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astralprojection

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Posts posted by astralprojection


  1. it will NOT help like daim said.  if your game server is located at US and use SG proxy hoping for ease the lag  for asia players, that is useless.  Asia players will reach your proxy at low latency but your proxy will STILL forward that request to US. 

    1. proxy is very useful if you try to hide/protect your real game server IP from attackers. They will only see proxy IP not the game server IP.

    2. proxy is very useful if you try to correct network route.


  2. <?php 
    2 // This is the application configuration file. All values have been set to 
    3 // the default, and should be changed as needed. 
    4 return array( 
    5 	'ServerAddress'        => 'localhost',              // This value is the hostname:port under which Flux runs. (e.g., example.com or example.com:80) 
    6 	'BaseURI'              => '',                       // The base URI is the base web root on which your application lies. 
    7 	'InstallerPassword'    => 'secretpassword',         // Installer/updater password. 
    8 	'RequireOwnership'     => true,                     // Require the executing user to be owner of the FLUX_ROOT/data/ directory tree? (Better for security) 
    9 	                                                    // WARNING: This will be mostly IGNORED on non-POSIX-compliant OSes (e.g. Windows). 
    10 	'DefaultLoginGroup'    => null, 
    11 	'DefaultCharMapServer' => null, 
    12 	'DefaultLanguage'      => 'en_us',                  // Specify the default control panel language (see FLUX_ROOT/lang/ directory for available languages.) 
    13 	'SiteTitle'            => 'Flux Control Panel',     // This value is only used if the theme decides to use it. 
    
    
    

    Default password is "secretpassword" .  You should change it and use new password during install


  3. im having this with version 2.0

     

     
            CC      sendmail.c
    sendmail.c: In function ‘buildin_sendmail’:
    sendmail.c:144: warning: suggest parentheses around assignment used as truth value
    sendmail.c:166: warning: format ‘%d’ expects type ‘int’, but argument 17 has type ‘time_t’
            PLUGIN  sendmail
    
    

     


  4. An option to Turn all Channel Off or On is  a MUST.  There are times server community gets uncontrolled especially after WoE  (TrashTalks and Provokes in the channel and you will ban all of them 1 by 1.  If we can just set a moment of silence by turning off all channel  or much much better a specific channel in times like this. :D

     

    When user send message they get a notice "Channel System is currently offline, please try later." like that is maybe a good idea.


  5. Hi AnnieRuru thanks for this wonderful plugin, its very useful :D  I only get this warning during compile.  Can you check if you have time?  thanks! /no1

     

     

    maintenance.c: In function ‘buildin_maintenance’:
    maintenance.c:429: warning: format not a string literal and no format arguments
    maintenance.c: In function ‘buildin_maintenanceoff’:
    maintenance.c:490: warning: format not a string literal and no format arguments
      PLUGIN  maintenance


  6. Will you check Knight HP Table? i think this is not right.. HP increment from lvl 99-150 is only 75. At this rate, Assassin Cross will have more HP than knight at lvl 255.

     

    Knight 207kjyu.jpg

     

    Assassin 2qd4mmr.jpg


  7. I have problem setting up 2 active WoE at same day and time due to below checking.

     

    Is Eurphy's Woe Controller can handle simultaneous woe schedule? Like every TUESDAY 5-6pm (prtg_cas01 and prtg_cas02)?

     

     

    		for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (.@Day == $WOE_CONTROL[.@i] &&				   ((.@[member=start] >= $WOE_CONTROL[.@i+1] && .@[member=start] < $WOE_CONTROL[.@i+2]) ||				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||				    (.@[member=start] <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {					mes "[New Session]";					mes "The chosen times overlap with an existing session.";					next;					set .@d,1;					break;				}

     


  8.  

    Is there available Map Database where it can be imported to main_db just like mob and items.?  Players can search mob and items but i notice there is no map data. :D

    Conf/maps.conf

    And

    Db/(pre-)re/map_index.txt

    im aware of that sir but is there any sql available for the map database where we can link mobs as per mob script so that we can use for web control panel?


  9.  

    i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs).  When i tried to remove this plugin, its back to 2 hits again.  Can someone verify this?

     

    Thanks

    What specific mob? Anyways, Pierce multiple strikes depends on enemy's size:

     

    Strikes a single opponent with a spear. Deals multiple strikes depending on the enemy's size: 1 hit on Small foes, 2 hits on Medium foes, 3 hits on Large foes (players are Medium, except for babies, who are Small). A small accuracy bonus is also added; this is added to the hit rate after it is calculated from the player's Hit and the target's Flee.

    Source: iRO Wiki

     

     

    Thank you sir for your response, I dont have problem dealing damage to mob.  My problem is dealing damage to Player.  Its only 1 hit instead of 2 hits


  10. i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs).  When i tried to remove this plugin, its back to 2 hits again.  Can someone verify this?

     

    Thanks

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