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GmOcean

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Posts posted by GmOcean


  1. I actually wanna bump this topic as it is interesting and something I would like to have xD. (Along with Lilith Faction system, gonna find a topic and bump it or make a new one D:).

     

    Edit: I managed to make it cross-check both guilds before adding a target guild as an antagonist, and then add it to both guilds. (Granted I couldn't get it to work with a hook, some error regarding symbol setting....)

     

    Now I must ask for something final that I would like to add, would it be possible to set a " time-limit " before either guild removes one another from the antagonist list? I know we can check for WoE/WoE2 but how about putting a short cd of like 24hours or something. Also, I can't seem to figure out how to remove both guilds from each others antagonist list, if one of the guilds does this.

    (ex: Guild A removes Guild B from list. Then Guild B's list will remove Guild A).


  2. O.o I remember those, it used to give people a huge hype about how cool the server was cuz it has gryphons.

    But now, I just make " duplicate " classes and each duplicate has a different " bird ", so if a player wants it, they can have it without being limited to only using it. But these are good :D

     

    Edit: Like that black one xD


  3. Well, seeing as how I couldn't find any other place, or sub-forum dedicated to the "forums" lol, I'm going to post this here....

    Is there any specific reason why clicking the GIT button in the forums basically does a page refresh instead of linking here?

     

    I'm just gonna assume it's a forum bug lmao. At anyrate, doesn't bother me, but may hinder new people from joining the community.


  4. Ahh lol. Hadn't known that. I just figured since official instances run with parties it'd be a step in the right direction to add them but okay lol. I have no qualms with adding another plugin =P.

    Also, yeah sorry lol. I forgot to mention it's not 100% official commands, but that they were already created and I highly doubt they'll reject them.


  5. rAthena recently added a whole slew of guild commands.

     

    Config Updates:

    • [*]Changes 'emblem_woe_change' to '
    disable_change_emblem' & added some options [*]Added 'create_guild' to enable/disable guild creation by player. [*]Added 'break_guild' to enable/disable break a guild by player. [*]Added 'disable_invite' to enable/disable guild invitation by player. [*]Added 'disable_expel' to enable/disable guild expulsion by player.

    Script Command Updates

    • [*]Added '
    guild_info' to retrieve specified guild information from a given guild (name or ID). The available info by type are:
    • [*]0: If guild_id used, returns "guild name" or "" if not found. If "guild name" used, returns guild_id or -1 if not found [*]1: Returns a guild level [*]2: Returns a number of connected members [*]3: Returns a number of max members [*]4: Returns a number of average member level [*]5: Returns a number of allies number. Also
    $@guildallies_id[] & $@guildallies_name$[] array for Ally IDs & Names [*]6: Returns a number of enemy number. Also $@guildenemies_id[] & $@guildenemies_name$[] array for Enemy IDs & Names [*]7: Returns a number of castles owned. Also $@guildcastles_id[] & $@guildcastles_name$[] array for Castle IDs & Names

    [*]Added 'guild_create' to create a new guild. (Ignore 'create_guild' config value) [*]Added 'guild_addmember' to add new member to a guild. (Ignore 'disable_invite' config value) [*]Added 'guild_delmember' to remove/kick/expel a guild member from a guild. (Ignore 'guild_expel' config value) [*]Added 'guild_changegm' to change guild master from a guild. [*]Added 'guild_break' to break a guild. Like @breakguild or /breakguild, guild must be empty first. (Ignore 'break_guild' config value)

    I'd personally like to see these added in as well. Along with the party versions of them as well. Especially the party ones, as they are very useful for creating parties to combine with instance type scripts. No longer having to check to see if they are in a party, just simply force them into one. You could even combine it with waitingroom commands to make forming instance parties easier.

    But that's just my 2cents...I know we have the plugin for the party version, but it seems odd to not add something that could be so widely used to the main revision.


  6. Yeah, I tried it normally at first, but i ended up with similar results, I figured maybe there was a conflict between src code, so using Herc's plugin system, that ' shouldn't ' be too big an issue, since I could define and structure alot without the need of breaking other commands since only my code would be effected (at least this is what i think it is capable of).

     

    Also, originally I had it as true/false, but since it failed, I decided to revert it back to how it was before I made minor changes in the code, so that it could be easier for you plugin experts to help me lmao.

     

    Lastly, at the searching for all the -> parts. Yeah, this I completely didn't know LOL. I looked at it and assumed, it was pointers to tell the plugin what .c files I was pluging into or rather what files (script.c, pc.c ... etc etc.).

    But thank you very much, this actually clears up quite a bit of things... Now lets see if I can successfully add the rest of my modifications @.@;

     

    *bookmarks page lol*


  7. Well, I can see it being a practical use in announcement scripts, but not so much with mes and such, as ^000000 is far shorter than ^"+COLOR_xxxx+"

    Perhaps you can just shorten it to: C_Aqua or c_aqua  since that gives almost the same amount of characters to type, aside from the "++".


  8. Okay, so I followed the guide and manged to get this added in. With no mentions of errors while compiling and the such. However, it does fatally crash the map server when ever the command is used.....

    Perhaps one of you guys can help me out with this one lol, because it works on rAthena, and I " think " I converted it to Hercules correctly D:

    equip2.c


  9. @.@ I log on today to consider switching to hercules, and this 1 line sold it to me:

    but hercules one can attach the map to the guild ... which allows for new ideas


    Time, to reconfigure a few scripts. Hopefully, src code edits won't be ' too ' bad.


  10. I suggest we update the instance system, to the one that rAthena currently has. It is by far simpiler and easier to use. Also by using the instance system they use, we don't need to make new maps if we wanted to make an instance out of existing ones. Such as prontera for one. It would create the instance on it's own allowing us to do what we want with it. Using a fake mapname.

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