classy5
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Posts posted by classy5
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[1st stage] requirements id:30060 and 1 player killed = to complete headgear quest id:30061 [Kills doesnt stack up for next stage][cannot skip stages, must complete each stages in order see or advance to next one]
[2nd stage]requirements id:30061 and 10 players killed = to complete headgear quest id:30062
[3rd stage]requirements id:30062 and 100 players killed = to complete headgear quest id:30063
[4th stage]requirements id:30063 and 1000 players killed = to complete headgear quest id:30064
[5th stage]requirements id:30064 and 10000 players killed = to complete headgear quest id:30065
[6th stage]requirements id:30065 and 100000 players killed = to complete headgear quest id:30066 [character name will be announce completing 6th stage]
thanks in advance... ^^
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simple script
- script kjsbhfkjsf FAKE_NPC,{OnInit: setitemscript Knife, "{ atcommand "@fakename GODLIKE"; announce strcharinfo(0) +" is GODLIKE !!!", bc_map; }", 1; setitemscript Knife, "{ atcommand "@fakename"; }", 2; end;}
thank you
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getmapxy
add ~30 to x and y
warp
can you please write it in script? im kinda noob xD.. thanks
Script: <asfaskfkjl>
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Flywing that effects is to teleport you to any cell on your screen not map.
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nevermind i figured it out!.... thanks for trying to help though...
i did was i change the view id to 1369,1370,1371 etc (which my mistake is i used the item ID which is not in accesoryid.lub)
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your view ID is out of range (max cap is 30,000 if your client is diff to 30000 max view headgear)
PS: try using lower view ID.
i change it to 3000.... but on item_db.conf i realize the "view" V is lowercase so i change it to upper.... but it gives me error when i open the client
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like 1 red potion unlimited and does not dissapear.
ops wrong topic.... please can anyone move this to script request?
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item_db2.conf// =============================================================/*{ Id: 30047 AegisName: "Android_Naruto_Scroll" Name: "Naruto Ninja Scroll" Type: 5 Buy: 20 Weight: 100 Sprite: 30047 Loc: 1 View: 30047},*//*{ Id: 7951 AegisName: "Token_Bag" Name: "Token Bag" Type: 3 Sell: 10 Weight: 10},
accname_eng.lub[ACCESSORY_IDs.ACCESSORY_STAR_EYEBANDAGE] = "_STAR_EYEBANDAGE", [ACCESSORY_IDs.ACCESSORY_TONGUE_CHARM] = "_TONGUE_CHARM", [ACCESSORY_IDs.ACCESSORY_Android_Naruto_Scroll] = "_Android_Naruto_Scroll"}
accessoryid.lubACCESSORY_Parfait_V_Hat = 1368, ACCESSORY_Android_Naruto_Scroll = 30047}
accname.lub[ACCESSORY_IDs.ACCESSORY_Parfait_V_Hat] = "_파르펠레자경단모자", [ACCESSORY_IDs.ACCESSORY_Android_Naruto_Scroll] = "_Android_Naruto_Scroll"}
item_db.conf (working but included just incase){ Id: 30047 AegisName: "Android_Naruto_Scroll" Name: "Naruto Ninja Scroll" Type: 5 Slots: 1 Buy: 3 view: 30047 Weight: 100 Job: 0xFFFFFFFE Loc: 1},
iteminfo.lua (working but included just incase)}, [30047] = { unidentifiedDisplayName = "Naruto Ninja Scroll", unidentifiedResourceName = "Android_Naruto_Scroll", unidentifiedDescriptionName = { "...", "^FFFFFF_^000000", "Weight: ^777777100^000000" }, identifiedDisplayName = "Naruto Ninja Scroll", identifiedResourceName = "Android_Naruto_Scroll", identifiedDescriptionName = { "...", "^FFFFFF_^000000", "Weight: ^777777100^000000" }, slotCount = 1, ClassNum = 30047 },
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check you accaname and accessoryid
and
check your item_db2.conf "View: <"put the one you put on yor accessoryid">"
still nothing... anything else?
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You're missing the actual sprite. Place them in the respective male/female sprite folders.
do you mean these folders? ¿© and ³²
nothing happen
any quick guide?
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PLEASE help me... collection,item are working but the sprite for ALT:Q and the actual doesnt show up.. please help me
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i made a custom monster (class sprite monster like swordsman) but when i put it on maps or dungeon i cannot attack it. unless the map area something like gld_dun or where are pvp enable....
is there a way to just make them like regular monster that can be attack?
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script
weapon gives you fakename when wielding and announce it... then when unequip all goes away.
wbry3d
please anyone?
:D
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I'm actually working on a script almost similar to this LOL but i haven't finished it yet.
I can share you my script but Take Note: This will also drop bounded, rental, and restricted items.. Restricted = non tradable, non dropable, etc.....
if you want to check rental items, you need to apply getequipexpiretick
if you want to check restricted items, you may check THIS out.
If you want to check bounded items, you can use 'countbound'.. im still waiting for my request to check bounded items here
here's the script: Take note -> bounded and rental items will turn into normal item since I haven't put the checks yet. But i'll update you as soon as i fnished the script.
- script dropitems -1,{OnPCDieEvent: if( getgmlevel() != 0 )end; if( killerrid > 3000000 )end; // The script will end if a monster killed the player if( strcharinfo(3) == "izlude" ) { getmapxy(.@mapname$,.@mapx,.@mapy,0); for(.@i=0; .@i < 10; .@i++) { if( getequipisequiped(.@i) ) { .@itemid = getequipid(.@i); .@refine = getequiprefinerycnt(.@i); .@card1 = getequipcardid(.@i,0); .@card2 = getequipcardid(.@i,1); .@card3 = getequipcardid(.@i,2); .@card4 = getequipcardid(.@i,3); if( rand(1,100) <= 50 ) { //50% chance to drop the item delequip .@i; makeitem2 .@itemid,1,.@mapname$,.@mapx,.@mapy,1,.@refine,0,.@card1,.@card2,.@card3,.@card4; } } } } end;}
sir can you update the script please, im getting an error... thanks
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You need to replace a original one (like the GM Sprite) or try to use the custom job patch (here somewere exists a download link with tutorial)
mind doing a tutorial for me?
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Hi, please can anyone guide me how to add job class sprite..... i found a hokage sprite on download section but i have no idea how to add it... please help me step by step.... thanks ill be greatly appreciated.
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I recommend you to be more specific. There are far to many questions open to really help you out.
NPC 1:
What questions? What are the answers? Should you select answers from a menue or input them via keybord? If via menu what other answer options are there?
What dialog shall there be? What reward do you want it to give? Which sprite?
NPC 2:
From where to where? What dialog? Which sprite? In which time do you have to make it? Is teleporting allowed?
NPC 3:
What is the dialog? Which sprite? To which job shall it change you?
NPC 1: My own made question / 1 of 4 possible answer / Any Dialogue etc... / reward: poring egg / sprite: 4W_SAILOR
NPC 2: Prontera to Sograt Desert / Any Dialogue etc... / sprite: 4W_SAILOR / time: 2minutes / tele: no
NPC 3: Any Dialogue etc... / sprite: 4W_SAILOR / any 2nd job classes
(if its still confusing... ill try my best to make it more clearer)
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please send me script
--NPC that gives a SET of 10 question. and must have atleast 7 correct answer to be able to obtain the reward. [figured out using wizard and priest txt]
--NPC (two npc: start and end) just like monk quest "marathon" that you
must travel to another place in certain time to complete it--NPC that require 1 item and 1 quest for you to change job. (this npc connected to both npc's above)
please help me.
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First thing first, fix that msgstringtable file : http://www.mediafire.com/view/7jdzlggzlf39c1a/msgstringtable.txt
As for your card issue, are you sure it's in the correct location in your GRF/data folder (should be in datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcardbmp)? Is the image format valid? Your image must be 24bit or 8bit-indexed, aka a palette image.
thanks for the msgstringtable... i was gnna ask for that.
anyway im not sure if my image is 24bit/8bit-indexed... but what i did was just resize it from the original photo and the quality changed.. it does show in-game but the problem is i need to take all other things written in it out.. which is removed others viewing images (poring/fabre card etc)
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please i get an error when i click "VIEW" for my custom card
*list of things i tried*
-adding my custom card (30031#Bunny_Bun) to any place inside num2cardillustnametable - the problem when i do this is ragnarok client window doesnt start
-I removed everything inside the num2cardillustnametable and wrote my custom card - the problem is the other cards gets the same problem i get from below image (Clicking "View")
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mmo.h
#define PACKETVER 20120410 //MY VERSION HEXED
What do I need to do?
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2014-04-16aRagexe
[Data]
1=english.grf (i use grf editor and opened clientinfo and save-as to RO folder (named it english.grf)
2=data.grf
3=rdata.grf......
when i compile mmo.h = 7 passed 0 failed 1 skipped
......
i tried to use nemo and click when i clicked "Load Custom Lua file instead of iteminfo.lub" an error pop ups
"Load Custom lua file instead of iteminfo.lub : Patch Cancelled
"Failed to authenticate (5011)"
"Rejected from server (30)
this is my clientinfo
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>primary</servertype>
<connection>
<display>Hercules</display>
<desc>Hercules </desc>
<address>127.0.0.1</address>
<port>6900</port>
<version>30</version>
<langtype>0</langtype>
<balloon>Hercules </balloon>
<aid>
<admin>2000008</admin>
<loading>
<image>loading00.jpg</image>
<image>loading01.jpg</image>
<image>loading02.jpg</image>
<image>loading03.jpg</image>
<image>loading04.jpg</image>
<image>loading05.jpg</image>
<image>loading06.jpg</image>
<image>loading07.jpg</image>
<image>loading08.jpg</image>
<image>loading09.jpg</image>
</loading>
</aid>
</connection>
</clientinfo>please help me
things that i downloaded
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I shouldnt play with data.grf .. and tried to redownload grfs back... but im having this message "Server Closed".. please help me master @@Zhao Chow n@@evilpuncker
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Thank u but 1 more thing to today.. how can I put rate on them? Like this 970,10? Ten mean 10% or I'm wrong?
Q>is it possible to make transparent headgear?
in Client-Side Support
Posted
my question ^