zackpinoy
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Posts posted by zackpinoy
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Sa tingin ko po eto ang hinahanap mo.. pakibasa nalang po lahat pati yung mgacomments ha, para maintindihan mo narin po..
Introducing Hercules Map Zone Database
{ /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */ disabled_skills: { //both examples below disable napalm beat (id 11) to players //MG_NAPALMBEAT: "PLAYER" //ID11: "PLAYER" } disabled_items: { //Both examples below disable apple (id 501) //Apple: true //ID501: true } mapflags: ( ) /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above //heal: 70 } skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }},
pano po ba format ng damage reduction?? kunyari asura strike ng champion.
kung 50% po i rereduce ko sa asura strike.
mapflag<tab>adjust_skill_damage<tab>SC_EXTREMITYFIST2<tab>50
or
mapflag<tab>adjust_skill_damage<tab>MO_EXTRIMITYFIST<tab>50
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lol its solved already pala i forgot to change 0 to 1 lang.
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hi po pano po magdagdag ng agi bless sa na automatic buff pag click ng healer? e2 po ang script ng healer npc.
- script Healer -1,{.@price = 0; // Zeny required for heal.@Buffs = 0; // Also buff players? (1: yes / 0: no).@Delay = 0; // Heal delay, in secondsif (@HD > gettimetick(2)) end;if (.@price) {message strcharinfo(0),"Healing costs "+.@price+" Zeny.";if (Zeny < .@price) end;if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close;Zeny -= .@price;}specialeffect2 EF_HEAL2; percentheal 100,100;if (.@Buffs) {specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;}if (.@Delay) @HD = gettimetick(2)+.@Delay;close;} -
may script po dito na para sa @go command pero hindi ko po alam kung pano ko sya i aapply sa pvp room
http://herc.ws/board/topic/3045-go-command/ -
check mo po kung tama.. dalawa kasi yang map_zone_db isa sa pre at isa sa re
kung renewal client mo dun mo sa re baguhin.. kung pre-renewal naman dun mo sa pre baguhin
di padin po gumagana.
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Di ko pa na ta-try pero subukan mo ilagay dun sa db/[pre/re]/map_zone_db.conf
{ /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ /* "command:min-group-lv-to-override" e.g. "go: 70" */ disabled_commands: { //Example Below makes @go be used in maps within this zone only by those group lv 70 and above go: 70 }},
example lang yan.. try mo nalang tignan yung buong script sa db/[pre/re]/map_zone_db.conf
may custom pvp room warper po kasi sa client ko. yun ang gnagamit ko. tinry ko ang mapflag pero hndi gumagana
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pano ko po ma didisable ang @go sa loob ng pvp room?? ty sa help
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iexplain mo po ng maayos yung request mo para matulungan ka namen..
sir good day. yung buyingstore 2 na skills po, tulad ng item na black market permit2 (itemid:12548) na kung pwede maidagdag ko sa platinum skill npc yung script nya.. tulad ng Crazy Uproar (http://irowiki.org/wiki/Crazy_Uproar) ng merchant class. and if possible pati equip and misc. items included sa buying store. thank you in advance
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Q> is it possible to add the equip and misc in the option of buying? and how does the script goes?
i tried the item and the maximum purchase is only 10. how will i change it to maximize the bulk buying? -
naway akoy inyong mapagka looban ng vending script ng buying. kung meron po kayo, baka pwedeng mag request. pa share. salamat ng marami
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yes
what does 'group user player 2' mean? Super Player?how do i enable broadcast message on group user player 2?
query_sql("SELECT account_id FROM `login` WHERE group_id=2" ,.@g2aid); .@size = getarraysize(.@g2aid); for(.@i=0;.@i<.@size;.@i++) { if (attachrid(.@g2aid[.@i])) announce "blah blah........",bc_blue|bc_self; }
where do i put this code?
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what does 'group user player 2' mean? Super Player?how do i enable broadcast message on group user player 2?
yes
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Pa help po regarding sa War of Emperium. pag nag sstart na ang WOE yung castle na occupied ay
hndi nag rerespawn ang Emperium. tapos yung Emperium naman sa castle na un occupied pag
binasag mo, wlang lalabas na has been captured.
sana po matulungan nyo ako. at masagot ang aking mga tanong.
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hi to all. i have this problem regarding WOE. the time that war of emperium started, the emperium in those occupied castles do not re spawn.
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how do i enable broadcast message on group user player 2?
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just read something about atcommand and solved it.
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hi. how do i load commands after editing group.conf?? thanks in advance
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prontera,271,212,5 script jumpevent 101,{
OnWhisperGlobal:if ( getgmlevel() < 99 ) end;L_JumpAdmin:mes "[Manager]";mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";mes "^FF0000The Current Prize is:^000000";mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000";mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000";mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000";switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){case 1:next;if( $@JumpStart == 1 ){mes "[Manager]";mes "I Can't Start The Event!!";mes "The Event is still ON!!";next;goto L_JumpAdmin;}next;mes "[Manager]";mes "^FF0000~Sure thing!~^000000";close2;goto L_StartJmp;case 2:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin;SP1:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";input $jmp_item_id1;next;mes "[Manager]";mes "^FF0000~How many if this item should I give away?~^000000";input $jmp_item_amount1;next;mes "[Manager]";mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000? ^FF0000Great.~^000000";next;goto L_JumpAdmin;SP2:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";input $jmp_item_id2;next;mes "[Manager]";mes "^FF0000~How many if this item should I give away?~^000000";input $jmp_item_amount2;next;mes "[Manager]";mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000? ^FF0000Great.~^000000";next;goto L_JumpAdmin;SP3:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";input $jmp_item_id3;next;mes "[Manager]";mes "^FF0000~How many if this item should I give away?~^000000";input $jmp_item_amount3;next;mes "[Manager]";mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000? ^FF0000Great.~^000000";next;goto L_JumpAdmin;case 3:next;mes "[Manager]";mes "Bye!!";close;}// End Admin Manager...OnClock0016:OnClock0310:OnClock0625:OnClock0918:OnClock1228:OnClock1540:OnClock1829:OnClock2042:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 NoonOnClock2250:OnMinute25:L_StartJmp:announce "Jumper Event : will begin in 20 seconds",bc_all,0x00ffc7;;sleep2 5000;announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_all,0x00ffc7;;sleep2 5000;announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_all,0x00ffc7;;sleep2 10000;announce "Jumper Event : Last 10 seconds",bc_all,0x00ffc7;;sleep2 10000;set $@ran, rand(1,10);if ($@ran == 10) set $@jmpmap$,"hugel";if ($@ran == 9) set $@jmpmap$,"yuno";if ($@ran == 8) set $@jmpmap$,"comodo";if ($@ran == 7) set $@jmpmap$,"xmas";if ($@ran == 6) set $@jmpmap$,"aldebaran";if ($@ran == 5) set $@jmpmap$,"izlude";if ($@ran == 4) set $@jmpmap$,"payon";if ($@ran == 3) set $@jmpmap$,"geffen";if ($@ran == 2) set $@jmpmap$,"morocc";if ($@ran == 1) set $@jmpmap$,"prontera";announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_all,0x00ffc7;;set $@JmpRnd,10;goto OnStart;OnStart:if ($@JmpRnd == 0){stopnpctimer;set $@JumpStart,0;sleep2 3000;announce "Jumper Event : is now OVER!!",bc_all,0x00ffc7;;sleep2 15000;movenpc "Jumper"+$@ran+"",1,1; //move the NPCsetnpcdisplay "Jumper"+$@ran+"",1002;end;}if ($@JmpRnd == 10){goto OnStart2;}stopnpctimer;sleep2 3000;announce "Jumper Event : Next Round will begin in 15 seconds...",bc_all,0x00ffc7;;sleep2 15000;setnpcdisplay "Jumper"+$@ran+"",1002;movenpc "Jumper"+$@ran+"",1,1; //move the NPCset $@ran, rand(1,10);if ($@ran == 10) set $@jmpmap$,"hugel";if ($@ran == 9) set $@jmpmap$,"yuno";if ($@ran == 8) set $@jmpmap$,"comodo";if ($@ran == 7) set $@jmpmap$,"xmas";if ($@ran == 6) set $@jmpmap$,"aldebaran";if ($@ran == 5) set $@jmpmap$,"izlude";if ($@ran == 4) set $@jmpmap$,"payon";if ($@ran == 3) set $@jmpmap$,"geffen";if ($@ran == 2) set $@jmpmap$,"morocc";if ($@ran == 1) set $@jmpmap$,"prontera";announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_all,0x00ffc7;;goto OnStart2;OnStart2:set $monster, rand(1001,1995);if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 || $monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 || $monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 || $monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 || $monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; }while(1) { //Initiate an infinite loopset $@jx,rand(0,300); //Set a randon X coordinateset $@jy,rand(0,300); //Set a random Y coordinateif(checkcell(""+$@jmpmap$+"",$@jx,$@jy,cell_chkpass)) break; //If cell is walkable break out of the loop}initnpctimer;set $@JumpStart,1;movenpc "Jumper"+$@ran+"",$@jx,$@jy; //move the NPCsetnpcdisplay "Jumper"+$@ran+"",$monster;set $@JmpRnd,$@JmpRnd-1;end;OnTimer180000:set $@JumpStart,0;announce "Jumper Event : WOW no One Found ME!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;;sleep2 3000;donpcevent "jumpevent::OnStart";end;}//End Script- script Jumper -1,{if( $@JumpStart == 0 ){mes "[Jumper]";mes "I'm sorry, Someone Found me..";close;}set $@prize, rand(1,100);if ( $@prize <= 50 ){set $@JumpStart,0;getitem $jmp_item_id1,$jmp_item_amount1;announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;;donpcevent "jumpevent::OnStart";mes "[Jumper]";mes "WOW you found me!!";mes "Take this as a REWARD!!";mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000";close;end;}set $@prize, rand(1,100);if ( $@prize <= 49 ){set $@JumpStart,0;getitem $jmp_item_id2,$jmp_item_amount2;announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;;donpcevent "jumpevent::OnStart";mes "[Jumper]";mes "WOW you found me!!";mes "Take this as a REWARD!!";mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000";close;end;}set $@prize, rand(1,100);if ( $@prize <= 48 ){set $@JumpStart,0;getitem $jmp_item_id3,$jmp_item_amount3;announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;;donpcevent "jumpevent::OnStart";mes "[Jumper]";mes "WOW you found me!!";mes "Take this as a REWARD!!";mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000";close;end;}}//End Scriptprontera,1,1,1 duplicate(Jumper) Jumper1 1002morocc,1,1,1 duplicate(Jumper) Jumper2 1002geffen,1,1,1 duplicate(Jumper) Jumper3 1002payon,1,1,1 duplicate(Jumper) Jumper4 1002izlude,1,1,1 duplicate(Jumper) Jumper5 1002aldebaran,1,1,1 duplicate(Jumper) Jumper6 1002xmas,1,1,1 duplicate(Jumper) Jumper7 1002comodo,1,1,1 duplicate(Jumper) Jumper8 1002yuno,1,1,1 duplicate(Jumper) Jumper9 1002hugel,1,1,1 duplicate(Jumper) Jumper10 1002 -
how to change the event timer of jumper event. id like it to adjust it on every three hours event. i just dont know where to edit.
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monster_db
in Server
copy ka lng dito dpende sa database mo kung pre-re or re punta ka lng sa folders na yun.
thank you
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monster_db
in Server
patulong po sana ako. binura ko dati ang drop ng mvp cards. pano ko mababalik sa dati.
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katulad ng zenorc pero malaki
Asura Strike Question
in Database Support
Posted
can you please
can you please show us how will the script works?