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Posts posted by astralprojection
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it will NOT help like daim said. if your game server is located at US and use SG proxy hoping for ease the lag for asia players, that is useless. Asia players will reach your proxy at low latency but your proxy will STILL forward that request to US.
1. proxy is very useful if you try to hide/protect your real game server IP from attackers. They will only see proxy IP not the game server IP.
2. proxy is very useful if you try to correct network route.
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s1 Lykos i guess is having personal emergency, i currently waiting also for a project to complete. I just hang-on.
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I believe that secret password was not change i tried that link on your screenshot and its accepting "secretpassword"
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<?php 2 // This is the application configuration file. All values have been set to 3 // the default, and should be changed as needed. 4 return array( 5 'ServerAddress' => 'localhost', // This value is the hostname:port under which Flux runs. (e.g., example.com or example.com:80) 6 'BaseURI' => '', // The base URI is the base web root on which your application lies. 7 'InstallerPassword' => 'secretpassword', // Installer/updater password. 8 'RequireOwnership' => true, // Require the executing user to be owner of the FLUX_ROOT/data/ directory tree? (Better for security) 9 // WARNING: This will be mostly IGNORED on non-POSIX-compliant OSes (e.g. Windows). 10 'DefaultLoginGroup' => null, 11 'DefaultCharMapServer' => null, 12 'DefaultLanguage' => 'en_us', // Specify the default control panel language (see FLUX_ROOT/lang/ directory for available languages.) 13 'SiteTitle' => 'Flux Control Panel', // This value is only used if the theme decides to use it.
Default password is "secretpassword" . You should change it and use new password during install
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im having this with version 2.0
CC sendmail.c sendmail.c: In function ‘buildin_sendmail’: sendmail.c:144: warning: suggest parentheses around assignment used as truth value sendmail.c:166: warning: format ‘%d’ expects type ‘int’, but argument 17 has type ‘time_t’ PLUGIN sendmail
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An option to Turn all Channel Off or On is a MUST. There are times server community gets uncontrolled especially after WoE (TrashTalks and Provokes in the channel and you will ban all of them 1 by 1. If we can just set a moment of silence by turning off all channel or much much better a specific channel in times like this.
When user send message they get a notice "Channel System is currently offline, please try later." like that is maybe a good idea.
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I cant wait to have this Go go go!!!
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damn brilliant AnnieRuru. i will try this
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I would like to ask help on achieving this:
1. Player whisper to NPC
2. NPC save names and location of players. ( example "player1","prontera",110,40,"player2","izlude",120,111,etc...)
Thanks
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I was wondering if we have this patch here at Hercules
Thanks
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it this the right way to fix the problem? this will show server online ALL THE TIME even offline. is there any other way to fix this?
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Hi AnnieRuru thanks for this wonderful plugin, its very useful I only get this warning during compile. Can you check if you have time? thanks! /no1
maintenance.c: In function ‘buildin_maintenance’:
maintenance.c:429: warning: format not a string literal and no format arguments
maintenance.c: In function ‘buildin_maintenanceoff’:
maintenance.c:490: warning: format not a string literal and no format arguments
PLUGIN maintenance -
Will you check Knight HP Table? i think this is not right.. HP increment from lvl 99-150 is only 75. At this rate, Assassin Cross will have more HP than knight at lvl 255.
Knight
Assassin
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I have problem setting up 2 active WoE at same day and time due to below checking.
Is Eurphy's Woe Controller can handle simultaneous woe schedule? Like every TUESDAY 5-6pm (prtg_cas01 and prtg_cas02)?
for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day == $WOE_CONTROL[.@i] && ((.@[member=start] >= $WOE_CONTROL[.@i+1] && .@[member=start] < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@[member=start] <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; }
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Euphy's WOE Controller 1.5, why can't session with same schedule?
Im getting error: chosen time overlap with an existing session. Please anyone?
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2010-07-30 here.
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Is there available Map Database where it can be imported to main_db just like mob and items.? Players can search mob and items but i notice there is no map data.
Conf/maps.conf
And
Db/(pre-)re/map_index.txt
im aware of that sir but is there any sql available for the map database where we can link mobs as per mob script so that we can use for web control panel?
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Is there available Map Database where it can be imported to main_db just like mob and items.? Players can search mob and items but i notice there is no map data.
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thank you
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i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs). When i tried to remove this plugin, its back to 2 hits again. Can someone verify this?
Thanks
What specific mob? Anyways, Pierce multiple strikes depends on enemy's size:
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Strikes a single opponent with a spear. Deals multiple strikes depending on the enemy's size: 1 hit on Small foes, 2 hits on Medium foes, 3 hits on Large foes (players are Medium, except for babies, who are Small). A small accuracy bonus is also added; this is added to the hit rate after it is calculated from the player's Hit and the target's Flee.Source: iRO Wiki
Thank you sir for your response, I dont have problem dealing damage to mob. My problem is dealing damage to Player. Its only 1 hit instead of 2 hits
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i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs). When i tried to remove this plugin, its back to 2 hits again. Can someone verify this?
Thanks
Pre-Renewal Setup Problem with maps
in Server
Posted
1 . download this tools http://www.mediafire.com/download/pu6teh2d0c0azqa/WeeMapCache.exe
2. download your ../db/pre-re/map_cache.dat
3. Run WeeMapCache.exe and open map_cahce.dat
4. Click "File" and add your morroc.gat ang prontera.gat
5. save map_cache.dat and upload to your db/pre-re
6. restart your game.