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javierlog08

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Posts posted by javierlog08


  1. On your trunk/conf/groups.conf configuration you need to be sure that the user have not the command on his group level.

    Then it would work good.

     

    -    script    fontcontrol    -1,{OnInit:    bindatcmd "font", strnpcinfo(3)+"::OnCommand"; // HERE PLEASE STRNPCINFO(3)    end;OnCommand:    if ( !countitem(20357) ) {        message strcharinfo(0), "You must have an Font Ticket to use this command";        end;    }    atcommand "@font "; // leave a space between    end;}

  2. I had a problem like in this old Post From Rathena...
     
    I got the solution to solve that problem, that is usually generated after  a menu choice.
     
    Then in most of cases is imposible delete the Text after choice an item from the menu.
    Seems that just append to existing npc's dialog.


    luXyO4q.png
     
    So.....
     
    I create this new function called next2, Wich cleans the old text before choice a new menu item.
    trun/src/map/script.c
    BUILDIN(next2){	TBL_PC* sd;	int fd;	sd = script->rid2sd(st);	fd = sd->fd;	if( sd == NULL )		return true;	clif->scriptclear(sd,sd->npc_id);	return true;}AND APPENDvoid script_parse_builtin(void) {	struct script_function BUILDIN[] = {		// NPC interaction		BUILDIN_DEF(mes,"s*"),		BUILDIN_DEF(next,""),		BUILDIN_DEF(close,""),		BUILDIN_DEF(close2,""),		BUILDIN_DEF(menu,"sl*"),		BUILDIN_DEF(select,"s*"), //for future jA script compatibility		BUILDIN_DEF(prompt,"s*"),		BUILDIN_DEF(next2,""), //Javierlog08 NEXT comand simulation without CLICK next button from client                .....................................

     

    i just append to my script  next2 after choice an menu item 
     

    mes "Que nivel de jugador tienes?";if(select("Usuario Experto:Principiante")==1) { next2; cutin "jpn_anni02",2; mes "^9933ff[Rates]^000000"; mes "^A0A0A0~Usa el comando @rates^000000"; mes "^9933ff[Cartas MVPs]^000000";


    END RESULT:

    Sintiacutetulo-1-1.jpg


  3. Hehe, no problem.
     

    I had a problem with 

    Then follwing the IrO Wiki's Formula

     

     

    {(CurrHP ÷ 50) + (MaxSP ÷ 4)} × (SkillLv × BaseLv ÷ 150)} × {0.95 + DragonTraining_Lv × 0.05} 

     

    That means that
     

    ((70000 / 50) + (1300/4)) * (10 * 175 / 150) * (0.95 + 5 * 0.05)

    Total Damage = 20125 (0.95+5*0.05)

    I just was thinking that is too much damage for a server 175, where mostly of the Jobs have low Health


    I got an effective way to nerf it.
    Just making a change in
     

    md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;

    By

    md.damage = ((status_get_hp(src) / 150) + (status_get_max_sp(src) / 4)) * skill_lv;

     

     

    In this way i got 11k Of damage MAx, and just 20k if they are using Tao Gunka Card. I believed the way to reduce it using the Card's and armor reducction, but that alone would ruin the skill.
    Then on this is a better way to nerf it


    Sorry for my english XD

     


  4. Hi, im looking the way to make dragon breath reducible by Demi-human reduction effects / Defense / and Element.

    I have looking at files 
    src/map/battle.c

    In whick are mostly of damage calculations ,but i cant see yet anything related with Dragon Breath and Demi Humans or effects

    The only is this code that just make the calculation based on iro wiki.

    http://irowiki.org/wiki/Dragon_Breath

     

    case RK_DRAGONBREATH:	case RK_DRAGONBREATH_WATER:		md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;		RE_LVL_MDMOD(150);		if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100;		md.flag |= BF_LONG|BF_WEAPON;		break;

     

     

     


  5. Hola busco un programador con experiencia para unirse a mi proyecto.
    Mi servidor abrio recientemente y el trabajo es mucho.
    Necesito personas con experiencia. .no aficionados.

    Tengo una inversión por arriba de los 200 Dolares. Muchas espectativas en este proyecto.

    www.titans-ro.com


    GM - Oficial (Cuenta Full )

     

    Esta Cuenta tiene full acceso


    -> 1 Año como Game Master
    -> Mayor de 20 Años
    -> Conocimientos en RO Scripting
    -> Conocimientos en C++ y C
    -> Conocimientos en PHP / MYSQL
    -> Manejo de RO Tools (Sprite Conview,Resource Hacker,Xdiffer)
    -> Conocimiento en lectura de paquetes
    -> Conocimiento en herramientas para colaboracion de proyectos (Git / Subversion)
    -> Experiencia con herramientas para gestion de proyectos (Jira / Readmine)
    -> Experiencia con CMS (Wordpress / Joomla etc)
    -> Conocimiento en distribuciones de linux (Centos o Ubuntu)
    -> Conocimiento en Redes
    -> Habilidades para diseño

    GM - Colaborador

     

    Esta cuenta carece de comandos de creacion de items y administrativos,
    Es meramente para la moderación, y colaboracion


    -> 1 año de experiencia como GM
    -> Mayor de 20 Años
    -> Experiencia con gestores de contenido
    -> Habilidades para diseño
    -> Conocimientos en FTP/ SSH
    -> Conocimiento en SEO


  6. I was looking the  hercules`s quest and rathena`s mora quest and i look that the set on hercules is not complete.

     

    For example (Guillotine cross) NPC have Nap Hood and Nap boots but doesn't have Accesories or armor X_X.

     

    and rathen have.

     

    Why?

     

    HERCULELS

    https://github.com/HerculesWS/Hercules/blob/master/npc/re/quests/quests_mora.txt

     

     

    RATHENA

    https://github.com/rathena/rathena/blob/master/npc/re/quests/quests_mora.txt

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