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Tio Akima

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Everything posted by Tio Akima

  1. yes practically this ... I want to know which to use function.
  2. Skill to equip an item? Anyone know how to do a skill to equip an item? NOTE: the player does not need to have the item ... so do not need to do this check!
  3. yes, but do not want custom! I want to work with status .... not custom.
  4. Hello, About the aura that appears in mobs of LHZ does anyone know if any status (SC_) produces the aura?
  5. thanks Evilpuncker! @EDIT happen to know which status is that? skill which causes this?
  6. Anyone know the name of this status? is a wolf's head that sits on top of the mob
  7. yeah! this is the big question! but, Ocean solution for now is the most viable. the advantage is that these discuções is emerging ideas!
  8. What if I create a SC_TEST and associate my visual effect to it? the doubt is: the visual effects of SC_ are decided by the client? there must be some way to do this server-side!
  9. I completely understand what you're saying. but, as the client also works with a logic. the visual effect appears, it means that somewhere in the memory he is ... to disappear, it ceases to occupy that place in memory. this space in memory is allocated to a variable. therefore, any variable takes care of that part. resetting this variable, probably the effect would disappear without reloading the screen. I am guiding me by that logic programming. and putting faith to be true! I am studying the skill STEELBODY and am trying to reset "map_session_data" without reloading the screen. I'm trying something ... aught...
  10. hi Ocean ... actually what I need to do is turn off the effect after it is used! actually need to make the visual effect disappear. after using it, the visual effect will be on the player ... I need to make it disappear by clicking on the same skill .... The skill is this: case BS_MAXIMIZE: if(tsce) { //I need a function to turn off the visual effect here//function to turn off the skill Skill clif->skill_nodamage(src,bl,skill_id,skill_lv,1); clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); map->freeblock_unlock(); return 0; }else{ clif->specialeffect(&sd->bl, 586, (send_target)flag); //function to turn on the visual effect clif->skill_nodamage(src,bl,skill_id,skill_lv, //function to turn on the skillsc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; for example the ''@refresh '' function makes the visual effect disappear ... but it would be bad for the server all players making refresh ... would be chaos. for example, when I use @warp and @go the visual effect also disappears. then, according to the logic and my programming skills .. must be some variable that the "clif_speacialeffect" function fills and I use these commands the @refresh, @warp and @go, the variable back to the default and the visual effect disappears. this is my logic. Another example is the skill STEELBODY when your time is up, the skill off and the visual effect disappears .... that's incredible! and I can not make the visual effect disappear off my skill. ----------------------------------------------------------------------------------------- NOTE: I do not want to prevent the player to use the effect, but to make the visual effect disappears after use. I'm counting on your help!
  11. I really need help I would like to make a command to disable a visual effect on the player for example, this is the command to enable a visual effect: (used in skill.c file to enable a visual effect) clif->specialeffect(&sd->bl, type, (send_target)flag); and this is the function of the command clif.c file: void clif_specialeffect(struct block_list* bl, int type, enum send_target target){unsigned char buf[24];nullpo_retv(bl);memset(buf, 0, packet_len(0x1f3));WBUFW(buf,0) = 0x1f3;WBUFL(buf,2) = bl->id;WBUFL(buf,6) = type;clif->send(buf, packet_len(0x1f3), bl, target);if (disguised(bl)) {WBUFL(buf,2) = -bl->id;clif->send(buf, packet_len(0x1f3), bl, SELF);}} you know how I can redo this command to disable the visual effect? please help me, you are the one who knows the whole program! thanks please look at my problem, just need to turn off the visual effect: yet without success.
  12. hello guys! the effects of files in the data folder are TGA and STR, right? does anyone know how to create .STR and .tga files ??? is there any program for that? (serving the purpose for which is the ragnarok) thanks
  13. when changing class, not reset your level JOB!
  14. hello guys! I again! I want to change the command that changes the JOB the command works as follows ... whenever you change class, it resets your level JOB !!! the function responsible for it is the '' jobchange '' in file '' atcommand.c '' I do not want this command reset my level job when changing class. I'm changing here, but still no success if algem know! Help! thanks! Akima
  15. Hello everybody. I want to change some things in the world map .... but I want to change the coordinates of that speech bubble. Anyone know how to move it from place? already tried the '' worldviewdata '' in luafiles514 folder, but it can only change the point where the red line goes. but the speech bubble is in the same place. does anyone know what file I can change it?
  16. thanks Alexandria! thanks Conflicts! thanks for listening! is solved!
  17. Hello can help me with one problem? = / This screen that appears at the beginning is the License screen, right? should not appear the terms? and because the backgroud is not equal to backgroud login? after accepting the terms changes the background !!! how do to be the same backgrou ?? I thank the help ^^
  18. I'm trying, but of this error: I am using this hexed http://herc.ws/board/topic/7617-2014-10-22-client-download/
  19. Does anyone know what kind of error is this? by clicking the Hexed, follows this error. My hexed - 2014-10-22 mmo.h #ifndef PACKETVER #define PACKETVER 20141022#endif // PACKETVER I'm using a date updated folder, but the following happens: failed connect to server I've seen several similar errors with mine, but I can not solve.
  20. hello My doubt is about skill I would like to make an effect on a skill and I need help. when the player activate the skill, it would grant a +10 AGI (while the skill is on, an EFFECT would be activated) when I turn off the skill, you lose the points of AGI and the EFFECT shut down. (Note: while the skill is enabled you lose SP) could help me ?
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