Miengo
Members-
Content Count
28 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by Miengo
-
buenas tiempo sin pasarme como indico jabote, consegui poner el cliente en linea, pero el problema son los packet, solo algunos packet estas correctamente programados, pero tiene un monton de fallos da crash al matar mobs, la ruleta no funciona de manera correcta[no "añade" las monedas], y la verdad,salvo 4 tonterias que funcionan... ahora mismo[cuando le probe] es totalmente inestable, siendo "estables" [ no 100%] alguno de 2013, si quieres estabilidad tendras que irte a 2012... sin mas vuelvo a pirarme xD
-
yes
-
duplicate storage code and change command?
-
sorry... Enable 64k pallete ¿Enable or Disable?
-
okay ... but continue with the other problems, I understand that is not a stable exe, but I would try roulette and found no more new exe
-
I have several problems with this exe when I can not put nemo using the "Disable HShield" option error he says: Failed in step 1 -jz not found Even without this option I think the exe, but my server gives me more errors character size info error: character num: 2 character_info size; 147 Also another mistake is that the sprite shown novice black if I create a new character that you created but does not enter the game if a character created login gives me this error [Warning]: clif_parse: Received unsupported packet (packet 0x4f2b (0x0002), 11b ytes received), disconnecting session # 3. if diff options, ignore errors I get the following errors(4) Data : https://github.com/ROClientSide/Translation/ nemo: https://github.com/MStr3am/NEMO/ hercules: https://github.com/HerculesWS/Hercules
-
Me acabas de resolver el proble.a xdEn rathena no hace falta poner ese id o por lo menos yo nunca le puse y me funcionaban
-
A la hora de diffear este exe no me deja marcar disable hshieldEso por una parte...Luego de compilar el servidor con su fecha e intentar meterme tengo 2 problemas1 me salta un error de character size la segunda vez que entro y el personaje no aparece (aun creando una cuenta nueva y creando personaje con esta) 2 no entra al juegoLogin okChar okMap se queda pensando...El emulador es hercules y me e fijado que tenga los packet
-
Topic solvedProblem from vps, install ubuntu from.virtual machine, compile emulator 0problems
-
NoMake plugins not exiscorrect is make pkugin Plugin sorry xd
-
… make sql & make pluginMake SQL gives the same error mentioned before ... Make pluglinmake[1]: Entering directory '/root/emulador/src/plugins'make[1]: *** No rule to make target 'o'. Stop.make[1]: Leaving directory '/root/emulador/src/plugins'Makefile:120: recipe for target 'plugin.o' failedmake: *** [plugin.o] Error 2Make sqlmake[1]: Entering directory '/root/emulador/src/plugins'make[1]: *** No rule to make target 'o'. Stop.make[1]: Leaving directory '/root/emulador/src/plugins'Makefile:120: recipe for target 'plugin.o' failedmake: *** [plugin.o] Error 2Makemake[1]: Entering directory '/root/emulador/src/plugins'make[1]: *** No rule to make target 'o'. Stop.make[1]: Leaving directory '/root/emulador/src/plugins'Makefile:120: recipe for target 'plugin.o' failedmake: *** [plugin.o] Error 2
-
That is a mistake somewhere plugin know, the issue is that a clean direct the revision gives this error github As I fix it?
-
pfff make plugin make[1]: Entering directory '/root/emulador/src/plugins' make[1]: *** No rule to make target 'o'. Stop. make[1]: Leaving directory '/root/emulador/src/plugins' Makefile:120: recipe for target 'plugin.o' failed make: *** [plugin.o] Error 2 Windows compiles without errors
-
esta modificacion solo deberia afectar a player
Miengo replied to Miengo's question in Soporte y peticiones sobre el Source
no en realidad segui la guia al pie de la letra, la modificacion esta erronea, ya solucione el tema de la mod y la deje que solo afecte a los mobs el map_zone no funciona, lo probe en un emulador limpio -
ake[1]: Entering directory '/root/emulador/src/login' make[1]: *** No rule to make target '../common/mmo', needed by 'obj_sql/account_sql.o'. Stop. make[1]: Leaving directory '/root/emulador/src/login' Makefile:96: recipe for target 'login_sql' failed make: *** [login_sql] Error 2
-
BFD: obj_all/conf.o: plugin needed to handle lto object BFD: obj_all/db.o: plugin needed to handle lto object BFD: obj_all/des.o: plugin needed to handle lto object BFD: obj_all/ers.o: plugin needed to handle lto object BFD: obj_all/grfio.o: plugin needed to handle lto object BFD: obj_all/HPM.o: plugin needed to handle lto object BFD: obj_all/mapindex.o: plugin needed to handle lto object BFD: obj_all/md5calc.o: plugin needed to handle lto object BFD: obj_all/mutex.o: plugin needed to handle lto object BFD: obj_all/nullpo.o: plugin needed to handle lto object BFD: obj_all/random.o: plugin needed to handle lto object BFD: obj_all/showmsg.o: plugin needed to handle lto object BFD: obj_all/strlib.o: plugin needed to handle lto object BFD: obj_all/sysinfo.o: plugin needed to handle lto object BFD: obj_all/thread.o: plugin needed to handle lto object BFD: obj_all/timer.o: plugin needed to handle lto object BFD: obj_all/utils.o: plugin needed to handle lto object BFD: obj_all/console.o: plugin needed to handle lto object BFD: obj_all/core.o: plugin needed to handle lto object BFD: obj_all/malloc.o: plugin needed to handle lto object BFD: obj_all/socket.o: plugin needed to handle lto object MKDIR obj_sql CC sql.c AR obj_sql/common_sql.a BFD: obj_sql/sql.o: plugin needed to handle lto object CC console.c CC core.c CC malloc.c CC socket.c AR obj_all/common_mini.a BFD: obj_all/conf.o: plugin needed to handle lto object BFD: obj_all/db.o: plugin needed to handle lto object BFD: obj_all/des.o: plugin needed to handle lto object BFD: obj_all/ers.o: plugin needed to handle lto object BFD: obj_all/grfio.o: plugin needed to handle lto object BFD: obj_all/HPM.o: plugin needed to handle lto object BFD: obj_all/mapindex.o: plugin needed to handle lto object BFD: obj_all/md5calc.o: plugin needed to handle lto object BFD: obj_all/mutex.o: plugin needed to handle lto object BFD: obj_all/nullpo.o: plugin needed to handle lto object BFD: obj_all/random.o: plugin needed to handle lto object BFD: obj_all/showmsg.o: plugin needed to handle lto object BFD: obj_all/strlib.o: plugin needed to handle lto object BFD: obj_all/sysinfo.o: plugin needed to handle lto object BFD: obj_all/thread.o: plugin needed to handle lto object BFD: obj_all/timer.o: plugin needed to handle lto object BFD: obj_all/utils.o: plugin needed to handle lto object BFD: obj_all/miniconsole.o: plugin needed to handle lto object BFD: obj_all/minicore.o: plugin needed to handle lto object BFD: obj_all/minimalloc.o: plugin needed to handle lto object BFD: obj_all/minisocket.o: plugin needed to handle lto object make[1]: Leaving directory '/root/emulador/src/common' MAKE login_sql make[1]: Entering directory '/root/emulador/src/login' make[1]: *** No rule to make target '../common/mmo', needed by 'obj_sql/account_sql.o'. Stop. make[1]: Leaving directory '/root/emulador/src/login' Makefile:96: recipe for target 'login_sql' failed make: *** [login_sql] Error 2
-
hello post in the section of Spanish support this theme, but got no a satisfactory response My problem is this: Implement this modification in Hercules, http://www.foro.divinero.net/desarrollo-y-pruebas-usuarios/%28src%29aumentar-o-disminuir-dano-global/ but does not act correctly, it is assumed that only modifies damage of the players, but it is modifying the damage mobs & players Evilpunker I indicated me to modify a file called map_zone_db my modification was this mapflags: ( "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", ) I added it to all the areas, but this did not increase the damage desconodco if the problem is not performing well ... what I want is to increase the damage of the players but not the mobs zones: ( { /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ name: "All" name: "Normal" etc -------------------------------------------------------------------------------------------------------------------- //====================================================//= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___//= | _ |/ _ '__/ __| | | | |/ _ / __|//= | | | | __/ | | (__| |_| | | __/__ //= _| |_/___|_| ___|__,_|_|___||___///= //= http://herc.ws/board/ //====================================================//= Hercules Map Zone Database [Ind/Hercules]//================ More Information ==================//= http://herc.ws/board/topic/302-introducing-hercules-map-zone-database///= (TODO: replace with wiki link and detail the wiki page in a decent format ^)//====================================================//================ Description =======================//= A unlimited number of zones may be created, a zone//= may be used to create a set of disabled items, disabled skills//= and mapflags to be used by as many maps as one chooses.//= Maps can be linked to a specific zone through the zone mapflag//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.//====================================================//= Available types for 'disabled_skills'://= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE//====================================================zones: ({ /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */ disabled_skills: { //both examples below disable napalm beat (id 11) to players //MG_NAPALMBEAT: "PLAYER" //ID11: "PLAYER" } disabled_items: { //Both examples below disable apple (id 501) //Apple: true //ID501: true } mapflags: ( "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", ) /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above //heal: 70 } skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }},{ /* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */ /* However, it wont be applied to maps with its own zones (specified through mapflag) */ name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */ disabled_skills: { WM_LULLABY_DEEPSLEEP: "PLAYER" WM_SIRCLEOFNATURE: "PLAYER" WM_SATURDAY_NIGHT_FEVER: "PLAYER" SO_ARRULLO: "PLAYER" CG_HERMODE: "PLAYER" } disabled_items: { Velum_Jamadhar: true Velum_Scare: true Velum_Buster: true Velum_Guillotine: true Velum_Spear: true Velum_Glaive: true Velum_Bible: true Velum_Encyclopedia: true Velum_Claw: true Velum_Arc_Wand: true Velum_Damascus: true Velum_Stunner: true Velum_Flail: true Velum_Arbalest: true Velum_CrossBow: true Velum_Claymore: true Velum_Katzbalger: true Siege_Arrow_A: true Siege_Arrow_S: true Siege_Greave: true Siege_Boots: true Siege_Shoes: true Siege_Manteau: true Siege_Muffler: true Siege_White_Potion: true Siege_Blue_Potion: true Woe_Violet_Potion: true Woe_White_Potion: true Woe_Blue_Potion: true Siege_Plate: true Siege_Suits: true Siege_Robe: true } mapflags: ( "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", ) },{ /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ disabled_skills: { BS_GREED: "PLAYER" CG_HERMODE: "PLAYER" } disabled_items: { Greed_Scroll: true C_Beginner_Cap: true } /* cashshop disabled in pvp maps */ mapflags: ( "nocashshop", "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", )},{ /* PK Mode zone is only used when server is on pk_mode (battle.conf), it applies to all pvp maps that don't have their own zone */ name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */ disabled_skills: { } disabled_items: { } /* PK Mode Damage Reductions */ /* - weapon_damage_rate -40% */ /* - magic_damage_rate -40% */ /* - misc_damage_rate -40% */ /* - long_damage_rate -30% */ /* - short_damage_rate -20% */ mapflags: ( "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", )},{ /* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" WZ_ICEWALL: "PLAYER" TF_BACKSLIDING: "PLAYER" RG_INTIMIDATE: "PLAYER" WE_CALLPARTNER: "PLAYER" HP_ASSUMPTIO: "PLAYER" HP_BASILICA: "PLAYER" CG_MOONLIT: "PLAYER" WE_CALLPARENT: "PLAYER" WE_CALLBABY: "PLAYER" CR_CULTIVATION: "PLAYER" NJ_KIRIKAGE: "PLAYER" CASH_ASSUMPTIO: "PLAYER" BS_GREED: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" } disabled_items: { Assumptio_5_Scroll: true Greed_Scroll: true Pty_Assumptio_Scroll: true Velum_Jamadhar: false Velum_Scare: false Velum_Buster: false Velum_Guillotine: false Velum_Spear: false Velum_Glaive: false Velum_Bible: false Velum_Encyclopedia: false Velum_Claw: false Velum_Arc_Wand: false Velum_Damascus: false Velum_Stunner: false Velum_Flail: false Velum_Arbalest: false Velum_CrossBow: false Velum_Claymore: false Velum_Katzbalger: false Siege_Arrow_A: false Siege_Arrow_S: false Siege_Greave: false Siege_Boots: false Siege_Shoes: false Siege_Manteau: false Siege_Muffler: false Siege_White_Potion: false Siege_Blue_Potion: false Woe_Violet_Potion: false Woe_White_Potion: false Woe_Blue_Potion: false Siege_Plate: false Siege_Suits: false Siege_Robe: false C_Beginner_Cap: true } /* 5 second duration increase on GvG */ /* knockback disabled */ /* GvG Mode Damage Reductions */ /* - weapon_damage_rate -40% */ /* - magic_damage_rate -40% */ /* - misc_damage_rate -40% */ /* - long_damage_rate -20% */ /* - short_damage_rate -20% */ mapflags: ( "invincible_time_inc 5000", "noknockback", "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", "nocashshop", "gvg_noparty", ) },{ /* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */ name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */ disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" WZ_ICEWALL: "PLAYER" TF_BACKSLIDING: "PLAYER" RG_INTIMIDATE: "PLAYER" MO_BODYRELOCATION: "PLAYER" WE_CALLPARTNER: "PLAYER" HP_ASSUMPTIO: "PLAYER" HP_BASILICA: "PLAYER" CG_MOONLIT: "PLAYER" WE_CALLPARENT: "PLAYER" WE_CALLBABY: "PLAYER" CR_CULTIVATION: "PLAYER" TK_RUN: "PLAYER" TK_HIGHJUMP: "PLAYER" SG_FEEL: "PLAYER" SG_SUN_WARM: "PLAYER" SG_MOON_WARM: "PLAYER" SG_STAR_WARM: "PLAYER" SG_SUN_COMFORT: "PLAYER" SG_MOON_COMFORT: "PLAYER" SG_STAR_COMFORT: "PLAYER" SG_HATE: "PLAYER" SG_SUN_ANGER: "PLAYER" SG_MOON_ANGER: "PLAYER" SG_STAR_ANGER: "PLAYER" SG_SUN_BLESS: "PLAYER" SG_MOON_BLESS: "PLAYER" SG_STAR_BLESS: "PLAYER" NJ_KIRIKAGE: "PLAYER" CASH_ASSUMPTIO: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" } disabled_items: { Assumptio_5_Scroll: true Pty_Assumptio_Scroll: true Velum_Jamadhar: true Velum_Scare: true Velum_Buster: true Velum_Guillotine: true Velum_Spear: true Velum_Glaive: true Velum_Bible: true Velum_Encyclopedia: true Velum_Claw: true Velum_Arc_Wand: true Velum_Damascus: true Velum_Stunner: true Velum_Flail: true Velum_Arbalest: true Velum_CrossBow: true Velum_Claymore: true Velum_Katzbalger: true Siege_Arrow_A: true Siege_Arrow_S: true Siege_Greave: true Siege_Boots: true Siege_Shoes: true Siege_Manteau: true Siege_Muffler: true Siege_White_Potion: true Siege_Blue_Potion: true Woe_Violet_Potion: true Woe_White_Potion: true Woe_Blue_Potion: true Siege_Plate: true Siege_Suits: true Siege_Robe: true C_Beginner_Cap: true } /* knockback disabled */ /* Battlegrounds Damage Reductions */ /* - weapon_damage_rate -30% */ /* - magic_damage_rate -30% */ /* - misc_damage_rate -30% */ /* - long_damage_rate -25% */ /* - short_damage_rate -25% */ mapflags: ( "noknockback", "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", )},{ name: "Aldebaran Turbo Track" disabled_skills: { SM_ENDURE: "PLAYER" AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" AL_CURE: "PLAYER" TF_HIDING: "PLAYER" WZ_ICEWALL: "PLAYER" AS_CLOAKING: "PLAYER" RG_INTIMIDATE: "PLAYER" MO_BODYRELOCATION: "PLAYER" LK_CONCENTRATION: "PLAYER" LK_BERSERK: "PLAYER" HP_BASILICA: "PLAYER" WS_CARTBOOST: "PLAYER" ST_CHASEWALK: "PLAYER" CG_MOONLIT: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" GN_CARTBOOST: "PLAYER" } disabled_items: { Wing_Of_Fly: true Anodyne: true Green_Potion: true Panacea: true }},{ name: "Jail" disabled_skills: { TK_JUMPKICK: "PLAYER" TK_HIGHJUMP: "PLAYER" } disabled_items: { Wing_Of_Fly: true Wing_Of_Butterfly: true Giant_Fly_Wing: true WOB_Rune: true WOB_Schwaltz: true WOB_Rachel: true WOB_Local: true }},{ name: "Izlude Battle Arena" disabled_skills: { RG_INTIMIDATE: "PLAYER" AL_TELEPORT: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" } disabled_items: { Wing_Of_Fly: true }},{ name: "GvG2" inherit: ( "GvG" ) /* will import all gvg has */ disabled_skills: { TK_HIGHJUMP: "PLAYER" SA_ABRACADABRA: "PLAYER" }},{ name: "Sealed Shrine" disabled_skills: { MG_SAFETYWALL: "PLAYER" AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY" RG_INTIMIDATE: "PLAYER | MONSTER" HP_ASSUMPTIO: "PLAYER" CASH_ASSUMPTIO: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" }},{ name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */ disabled_skills: { AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY" WZ_ICEWALL: "PLAYER" RG_INTIMIDATE: "PLAYER | MONSTER" PF_SPIDERWEB: "PLAYER" NPC_EXPULSION: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" }},{ name: "Towns" disabled_skills: { AM_CANNIBALIZE: "PLAYER" AM_SPHEREMINE: "PLAYER" CR_CULTIVATION: "PLAYER" BS_GREED: "PLAYER" SC_MANHOLE: "PLAYER" WM_POEMOFNETHERWORLD: "PLAYER" GN_WALLOFTHORN: "PLAYER" } disabled_items: { Greed_Scroll: true Velum_Jamadhar: true Velum_Scare: true Velum_Buster: true Velum_Guillotine: true Velum_Spear: true Velum_Glaive: true Velum_Bible: true Velum_Encyclopedia: true Velum_Claw: true Velum_Arc_Wand: true Velum_Damascus: true Velum_Stunner: true Velum_Flail: true Velum_Arbalest: true Velum_CrossBow: true Velum_Claymore: true Velum_Katzbalger: true Siege_Arrow_A: true Siege_Arrow_S: true Siege_Greave: true Siege_Boots: true Siege_Shoes: true Siege_Manteau: true Siege_Muffler: true Siege_White_Potion: true Siege_Blue_Potion: true Woe_Violet_Potion: true Woe_White_Potion: true Woe_Blue_Potion: true Siege_Plate: true Siege_Suits: true Siege_Robe: true } mapflags: ( "weapon_damage_rate 150", "magic_damage_rate 150", "misc_damage_rate 150", "long_damage_rate 150", "short_damage_rate 150", )})
-
esta modificacion solo deberia afectar a player
Miengo replied to Miengo's question in Soporte y peticiones sobre el Source
deberas explicarme el funcionamiento de lo que quieres decir intente hacer modificaciones en base al archivo que me comentaste y los resultados fueron que no ejercia la funcion imagine que querias hacer referencia a esto mapflags: ( "weapon_damage_rate 60", "magic_damage_rate 60", "misc_damage_rate 60", "long_damage_rate 70", "short_damage_rate 80", ) }, Se lo copie en todas las posiciones posibles, en normal, en gvg,en all zone, en fin en todas... le modifique el daño poniendole 150 en absolutamente todos y no aumenta para nada el daño, ni en ciudades, ni en field,ni dungeon,ni instance... la unica que no puse fue PK puesto el servidor no le tengo en ese modo -
esta modificacion solo deberia afectar a player
Miengo posted a question in Soporte y peticiones sobre el Source
http://www.foro.divinero.net/desarrollo-y-pruebas-usuarios/%28src%29aumentar-o-disminuir-dano-global/msg219747/#msg219747 se supone, segun jakered, que esta modificacion solo deberia afectar a los player, pero ami me esta afectando a los mob tambien... como no encontraba la linea que dice, la pk_misc_damage... deje que me diera el error y me decia que no estaba deficido dentro de la estructura de batalla es decir struct Battle_Config { lo que no se es si afecta donde lo ponga... se le e puesto debajo de int stormgust_knockback; -
E revisado y esta bien 3,10 // lv3 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral 100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water 100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth 100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire 100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead pero aun asi no esta haciendo 200% que seria el doble... esta haciendo un 150% para mi que no esta contando el atributo real, me acabo de fijar y a pesar de que el mob dice tierra3 creo que le esta contando como tierra1 1,10 // lv1 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead 1511,AMON_RA,Amon Ra,Amon Ra,69,1009000,1,240120,187920,3,2090,2052,213,123,86,89,120,131,101,92,14,12,2,7,62,0x1A4,170,854,2016,480,120060,607,5500,608,3500,732,5500,5053,150,2615,50,7211,7760,985,3880,616,400,1552,10,607,3000,0,0,0,0,4236,1 A que corresponde el 62? se que es elemento, pero cual elemento es 62?, donde se puede ver una tabla con la numeracion de los elementos?
-
te explico la estructura de la item db es esta { Id: 2220 AegisName: "Hat" Name: "Hat" Type: 5 Buy: 1000 Weight: 200 Def: 2 Loc: 256 View: 16 }, si te fijas tiene similitud con el archivo que te comente, en este caso esactamente LOC en LOC vemos 256, este corresponde a Upper Headgear si lo que quieres es crear custom tipo costume, solo deberas poner su localizacion 1024 = Costume Top Headgear 2048 = Costume Mid Headgear 4096 = Costume Low Headgear 8192 = Costume Garment/Robe estos se equiparan en la segunda pestaña Nota:Estoy dando a entender que sabes crear items custom, de no serlo, antes deberas aprender Nota2: el comentario de evilpuncker es valido si solo quieres los costume de renewal, puesto es copy-paste
-
me reportaron que antes del cambio de rathena a hercules, cuando mataban mobs elementales el daño era segun expecificacion de elemento Hablando en detalle Mob Amon ra Este tiene propiedad tierra por lo que el fuego le hace 200% En rathena efectivamente el daño se multiplicaba, pero en Hercules no un ranger estaba matandolo delante mio, con un daño de 47k[mas menos], uso Elemental Converter de Fuego, siendo su daño ligeramente mayor 70k, cuando en rathena sacaba 90k+ e revisado datos y comparado con rathena, pero no e visto cambios en las endow ni en la ITEM_ENCHANTARMS Esto pasa con todos los elementos
-
2^10 1024 = Costume Top Headgear 2^11 2048 = Costume Mid Headgear 2^12 4096 = Costume Low Headgear 2^13 8192 = Costume Garment/Robe doc/item_db.txt
-
Bueno el evento de Fro se llama Ambernite Lo que busco es un video en el que se muestr el funcionamiento de esa especie de ruleta dejo el enlace para que veais cual es http://www.frowiki.org/index.php/Ambernite_Game PD: Cualquier informacion es buena