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WhiteEagle

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Posts posted by WhiteEagle


  1. Hey guys, 

    can anyone say me where the vending stuff is stored? Don't find anyting like vending_sql or .txt.

    Next problem is, the item ->

     Universal Catalog Silver    Item ID# 12580 (Vending_Search_Scroll)

    don't work for me. (Can't find any item)

     

    Would be happy for any helpings.

    Ty

     


  2. Hey guys, hope you can help me~
    I need an ingame time which changes every 2 hours to the next day.
    The 2h correspond 24h as day. 
    One hour ingame time are:  120min / 24days = 5min
    One minute ingame time are: 5min / 60sec = 0.0833333333333333
    So the ingame time increases by 1 second in 0.833333333333333 real milliseconds
    How do I set the gettimetick, which he calculates per tick 0.0833333333333333 seconds and displays ingame the correct time. Time format: %H:%M:%S - %d.%m.%Y

     

    All those who know the game Aion or World of Warcraft may be able to imagine easier what I mean.


    Thanks in advance.


  3. Hey everyone,

    does anyone know why the signboardlist.lub dont work?

    I've all files in "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/information"

    tried it too with grf "data/texture/유저인터페이스/information".

     

    signboardlist.lub is for the icons above the npc ~

     

     

     


  4. If you wanna have 2hours day and 2hours night,
    you need to change it to:

     

    // Define duration in msec of the day (default: 7200000 = 2 hours)
    // Set to 0 to disable day cycle (but not @day GM command).
    // Except 0, minimum is 60000 (1 minute)
    day_duration: 7200000
    
    // Define duration in msec of the night (default: 1800000 = 30 min)
    // Set to 0 to disable night cycle (but not @night GM command).
    // Except 0, minimum is 60000 (1 minute)
    night_duration: 7200000

  5. Yea I know.

    I have some custom Items which droped global. 

    So, no important Items will be deleted. ^-^

    I don't know how much performance will be used for this script.

    If it will be to much, I use it only for events.

     

     

    My serverperformance:

    Intel® Core™ i7-4770 
    Quad-Core Haswell
    32 GB DDR3 RAM
     

     


  6. Thank you so much. 

     

    I have questions about your script. How do I add a player now a recipe and how can I add the scripts based on SQL.

    All of my profession system running on SQL.

     

    My plan is:

    The Recipe NPC must display the learned recipes,
    for each recipe have their own choice,
    for each recipe there is give their own success chance.
    For every success in crafting there are points.
     
     
    Thanks in advance

  7. @Winterfox

    Thanks for your answer. This was my idea before, but it will only displayed this "^0000FFRed Potion^000000"

    If I change the itemslotcounttable, then I get a different color for each card,

    but then you can see the number of slots no longer ingame + is based on cards.

     

    I try to give some Items special colors like "green = Quest Item", "grey = crap stuff like Yellopie", "normal = material stuff like Herbs"


  8. Can anyone help me to script a NPC who show only learned recipes and 

    give for each "showing" recipe an own selection?

    Hope anyone can help me.

     

    Example:

     

     

    query_sql("SELECT account_id char_id,recept_id,receptname,learned FROM `profession_db`",.@accid,.@charid,.@recept,.@recname$,.@learned);

    set .@rezept$,Diablo;
    set .@rezept2$,Valkyrie;
    mes .@name$;
    if(.@learned > 0){
    .@size = getarraysize(.@learned);
    for(.@i = 0; .@i < .@size; .@i++)
    set .@menu$,.@menu$ + .@recname$[.@i]+":";
    .@i = select(.@menu$);
    next;
    if (select(.@rezept$)){
    mes "Diablo.";
    close;
    }
    if (select(.@rezept2$)){
    mes "Valkyire.";
    close;
    }
    }
    mes .@name$;
    mes "nothing learned.";
    close;
    }

     

     


  9. I have this problem too. I try to add the auraset plugin and I've add in src/plugins/MakeFile.in,

    Then I have recompile with make plugins.

     

    But I got this error:

     

     

    *** No rule to make target `auraset', needed by `all'.  Stop.

     

     

    Fixed myself. :D

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