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Clare

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Posts posted by Clare


  1. I have tried to do this, but if I create a new zone and put that inherit the characteristics of the zone "towns", all other maps belonging to the new zone will also be taken as towns ...
     
    I need to get only some maps of the Tonws zone and give them characteristics of my New Zone, but without the other maps of the zone Tonws inherit the characteristics of the new zone or the maps of the new zone inherit the characteristics of Tonws zone .. .
     
    I think the simplest would be to find a way to allow maps to be in more than one zone at the same time, is it possible to do this?

  2. Hey guys

    i'm using the mapflag "Zone" with this modification by AnnieRuru:


    http://herc.ws/board/topic/334-suggestion-for-restricted-equipment-making-a-new-conf-for-it/?p=31003
     

    everything works perfectly, but here comes a problem ...
     
    It would not be possible to place the same map in two different zones?

    For example if the niflheim map is in the "Towns Zone" it will not receive the restriction of new "zones" that I put it.
     
    I need to put the niflheim map in a Custom Zone but without removing it from its Current "Towns Zone" and without adding new restrictions on other maps of "Towns Zone"...

    Then, How to make the same map were in two different zones?

  3. Hey guys I need help

     

    I am old user of other Emulator , but apparently, the project was discontinued, so I ended up having to migrate emulator and I chose Hercules for that.

     

    I never learned to make many changes in the Source for myself.

     

    And now I've been trying to re-adapt the old changes that my friends and I made for my old emulator for my new Hercules emulator, but I was not successful.

     

    I believe they are simple things to do, but I can't do it alone ...

     

    So who could help me with this?


    but if there is already a current version of some of the codes that already work in the current emulator, I ask you to let me know 
     

    First Function Code

     


     

    Second Function Code

     



    Third Function Code
     

     

     


  4. Oppss... I'm sorry for this, I never think to look in the Misc tab, sorry for making you waste your time with this .

     

    1537872_492182090923521_1812959803860860390_o.jpg

     

     

     

    about the disguise command, when I spoke about it would be something like the own "@disguise" the atcommand, use the job id and change the sprite to be displayed, it will be that way too this problem occur with the exchange of skills tab for misc?
     

    And if i use changebase, how i can make for this stay active if the player logout and and then login again?


  5. Here, i'm using this script for test

     

    prontera,155,181,4 script Costume Clown 715,{
    changebase job_merchant;
    }

     



    See the prints

    First i'm a creator


    10841962_492182074256856_419265860560075725_o.jpg


    so i talk with the NPC


    10256698_492182084256855_8101706558844801410_o.jpg


    and alright, now I have the merchant sprite, but, my creator skills desapear from the list
    note that the name of my job also changes

    @GmOcean


    Are possible create a command like the desguise, but instead of turning into monsters or NPCs change the job sprite? or even implement it to own disguise?

    If possible, could help me do this?

    I am not good at making changes to the SRC so please you can help-me make this modification.

     


  6. No. It is are another thing, I just want to choose display sprites in the class, for example,
    be a warlock but when talk to the npc When it asks if I want to use the job clothing of mage or wizard or high wizard or warlock.

    Just an NPC that will allow me to be a higher level job that uses your old job clothing


  7. I did a test, really works but the skills are changed, I would just like to change the image to be displayed
    without changing the other characteristics of the class, you know any other way to do this?

    Something like a "disguise" amending sprite player for monsters without changing the skills or anything, but changing the "job sprite", and means so permanent, that is, even if the character logout the new sprite is maintained.

    Thank you for your answer


  8. Hi guys, I wonder if are possíble create that kind of NPC and have help to do it.
     
    It would be something like, allow the player to choose the clothes jobclass to use when you reach the maximum level of job.
    For example, be a warlock but when you talk to the npc it asks if I want to use the job clothing mage or wizard or high wizard.
     
    Without changing the job class or skills, only changing the job sprite to be displayed.
     
    It would be possible to do this using script?

  9. Quando uso algum dos seus Iteminfo.lua ou até mesmo algum gerado pelo seu programa todas as imagens dos itens no "alt+e" somem e o ragnarok começa a dar erro dizendo que faltam essas imagens, todavia, isso não ocorre com o uso do meu antigo iteminfo.lua que é em inglês, saberia me dizer porque isso ocorre? Grato caso possa me ajudar.


  10. Hey guys, I have another problem with my client 2012-04-10
    This time are the recruit system... 
    Every time when in recruit option and input the MEMO
    I'm disconnected from server
    Someone know how to fix this and make recruit system work?
     

    And already beforehand left another question, would it be possible to use the cash shop on 2012-04-10 hexed? 
    I appreciate those who can help me

    post-4893-0-04833800-1413414986_thumb.jpg

    post-4893-0-70633500-1413414992_thumb.jpg


  11. Hi guys, I have a pre-renewal ragnarok server for testing and now i use hexed 2012-04-10
    and enjoyed the navigation system, but I realized that it detects monsters and NPCs of renewal.
     
    I would like to know if there are LUA files for navigation system compatible with the pre-renewal server.
    I've searched quite for these files but could not find them.
     
    There any simple way to create these Lua Files for Navigation Systen compatible with the pre-renewal?
    Or so if somebody have LUA files for navigation system compatible with pre-renewal can send me?

    I thank those who can help-me.

  12. before trying it I had placed the water height in -20 and -100, but not solved the problem,

    and do some testing I realize that the maps with square dimensions did not give this problem and stopped objects disappear.

    But beyond the map have the square dimensions, I had to keep the height of water in -20, otherwise the map would lag.

    I hope this solution works on their maps too ><'

     

    Ps:. My English sucks but I think you can understand.


  13. Hello, I have a problem on a map I made and would help to solve.

     

    Like usual i make my map using revision 620 
    and after complete my map, I use revision 586 to save. 
    When I put the map in-game, textures and objects were disappearing...
    In addition I also can not walk normally for the map, the gats lock.
    even where it should be walkable.
     
    So I changed the water height to -20 and increased the height of the map, objetos and gats. 
    I went back to add the map in-game but the problem persisted.
     
    Then transfer the map for a larger, added back in-game, but the problem still persisted. 
     

    1957840_529230017185688_1480024041_o.jpg

     

    Does anyone know what I should do to solve this problem? 
    I've tried all ways I know but I had no result
     
     
    @EDIT
    Solved!!!
     
    Always create your maps in equal dimensions, eg 90x90 or 150x150, 
    I had done my map using size 90x60 or 80x40, for this I was always having this problem.
     
    Can mark as resolved!

  14. Thanks Olrox, if it is not asking too much, could you tell me how to use the rsm editor? Like never used it I have no idea how it works.

     

    And one more question, when I copy a map for another larger map using the "global edit", the gats are not copied correctly, you know some way to copy them properly?


  15. Hi I have three questions: 
     
    1 - how do I recolor my models using the rsm editor without changing the color of the original models? Is this possible? 
     
    2 - How do I update my list of effects in browedit? 
     
    3 - how do I change the size of effects in browedit? Always wondered how it's done, but i use the 'global edit' for copy effects of gravity maps.
     
    Thanks to anyone who can answer

  16. Hey Olrox :D

    Today I tried again, I think I was doing something wrong, this time was perfect both

    in browedit as in the game, I really am very grateful for your help, from now on I will make my maps with browedit 620!

    thank you so much *-----*

     

     

    1557323_500894980019192_1530690322_o.jpg

     

     


  17. Thanks again Olrox, I was using revision 586 for make the map, now I used the 620 this last time, but the problem persisted,
    so I did as you said, all selected objects with the 'edit of group objects' and move them once to right and one to above. 
    I believe that solved, but this time in browedit was out of place but in ragnarok was in place. 
     
    Thanks, and sorry for so many problems.

  18. Olrox, did what you said and solved the problem of global light, but created a new problem, the objects now are off site, see the images.

    First print

     

     

    1523237_500608050047885_1018698155_o.jpg

     

     

    Second print

     

     

    1485884_500753650033325_1722225604_o.jpg

     

     

     

    after copying the map to the new size 225x225 objects moved to the left, you know how to make them return to their original location? 
     
    ps: in browedit they continue in their proper places.
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