GubA
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Content Count
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Joined
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Last visited
Posts posted by GubA
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Thank you Admin.
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Sorry.I don't know.
I don't need support.
But i want to show this wrong.
I have too sorry.
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This NPC when i will use teleport service go to vein and i no have money why he say rachel.Or i worng translate.
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did you already done it? well, the trick is only at the clientinfo.xml, in langtype make it '5'.
Thank you for your trick.
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I can edit it. Thank you every body to help.
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I download FluxCP from https://github.com/HerculesWS/FluxCP
And Download Theme from http://rathena.org/board/files/get/ffbec1f4a8b542fe842e3e0ed2bc762d/17225-site.rar
When I copy and overwite FluxCP.Have this....
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Please make script to me please.
I want ....
1. Can share facebook fanpage only 1share/1day
2. Can take Cash 100Cashpoint when share complete
Thank you.
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Thank you every body.I think i wil stop edit.Thank you.
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Why i can't register id ragnarok?
When i click Create My Account.It will Birthdate field must not be empty, Format for Birthdate is YYYY-MM-DD
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//Update this max as necessary. 55 is the value needed for Super Baby currently
//Raised to 84 since Expanded Super Novice needs it.
#define MAX_SKILL_TREE 85
#define DEFAULT_WALK_SPEED 150
Or not?
If yes I have edit but not work.
Should be fixed with https://github.com/HerculesWS/Hercules/commit/36712df4cf1f7fbc1a78eb4a7afee1630fa4c4be
Change #define MAX_SKILL_TREE 85 to #define MAX_SKILL_TREE 86 ?
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just pull it (update your hercules), and recompile it.
I have load svn on yesterday.
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//Update this max as necessary. 55 is the value needed for Super Baby currently
//Raised to 84 since Expanded Super Novice needs it.
#define MAX_SKILL_TREE 85
#define DEFAULT_WALK_SPEED 150
Or not?
If yes I have edit but not work.
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I don't know where.
Super_Novice: {
inherit: ( "Novice" );
skills: {
SM_SWORD: 10
SM_RECOVERY: 10
SM_BASH: 10
SM_PROVOKE: 10
SM_MAGNUM: {
MaxLevel: 10
SM_BASH: 5
}
SM_ENDURE: {
MaxLevel: 10
SM_PROVOKE: 5
}
MG_SRECOVERY: 10
MG_SIGHT: 1
MG_NAPALMBEAT: 10
MG_SAFETYWALL: {
MaxLevel: 10
MG_NAPALMBEAT: 7
MG_SOULSTRIKE: 5
}
MG_SOULSTRIKE: {
MaxLevel: 10
MG_NAPALMBEAT: 4
}
MG_COLDBOLT: 10
MG_FROSTDIVER: {
MaxLevel: 10
MG_COLDBOLT: 5
}
MG_STONECURSE: 10
MG_FIREBALL: {
MaxLevel: 10
MG_FIREBOLT: 4
}
MG_FIREWALL: {
MaxLevel: 10
MG_FIREBALL: 5
MG_SIGHT: 1
}
MG_FIREBOLT: 10
MG_LIGHTNINGBOLT: 10
MG_THUNDERSTORM: {
MaxLevel: 10
MG_LIGHTNINGBOLT: 4
}
AL_DP: 10
AL_DEMONBANE: {
MaxLevel: 10
AL_DP: 3
}
AL_RUWACH: 1
AL_PNEUMA: {
MaxLevel: 1
AL_WARP: 4
}
AL_TELEPORT: {
MaxLevel: 2
AL_RUWACH: 1
}
AL_WARP: {
MaxLevel: 4
AL_TELEPORT: 2
}
AL_HEAL: 10
AL_INCAGI: {
MaxLevel: 10
AL_HEAL: 3
}
AL_DECAGI: {
MaxLevel: 10
AL_INCAGI: 1
}
AL_HOLYWATER: 1
AL_CRUCIS: {
MaxLevel: 10
AL_DEMONBANE: 3
}
AL_ANGELUS: {
MaxLevel: 10
AL_DP: 3
}
AL_BLESSING: {
MaxLevel: 10
AL_DP: 5
}
AL_CURE: {
MaxLevel: 1
AL_HEAL: 2
}
MC_INCCARRY: 10
MC_DISCOUNT: {
MaxLevel: 10
MC_INCCARRY: 3
}
MC_OVERCHARGE: {
MaxLevel: 10
MC_DISCOUNT: 3
}
MC_PUSHCART: {
MaxLevel: 10
MC_INCCARRY: 5
}
MC_IDENTIFY: 1
MC_VENDING: {
MaxLevel: 10
MC_PUSHCART: 3
}
MC_MAMMONITE: 10
AC_OWL: 10
AC_VULTURE: {
MaxLevel: 10
AC_OWL: 3
}
AC_CONCENTRATION: {
MaxLevel: 10
AC_VULTURE: 1
}
TF_DOUBLE: 10
TF_MISS: 10
TF_STEAL: 10
TF_HIDING: {
MaxLevel: 10
TF_STEAL: 5
}
TF_POISON: 10
TF_DETOXIFY: {
MaxLevel: 1
TF_POISON: 3
}
ALL_BUYING_STORE: {
MaxLevel: 1
MC_VENDING: 1
}
}
} -
check this part in const.txt
specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10;
specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10;
specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10;
specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10;
specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10;
specialeffect2 EF_FOOD05; sc_start SC_LUKFood, 360000, 10;
Thank You.
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- script Healer -1,{
if (@pdelay > gettimetick(2)) {
message strcharinfo(0), "You must wait "+ (@pdelay - gettimetick(2)) +" seconds.";
end;
}
if (.price) {
if (Zeny < .price) {
message strcharinfo(0), "You do not have enough Zeny. It costs "+ .price +" zeny for a heal.";
end;
}
Zeny -= .price;
}
specialeffect2 EF_HEAL; percentheal .hp, .sp;
if (.buff) {
// Acolyte Class Buffs
specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10;
specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10;
specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10;
//specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5;
specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5;
specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 1;
specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 1;
specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 1;
// Archer Class Buffs
//specialeffect2 EF_TRUESIGHT; sc_start SC_TRUESIGHT, 360000, 5;
//specialeffect2 EF_PORTAL4; sc_start SC_WINDWALK, 360000, 5;
specialeffect2 EF_CONCENTRATION; sc_start SC_CONCENTRATION, 360000, 1;
// Merchant Class Buffs
//specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECT, 360000, 10;
//specialeffect2 EF_OVERTHRUST; sc_start SC_OVERTHRUST, 360000, 5;
//specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER, 360000, 5;
//specialeffect2 EF_MELTDOWN; sc_start SC_MELTDOWN, 360000, 5;
//specialeffect2 EF_LOUD; sc_start SC_LOUD, 360000, 1;
// Swordman Class Buffs
specialeffect2 EF_ENDURE; sc_start SC_ENDURE, 360000, 1;
// Mage Class Buffs
//specialeffect2 EF_ENERGYCOAT; sc_start SC_ENERGYCOAT, 360000, 1;
// Food Buffs
specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10;
specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10;
specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10;
specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10;
specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10;
specialeffect2 EF_FOOD05; sc_start SC_LUKFood, 360000, 10;
}
if (.repair) {
repairall;
}
if (.delay) {
@pdelay = gettimetick(2)+.delay;
}
end;
OnInit:
// Configuration
//.hp = 100; // Percent of HP to heal
//.sp = 100; // Percent of SP to heal
// Addons
.price = 0; // Price per use, in Zeny
.buff = 1; // Buff players as well? (0: no, 1: yes)
.repair = 0; // Repair broken equipment? (0: no, 1: yes)
.delay = 10; // Delay per use, in seconds
end;
}
// Duplicates
//============================================================
alberta,25,240,6 duplicate(Healer) Healer#alb 4_PORING
aldebaran,135,118,6 duplicate(Healer) Healer#alde 4_PORING
amatsu,200,79,4 duplicate(Healer) Healer#ama 4_PORING
ayothaya,207,169,6 duplicate(Healer) Healer#ayo 4_PORING
comodo,184,158,6 duplicate(Healer) Healer#com 4_PORING
einbech,57,36,6 duplicate(Healer) Healer#einbe 4_PORING
einbroch,57,202,6 duplicate(Healer) Healer#einbr 4_PORING
geffen,115,72,6 duplicate(Healer) Healer#gef 4_PORING
gonryun,156,122,6 duplicate(Healer) Healer#gon 4_PORING
hugel,89,150,6 duplicate(Healer) Healer#hug 4_PORING
izlude,125,118,5 duplicate(Healer) Healer#izl 4_PORING
jawaii,250,139,4 duplicate(Healer) Healer#jaw 4_PORING
lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 4_PORING
louyang,226,103,4 duplicate(Healer) Healer#lou 4_PORING
manuk,272,144,6 duplicate(Healer) Healer#man 4_PORING
mid_camp,203,289,6 duplicate(Healer) Healer#mid 4_PORING
moc_ruins,72,164,4 duplicate(Healer) Healer#moc 4_PORING
morocc,153,97,6 duplicate(Healer) Healer#mor 4_PORING
moscovia,220,191,4 duplicate(Healer) Healer#mos 4_PORING
niflheim,212,182,5 duplicate(Healer) Healer#nif 4_PORING
payon,179,106,4 duplicate(Healer) Healer#pay 4_PORING
prontera,162,193,4 duplicate(Healer) Healer#prt 4_PORING
rachel,125,116,6 duplicate(Healer) Healer#rac 4_PORING
splendide,201,153,4 duplicate(Healer) Healer#spl 4_PORING
thor_camp,249,74,4 duplicate(Healer) Healer#thor 4_PORING
umbala,105,148,3 duplicate(Healer) Healer#umb 4_PORING
veins,217,121,4 duplicate(Healer) Healer#ve 4_PORING
xmas,143,136,4 duplicate(Healer) Healer#xmas 4_PORING
yuno,164,45,4 duplicate(Healer) Healer#yuno 4_PORING
// Duplicates (Renewal)
//============================================================
brasilis,194,221,6 duplicate(Healer) Healer#bra 4_PORING
dewata,195,187,4 duplicate(Healer) Healer#dew 4_PORING
dicastes01,201,194,4 duplicate(Healer) Healer#dic 4_PORING
ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 4_PORING
malangdo,132,114,6 duplicate(Healer) Healer#mal 4_PORING
malaya,205,205,6 duplicate(Healer) Healer#ma 4_PORING
mora,55,152,4 duplicate(Healer) Healer#mora 4_PORING
When i click on NPC.My character can't walk.
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I don't know how to edit.
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How to check?
This? or not.
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line 4669 of item_group.conf
Thank you very much.
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OK?
And.Some body can't enter my website.Why? -
your problem is when you write a npc like this : mes "ภาษาไทย"; when you go to talk with npc there doesn't show thai lang. ?
ปัญหาคือ เวลาเขียน NPC เช่น : mes "ภาษาไทย"; แล้ว มันไม่โชว์เป็นภาษาไทยใช่ไหมครับ
Yes. จ้า
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is your npc file in ANSI or UTF-8?
In SQl?
I guess your npc file is a txt file
I don't know.I load from this https://github.com/HerculesWS/Hercules
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is your npc file in ANSI or UTF-8?
In SQl?
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Have you tried to use Thai servicetype on your client?
herc.ws/wiki/Clientinfo.xml
If i use this. My NCP can speak Thai?
Hercules can't read Thai?
in General Server Support
Posted
Sorry.I don't know.(ขอโทษด้วยจ้า ฉันมะรู้ว่ามันได้หรือป่าว)
I don't tast your trick yet.(ฉันยังไม่ได้ลองทริคคุณเลยจ้า)
**Sorry.If I talk no good.
I'm Thai.I don't smart.But I can read a little.
(ถ้ามีคนไทยก็ช่วยแปลให้ด้วยนะ กลัวจะพูดไม่เพราะออกไปหนะ เราไม่เก่งอังกฤษเท่าไร)