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javierlog08

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Posts posted by javierlog08


  1. Im not sure if OnPCLogoutEvent triggers the character that is going out the game.....
    Myabe your problem is cause the script have not a RID attached to it and cause that works on NPC, cause a NPC Triggers a RID on talking with it.

     

    I would recommend use ONPcLoginEvent

     

    Whetever, the solution should be using attachrid Script command

    or wth doevent "<NPC object name>::<event label>"; 


     


  2. Hello dear friends, I really dont know how is going RO this days, so just now I have some Questions for servers admin that could help me in the road to open a  new RO Server :D .

     

    1. Whats is the key to get a good number of users in 1 or 2 month?

    2. Based on experiences, how much earning are you getting from your servers and how much is your server users number daily?

    3. Wich is the popular server configuration this days? Low, Mid, High Rates?
    4. What is the best RO Client Protection this days?

    5. What client version is  highly recommended this days?

    6. What stuff (NPC , Scripts, Bg) are the players looking this days in a server?

    7. There is new users (Kids around 14 - 17 years) on your server or are veterans?

     

    Im will be really gratefull with your answers guys

     

     

    Thank u  :)


  3. Hi, Im trying to understand.

    I know that emulator is based on K-RO.  I would like to help resolve issues on emulator repository, but I get stucked on a problem-.

    How do you guys do to get information about the game? I mean if you go to issue tracker in github you can see for example an issue like this.

     

    https://github.com/HerculesWS/Hercules/issues/241

     

    However there is a lot of things to do, how do you guys get the correct information to solve this features?  Are you playing real Korean RO or you just have a secret wiki ?? xD  haha

     

     

     

    Cheers


  4. Yep, It could work, but  , well I just was looking for a solution that reflect real status of my server info... I mean current enabled maps, enable items, items right description and that have the posibility of an advanced search as RMS or MC have.   gues  I will have to make custom develpment.


    Thank you  so much Guys !


  5. On my server I have a sura with


    289166 of HP   But Tigger Cannon is doing 93k of damage without weapon.

    I was reading Wiki http://irowiki.org/wiki/Tiger_Cannon

    Then I tried to calculate damage following the Formula.

     

     

    SkillMod(%) = [(ConsumedHP + ConsumedSP)/4 * BaseLv/100
    + BonusDamage = TargetLv * 40 + SkillLv * 240


    HP = 289166 HP

    SP = 2589
    Skill Level = 10

    Target Level = 175

    Caster Level = 175

     

    // First 30% max HP percent
    289166 * (10 + skill_level*2) / 100 = 86749.8

     

    // Second lets get SP About same formula at skill level 10

    2589 * ( 5 + skill_level) / 100 = 388.35

     

    // Now lets use Skill Formula

    (86749.8+388.35) / 4  = 21794.54 Damage

     

    // Lets use Renewall Level Modifer

     21794.54 * (caster level /100) = 38140.45

     

    //Now it says we have a Bonus damage

    target level * 40 + skill_level * 240 = 9400

     

    TOTAL DAMAGE : 38140.45 + 9400 = 47540.45

     

    Im not using Weapons and the only skill I'm using before Tiger Cannon is Raising dragon, and Also HP and SP Bonus is added on this formula, with the max HP.

    Can someone explain me why it damage 93k? I dont know if my maths are bad

     

    Regards and Thank you guys


  6. What do you mean when you are talking about commerce points?

    Are like Cashpoints?

    I think all this events can be controlled from

     

    Hercules-masternpcguildagit_main.txtHercules-masternpcguild2agit_main.txt

     


    By Example:

    // Occupying Guild has been disbanded.OnGuildBreak:	if (strnpcinfo(0) == "Gld_Agit_Manager") end;	// Kill guardians, disable the Kafra, and set owner to 0.	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";	disablenpc "Kafra Staff#"+strnpcinfo(2);          set #CASHPOINTS,#CASHPOINTS + 5;  // <---- here CASH point gained by break emperium	setcastledata strnpcinfo(2),1,0;	// Wait before refreshing guild information.	sleep 7000;	announce "El castillo [" + getcastlename(strnpcinfo(2)) + "] ha sido abandonado por la guild.",0;	donpcevent strnpcinfo(0)+"::OnRecvCastle";	end;

  7. How can I to increase Kagehumi Coldown of Kagerou.?

     

    case KG_KAGEHUMI:			if( flag&1 ){				if(tsc && ( tsc->option&(OPTION_CLOAK|OPTION_HIDE) ||					tsc->data[SC_CAMOUFLAGE] || tsc->data[SC__SHADOWFORM] ||					tsc->data[SC_MARIONETTE_MASTER] || tsc->data[SC_HARMONIZE])){						sc_start(src, src, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));						sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));						status_change_end(bl, SC_HIDING, INVALID_TIMER);						status_change_end(bl, SC_CLOAKING, INVALID_TIMER);						status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);						status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER);						status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);						status_change_end(bl, SC_MARIONETTE_MASTER, INVALID_TIMER);						status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);				}				if( skill->area_temp[2] == 1 ){					clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);					sc_start(src, src, SC_STOP, 100, skill_lv, skill->get_time(skill_id, skill_lv));				}			} else {				skill->area_temp[2] = 0;				map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id);			}			break;

     


  8. I was reminder before when Ashura Strike was the only skill that could kill one player  at one punch .   And I will be honest, I don´t play Ro since I was 17 years old (Now I have 24).  But looking on my new Ro Server I´m really starting to think bad about Renewall...... 3rd Class give a modern approach to players, something good to break the old school ragnarok´s style, and enought to make them think that ragnarok is a fun game.

    But honestly dont make sense.  All the skills, on mostly of characters having an horrendous damage output.  a Kagerou can kill you only of one Skill.   Even you have all that Skill mechanism (Coldown , Cast Delay, Fixed Castime)  and you can´t make a combo. That is not necessary because you can kill to anyone only with one skill.
     
    Even the Health for any char is a dummy thing.
    http://irowiki.org/wiki/Max_HP

    The only class that could get enought health al level 175 would be Rune knight (about 40 - 70k)
    X_X But is unless since could came anyone and deals 25k with any skill. 

     


  9. Warlock Skill Earth Strain has a bug which is the% Strip, causing a very big advantage between warlocks and other jobs. 
     
     
    Bug: The% right strip is 50% which is the main KRO and IRO,  I mean in hercules MOD is  85% which is wrong according to the description. 
     
     
    A picture says a thousand words:
     

    c3dfc019280ce2f4e3a01483b674fbbdo.jpg


    The main problem is that the Formula on emulator is outdated.

    If you look on Hercules MOD you will see

     

    int i;                const int pos[5] = { EQP_WEAPON, EQP_HELM, EQP_SHIELD, EQP_ARMOR, EQP_ACC };                for( i = 0; i < skill_lv; i++ )                    skill->strip_equip(bl,pos[i], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,                        skill_lv,skill->get_time2(skill_id,skill_lv));

     

     

    If you apply this on a server Base level 175 and MaxStat 130 

    The formula would look like
    (6*5)+(175 / 4)+(130 / 10) = 86.75% chance

    The Original formula used parameters as 150 Base level and MaxStat 125 should generate 50%. as description says.

    I think maybe the formula need a litle change to get 50% as description says.


     

  10. Oks I get it.
     
    Was not my grf the problem.
     
    I'm using Internal guard, then internal.grf msgstringtable.txt have modifications.
     
    I did put my new grf with msgstringtable.txt first than internal guard grf.

    X_X  IG
     
    [Data]0=FirstGRF.grf1=internal.grf2=YourRO.grf4=data.grf5=rdata.grf


    Thank you for the help guys

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