Jump to content

otaku

Members
  • Content Count

    2
  • Joined

  • Last visited

About otaku

  • Rank
    Newbie

Profile Information

  • Gender
    Male
  • Location:
    Brazil
  1. I'm not really a contributor to Hercules (or any RO emulator for that matter), but I've contributed to opensource projects before. You can't really expect any kind of appreciation/feedback for your job. But this is not the "problem" I see in projects like this one. The problem, for me, is when the project is making money to a lot of people who couldn't really care less for the project itself. The last project I contributed to, the users started to turn the thing into a cash making machine. They'd only hang out in the forums to request new features or support. As soon as they got what they wanted. Poof. They'd vanish. So you'd have a community with a lot of users, a great deal of them making some cash with the software, and no one really giving anything back. Be it support on the forums, documentation or helping out with the bills. The guy responsible for hosting the support forum would pay for the whole thing by himself. And that's where I draw the line. I'm cool with spending some of my free time to contribute to a software that I enjoy even if I don't get any feedback, just helping out is fun for me. But when my contributions are helping out a toxic community, I feel way less inclined to help it at all.
  2. I think one of the main reasons for the great success of RO was the lack of real competition by the time it became world wide known, perhaps that is one of the reasons for its downfall too. Nowadays you have a new MMO almost every single month, and unless you have something really unique, your game will not live long enough to see a second/third year on the market. So the bar wasn't really set too high when Gravity developed it. Well, the game itself wasn't half bad. A lot of jobs, equipments and cards, providing the player the opportunity to make an unique character. There was room for all sorts of players. You like to RP? Cool, the game has an interesting story and a lot of quests, enjoy. You're into PvP? Okay, we have a chaotic (and yet really fun) GvG system, besides the usual PvP rooms. You're more into PvE? Oh, what about this big ass world we provide, with tough mini-bosses and challenging bosses which you can hunt with your friends. The bots may have been the big issue... in the beginning. Now I think they're the only thing holding the official servers together. The main reason IMO is the lack of, I don't know, game designers? The game came out just fine. It was fun, balanced, interesting. But then they started to introduce a lot of new stuff. It's good to have updates, this keeps the game alive. Some of the new stuff are good. New maps, new mobs, new quests, new systems (I loved the battleground when it was released, I lived there for months). But then you have new classes, new (unbalanced) equipments, cash overpowered items. Unbalanced change after unbalanced change, cash digging after cash digging, the once game of strategic and competitive gameplay became a one-hit-KO game made for those who have money to spend on it. Plain and boring...
  3. the cake is not a lie

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.