prism
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Everything posted by prism
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Ok thanks. I'll give that a try.
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How exactly do I use this? In the past it was @kamic colorcode text. For color code you'd just use a hex color code like 0x00ff00 but that doesn't seem to work anymore. The 0x part will not show but the rest is broadcasted in black.
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I gave you some wrong information. I actually wanted Sniper, Priest, Champion, Ninja, High Wizard and Professor. I was able to figure it out though with your advice about the hex code. Thanks a lot. It was pretty frustrating not knowing why it wasn't working.
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I really don't understand why I can't get this to work. I want to make an armor that can be equipped by Sniper, Priest, Champion, Gunslinger, High Wizard and Professor. However, the masking refuses to work and it doesn't make sense. 0x4218900 This is what I have for the mask. It works perfectly except for High Wizard. Wizard mask is 200 right? If i add 200 to that value Snipers can no longer equip it. If i just do 0x800, Sniper can equip. If i do 900, it can still equip. If i do 1100 to add Wizard, it breaks. If I do 200 for just Wizard it's fine. As soon as I add 800 to any item and it goes past the 999 mark the item breaks. Why?
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When I summon them with the Mechanic skill they don't actually have the HP of whatever I set in the mob_db though. They are both scaling off of my base level.
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How can I modify the HP of these? I know they are based off of the skill's level but for some reason I can't find where in the source they are. I found something related to the Silversniper, but It took me a while to get it to work without it also modifying the HP of Alchemist Plants/Marhine Sphere so I'm assuming there is a better way to do it. Also, this didn't affect the Magic Decoys at all.
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Thanks for the fast response. I was unclear on what I wanted though. By Soul Linker Spirit I meant the skill that Soul Linkers cast on another Soul Linker. I have a custom item(accessory) that when equipped allows you to use level 6 of the skill. I want Soul Linkers to be able to link themselves if they are using Soul Linker Spirit(skillid 461) level 6. Normally they can't use the skill on themselves.
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Can someone make me a source script that allows a player to use Soul Linker Spirit on themselves if the skill level is level 6? I'm making a custom item that will give level 6 of the skill and want to know if this is possible.
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Ahhhh. Thanks a lot man. Guess I was looking in the wrong place the whole time.
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How can I modify the duration of this status? I've just about given up on finding it in the source. I want to make it last 30 seconds.
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Is there any way to fix this? If an item is bound using script or something like @itembound, it cannot be traded. However, if a bound card is put in an item the item can be still be traded. If the card is untradeable in itemdb it can't be traded even if the card is in a weapon. Is there a way to make bound items work this way?
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Can someone make me a source edit that allows Stalkers to bypass Creator Full Protection if they have soul link? Just the single strip sills only please.
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I'm trying to add the official wing costume to one of my items but when I try the sprite doesn't show correctly from the the 3 front positions. Example: http://puu.sh/aBF2Q/04414f2dbd.jpg Here are the files I'm trying to use: https://www.mediafire.com/?rpotqc1q5sfpo4f They can be found in data.grf at datasprite·Îºêõ»ç³¯°³ I'm not really sure which sprite to use because there are so many identical sprites. I've tried about 5 of them and they all have the same result.
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Any custom items I add to the cash shop is unknown. Why? If I right click the item it still shows the proper description but the icon and such are otherwise unknown. The item displays fine if i @item it.
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Skills higher than max level become melee range
prism replied to prism's question in General Server Support
Bump. Redid post to reflect new issue found. -
Skills higher than max level become melee range
prism replied to prism's question in General Server Support
Edit: modified old post to reflect new issue. -
My server has customs that allow you to increase your skills past their normal max level. This problem occurs with any skill cast past the max level. Strangely, it works fine with @useskill.
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My server only has 3 WOE castles active right now because of server population. I'm just using 3 Rachel castles at the moment. The problem is that they can't get to the other guild dungeons because the woe castles are closed. Would it be possible to modify the castle warpers so that each of them grants access to two different guild dungeons? Example: Castle 1:Yuno/Aldeberan - arug_cas01 Castle 2: Prontera/Geffen - arug_cas02 Castle 3: Rachel/Payon - arug_cas03
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I buffed plants on my server and want to be able to balance them better by strength. Would it be possible to modify this skill where each plant has a value and you can't exceed 5 points? For example: Mandragora: 3 Points Hydra: 1 Point Geographer: 2 Points Parasite: 2 Points Flora: 2 Points You can use any combination of plants as long as you don't have more than 5 points worth of plants. If this isn't possible, can it be made where you can only have 5 total plants no matter which ones you chose?