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Hyroshima reacted to raPalooza~ for a file, High-Res DamageFont
High-Res Damagefont
Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design.
I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;]
Hope you all like it.
CyA
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Hyroshima reacted to Aeromesi for a file, [Instance] Instanced Farming Zones
Instanced Farming Zones
So what exactly is my Instanced Farming Zones?
Specifications:
Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room! Configure how many minutes player has until they can do Re-Entry. Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close. Set Max Limit to how much they can Farm. Set the MobIDs. What you want them to fight.
Example: //=====================================================/* [Farm Zone] Bloody Branch Information/How-To Setup: 'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. MOB1ID/MOB2ID - Select the ID of the monster you want. MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) *///=====================================================
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Hyroshima reacted to Truly for a file, Truly Map Collection
Hey there everyone, long time no see!
So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have.
Sanctum
Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees.
Sanctum In
And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all.
Guild Base
This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.
Novice Starter Grounds
PvP Valkyrie
A little small for a PvP map but I enjoyed making it and like how it turned out.
Trinity
The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map.
Trinity In
Trinity Courtyard
Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one.
Trinity Vending
Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it.
Trinity Port
Anexus
A simple instance based map with a boss at the end. Another one of my earlier works.
Works
The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes.
Well there they are, open to any and all. I hope to hear your feedback on these!
Thanks,
Truly ~
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Hyroshima reacted to Jaburak for a file, 3 Custom Visors
3 Custom Visors
Just cleaning up my design folders. Hehe
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Hyroshima reacted to Daifuku for a file, Ragnarok Emojis v2.0
__________***PLEASE READ***__________
I updated a variety of ragnarok emojis. Example:
became >
Feel free to do whatever with the graphics. Use parts of it or fully, use them as a base or else - but please follow these rules:
________________________________________
Rules:
Do not sell these graphics to anyone. Do not ask me to fix, adjust or change something unless you're willing to pay for it. If you upload them somewhere for others to download, please credit me and/or link back to herc.ws's download section. Contains:
Ragnarok Emojis -
Hyroshima reacted to Naruto for a file, Playing Cards Set
I needed something small to add to my map and i thought some playing cards would make good easter eggs at the same time
Easily modifiable,..
If you change the ace of hearts, Only the ace of hearts will be changed
These are EXTREMELY small and dont look too good big... on the numbers side
But the back side , I used an archangeling since this is a ragnarok emulator.... is quite modifiable
Dont ask me for any changes and if you need help making lines view this guide
https://rathena.org/board/topic/118261-mapping-resources-models-list-making-models-and-textures-list-easily/?tab=comments#comment-357746