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ajibasket32

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Posts posted by ajibasket32


  1. thanks :)
    do you have the data for Dragon breath water, my user did not crash when another player use Dragon breath water with out hitting anything, but if it hit something and the blue fire cames out, he got crash, any grf file you can tell me? :) thanks :)


  2. ^^ there is a specific constant data on mob_db regarding specific mob drop with its specific drop rate.

    1272,DARK_LORD,Dark Lord,Dark Lord,96,1190900,1,714240,558000,2,3027,5112,330,168,118,136,154,142,161,66,10,12,2,6,89,0x37B5,100,868,768,480,357120,7005,6000,5093,500,617,2000,1615,800,2004,100,1237,300,2334,300,2507,100,985,5141,5162,10,0,0,0,0,4168,1

     

    mvp / boss drop rate are not same.

     

    example :

    dark lord default equipment drop rate :

    -. evil bone wand 8%

    -. bone helm 5.51%

    -. grimtooth 3%

    -. mage coat 3%

    -. ancient cape 1%

    -. kronos 1%

    -. bone helm[1] 0.11%

     

    if you set

    item_rate_equip_boss: 1000

     

    then dark lord equipment drop rate will be come :

    -. evil bone wand 80%

    -. bone helm 55.1%

    -. grimtooth 30%

    -. mage coat 30%

    -. ancient cape 10%

    -. kronos 10%

    -. bone helm[1] 1.1%

     

    evil bone wand become 80% but not with other equipment  :unsure:

    and that just dark lord, other mvp may have different drop rate and all will be come : 10 * default

     

    card is easier because every mobs have same card drop rate 0.01%, so:

     

    item_rate_card: 100000

    item_rate_card_boss: 10000

     

    that will make all normal monster card drop rate 10% and boss card drop rate 1%

    awh ok thanks guys, so if i want to set the BOSS or Normal Monster drop rate to 100% what to change? because i only can reach maximum of 50% :(


  3. you can edit in [hercules directory]confbattledrops.conf

    find these lines :

     

     

    // Item drop rates (Note 2)

     

    // The rate the common items are dropped (Items that are in the ETC tab, besides card)

    item_rate_common: 100

    item_rate_common_boss: 100

    item_drop_common_min: 1

    item_drop_common_max: 10000

     

    // The rate healing items are dropped (items that restore HP or SP)

    item_rate_heal: 100

    item_rate_heal_boss: 100

    item_drop_heal_min: 1

    item_drop_heal_max: 10000

     

    // The rate at which usable items (in the item tab) other then healing items are dropped.

    item_rate_use: 100

    item_rate_use_boss: 100

    item_drop_use_min: 1

    item_drop_use_max: 10000

     

    // The rate at which equipment is dropped.

    item_rate_equip: 100

    item_rate_equip_boss: 100

    item_drop_equip_min: 1

    item_drop_equip_max: 10000

     

    // The rate at which cards are dropped

    item_rate_card: 100

    item_rate_card_boss: 100

    item_drop_card_min: 1

    item_drop_card_max: 10000

     

    // The rate adjustment for the MVP items that the MVP gets directly in their inventory

    item_rate_mvp: 100

    item_drop_mvp_min: 1

    item_drop_mvp_max: 10000

     

    // The rate adjustment for card-granted item drops.

    item_rate_adddrop: 100

    item_drop_add_min: 1

    item_drop_add_max: 10000

     

    // Rate adjustment for Treasure Box drops (these override all other modifiers)

    item_rate_treasure: 100

    item_drop_treasure_min: 1

    item_drop_treasure_max: 10000

     

     

     

    and edit the item_rate

     

    note :

    item_rate: 100 means 100% from default

     

    example :

    boss card : by default is 0.01% chance, to make it 1% you should set item_rate_card_boss: 10000

    thanks sir, btw how to set the equipment mvp to 80%? 

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