Clare
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Everything posted by Clare
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I tried to add this plugin but I got this error, what I do to make it work? I'm using Centos 6 party.c:13:27: error: common/malloc.h: No such file or directory party.c:30:1: warning: "safestrncpy" redefined In file included from party.c:11: ../common/strlib.h:47:1: warning: this is the location of the previous definition party.c: In function 'party_create_mine': party.c:137: error: 'struct strlib_interface' has no member named 'safestrncpy' party.c: In function 'buildin_party_create': party.c:342: error: 'struct strlib_interface' has no member named 'safestrncpy' party.c: In function 'plugin_init': party.c:596: warning: implicit declaration of function 'GET_SYMBOL' party.c:596: warning: nested extern declaration of 'GET_SYMBOL' party.c:596: warning: assignment makes pointer from integer without a cast party.c:597: warning: assignment makes pointer from integer without a cast party.c:598: warning: assignment makes pointer from integer without a cast party.c:599: warning: assignment makes pointer from integer without a cast party.c:600: warning: assignment makes pointer from integer without a cast party.c:601: warning: assignment makes pointer from integer without a cast party.c:602: warning: assignment makes pointer from integer without a cast party.c:603: warning: assignment makes pointer from integer without a cast party.c:604: warning: assignment makes pointer from integer without a cast party.c:621: warning: assignment from incompatible pointer type party.c:622: warning: assignment from incompatible pointer type make[1]: *** [../../plugins/party.so] Error 1 make[1]: Leaving directory `/home/ragnarok/hercules/src/plugins' make: *** [plugins] Error 2
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Hi, i need help to make a change in the Super Novice Spirit. In the IRO wiki Say: Headgears and Weapons made equip-able by this skill will remain equipped: If the link remains active while traveling between maps. Even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken. Ok, its perfect work, but I want to change it, are possible made if the link disapear and the target moves to any map or log out, the equipaments still equiped, until unequiped for the player or strip/broken. Thanks to all who can help me.
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Using the Navigation system I searched for the Spore monster and the result was this Sprites of npcs are appearing instead of sprites of monsters I'm using these Lua files for pre-re: https://github.com/ROClientSide/Translation Anyone know how to solve this?
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I solved it by myself, thank you.
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My src is clean, I just changed the max level and things like that, the basics. The two modifications I've posted do not work, they keep reflecting, I believe that need create something more complex or change somewhere else, but I do not know how to do that.
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Hello @Easycore, yes I want to stop the reflection of these skills by items and Reflect Shield If I use the official configuration (the first option) the skills are reflected, so I decided to try to remove: "&& skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO" but the skills are still reflected in the same way, I compile after the modifications...
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how to make these skills stop being reflected by items and other skills? I try change in battle.c this: if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO && !(d_bl && !(wd->flag&BF_SKILL)) // It should not be a basic attack if the target is under devotion && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) // It should not be out of range if the target is under devotion ) { for this: if( sc->data[SC_REFLECTSHIELD] && !(d_bl && !(wd->flag&BF_SKILL)) // It should not be a basic attack if the target is under devotion && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) // It should not be out of range if the target is under devotion ) { but not work, could someone help me? I apologize for my English, I'm using a translator.
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Thank you very much Garr
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Thank Garr I will tell my players and send the new guide if all goes well come back here to tell. But I have a question, if my server is pre-renewal he should not use the old version of the quest of Thanatos?
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Hi, i have a problema with Thana Quest My players performed the quest as this guide: http://write.ratemyserver.net/ragnoark-online-quest-guides/thanatos-tower-quest-guide/ and in this part of guild: "On the 5th floor you have to find the third machine, which will give you the Blue Key. Here you’ll need at least 3 members of your party to open it. You have to get closer to the machine and speak to it. Here you’ll obtain the third key." The npc "Machine Device" does not appear, like in the print: Does anyone know how can I fix this problem?
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@Angelmelody Thank you very much, now works perfectly! <3
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Edit thanks I will try again and come back to tell if it worked ^^
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Hi @@Winterfox I think you don't understand what I want ... I just want sell some items in the NPC, like rental items, for a time using the rental items, but this items can't have slot for cards, without changing the original items, I want to give the option to players 1- buy the permanent item with slot 2- rent the item for a specified time without the slot for cards and to do this need to create rental items, but the items not can have their slots for cards. In other words, I want to remove the card slots of rental items in the same way that there not are card slots for costume items created by the "costume system" changing the script command rentitem or something in the source.
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Hi, Someone can help me to make a change in rental items? I want they cannot have equipped cards. Remove the slot cards from this items. I searched an answer for this on forum, but didn't find anything that could help me, I believe it is necessary to make a change in the source. Thanks to anyone who can help me to make this change.
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thank you very much, worked perfectly!!! I Love you *------*
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Omg, Sorry for the second really are the group id, but for the first you can help-me to made this change?
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Hi Garr, Thanks for answering I believe the two are bugs, but didn't venture to say that way. I remember the skill Chemical Protection be used by my players (a few years ago in a pre-re server) as a way to "cancel" the effect of the strip, but without being able to utilize the Chemical Protection skills without the need this item equipped, it becomes impossible to use a skill under the influence of "strip" for nullify the effect. You know how to solve these problems?
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Hello, I need help to change some things in my emulator with respect to some skills, I thank anyone who can help. 1 - I would like to make the Creator class to use the skills Full Protection Chemical Protection Armor Chemical Protection Weapon Chemical Protection Shield Chemical Protection Helm without it is with equipped items, and when using these skills cancel the status of skill "strip" of the Stalker class Currently these skills the Creator class can not be used if the item is not equipped, and not remove the effect/icon of skill "Strip" 2 - I would like to make the Stalker class when using the skill "Strip" the equipment may not be equipped again until the duration of the skill effect Strip ends because currently the skill Strip removes only the item but the same can be equiped immediately.
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Would be possible to change, increase or decrease, the drop rate of mvp cards using a zone area in specific maps?
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Thank you very much @@Angelmelody you solved my problem
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I swear I spent two hours trying to make it work, but not really have no experience with the source editing, thank you for help if it is not too much to ask, could help me with this other code?
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someone could help me make this code work in Hercules? I've tried some times, but no have success, so if possible I would be grateful if can show me where also made changes to make the functional code. yes, I am using a translator Here the full code @@ -8634,6 +8665,46 @@ } /*==========================================+* @order [Shiraz]+* --> Pequena mod para aparecer nome do líder [Hold]+*------------------------------------------*/+ACMD_FUNC(order)+{+ struct s_mapiterator* count = mapit_getallusers();+ struct map_session_data *pl_sd;+ struct guild* member;+ int len;++ memset(atcmd_output, '0', sizeof(atcmd_output));+ + if(!(member = guild->search(sd->status.guild_id)) || !strstr(member->master,sd->status.name))+ {+ clif_displaymessage(sd->fd, "Você não é o líder do clã.");+ return -1;+ }+ + if(!(strlen(message)))+ {+ clif_displaymessage(sd->fd, "Você precisa digitar uma mensagem.");+ return -1;+ }++ sprintf(atcmd_output, "[Líder] %s : %s", sd->status.name, message);++ len = strlen(atcmd_output);++ for(pl_sd = (TBL_PC*)mapit_first(count); mapit_exists(count); pl_sd = (TBL_PC*)mapit_next(count))+ {+ if(pl_sd->status.guild_id != sd->status.guild_id)+ continue;+ clif_broadcast(&pl_sd->bl, atcmd_output, len, 0x10, SELF);+ }+ + mapit_free(count);+ return 0;+}++/*========================================== @@ -8937,6 +9009,7 @@ { "font", 1,1, atcommand_font }, // brAthena Modificações { "whosell", 1,1, atcommand_whosell },+ { "order", 0,99, atcommand_order },
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first: I do not want to disable the mapflag "zone towns", I want it to work with my mapflag "zone noazoth". Second: the writing format of mapflag alb_ship mapflag zone towns "zone" is the mapflag if I put "zone off" all areas will be disabled on this map, the mapflag "zone" is different from the others mapflags, it works by creating zoning restrictions, but each zone is not a new mapflag, all are only a mapflag but restricting separate maps. for this if i put alb_ship mapflag zone towns off will not work!
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Angelmelody this is exactly what happens!!! but I can not put into a mapflag inherit characteristics from each other because in them there is not only the niftheim map, you could understand? So I want to do the two mapflags work together and not overwrit. you know how I do it? would need to edit the source?
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JaBote think you do not understand me ... ok, lets explain again ... I have the mapflag "towns" and also have my new mapflag "NoAzoth" my mapflag restricts the use of Azoth item on some maps except in maps of "War of Emperium". If I put any map that is in any other zone in my "NoAzoth mapflag" these will not receive the restrictions of "NoAzoth", because they are already in other zone. For put the maps in my "mapflag NoAzoth" i need remove the maps of any area he was previously. Otherwise NOAzoth mapflag has no effect on these maps that are already in another zone So to put Nifheim to receive the restrictions of zone "NoAzoth" I need remove it from Tonws zone and put it in my zone "NoAzoth", but if I do that it will lose the benefits of zone "Tonws" and if I put the zone "NoAzoth" for inherit the characteristics of zone "Towns", all other maps belonging to zone NoAzoth also will receive this restriction of zone "Towns"... While I put the Towns zone inherit characteristics of the zone NoAzoth all maps of zone "towns" will have the restriction of NoAzoth area. And it's not what I want, because only some of the maps in zone "tonws" should receive the restriction without not to lose the characteristics of zone "tonws". So if I restrict zone Towns in zone "NoAzoth" as you suggested, all maps of zone "Towns" entering the zone "NoAzoth" lose the characteristics of zone "Towns", and I want some, I said some of the maps, have restrictions of the two zones, while others have restrictions only one.