iZeal
-
Content Count
158 -
Joined
-
Last visited
Posts posted by iZeal
-
-
-
I will try this Thank you
-
Is it possible to have an @monster that spawns the monster on a random location on a Map like: @monster2 argiope prontera then it will spawn on different location of the map.. is it possible?
-
how can i check this infernal guard and gepard shield?
-
is there any reliable RO Shield almost good as Harmony?
-
1. Filezilla
2. conf/battle/exp.conf (pwede mo ma open sa Notepad or Notepad++)
(pwede ka mag palit dito habang tumatakbo server i type mo lang yung @reloadbattleconf after mo mag edit)
3. pwede mo temporary i disable mga Job Changer sa npc/script_jobs.txt or meron mga script sa rathena.org pang 2-1, 2-2 Class lang
4. dito po sa Wiki po provided na lahat http://herc.ws/wiki/Scripting
-
Ok i made it to work with the update you gave but when i try the command it displays on dispbottom "All Players in your map has been debuffed" but my buff is still there so the command user is not included?
Thanks for share figured it makes sense no need to debuff the command user
-
Hmm been checking how to do this, is it the GIT Sync? How do i exactly do this same like before on SVN., SVN Update up to the latest commit. Thanks
-
Control Panel right? it look simple yet cool
-
-
hmm oh now i remember seeing that when i was checking some Equips.. Thanks
-
-
1>------ Build started: Project: debuff, Configuration: Debug Win32 ------1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.1> debuff.c1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4013: 'ACMD_A' undefined; assuming extern returning int1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): error C2065: 'debuff' : undeclared identifier1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4047: 'function' : 'bool (__cdecl *)(const int,map_session_data *,const char *,const char *,AtCommandInfo *)' differs in levels of indirection from 'int'1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4024: 'function through pointer' : different types for formal and actual parameter 2========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========having some error when try to compile
-
1>------ Build started: Project: balarm, Configuration: Debug Win32 ------1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.1> balarm.c1>c:usersasusdesktopherculessrcpluginsbalarm.c(31): warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.1> c:program files (x86)microsoft visual studio 10.0vcincludestdio.h(325) : see declaration of 'sscanf'1>c:usersasusdesktopherculessrcpluginsbalarm.c(44): warning C4996: 'strcat': This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.1> c:program files (x86)microsoft visual studio 10.0vcincludestring.h(110) : see declaration of 'strcat'1> Creating library ..pluginsbalarm.lib and object ..pluginsbalarm.exp1>LINK : fatal error LNK1561: entry point must be defined========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========I get error when I try to Compile it
-
Thanks for sharing this wonderful plugin
-
@ayennn Thank you vm
@AngelMelody I would try that also thanks would that also include the mini bosses?
-
failed to load plugins map server and also other servers i completely followed it as mentioned no need to recompile for Windows
false alarm I made it to work hihihihi
Thank you vm for sharing Mhalicot
-
thank you
-
Hello, I wanted to try to remove some cards on the Old Card Album I was checking the files on the DB but i couldn't find where it was..
on rAthena it was on item_card~sort of I think. wanted to delete MVP Cards and Mini Boss cards.
Thanks in advance.
-
also works on 2012 client?
-
are these all mvp boss and mini boss?
remove it from mob_db.txtI'm planning to make an old school feature test server with no boss cards
is there a way to remove it globally like they will not drop and you can't find it on @whodrops and @mi
Thanks and God Bless you
give me list of all mini boss id and I can do it for you.(since mini boss dont have any special field to check if they are mini boss)Here Check this if this list are okay?
43054144414741424132412841434054413741234047414641314148412141354318432441684276413443304263423641744302434243724352437443764399438644034407440844194425443044414145
-
-
-
no lol I'm just telling if it's really that way.
NEMO - Client Patcher
in Client-Side Releases
Posted
where is that arial?