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iamhyd

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Posts posted by iamhyd


  1. Daily Rewards


    Features:

    • Full Customizable
    • Can Set Number of Hours Between Login Prizes and Losing Consecutive Prizes make Days Weeks or even Months
    • Can Item, Point, Exp or even Buff Rewards
    • Includes Configurable Whisper Commands for checking status of and collecting next rewards
    • Includes @Command for checking status of and collecting next rewards
    • Includes Dynamic Buff Rewards

     

    Video:

     

    What did i do?
    I just ported his daily reward script so it can work properly on hercules.

    [ Stolao Script Collection ]


     


  2.  

     

     

     

     

    Please give more information.

    everytime i kill a boss monster.also this error shows up when i login 

     

    http://herc.ws/board/topic/7313-cannot-find-file-sprite/

    Are you using latest Data Files? If not please use Latest Data to avoid any error.

     

    Credits to: Fluffle Puff of rAthena

    my client is 2010-07-30. is it ok to use datav4.0?

    Yea it is ok to use Data v4.0 im using it on my test server. Just change the lua files

    i found something strange. i get this gravity error in my custom map. i don't know why. but yesterday all works fine. now theres alot of gravity in my custom map.

     

    this is my custom map

     

    http://herc.ws/board/files/file/23-the-castle-city-of-invek/

    Sometimes Custom maps are not working on 2010-07-30 Client. 


  3.  

    It isnt a valid coredump, maybe u had put wrong fromat,

    Type this command

    gdb map-server map-server.core
    Then show us the output with respective lines of source.

    Ahh Thanks

     

     

     

     (gdb) bt full
    #0  battle_drain (sd=0x0, tbl=0x49de070, rdamage=8, ldamage=8, race=7, boss=0)
        at battle.c:5472
            wd = 0xbf28
            type = 7
            thp = <value optimized out>
            tsp = <value optimized out>
            rhp = <value optimized out>
            rsp = <value optimized out>
            hp = <value optimized out>
            sp = <value optimized out>
            i = <value optimized out>
            damage = 0x7fffab57b138
    #1  0x0000000000480157 in battle_reflect_damage (target=0x7f012996c78c,
        src=0x49de070, wd=0x7fffab57b430, skill_id=0) at battle.c:5435
            damage = <value optimized out>
            rdamage = 8
            trdamage = <value optimized out>
            sd = 0x49de070
            tsd = 0x0
            sc = <value optimized out>
            ssc = <value optimized out>
            tick = 483268515
            delay = <value optimized out>
    ---Type <return> to continue, or q <return> to quit---return
            rdelay = <value optimized out>
            max_reflect_damage = 4668320
    #2  0x0000000000474cbb in battle_calc_weapon_attack (src=0x49de070,
        target=0x7f012996c78c, skill_id=<value optimized out>, skill_lv=0, wflag=0)
        at battle.c:5195
            damage = 855
            temp = <value optimized out>
            s_ele = 0
            s_ele_ = 0
            i = <value optimized out>
            nk = 0
            n_ele = false
            sd = 0x49de070
            tsd = 0x0
            wd = {damage = 855, damage2 = 0, type = 0, div_ = 1, amotion = 290,
              dmotion = 360, blewcount = 0, flag = 529, dmg_lv = ATK_DEF}
            sc = <value optimized out>
            tsc = 0x7f012996cb6c
            sstatus = 0x49de458
            tstatus = 0x7f012996cb04
            flag = {hit = 1, cri = 0, idef = 0, idef2 = 0, pdef = 0, pdef2 = 0,
              infdef = 0, arrow = 0, rh = 1, lh = 0, weapon = 1, tdef = 0}
            __FUNCTION__ = "battle_calc_weapon_attack"
    ---Type <return> to continue, or q <return> to quit---return
    #3  0x000000000046d531 in battle_calc_attack (
        attack_type=<value optimized out>, bl=<value optimized out>,
        target=<value optimized out>, skill_id=<value optimized out>, skill_lv=0,
        count=0) at battle.c:5232
            d = {damage = 483268466, damage2 = 2147483647, type = 1, div_ = 0,
              amotion = -1420315328, dmotion = 32767, blewcount = 77455472,
              flag = 0, dmg_lv = 5547925}
    #4  0x00000000004725c7 in battle_weapon_attack (src=0x49de070,
        target=0x7f012996c78c, tick=483268515, flag=0) at battle.c:5703
            sd = 0x49de070
            tsd = 0x0
            sstatus = 0x49de458
            tstatus = 0x7f012996cb04
            sc = 0x49de4b8
            tsc = 0x7f012996cb6c
            damage = <value optimized out>
            skillv = <value optimized out>
            wd = <value optimized out>
            __FUNCTION__ = "battle_weapon_attack"
    #5  0x00000000006234fc in unit_attack_timer_sub (src=0x49de070,
        tid=<value optimized out>, tick=483268515) at unit.c:1896
            target = 0x7f012996c78c
            ud = 0x49de090
    ---Type <return> to continue, or q <return> to quit---return
            sstatus = 0x49de458
            sd = <value optimized out>
            md = 0x0
            range = <value optimized out>
    #6  0x000000000061c902 in unit_attack_timer (tid=-1, tick=483268515,
        id=<value optimized out>, data=<value optimized out>) at unit.c:1926
            bl = 0x49de070
    #7  0x000000000061e45b in unit_attack (src=<value optimized out>,
        target_id=<value optimized out>, continuous=1) at unit.c:1659
            target = <value optimized out>
            ud = 0x49de090
            __FUNCTION__ = "unit_attack"
    #8  0x00000000004b8fd1 in clif_parse (fd=11) at clif.c:18341
            parse_cmd_func = <value optimized out>
            cmd = <value optimized out>
            packet_len = 7
            sd = 0x49de070
            pnum = <value optimized out>
    #9  0x0000000000634ba6 in do_sockets (next=<value optimized out>)
        at socket.c:872
            rfd = {__fds_bits = {2048, 0 <repeats 15 times>}}
            timeout = {tv_sec = 0, tv_usec = 11678}
            ret = 0
    ---Type <return> to continue, or q <return> to quit---return
            i = <value optimized out>
    #10 0x0000000000630ff9 in main (argc=<value optimized out>,
        argv=<value optimized out>) at core.c:361
            next = <value optimized out>
    (gdb) return
    Make battle_drain return now? (y or n) y
    You can't do that without a process to debug.
    (gdb) bt full
    #0  battle_drain (sd=0x0, tbl=0x49de070, rdamage=8, ldamage=8, race=7, boss=0)
        at battle.c:5472
            wd = 0xbf28
            type = 7
            thp = <value optimized out>
            tsp = <value optimized out>
            rhp = <value optimized out>
            rsp = <value optimized out>
            hp = <value optimized out>
            sp = <value optimized out>
            i = <value optimized out>
            damage = 0x7fffab57b138
    #1  0x0000000000480157 in battle_reflect_damage (target=0x7f012996c78c,
        src=0x49de070, wd=0x7fffab57b430, skill_id=0) at battle.c:5435
            damage = <value optimized out>
            rdamage = 8
            trdamage = <value optimized out>
            sd = 0x49de070
            tsd = 0x0
            sc = <value optimized out>
            ssc = <value optimized out>
            tick = 483268515
            delay = <value optimized out>
    ---Type <return> to continue, or q <return> to quit---
            rdelay = <value optimized out>
            max_reflect_damage = 4668320
    #2  0x0000000000474cbb in battle_calc_weapon_attack (src=0x49de070,
        target=0x7f012996c78c, skill_id=<value optimized out>, skill_lv=0, wflag=0)
        at battle.c:5195
            damage = 855
            temp = <value optimized out>
            s_ele = 0
            s_ele_ = 0
            i = <value optimized out>
            nk = 0
            n_ele = false
            sd = 0x49de070
            tsd = 0x0
            wd = {damage = 855, damage2 = 0, type = 0, div_ = 1, amotion = 290,
              dmotion = 360, blewcount = 0, flag = 529, dmg_lv = ATK_DEF}
            sc = <value optimized out>
            tsc = 0x7f012996cb6c
            sstatus = 0x49de458
            tstatus = 0x7f012996cb04
            flag = {hit = 1, cri = 0, idef = 0, idef2 = 0, pdef = 0, pdef2 = 0,
              infdef = 0, arrow = 0, rh = 1, lh = 0, weapon = 1, tdef = 0}
            __FUNCTION__ = "battle_calc_weapon_attack"
    ---Type <return> to continue, or q <return> to quit---
    #3  0x000000000046d531 in battle_calc_attack (
        attack_type=<value optimized out>, bl=<value optimized out>,
        target=<value optimized out>, skill_id=<value optimized out>, skill_lv=0,
        count=0) at battle.c:5232
            d = {damage = 483268466, damage2 = 2147483647, type = 1, div_ = 0,
              amotion = -1420315328, dmotion = 32767, blewcount = 77455472,
              flag = 0, dmg_lv = 5547925}
    #4  0x00000000004725c7 in battle_weapon_attack (src=0x49de070,
        target=0x7f012996c78c, tick=483268515, flag=0) at battle.c:5703
            sd = 0x49de070
            tsd = 0x0
            sstatus = 0x49de458
            tstatus = 0x7f012996cb04
            sc = 0x49de4b8
            tsc = 0x7f012996cb6c
            damage = <value optimized out>
            skillv = <value optimized out>
            wd = <value optimized out>
            __FUNCTION__ = "battle_weapon_attack"
    #5  0x00000000006234fc in unit_attack_timer_sub (src=0x49de070,
        tid=<value optimized out>, tick=483268515) at unit.c:1896
            target = 0x7f012996c78c
            ud = 0x49de090
    ---Type <return> to continue, or q <return> to quit---
            sstatus = 0x49de458
            sd = <value optimized out>
            md = 0x0
            range = <value optimized out>
    #6  0x000000000061c902 in unit_attack_timer (tid=-1, tick=483268515,
        id=<value optimized out>, data=<value optimized out>) at unit.c:1926
            bl = 0x49de070
    #7  0x000000000061e45b in unit_attack (src=<value optimized out>,
        target_id=<value optimized out>, continuous=1) at unit.c:1659
            target = <value optimized out>
            ud = 0x49de090
            __FUNCTION__ = "unit_attack"
    #8  0x00000000004b8fd1 in clif_parse (fd=11) at clif.c:18341
            parse_cmd_func = <value optimized out>
            cmd = <value optimized out>
            packet_len = 7
            sd = 0x49de070
            pnum = <value optimized out>
    #9  0x0000000000634ba6 in do_sockets (next=<value optimized out>)
        at socket.c:872
            rfd = {__fds_bits = {2048, 0 <repeats 15 times>}}
            timeout = {tv_sec = 0, tv_usec = 11678}
            ret = 0
    ---Type <return> to continue, or q <return> to quit---
            i = <value optimized out>
    #10 0x0000000000630ff9 in main (argc=<value optimized out>,
        argv=<value optimized out>) at core.c:361
            next = <value optimized out>

    Here is the Result


  4.  

     Missing separate debuginfo for the main executable file
    Try: yum --disablerepo='*' --enablerepo='*-debug*' install /usr/lib/debug/.build-id/63/6b66f1c8c562dafe722cad958b5fc31d997944
    [New Thread 16189]
    [New Thread 16191]
    Core was generated by `./map-server'.
    Program terminated with signal 11, Segmentation fault.
    #0  0x0000000000473c3e in ?? ()
    "/root/trunk/map-server.core" is a core file.
    Please specify an executable to debug.
    (gdb) bt full
    #0  0x0000000000473c3e in ?? ()
    No symbol table info available.
    #1  0x00000000049de070 in ?? ()
    No symbol table info available.
    #2  0x00000000000001a4 in ?? ()
    No symbol table info available.
    #3  0x0000000000000001 in ?? ()
    No symbol table info available.
    #4  0x0000000004e19678 in ?? ()
    No symbol table info available.
    #5  0x00000000009dccc0 in ?? ()
    No symbol table info available.
    #6  0x000000000000c104 in ?? ()
    No symbol table info available.
    #7  0x00007fffab57b130 in ?? ()
    No symbol table info available.
    #8  0x0000000000000007 in ?? ()
    No symbol table info available.
    #9  0x000000000000bf28 in ?? ()
    No symbol table info available.
    #10 0x00007fffab57b138 in ?? ()
    No symbol table info available.
    #11 0x0000000000000000 in ?? ()
    No symbol table info available.

     

    Server is always crashing.

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