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GubA

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Posts posted by GubA


  1.  

     

    did you already done it? well, the trick is only at the clientinfo.xml, in langtype make it '5'.

    Thank you for your trick.

     

    tell me if it does work.

    Sorry.I don't know.(ขอโทษด้วยจ้า ฉันมะรู้ว่ามันได้หรือป่าว)

    I don't tast your trick yet.(ฉันยังไม่ได้ลองทริคคุณเลยจ้า)

     

    **Sorry.If I talk no good.

    I'm Thai.I don't smart.But I can read a little.

    (ถ้ามีคนไทยก็ช่วยแปลให้ด้วยนะ กลัวจะพูดไม่เพราะออกไปหนะ เราไม่เก่งอังกฤษเท่าไร)


  2. //Update this max as necessary. 55 is the value needed for Super Baby currently

    //Raised to 84 since Expanded Super Novice needs it.

    #define MAX_SKILL_TREE 85

    #define DEFAULT_WALK_SPEED 150

     

    Or not?

     

    If yes I have edit but not work.


  3. I don't know where.

     

    Super_Novice: {
     inherit: ( "Novice" );

     skills: {
       SM_SWORD: 10
       SM_RECOVERY: 10
       SM_BASH: 10
       SM_PROVOKE: 10
       SM_MAGNUM: {
         MaxLevel: 10
         SM_BASH: 5
       }
       SM_ENDURE: {
         MaxLevel: 10
         SM_PROVOKE: 5
       }
       MG_SRECOVERY: 10
       MG_SIGHT: 1
       MG_NAPALMBEAT: 10
       MG_SAFETYWALL: {
         MaxLevel: 10
         MG_NAPALMBEAT: 7
         MG_SOULSTRIKE: 5
       }
       MG_SOULSTRIKE: {
         MaxLevel: 10
         MG_NAPALMBEAT: 4
       }
       MG_COLDBOLT: 10
       MG_FROSTDIVER: {
         MaxLevel: 10
         MG_COLDBOLT: 5
       }
       MG_STONECURSE: 10
       MG_FIREBALL: {
         MaxLevel: 10
         MG_FIREBOLT: 4
       }
       MG_FIREWALL: {
         MaxLevel: 10
         MG_FIREBALL: 5
         MG_SIGHT: 1
       }
       MG_FIREBOLT: 10
       MG_LIGHTNINGBOLT: 10
       MG_THUNDERSTORM: {
         MaxLevel: 10
         MG_LIGHTNINGBOLT: 4
       }
       AL_DP: 10
       AL_DEMONBANE: {
         MaxLevel: 10
         AL_DP: 3
       }
       AL_RUWACH: 1
       AL_PNEUMA: {
         MaxLevel: 1
         AL_WARP: 4
       }
       AL_TELEPORT: {
         MaxLevel: 2
         AL_RUWACH: 1
       }
       AL_WARP: {
         MaxLevel: 4
         AL_TELEPORT: 2
       }
       AL_HEAL: 10
       AL_INCAGI: {
         MaxLevel: 10
         AL_HEAL: 3
       }
       AL_DECAGI: {
         MaxLevel: 10
         AL_INCAGI: 1
       }
       AL_HOLYWATER: 1
       AL_CRUCIS: {
         MaxLevel: 10
         AL_DEMONBANE: 3
       }
       AL_ANGELUS: {
         MaxLevel: 10
         AL_DP: 3
       }
       AL_BLESSING: {
         MaxLevel: 10
         AL_DP: 5
       }
       AL_CURE: {
         MaxLevel: 1
         AL_HEAL: 2
       }
       MC_INCCARRY: 10
       MC_DISCOUNT: {
         MaxLevel: 10
         MC_INCCARRY: 3
       }
       MC_OVERCHARGE: {
         MaxLevel: 10
         MC_DISCOUNT: 3
       }
       MC_PUSHCART: {
         MaxLevel: 10
         MC_INCCARRY: 5
       }
       MC_IDENTIFY: 1
       MC_VENDING: {
         MaxLevel: 10
         MC_PUSHCART: 3
       }
       MC_MAMMONITE: 10
       AC_OWL: 10
       AC_VULTURE: {
         MaxLevel: 10
         AC_OWL: 3
       }
       AC_CONCENTRATION: {
         MaxLevel: 10
         AC_VULTURE: 1
       }
       TF_DOUBLE: 10
       TF_MISS: 10
       TF_STEAL: 10
       TF_HIDING: {
         MaxLevel: 10
         TF_STEAL: 5
       }
       TF_POISON: 10
       TF_DETOXIFY: {
         MaxLevel: 1
         TF_POISON: 3
       }
       ALL_BUYING_STORE: {
         MaxLevel: 1
         MC_VENDING: 1
       }
     }
    }


  4. check this part in const.txt

     

            specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10;

       specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10;

       specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10;

       specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10;

       specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10;

       specialeffect2 EF_FOOD05; sc_start SC_LUKFood, 360000, 10;

    Thank You.


  5. -  script  Healer  -1,{

     

     if (@pdelay > gettimetick(2)) {

       message strcharinfo(0), "You must wait "+ (@pdelay - gettimetick(2)) +" seconds.";

       end;

     }

     

     if (.price) {

       if (Zeny < .price) {

         message strcharinfo(0), "You do not have enough Zeny. It costs "+ .price +" zeny for a heal.";

         end;

       }

       

       Zeny -= .price;

     }

     

     specialeffect2 EF_HEAL; percentheal .hp, .sp;

     

     if (.buff) {

       // Acolyte Class Buffs

       specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10;

       specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10;

       specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10;

       //specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5;

       specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5;

       specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 1;

       specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 1;

       specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 1;

     

       // Archer Class Buffs

       //specialeffect2 EF_TRUESIGHT; sc_start SC_TRUESIGHT, 360000, 5;

       //specialeffect2 EF_PORTAL4; sc_start SC_WINDWALK, 360000, 5;

       specialeffect2 EF_CONCENTRATION; sc_start SC_CONCENTRATION, 360000, 1;

     

       // Merchant Class Buffs

       //specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECT, 360000, 10;

       //specialeffect2 EF_OVERTHRUST; sc_start SC_OVERTHRUST, 360000, 5;

       //specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER, 360000, 5;

       //specialeffect2 EF_MELTDOWN; sc_start SC_MELTDOWN, 360000, 5;

       //specialeffect2 EF_LOUD; sc_start SC_LOUD, 360000, 1;

     

       // Swordman Class Buffs

       specialeffect2 EF_ENDURE; sc_start SC_ENDURE, 360000, 1;

     

       // Mage Class Buffs

       //specialeffect2 EF_ENERGYCOAT; sc_start SC_ENERGYCOAT, 360000, 1;

     

       // Food Buffs

       specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10;

       specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10;

       specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10;

       specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10;

       specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10;

       specialeffect2 EF_FOOD05; sc_start SC_LUKFood, 360000, 10;

     }

     

     if (.repair) {

       repairall;

     }

     

     if (.delay) {

       @pdelay = gettimetick(2)+.delay;

     }

     

     end;

     

     OnInit:

       // Configuration

       //.hp = 100;    // Percent of HP to heal

       //.sp = 100;    // Percent of SP to heal

     

       // Addons

       .price = 0;  // Price per use, in Zeny

       .buff = 1;    // Buff players as well? (0: no, 1: yes)

       .repair = 0;  // Repair broken equipment? (0: no, 1: yes)

       .delay = 10;    // Delay per use, in seconds

     

       end;

    }

     

    // Duplicates

    //============================================================

    alberta,25,240,6  duplicate(Healer)  Healer#alb  4_PORING

    aldebaran,135,118,6  duplicate(Healer)  Healer#alde  4_PORING

    amatsu,200,79,4  duplicate(Healer)  Healer#ama  4_PORING

    ayothaya,207,169,6  duplicate(Healer)  Healer#ayo  4_PORING

    comodo,184,158,6  duplicate(Healer)  Healer#com  4_PORING

    einbech,57,36,6  duplicate(Healer)  Healer#einbe  4_PORING

    einbroch,57,202,6  duplicate(Healer)  Healer#einbr  4_PORING

    geffen,115,72,6  duplicate(Healer)  Healer#gef  4_PORING

    gonryun,156,122,6  duplicate(Healer)  Healer#gon  4_PORING

    hugel,89,150,6  duplicate(Healer)  Healer#hug  4_PORING

    izlude,125,118,5  duplicate(Healer)  Healer#izl  4_PORING

    jawaii,250,139,4  duplicate(Healer)  Healer#jaw  4_PORING

    lighthalzen,152,100,6  duplicate(Healer)  Healer#lhz  4_PORING

    louyang,226,103,4  duplicate(Healer)  Healer#lou  4_PORING

    manuk,272,144,6  duplicate(Healer)  Healer#man  4_PORING

    mid_camp,203,289,6  duplicate(Healer)  Healer#mid  4_PORING

    moc_ruins,72,164,4  duplicate(Healer)  Healer#moc  4_PORING

    morocc,153,97,6  duplicate(Healer)  Healer#mor  4_PORING

    moscovia,220,191,4  duplicate(Healer)  Healer#mos  4_PORING

    niflheim,212,182,5  duplicate(Healer)  Healer#nif  4_PORING

    payon,179,106,4  duplicate(Healer)  Healer#pay  4_PORING

    prontera,162,193,4  duplicate(Healer)  Healer#prt  4_PORING

    rachel,125,116,6  duplicate(Healer)  Healer#rac  4_PORING

    splendide,201,153,4  duplicate(Healer)  Healer#spl  4_PORING

    thor_camp,249,74,4  duplicate(Healer)  Healer#thor  4_PORING

    umbala,105,148,3  duplicate(Healer)  Healer#umb  4_PORING

    veins,217,121,4  duplicate(Healer)  Healer#ve  4_PORING

    xmas,143,136,4  duplicate(Healer)  Healer#xmas  4_PORING

    yuno,164,45,4  duplicate(Healer)  Healer#yuno  4_PORING

     

    // Duplicates (Renewal)

    //============================================================

    brasilis,194,221,6  duplicate(Healer)  Healer#bra  4_PORING

    dewata,195,187,4  duplicate(Healer)  Healer#dew  4_PORING

    dicastes01,201,194,4  duplicate(Healer)  Healer#dic  4_PORING

    ecl_in01,45,60,4  duplicate(Healer)  Healer#ecl  4_PORING

    malangdo,132,114,6  duplicate(Healer)  Healer#mal  4_PORING

    malaya,205,205,6  duplicate(Healer)  Healer#ma  4_PORING

    mora,55,152,4  duplicate(Healer)  Healer#mora  4_PORING

    When i click on NPC.My character can't walk.


  6. your problem is when you write a npc like this : mes "ภาษาไทย"; when you go to talk with npc there doesn't show thai lang. ?

     

    ปัญหาคือ เวลาเขียน NPC เช่น : mes "ภาษาไทย"; แล้ว มันไม่โชว์เป็นภาษาไทยใช่ไหมครับ

    Yes. จ้า

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