Jump to content

GubA

Members
  • Content Count

    52
  • Joined

  • Last visited

Posts posted by GubA


  1. xF6Y6S.jpg

     

     

    //--- Bitmasks ----
    // 1 - Top Headgear
    // 2 - Armor
    // 4 - Left Hand
    // 8 - Right Hand
    // 16 - Garment
    // 32 - Shoes
    // 64 - Left Accessory
    // 128 - Right Accessory
    // 256 - Middle Headgear
    // 512 - Lower Headgear
    // 1024 - Costume : Head Low
    // 2048 - Costume : Head Mid
    // 4096 - Costume : Head Top
     
     
    // Notes : You can Customize it according to whatever way you want.
    // Different NPCs / Items with Different Settings.
    // It will consume the items that you defined to Refine the Equipments according to your Settings.
     
    // ........callfunc( "RefineFunc",<arg1>,<arg2>,<arg3>,<arg4>,<arg5>,<arg6>,<arg7>,<arg8>{,<arg9>,<arg10>} );
    // - arg1 = bitmask ( refer table above )
    // - arg2 = Minimum refine rate
    // - arg3 = Maximum refine rate
    // - arg4 = Refine Count ( negative = derefine / positive = refine )
    // - arg5 = Check if Item can be refine ( 1 = true , 0 = false )
    // - arg6 = Refine Success Rate ( 0 = default / 1~100% = succes rate )
    // - arg7 = Amount of refine count dropped when failure ( must be negative )
    // - arg8 = Drop refine count success rate ( 0 ~ 100% )
    // - arg9 = Gained Bonus Refine Rate ( 0 ~ 100% )
    // - arg10 = Required Item for Bonus Rate if Any ( leave 0 if dont need item )
    // ** Arg9 ~ Arg10 is Optional.
     
    //----------- If used this as Item Script -----------
     
    // Example : Red Potion as Refine Ticket
    // 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",63,0,20,2,1,80,-3,50,20,501 ); },{},{}
    // * set Arg.10 to the item id of Red Potion. ( *must* )
    // Item will gone if they cancel the process halfway..
     
    //----------- If used this as NPC Script ------------
     
    // Example : 
    // 80% success refine between 0 ~ 20
    // 50% minus 3 refine when failed
    // each refine increase refine count by 2
    // if provide 1 apple...gain 20% success refine rate
    // prontera,155,181,5 script Refiner 757,{
    // callfunc( "RefineFunc",63,0,20,2,1,80,-3,50,20,512 );
    // }
     
    morocc,164,135,1 script Refiner 757,{
    callfunc( "RefineFunc",63,0,20,1,1,0,0,0,20,512 );
    }
     
     
     
     
    function script RefineFunc {
    .@arg_count = getargcount();
    // show information
    .@display_info = 1;
     
    // this this value to your custom max refine if your server have different default max refine
    .@server_max_refine = (( checkre(0) )? 20:10 );
     
    // argument count checking
    if( .@arg_count < 8 ){
    message strcharinfo(0),"Insufficient Arg. Min. required 8 Args but received only "+.@arg_count;
    return;
    }
     
    // save arg into a temp array.
    while( .@i < .@arg_count ){
    .@arg[.@i] = getarg( .@i );
    .@i++;
    }
     
    // check max refine count ( remove this part if you have custom max refine )
    if( .@arg[2] > .@server_max_refine ){
    message strcharinfo(0),"[Arg:3] RefineFunc Max Refine must not exceed "+.@server_max_refine +" but received "+.@arg[2]+".";
    return;
    }
     
    // Refine Count must not 0.
    if( !.@arg[3] ){
    message strcharinfo(0),"[Arg:4] RefineFunc Count must not 0.";
    return;
    }
     
    // Refine rate must not negative.
    if( .@arg[5] < 0 ){
    message strcharinfo(0),"[Arg:6] RefineFunc Refine Rate must not Negative. Received "+.@arg[5];
    return;
    }
     
    // Refine decrement must not positive. ( so they can differentiate it )
    if( .@arg[6] > 0 ){
    message strcharinfo(0),"[Arg:7] RefineFunc Failure Decrement must not Positive. Received "+.@arg[6];
    return;
    }
     
    // Bonus Refine rate must not negative.
    if( .@arg[8] < 0 ){
    message strcharinfo(0),"[Arg:9] RefineFunc Bonus Rate must not Negative. Received "+.@arg[8];
    return;
    }
     
    // check for required item for gaining bonus rate if any
    if( .@arg[9] )
    if( getitemname( .@arg[9] ) == "null" ){
    message strcharinfo(0),"[Arg:10] RefineFunc Invalid Bonus Rate Item ID "+.@arg[9];
    return;
    }
    // generate selection menu
    .@i = 1;
    while( .@i < 14 ){
    .@equip_id = getequipid( .@i );
    if( .@equip_id > 0 ){
    .@equip_enableref = (( .@arg[4] )? getequipisenableref( .@i ):1 );
    if( .@arg[0] & ( 1 << ( .@i-1 ) ) && .@equip_enableref ){
    .@equip_refine = getequiprefinerycnt( .@i );
    .@equip_slot = getitemslots( .@equip_id );
    if( .@equip_refine >= .@arg[1] && .@equip_refine < .@arg[2] ){
    set .@menu$,.@menu$ + ( ( .@equip_refine )?"+"+.@equip_refine+" ":"" ) + getitemname( .@equip_id ) + " ["+.@equip_slot+"]";
    .@equipment_count++;
    }
    }
    }
    set .@menu$,.@menu$ + ":";
    .@i++;
    }
     
    // check if any available equip to refine
    if( !.@equipment_count ){
    message strcharinfo(0),"Sorry, but you didnt have equipment that refined between "+.@arg[1]+" ~ "+.@arg[2]+" for refine.";
    end;
    }else{
     
    // get equipment data
    .@equip_part = select( .@menu$ );
    .@equip_id = getequipid( .@equip_part );
    .@equip_refine = getequiprefinerycnt( .@equip_part );
    .@equip_slot = getitemslots( .@equip_id );
    for( .@i = 0; .@i < 4; .@i++ )
    .@equip_card[.@i] = getequipcardid( .@equip_part,.@i );
    .@target_refine = .@equip_refine + .@arg[3];
    // determine refine count
    if( .@target_refine > .@arg[2] ) 
    .@target_refine = .@arg[2];
    else if( .@target_refine < 0 )
    .@target_refine = 0;
    if( .@equip_refine == .@target_refine ){
    message strcharinfo(0),"That's your current refine rate.";
    close;
    }
    .@success_rate = (( .@arg[5] )? .@arg[5]:getequippercentrefinery( .@equip_part ) );
    // display information
    if( .@display_info ){
    mes "Target Refine : ";
    mes "^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000";
    mes "Success Rate : ^777777"+.@success_rate+" %^000000";
    if( .@success_rate < 100 ){
    if( .@arg[8] ) mes "Bonus Rate : ^777777"+.@arg[8]+" %^000000";
    if( .@arg[9] ){
    mes "Required Item : ^FF0000"+getitemname( .@arg[9] )+"^000000";
    mes " ";
    mes "^777777**"+getitemname( .@arg[9] )+" is required for bonus rate^000000";
    }
    }
    next;
    }
    if( select( "[^0055FF"+.@success_rate+"%^000000] "+( ( .@arg[3] < 0 )?"De-":"" )+"Refine to ^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000","Cancel" ) == 1 ){
    if( getequipisequiped( .@equip_part ) ){
    // if it's not De-refine and below 100% success
    if( .@arg[3] > 0 && .@success_rate < 100 ){
    // calculate refine rate + bonus rate
    if( .@arg[9] ){
    if( countitem( .@arg[9] ) )
    if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){
    .@success_rate += .@arg[8];
    delitem .@arg[9],1;
    }
    }else{
    .@success_rate += .@arg[8];
    }
    }
    delequip .@equip_part;
    // success and increase refine count
    if( rand( 100 ) < .@success_rate ){
    getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
    message strcharinfo(0),"Succesfully refined to +"+.@target_refine+" "+getitemname( .@equip_id );
    specialeffect2 EF_REFINEOK;
    close;
    // failed and decrease refine count
    }else if( .@arg[6] && .@arg[3] && rand( 100 ) < .@arg[7] ){
    .@target_refine = ( .@equip_refine + .@arg[6] );
    if( .@target_refine < 0 ) .@target_refine = 0;
    getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
    message strcharinfo(0),"Failed and refine count dropped to +"+.@target_refine+" "+getitemname( .@equip_id );
    // failed and destroy equip
    }else{
    message strcharinfo(0),"Failed to refine and destroyed "+getitemname( .@equip_id );
    }
    specialeffect2 EF_REFINEFAIL;
    }
    }
    }
    close;
    }
     
     
     
     
     
     
     
     

     


  2.  

     

    Ever tried to add

    ?module=install&action=reinstall

    to the end of your cp URL? I think it's a tad easier than deleting and redownloading files ^_^'

    Sorry.I can't do.T^T

     

    To reinstall Flux go to YourFluxFolder/data/logs/schemas and delete the "charmapdb/YourServerName" and "logindb/YourServerName" folders then delete everything but the index file from "data/tmp" folder.

    After that, open the main page of your cp in a browser and you will be redirected to install page.

    Sorry.I can't do this.

    why can't do it?

     

    :meow:

     

    When i do.It's not reinstall.


  3. I don't know when i download from Github.

     

    I want to know my svn. Please tell me for check.

     

    Thank you.

     

    [อยากรู้วิธีเช็ค SVN ว่ามันดูจากใหนอ่ะนะ พอดีโหลดมาจาก Github แล้วต้องดูตรงใหนว่า เซิฟเรา SVN เท่าไร ขอบคุณจ้า]


  4.  

    I have do t

     

    If you want to know how to install:

    place fluxcp on your webhost(or wherever you want to host it)

    configure config/servers.php and config/application.php

    and try to run the fluxcp(it will then ask for passwords)

     

    How to ReInstall:

    Delete log files from "data/logs/schemas" and try to visit fluxcp.

    I have do this.But not work.

    What's the error? can you post the screenshot of error?

    Also make sure in, config/error.php

     

    $showExceptions = false; 

    has been set to true, so the FluxCP can show actual error.

    Wait a min.I will record video for you.


  5. If you want to know how to install:

    place fluxcp on your webhost(or wherever you want to host it)

    configure config/servers.php and config/application.php

    and try to run the fluxcp(it will then ask for passwords)

     

    How to ReInstall:

    Delete log files from "data/logs/schemas" and try to visit fluxcp.

    I have do this.But not work.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.