dakai
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Everything posted by dakai
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Star gladiator miracle of sun, moon and stars issue
dakai posted a question in General Server Support
Hi guys, here I have other issue, some players reported that can't use the miracle of sun, moon and stars in all maps, because when they won the special status the get the next error: "In this map, effect of miracle of sun, moon and stars is nullified". I thought it was a some kind of issue with map flags, but I couldn't find anything. Someone have any clues? -
Hi guys, my actual iteminfo.lub have the descriptions for renewal items, but I need the description for pre renewal(the defenze in the description is the renewal no the pre renewal). Have some one a updated iteminfo.lub translated to english?
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renewal items on pre renewal server and 2014 clients issue
dakai replied to dakai's question in General Server Support
Finally the problem for some strange reason only happens if the 2014 client is downloaded in a windows xp machine and then executed. I solved the issue downloading the 2014 client in my macbook pro and from there patch to the users and they stop to get the antivirus errors. -
renewal items on pre renewal server and 2014 clients issue
dakai replied to dakai's question in General Server Support
I did it but with no results. I will try to edit the exe from a mac machine and see if same happens. Have someone the item_db with renewal items but with the pre renewal defense? -
renewal items on pre renewal server and 2014 clients issue
dakai replied to dakai's question in General Server Support
2) What's your Antivirus? if you are using some odd antivirus, I suggest to install AVG. I didn't have occured with any Virus Detecting Issue yet for 2014 clients. It's happening with avast antivirus, tried with version 8 and 9 by the moment. The strange thing is that I tested with 2013 clients and I don't got alerts with them. -
renewal items on pre renewal server and 2014 clients issue
dakai posted a question in General Server Support
Hi guys, few weeks ago I implemented the renewal items on renewal folder of db in my server, because I wanted to run a pre renewal formulas but with all the last cities/items/mob/. Everything is working fine, but when a copied the item_db from renewal to pre renewal I figured out that the def of armours on renewal is higher than in pre renewal(e.g. the valky shield). My quest is if someone have a item_db file of renewal but with the item def of pre renewal? My other problem is for some strange reason the antivirus are detecting virus into the 2014 clients(win32 dropper gen). In first case I though it was problem of my desktop pc(old windows pc), but then I downloaded it from repository from my mac and still happens the same. Someone have any clues about that? -
Hi, thxs I read the complete thread and I understand better what to do, by the moment I'm activating the maps and cities 1 by one editing the scripts.conf files, I succeed activating brasilis.
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I tried that, but generate multiple problems with npcs that don't appear or quest not found and crash the server.
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Hi guys, I started a topic few weeks ago, but I don't get response, maybe I don't explain to clear what I want. What I need is to set my server config to put all npcs from renewal and all maps of renewal, but without the third classes and exp/drop/stats formulas of renewal. What I mean is that I want a pre-renewal config with renewal npcs and renewal maps. Some one knows what is the best approach for this? I tried to set the server with renewal config activated, but renewal formulas of, I got what I need, but all the drop and exp rates goes wrong.
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Adding maps to pre renewal and monster hp
dakai replied to dakai's question in General Server Support
up to this topic! -
I want to enable brasilia and renewal cities on pre renewal server, how I can do it? I enabled renewal and deactivate renewal formulas, but generate issues with drop and exp rate. Any clues on how activate renewal cities on pre renewal configuration?(Only maps and npc, except for 3 class npcs) PD: I sorted the issue with the monsters hp to numbers.
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yep, but no egg displayed on the list :/ it's like the server can't create a egg. Finally I solved the problem, the sql insert script for create the pets the incubate parameter is wrote like "incuvate" no "incubate", for know I changed the database column name, I don't know if in the repository version is already fixed, here is the server log: : DB error - Unknown column 'incuvate' in 'field list'[Debug]: at int_pet.c:43 - INSERT INTO `pet` (`class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incuvate`) VALUES ('1029', 'Isis', '0', '0', '47', '9021', '0', '250', '100', '0', '1')you are using old hercules with new sql-files, that causes the problem. Well the version I downloaded 2 weeks ago and I followed one of the guides of setup here, but anyway if is already solved in the repository there is nothing to worry about, I will get a updated version.
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yep, but no egg displayed on the list :/ it's like the server can't create a egg. Finally I solved the problem, the sql insert script for create the pets the incubate parameter is wrote like "incuvate" no "incubate", for know I changed the database column name, I don't know if in the repository version is already fixed, here is the server log: : DB error - Unknown column 'incuvate' in 'field list'[Debug]: at int_pet.c:43 - INSERT INTO `pet` (`class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incuvate`) VALUES ('1029', 'Isis', '0', '0', '47', '9021', '0', '250', '100', '0', '1')
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yep, but no egg displayed on the list :/ it's like the server can't create a egg.
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Hi, I just tried the @makeegg and I don't get the egg, but no error message displayed. With @item I get the "item created message" but the egg don't appear. I running a checked out version from 2 weeks ago.
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Any type of pet about 20 or 25 times each one, I tried bapho jr , sohee, lunatic, poring, drop, poporing, etc. The egg is possible to get via @item, that makes it more weird :/
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Thxs ぽろりsecond issue solved. Any clues about first one?
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Thanks bro you saved my life and it fix my issue with morroc too.
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Yo tenia el mismo problema y lo resolví siguiendo el siguiente enlace http://herc.ws/board/topic/5748-izlude-map-issue/. PD: es importante que si solo quieres arreglar izlude, cuando el weemapcache te digas si quieres remplazar otras ciudad, solo hazlo con izlude.
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Hi guys, I'm trying to deal with 2 different things and I can't found the right config or the source of the problems. 1- Pets: every time that I try to catch a pet, I don't get the eggs, even when the slot machine show success, to test if is issue of wrong display in the slot machine I modified the % of success in the pet config file to make it 100% of success. After that I still don't getting a egg even if success is displayed. Any clues? 2- Text filter: this is more a doubt than a issue, in the "Friendship" quest, there is a step where you have to say few things to one of the npc, when you try to write "goddamn" or "damn" the game automatically change the word to ****, so you can't complete the quest. My question is this text filtering is in client of server side and where I can change of fix it.
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Same question here too.
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Hi guys, I download the full client from http://herc.ws/board/topic/3768-2013-12-23-full-client-download/. I have a problem with the izlude map, I'm setting up a pre renewal server, the map on the client is the new one(renewal izlude), I solved adding to my grf the old izlude map, but in some places of izlude(example: south bridge to airport) appears some invisible walls that blocks the pass. I read that is something related to the map cache, but to be honest I don't know where I have to fix it or how. Any body have any guide to fix this issue?
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Hi, thanks!! I was thinking on do it in that way, but I was trying to not modify the official npcs to achieve this point.
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Hi guys, I'm new here, I'm pretending to create a web service plugin for guild and char transfer. In this moment I'm dealing with a issue, I can't found the ADV JOB property in the database structure, I mean the variable that the 1-1 quest npcs look for make your change from high novice to any high 1-1 job: Example Archer quest npc line 26 if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) { The reason why I'm looking for this var is because in the transfer script you can decide if you want to give a reborn high novice lvl 1, a second class lvl 99 or a second class lvl 85. The script act directly into the database, the problem is that when the high novice try to change is job to any high 1-1 no one of the quest npc let you change to the job that you want, but the job master custom npc let you do it. I review the job master npc script and it don't ask for the ADV JOB var, but I don't want to depend of the job master npc to make the change of job for the transferred characters. Any clues?