Dastgir

    item random

    Maybe he mean drop on the floor?
  4. We cannot tell anything without script
  5. Maybe @@Ind , split translation file into multiple, possible?
  6. it would generate just a single entry: because it is too painful to translate line per lineIsn't there find and replace button?Well, it isn't good for replacing all with one line, since there may be NPC with next line something different, and on different language, sometimes they need to be reordered or merged into one.
  7. Lack of interest of players. Lack of new quests. Lack of storylines. Lack of ideas that make player busy.
  8. You might be using the grf by Tokei, which is new map with degraded models and can crash for lower clientsAnd the one which don't are maybe crashing, because the client does not support those effects / models.
  9. Ya I wonder why, Maybe adding new maps should be OK, but no mapcache for new prontera.
  10. Map cache has nothing to do with it, download old prontera, and run. Map cache is compatible with old prontera.
  11. Its NEMO patcher bug, try to use a month before version of nemo.
  12. Probably we shouldn't atm, till we have a client that support those maps.
  13. Maybe you deleted them off? you can download them from https://github.com/HerculesWS/Hercules ..
  14. can you screenshot, that would be much appreciable if you screenshot the error.
  15. Just to give some update: The basic mechanism is done, the next steps are implementing new BG types. Its still 100% PLUGIN. Flavius CTF is done Tierra Boss is done(testing remaining) Tell what next mode would you prefer Currently the progress will be very slow, as I am having finals soon, and would not be able to contribute time to this for almost a month. And after I come back, I would be able to update it fast and would be focused on this project only (then other projects which I have planned, get a surprise after this project )
  16. Implemented @ https://github.com/HerculesWS/Hercules/commit/c2cc23c157efa2be4698329b5fab127f7f3a8e16
  17. In Full Renewal, you should have it enabled(Renewal Drops). About mechanics, I guess , its kinda recent one, (don't know when rebalancing had happened on kRO), but if you see commits, there were Renewal Updates quite a few times.
  18. You might be missing some of the files, like System folder inside RO(and other new files in data.grf)
  19. sorry for bumping this thread but is this for anti wpe and rpe? Yes
  20. @. System/monster_size_effect.lub The format is kinda understandable ,just view that file.
  21. use Server Database Editor from Download Section of Hercules.
  22. Yes, and that's the worst thing,Since size and effect of monsters are clientside, and literally any monster can be edited (and make it 10x size) , this is how kRO is killing the game, now MvP size too can be altered via it and someone can view those lhz MvP's, GTB easily
  23. Explain more? If the skill requires some weapon type, please make the viewID on itemdb according to your custom weapon type For weapons, the types are: 0: bare fist 1: Daggers 2: One-handed swords 3: Two-handed swords 4: One-handed spears 5: Two-handed spears 6: One-handed axes 7: Two-handed axes 8: Maces 9: Unused 10: Staves 11: Bows 12: Knuckles 13: Musical Instruments 14: Whips 15: Books 16: Katars 17: Revolvers 18: Rifles 19: Gatling guns 20: Shotguns 21: Grenade launchers 22: Fuuma Shurikens For ammo, the types are: 1: Arrows 2: Throwable daggers 3: Bullets 4: Shells 5: Grenades 6: Shuriken 7: Kunai 8: Cannonballs 9: Throwable Items (Sling Item)
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