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ellandson

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Everything posted by ellandson

  1. Solved! src/map/clif.c /*else if( sd->progressbar.npc_id ) clif->progressbar_abort(sd);*/TO> else if( sd->progressbar.npc_id ) clif->progressbar_abort(sd); thx
  2. hello, my first topic! sorry bad English, Before I wore " progressbar "green",5; " along with ontoch, getting more or less well OnTouch:relod:progressbar "green",5;goto relod; with Hercules still works though, and more than "progressbar" and not cancelable, more concise, I come with char, active OnTouch near him, and I'm stuck in an endless progressbar, I want it to be more cancelable infinite, if I want to cancel the progressbar walk me walk again.
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