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kbandeleon

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Posts posted by kbandeleon


  1. Anyone how do you put some chatroom box above in this WoE Controller.txt npc? I'm trying to use NPC:ID 111 (Hidden NPC) and put chatroom above, :)

     

     

    //===== Hercules Script ======================================
    //= Euphy's WOE Controller
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.5
    //===== Description: =========================================
    //= A controller for War of Emperium designed for
    //= simplicity and ease of use.
    //= Many concepts taken from ToastOfDoom's script,
    //= and "rewards" function originally by Goddameit.
    //===== Additional Comments: =================================
    //= Be sure to disable the default agit controllers!
    //== npcguildagit_controller.txt
    //== npcguild2agit_start_se.txt
    //============================================================

    // Information NPC
    //============================================================
    invek,141,178,4 script War Information 112,{
    doevent "WOE_CONTROL::OnMenu";
    end;
    OnAgitStart:
    while(agitcheck()) {
    misceffect EF_BEGINSPELL6;
    sleep 425;
    }
    end;
    }

    // Script Core
    //============================================================
    - script WOE_CONTROL -1,{
    function Disp_Owner; function Add_Zero;

    OnInit:


    // -----------------------------------------------------------
    // Configuration settings.
    // -----------------------------------------------------------

    set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
    set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
    set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
    set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
    set .GMAccess,99; // GM level required to access Session Manager.

    // -----------------------------------------------------------
    // Reward options.
    // -----------------------------------------------------------
    // [1] Enable rewards.
    // [2] Mail all rewards.
    // - If not set, players receive items in their inventory.
    // - Only ONE item can be sent via mail, plus Zeny.
    // - Note that offline players do NOT receive rewards.
    // [4] Only reward Guild Masters.
    // - If not set, all guild members are rewarded.
    // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
    // [8] Duplicate IP check.
    // - Members in a guild with the same IP address are not rewarded.
    // - If Guild Masters is enabled (option 4), this feature is not used.
    // -----------------------------------------------------------

    // Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|8;

    // Rewards per castle.
    // -- when given directly: ,{,,,...}
    // -- via mail (option 2): ,,
    setarray .Reward[0],14001,1;

    // -----------------------------------------------------------
    // Constants (leave this section alone).
    // -----------------------------------------------------------

    setarray .Castles$[0],
    "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
    "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
    "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
    "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
    "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
    "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
    setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
    setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
    setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
    setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
    setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

    // -----------------------------------------------------------

    set .Size, getarraysize($WOE_CONTROL);
    if (.AutoKick || .NoOwner)
    for(set .@i,0; .@i<30; set .@i,.@i+1) {
    setmapflag .Castles$[.@i], mf_loadevent;
    setd "."+.Castles$[.@i], .@i;
    }
    if (!agitcheck() && !agitcheck2()) sleep 4000;
    set .Init,1;

    OnMinute00:
    freeloop(1);
    if (agitcheck() || agitcheck2()) {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
    OnWOEEnd:
    announce "The War Of Emperium is over!",bc_all|bc_woe;
    agitend; agitend2;
    sleep 1000;
    for(set .@j,0; .@j<30; set .@j,.@j+1) {
    if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
    if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
    }
    if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
    deletearray .Active[0],2;
    if (.ForceEnd) { set .ForceEnd,0; end; }
    break;
    }
    }
    if ((!agitcheck() && !agitcheck2()) || .Init) {
    if (!agitcheck() && !agitcheck2()) set .Init,0;
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
    deletearray .Active[0],2;
    set .Active[0], $WOE_CONTROL[.@i+3];
    if (.Init) { agitend; agitend2; }
    else announce "The War Of Emperium has begun!",bc_all|bc_woe;
    sleep 1000;
    agitstart; agitstart2;
    for(set .@j,0; .@j<30; set .@j,.@j+1) {
    if (.Active[0]&(1<<.@j)) {
    if (!.Init) Disp_Owner(.Castles$[.@j],0);
    set .Active[1], .Active[1] | (1<<((.@j/5)+1));
    } else {
    if (.@j<20) {
    donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
    killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
    } else {
    donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
    killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
    }
    }
    }
    break;
    }
    }

    set .Init,0;
    end;

    function Disp_Owner {
    set .@o, getcastledata(getarg(0),1);
    if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
    else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
    return;
    }
    function Add_Zero {
    return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
    }

    OnReward:
    set .@sql$, ((.Options&4)?"position = 0":"online = 1");
    if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
    freeloop(1);
    for(set .@i,0; .@i<30; set .@i,.@i+1)
    if (getarg(0)&(1<<.@i)) {
    set .@GID, getcastledata(.Castles$[.@i],1);
    if (!.@GID) continue;
    set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@GID+"' AND "+.@sql$,.@aid,.@cid);
    for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
    if (.Options&8 && !(.Options&4)) {
    set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
    if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
    setd ".@ip_"+.@i+"_"+.@ip$,1;
    }
    if (.Options&2) {
    query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
    "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
    "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
    .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
    if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
    setd ".@str_"+.@cid[.@j],1;
    message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
    }
    } else if (isloggedin(.@aid[.@j])) {
    for(set .@k,0; .@k getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
    message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
    }
    }
    }
    if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
    return;

    OnPCLoadMapEvent:
    if (!compare(strcharinfo(3),"g_cas")) end;
    if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1< if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
    sleep2 1000;
    message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
    sleep2 5000;
    if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
    }
    end;

    OnMenu:
    while(1) {
    mes "[WOE Information]";
    if (agitcheck() || agitcheck2()) {
    if (.Active[0]) {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
    set .@i, $WOE_CONTROL[.@i+2];
    break;
    }
    mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
    mes " ";
    for(set .@i,0; .@i<6; set .@i,.@i+1)
    if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
    } else
    mes "The War of Emperium is ^0055FFactive^000000.";
    } else {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
    setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
    break;
    }
    if (!getarraysize(.@time))
    setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
    mes "The War of Emperium is ^777777inactive^000000.";
    if (.Size) {
    mes " ";
    mes "The next session will begin";
    mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
    }
    }
    next;
    switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
    case 1:
    if (.CastleWarp) set .@clr$,"^0055FF";
    set .@menu$,"";
    for(set .@i,0; .@i<6; set .@i,.@i+1) {
    if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
    set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
    set .@menu$, .@menu$+":";
    }
    set .@i, select(.@menu$)-1;
    set .@menu$,"";
    for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
    if (.CastleWarp || .Active[0]&(1<<.@j))
    set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
    set .@menu$, .@menu$+":";
    }
    set .@j, select(.@menu$)-1;
    warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
    close;
    case 2:
    mes "[schedule]";
    if (.Size) {
    freeloop(1);
    for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
    mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
    for(set .@j,0; .@j<30; set .@j,.@j+1)
    if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
    if (.@i+4 < .Size) mes " ";
    }
    freeloop(0);
    } else
    mes "No times are configured.";
    next;
    break;
    case 3:
    mes "[Castle Ownership]";
    for(set .@i,0; .@i<6; set .@i,.@i+1) {
    set .@k, .@i*5;
    mes "> ^FF0000"+.Regions$[.@i]+"^000000";
    for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
    set .@t, getcastledata(.Castles$[.@j],1);
    mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
    }
    if (.@i < 5) mes " ";
    }
    next;
    break;
    case 4:
    while(1) {
    mes "[session Manager]";
    mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
    mes "What would you like to do?";
    next;
    switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
    case 1:
    mes "[New Session]";
    if (.Size > 127) {
    mes "You have already reached the maximum of 32 sessions.";
    next;
    break;
    }
    mes "Select a day.";
    next;
    set .@day, select(" ~ "+implode(.Days$,": ~ "))-1;
    mes "[New Session]";
    mes "Select a start time for ^0055FF"+.Days$[.@day]+"^000000.";
    next;
    set .@menu$,"";
    for(set .@i,0; .@i<23; set .@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    set .@start, select(.@menu$)-1;
    mes "[New Session]";
    mes "Select an end time for ^0055FF"+.Days$[.@day]+"^000000.";
    next;
    set .@menu$,"";
    for(set .@i,.@start+1; .@i<24; set.@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    set .@end, select(.@menu$)+.@start;
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (.@day == $WOE_CONTROL[.@i] &&
    ((.@start >= $WOE_CONTROL[.@i+1] && .@start < $WOE_CONTROL[.@i+2]) ||
    (.@end > $WOE_CONTROL[.@i+1] && .@end <= $WOE_CONTROL[.@i+2]) ||
    (.@start <= $WOE_CONTROL[.@i+1] && .@end >= $WOE_CONTROL[.@i+2]))) {
    mes "[New Session]";
    mes "The chosen times overlap with an existing session.";
    next;
    set .@d,1;
    break;
    }
    if (.@d) { set .@d,0; break; }
    set .@castle,0;
    while(1) {
    mes "[New Session]";
    mes "^0055FF"+.Days$[.@day]+" ("+Add_Zero(.@start)+"-"+Add_Zero(.@end)+")^000000";
    mes " > Castles:";
    if (!.@castle)
    mes " ~ ^777777(none selected)^000000";
    else for(set .@i,0; .@i<30; set .@i,.@i+1)
    if (.@castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
    next;
    set .@menu$,((.@castle)?" ~ ^FF0000Finished...^000000":"")+":";
    for(set .@i,0; .@i<30; set .@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+((.@castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
    set .@i, select(.@menu$)-1;
    if (.@i)
    set .@castle, .@castle^(1<<(.@i-1));
    else {
    mes "[New Session]";
    mes "Are you sure?";
    next;
    switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
    case 1:
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if ((.@day == $WOE_CONTROL[.@i] && .@end <= $WOE_CONTROL[.@i+1]) || .@day < $WOE_CONTROL[.@i]) {
    set .@d,1;
    break;
    }
    if (!.@d) { set .@d,1; set .@i,.Size; }
    copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
    setarray $WOE_CONTROL[.@i], .@day, .@start, .@end, .@castle;
    set .Size, getarraysize($WOE_CONTROL);
    case 3:
    mes "[New Session]";
    mes ((.@d)?"Session added.":"Cancelled.");
    next;
    set .@d,1;
    case 2:
    break;
    }
    if (.@d) { set .@d,0; break; }
    }
    }
    break;
    case 2:
    mes "[Remove Session]";
    if (!.Size) {
    mes "There are no sessions configured.";
    next;
    break;
    }
    mes "Select a session to remove.";
    next;
    set .@menu$,"";
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
    set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
    set .@i, select(.@menu$)-1;
    if (.@i == (.Size/4)) break;
    mes "[Remove Session]";
    mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
    mes "This action cannot be undone.";
    next;
    set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
    mes "[Remove Session]";
    if (.@j == 2)
    mes "Cancelled.";
    else {
    deletearray $WOE_CONTROL[.@i*4],4;
    set .Size, getarraysize($WOE_CONTROL);
    mes "Session deleted.";
    }
    next;
    break;
    case 3:
    mes "[Reload Settings]";
    mes "This will trigger all events related to new session configurations, if any.";
    if (agitcheck() || agitcheck2()) {
    mes " ";
    mes "Be aware that this will disrupt the current WOE session.";
    }
    next;
    set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
    mes "[Reload Settings]";
    if (.@i == 2) mes "Cancelled.";
    else {
    set .Init,1;
    donpcevent "WOE_CONTROL::OnMinute00";
    mes "Variables have been re-initialized.";
    }
    next;
    break;
    case 4:
    mes "[Force Agit End]";
    if (!agitcheck() && !agitcheck2()) {
    mes "WOE has already ended.";
    next;
    break;
    }
    mes "This command will safely execute all AgitEnd events.";
    mes " ";
    mes "Kill the current WOE session?";
    next;
    set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
    mes "[Force Agit End]";
    if (.@i == 3)
    mes "Cancelled.";
    else {
    set .ForceEnd, .@i;
    donpcevent "WOE_CONTROL::OnWOEEnd";
    mes "WOE session terminated.";
    }
    next;
    break;
    case 5:
    set .@d,1; break;
    }
    if (.@d) { set .@d,0; break; }
    } break;
    case 5:
    close;
    } }
    }

    ("."+strcharinfo(3)))))>(.reward);>

     

     


  2. Ok ok I will, the thing is I easily cram around before finding the solution, I was like, "oh no, what did I do blablabla, i should post to hercules right away for it to be fixed" after posting i will find the answer

     

    btw i will make things in reverse for now lolol thank you


  3. What I always did was post first, then search for a solution or the solution will eventually pop in my head, My apologies for my posts like "My Question My Answer" posts, can i continue doing those for the sake of other searchers for hercules?


  4. 10168951_498282053616879_2064230348_n.jpg?oh=486bebc45c7d65f58cc3ca2414415c1f&oe=5342723C&__gda__=1396835577_719ab9923d0e11cd6d35260aadc50b38

     

    Do you have any translation for this? I use 20130520 and i'm new to setting up this client and server side so expect that i have the latest tuts from hercules like on how to change 2013 client with loki launcher and translated 20130520 clients from rathena i guess

     

    BTW I'll be trying this translation and try if it works, i'll update my post if this is the solution

    https://github.com/ROClientSide/Translation

     

    Update:

    Okay, so all i have to do is to change luas to lubs in order for the client side to read what's in data folder.

     

    **CLOSED**


  5. I can do hamachi but i don't want my friends to install any 3rd party software

     

    hoiwever, im just venturing around some ways to connect others through my pc with dynamic ip

     

    i will order one static ip from the isp though

     

    --------------------------

     

    For the sake of playing the game already, i will be using hamachi for now with my friends and i will be also asking here if someone has an experience on setting up noip, can you please teach me how? steps by steps, im poor at networking but very competitive so i can learn fast enough with your guidance


  6. 10149282_497887973656287_73145902_n.jpg?oh=b91cd9d7b46027772c3972de7e50ef08&oe=53410667&__gda__=1396784413_db6ddc80543766901c63a15f8caeed28

     

    Hi there fellas, i really really need your help.

    I want to dive in deep using dynamic dns as server in hosting ragnarok, im very much OK with hamachi connection but then i want to try to use no-ip.com

     

    I just thought that the concept is simple and is very much similar with hamachi like "join network > connect > enjoy"

     

    But then i'm having a bit of a problem with regards to ports. Little did I know that in no-ip.com, they exploit your ip but you need to work on your ports on your side, im having those kinds of configuration above.

     

    as stated above, i have:

     

    1. risktakers.servegame.com

    2. my ip is correct using whatismyip.com to double check on that matter: 121.58.247.2

    3. I have reconfigured my conf files on server side 

     

    login_ip: risktakers.servegame.com | port: 6900 

    char_ip: risktakers.servegame.com | port: 6121

    subnet: subnet: 255.255.255.0:risktakers.servegame.com:risktakers.servegame.com (located below)

     

    problems are:

     

    1. I don't know the subnet mask for my network, though I think that it's fine

    2. I have the following port forwarding tables, please double check this

     

    Local IP Address Protocol Port Range Comment Select
    192.168.10.254 TCP+UDP 6000-7000

     

     

     

    3. I know that 121.58.247.2:6900 is incorrect, but for the information of the community, I also tried using 121.58.247.2:8080 as global connection to my computer and 80. (but 80 doesn't fit because I think that it's too exploitation, security risk of course)

     

    4. I don't if this matters but my firewall is on, should I turn it off?

     

    5. I don't know if xampp files are needed to be calibrated like in php.conf.ini, should i add, allows inside the file?

     

    6. are there anymore concerns with regards to connection? because I don't feel like experimenting more on the server side, if we cannot get it right i guess me and my friends will be continuing to rework on the game using hamachi :)

     

    Note: no hard feelings if i didn't get this thing right, I just want to dig deep on other ways :)

     

    PS: don't mind the pictures at the back :)))))))) they're my friends!  :lol:  B)  :rolleyes:


  7. Im having this kind of error after following this guide on installing maps

     

    http://rathena.org/wiki/Custom_Maps

     

    Note 1: I forgot to extract the map http://herc.ws/board/files/file/23-the-castle-city-of-invek/ in my data folder

    Note 2: I forgot to change conf/grf.txt or with that name

     

    PS. I have done pasting the whole .rar unto my data folder, i don't really know where it suppose to be put to

    and i've changed the  grf directory and the data folder to my directives

     

     

    1938090_497010953743989_1799978374_n.jpg?oh=e976a8688c3dd2c1fef5ed77b9b19638&oe=533D72D4&__gda__=1396540770_b811cccdace1d2aafc68c5e0d0000162

     

    SOLUTION

     

    REPACKING THE MAPCACHE.DAT silly me :(

     

     

    CLOSE THIS TOPIC

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