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Söel

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Posts posted by Söel


  1.  

    help :( ~ emulator eAmod

     

     

     

    PnALAvR.jpg

     

    eAmod don't have direct assessment of variables, you have to change it yourself.

    like

    .@UGR_breaks = 1; 

    will become

    set .@UGR_breaks,1; 

    like this?

     

    	query_sql "SELECT `breaks` FROM `ugr_guild_info` WHERE `date`="+ .@time +" ORDER BY `breaks` DESC LIMIT 1",.@UGR_breaks;	if (.@UGR_breaks==0){set .@UGR_breaks,1;}

     

    QyAKu0u.jpg

     


  2. Hi dears!!

     

    I would ask here you a rank of NPC for PvP, GvG and MvP.

    The Rank GVG would be recorded points in WoE much as in GvG rooms;
    If possible at the moment when the player appear to kill the other one message to the next:

     

    example:


    "You killed Player XXXXX and gained 1 point in Rankings of PvP rating, You have currently 180 points."
    "You killed Player XXXXX and gained 1 point in Rankings of GVG rating, Your guild currently has 900 points"

    **And if possible create a shop specifies for exchange gains both in PvP, GvG and MvP to purchase consumable items and etc.

    ***Oh, and also add a count for broken emperiums during Woes.


  3.  

     I have a small question regarding the configuration of the percentage of drops of items.

    I always wore as follows

    6000 represented a 60% chance
    3000-30% chance and so on ... only here at the Hercules drops is 100% when I put these respective values​​, since the issue of the cards I

     

    put:
    150000 and was 15% normal cards
    and mvp 35000 and was 3.5% and because of that I got confused ...

    someone could show me the correct way to put the percentage of equipment?

     

    my conf 

     

    // The rate the common items are dropped (Items that are in the ETC tab, besides card)item_rate_common: 6000item_rate_common_boss: 3500item_drop_common_min: 1item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)item_rate_heal: 6000item_rate_heal_boss: 3500item_drop_heal_min: 1item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.item_rate_use: 6000item_rate_use_boss: 3500item_drop_use_min: 1item_drop_use_max: 10000// The rate at which equipment is dropped.item_rate_equip: 6000item_rate_equip_boss: 3500item_drop_equip_min: 1item_drop_equip_max: 10000// The rate at which cards are droppeditem_rate_card: 150000item_rate_card_boss: 35000item_drop_card_min: 1item_drop_card_max: 10000// The rate adjustment for the MVP items that the MVP gets directly in their inventoryitem_rate_mvp: 3500item_drop_mvp_min: 1item_drop_mvp_max: 10000// The rate adjustment for card-granted item drops.item_rate_adddrop: 3500item_drop_add_min: 1item_drop_add_max: 10000// Rate adjustment for Treasure Box drops (these override all other modifiers)item_rate_treasure: 500item_drop_treasure_min: 1item_drop_treasure_max: 10000
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