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Miengo

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Posts posted by Miengo


  1. buenas tiempo sin pasarme
    como indico jabote, consegui poner el cliente en linea, pero el problema son los packet, solo algunos packet estas correctamente programados, pero tiene un monton de fallos
    da crash al matar mobs, la ruleta no funciona de manera correcta[no "añade" las monedas], y la verdad,salvo 4 tonterias que funcionan... ahora mismo[cuando le probe] es totalmente inestable, siendo "estables" [ no 100%] alguno de 2013, si quieres estabilidad tendras que irte a 2012...

     sin mas vuelvo a pirarme xD


  2. I have several problems with this exe
    when I can not put nemo using the "Disable HShield" option error he says:
    Failed in step 1 -jz not found
    Even without this option I think the exe, but my server gives me more errors
    character size info error: character num: 2 character_info size; 147
    Also another mistake is that the sprite shown novice black
    if I create a new character that you created but does not enter the game
    if a character created login gives me this error
    [Warning]: clif_parse: Received unsupported packet (packet 0x4f2b (0x0002), 11b
    ytes received), disconnecting session # 3.

     

    if diff options, ignore errors
    I get the following errors(4)

     

     

    Data : https://github.com/ROClientSide/Translation/

    nemo: https://github.com/MStr3am/NEMO/

    hercules: https://github.com/HerculesWS/Hercules

     

     

     

    post-6998-0-79074700-1436353504_thumb.png

    post-6998-0-37720200-1436353512_thumb.png

    post-6998-0-11342700-1436353520_thumb.png

    post-6998-0-00970000-1436353914_thumb.png


  3. A la hora de diffear este exe no me deja marcar disable hshieldEso por una parte...Luego de compilar el servidor con su fecha e intentar meterme tengo 2 problemas1 me salta un error de character size la segunda vez que entro y el personaje no aparece (aun creando una cuenta nueva y creando personaje con esta) 2 no entra al juegoLogin okChar okMap se queda pensando...El emulador es hercules y me e fijado que tenga los packet


  4. … make sql & make pluginMake SQL gives the same error mentioned before ...

     

    Make pluglinmake[1]: Entering directory '/root/emulador/src/plugins'make[1]: *** No rule to make target 'o'. Stop.make[1]: Leaving directory '/root/emulador/src/plugins'Makefile:120: recipe for target 'plugin.o' failedmake: *** [plugin.o] Error 2Make sqlmake[1]: Entering directory '/root/emulador/src/plugins'make[1]: *** No rule to make target 'o'. Stop.make[1]: Leaving directory '/root/emulador/src/plugins'Makefile:120: recipe for target 'plugin.o' failedmake: *** [plugin.o] Error 2Makemake[1]: Entering directory '/root/emulador/src/plugins'make[1]: *** No rule to make target 'o'. Stop.make[1]: Leaving directory '/root/emulador/src/plugins'Makefile:120: recipe for target 'plugin.o' failedmake: *** [plugin.o] Error 2


  5. pfff
    make plugin

     

    make[1]: Entering directory '/root/emulador/src/plugins'
    make[1]: *** No rule to make target 'o'.  Stop.
    make[1]: Leaving directory '/root/emulador/src/plugins'
    Makefile:120: recipe for target 'plugin.o' failed
    make: *** [plugin.o] Error 2
     

    Windows compiles without errors


  6. ake[1]: Entering directory '/root/emulador/src/login'
    make[1]: *** No rule to make target '../common/mmo', needed by 'obj_sql/account_sql.o'.  Stop.
    make[1]: Leaving directory '/root/emulador/src/login'
    Makefile:96: recipe for target 'login_sql' failed
    make: *** [login_sql] Error 2
     


  7. BFD: obj_all/conf.o: plugin needed to handle lto object
    BFD: obj_all/db.o: plugin needed to handle lto object
    BFD: obj_all/des.o: plugin needed to handle lto object
    BFD: obj_all/ers.o: plugin needed to handle lto object
    BFD: obj_all/grfio.o: plugin needed to handle lto object
    BFD: obj_all/HPM.o: plugin needed to handle lto object
    BFD: obj_all/mapindex.o: plugin needed to handle lto object
    BFD: obj_all/md5calc.o: plugin needed to handle lto object
    BFD: obj_all/mutex.o: plugin needed to handle lto object
    BFD: obj_all/nullpo.o: plugin needed to handle lto object
    BFD: obj_all/random.o: plugin needed to handle lto object
    BFD: obj_all/showmsg.o: plugin needed to handle lto object
    BFD: obj_all/strlib.o: plugin needed to handle lto object
    BFD: obj_all/sysinfo.o: plugin needed to handle lto object
    BFD: obj_all/thread.o: plugin needed to handle lto object
    BFD: obj_all/timer.o: plugin needed to handle lto object
    BFD: obj_all/utils.o: plugin needed to handle lto object
    BFD: obj_all/console.o: plugin needed to handle lto object
    BFD: obj_all/core.o: plugin needed to handle lto object
    BFD: obj_all/malloc.o: plugin needed to handle lto object
    BFD: obj_all/socket.o: plugin needed to handle lto object
      MKDIR obj_sql
      CC   sql.c
      AR   obj_sql/common_sql.a
    BFD: obj_sql/sql.o: plugin needed to handle lto object
      CC   console.c
      CC   core.c
      CC   malloc.c
      CC   socket.c
      AR   obj_all/common_mini.a
    BFD: obj_all/conf.o: plugin needed to handle lto object
    BFD: obj_all/db.o: plugin needed to handle lto object
    BFD: obj_all/des.o: plugin needed to handle lto object
    BFD: obj_all/ers.o: plugin needed to handle lto object
    BFD: obj_all/grfio.o: plugin needed to handle lto object
    BFD: obj_all/HPM.o: plugin needed to handle lto object
    BFD: obj_all/mapindex.o: plugin needed to handle lto object
    BFD: obj_all/md5calc.o: plugin needed to handle lto object
    BFD: obj_all/mutex.o: plugin needed to handle lto object
    BFD: obj_all/nullpo.o: plugin needed to handle lto object
    BFD: obj_all/random.o: plugin needed to handle lto object
    BFD: obj_all/showmsg.o: plugin needed to handle lto object
    BFD: obj_all/strlib.o: plugin needed to handle lto object
    BFD: obj_all/sysinfo.o: plugin needed to handle lto object
    BFD: obj_all/thread.o: plugin needed to handle lto object
    BFD: obj_all/timer.o: plugin needed to handle lto object
    BFD: obj_all/utils.o: plugin needed to handle lto object
    BFD: obj_all/miniconsole.o: plugin needed to handle lto object
    BFD: obj_all/minicore.o: plugin needed to handle lto object
    BFD: obj_all/minimalloc.o: plugin needed to handle lto object
    BFD: obj_all/minisocket.o: plugin needed to handle lto object
    make[1]: Leaving directory '/root/emulador/src/common'
      MAKE   login_sql
    make[1]: Entering directory '/root/emulador/src/login'
    make[1]: *** No rule to make target '../common/mmo', needed by 'obj_sql/account_sql.o'.  Stop.
    make[1]: Leaving directory '/root/emulador/src/login'
    Makefile:96: recipe for target 'login_sql' failed
    make: *** [login_sql] Error 2
     


  8. hello

    post in the section of Spanish support this theme, but got no a satisfactory response

    My problem is this:
    Implement this modification in Hercules, http://www.foro.divinero.net/desarrollo-y-pruebas-usuarios/%28src%29aumentar-o-disminuir-dano-global/  but does not act correctly, it is assumed that only modifies damage of the players, but it is modifying the damage mobs & players
    Evilpunker I indicated me to modify a file called map_zone_db
    my modification was this

     

    mapflags: (
       "weapon_damage_rate   150",
       "magic_damage_rate   150",
       "misc_damage_rate   150",
       "long_damage_rate   150",
       "short_damage_rate 150",
     )


    I added it to all the areas, but this did not increase the damage
    desconodco if the problem is not performing well ...

    what I want is to increase the damage of the players but not the mobs

     

     

     

     

     

    zones: (
    {
     /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
     name: "All"

    name: "Normal"

    etc

     

    --------------------------------------------------------------------------------------------------------------------

     

     

    //====================================================//=	   _   _					 _		   //=	  | | | |				   | |		  //=	  | |_| | ___ _ __ ___ _   _| | ___  ___//=	  |  _  |/ _  '__/ __| | | | |/ _ / __|//=	  | | | |  __/ | | (__| |_| | |  __/__ //=	  _| |_/___|_|  ___|__,_|_|___||___///=												  //=		    http://herc.ws/board/					    //====================================================//= Hercules Map Zone Database [Ind/Hercules]//================ More Information ==================//= http://herc.ws/board/topic/302-introducing-hercules-map-zone-database///= (TODO: replace with wiki link and detail the wiki page in a decent format ^)//====================================================//================ Description =======================//= A unlimited number of zones may be created, a zone//= may be used to create a set of disabled items, disabled skills//= and mapflags to be used by as many maps as one chooses.//= Maps can be linked to a specific zone through the zone mapflag//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.//====================================================//= Available types for 'disabled_skills'://= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE//====================================================zones: ({    /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */    name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */    disabled_skills: {        //both examples below disable napalm beat (id 11) to players        //MG_NAPALMBEAT: "PLAYER"        //ID11: "PLAYER"    }    disabled_items: {        //Both examples below disable apple (id 501)        //Apple: true        //ID501: true    }        mapflags: (   	 "weapon_damage_rate    150",        "magic_damage_rate   150",        "misc_damage_rate    150",        "long_damage_rate   150",        "short_damage_rate    150",    )        /* "command:min-group-lv-to-override" e.g. "heal: 70" */    disabled_commands: {        //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above        //heal: 70    }    skill_damage_cap: {        //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,        // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)        // when cast vs players and monsters.        //MG_COLDBOLT: (50,"PLAYER | MONSTER")    }},{    /* Normal zone is applied to all maps that are not pkable (where players cant fight each other)  */    /* However, it wont be applied to maps with its own zones (specified through mapflag) */    name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */        disabled_skills: {        WM_LULLABY_DEEPSLEEP: "PLAYER"        WM_SIRCLEOFNATURE: "PLAYER"        WM_SATURDAY_NIGHT_FEVER: "PLAYER"        SO_ARRULLO: "PLAYER"        CG_HERMODE: "PLAYER"    }        disabled_items: {        Velum_Jamadhar: true        Velum_Scare: true        Velum_Buster: true        Velum_Guillotine: true        Velum_Spear: true        Velum_Glaive: true        Velum_Bible: true        Velum_Encyclopedia: true        Velum_Claw: true        Velum_Arc_Wand: true        Velum_Damascus: true        Velum_Stunner: true        Velum_Flail: true        Velum_Arbalest: true        Velum_CrossBow: true        Velum_Claymore: true        Velum_Katzbalger: true        Siege_Arrow_A: true        Siege_Arrow_S: true        Siege_Greave: true        Siege_Boots: true        Siege_Shoes: true        Siege_Manteau: true        Siege_Muffler: true        Siege_White_Potion: true        Siege_Blue_Potion: true        Woe_Violet_Potion: true        Woe_White_Potion: true        Woe_Blue_Potion: true        Siege_Plate: true        Siege_Suits: true        Siege_Robe: true    }    mapflags: (   	 "weapon_damage_rate    150",        "magic_damage_rate   150",        "misc_damage_rate    150",        "long_damage_rate   150",        "short_damage_rate    150",    )    },{    /* PvP zone is applied to all maps with a pvp mapflag */    name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */        disabled_skills: {        BS_GREED: "PLAYER"        CG_HERMODE: "PLAYER"    }        disabled_items: {        Greed_Scroll: true        C_Beginner_Cap: true    }        /* cashshop disabled in pvp maps */    mapflags: (        "nocashshop",   	 "weapon_damage_rate    150",        "magic_damage_rate   150",        "misc_damage_rate    150",        "long_damage_rate   150",        "short_damage_rate    150",    )},{    /* PK Mode zone is only used when server is on pk_mode (battle.conf),        it applies to all pvp maps that don't have their own zone */    name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */        disabled_skills: {            }        disabled_items: {            }    /* PK Mode Damage Reductions */    /* - weapon_damage_rate -40% */    /* - magic_damage_rate  -40% */    /* - misc_damage_rate   -40% */    /* - long_damage_rate   -30% */    /* - short_damage_rate  -20% */    mapflags: (   	 "weapon_damage_rate    150",        "magic_damage_rate   150",        "misc_damage_rate    150",        "long_damage_rate   150",        "short_damage_rate    150",    )},{    /* GvG zone is applied to all maps with a gvg mapflag */    name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */        disabled_skills: {        AL_TELEPORT: "PLAYER"        AL_WARP: "PLAYER"        WZ_ICEWALL: "PLAYER"        TF_BACKSLIDING: "PLAYER"        RG_INTIMIDATE: "PLAYER"        WE_CALLPARTNER: "PLAYER"        HP_ASSUMPTIO: "PLAYER"        HP_BASILICA: "PLAYER"        CG_MOONLIT: "PLAYER"        WE_CALLPARENT: "PLAYER"        WE_CALLBABY: "PLAYER"        CR_CULTIVATION: "PLAYER"        NJ_KIRIKAGE: "PLAYER"        CASH_ASSUMPTIO: "PLAYER"        BS_GREED: "PLAYER"        SC_FATALMENACE: "PLAYER"        SC_DIMENSIONDOOR: "PLAYER"    }        disabled_items: {        Assumptio_5_Scroll: true        Greed_Scroll: true        Pty_Assumptio_Scroll: true        Velum_Jamadhar: false        Velum_Scare: false        Velum_Buster: false        Velum_Guillotine: false        Velum_Spear: false        Velum_Glaive: false        Velum_Bible: false        Velum_Encyclopedia: false        Velum_Claw: false        Velum_Arc_Wand: false        Velum_Damascus: false        Velum_Stunner: false        Velum_Flail: false        Velum_Arbalest: false        Velum_CrossBow: false        Velum_Claymore: false        Velum_Katzbalger: false        Siege_Arrow_A: false        Siege_Arrow_S: false        Siege_Greave: false        Siege_Boots: false        Siege_Shoes: false        Siege_Manteau: false        Siege_Muffler: false        Siege_White_Potion: false        Siege_Blue_Potion: false        Woe_Violet_Potion: false        Woe_White_Potion: false        Woe_Blue_Potion: false        Siege_Plate: false        Siege_Suits: false        Siege_Robe: false        C_Beginner_Cap: true    }    /* 5 second duration increase on GvG */    /* knockback disabled */    /* GvG Mode Damage Reductions */    /* - weapon_damage_rate -40% */    /* - magic_damage_rate  -40% */    /* - misc_damage_rate   -40% */    /* - long_damage_rate   -20% */    /* - short_damage_rate  -20% */    mapflags: (        "invincible_time_inc    5000",        "noknockback",   	 "weapon_damage_rate    150",        "magic_damage_rate   150",        "misc_damage_rate    150",        "long_damage_rate   150",        "short_damage_rate    150",        "nocashshop",        "gvg_noparty",    )    },{    /* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */    name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */        disabled_skills: {        AL_TELEPORT: "PLAYER"        AL_WARP: "PLAYER"        WZ_ICEWALL: "PLAYER"        TF_BACKSLIDING: "PLAYER"        RG_INTIMIDATE: "PLAYER"        MO_BODYRELOCATION: "PLAYER"        WE_CALLPARTNER: "PLAYER"        HP_ASSUMPTIO: "PLAYER"        HP_BASILICA: "PLAYER"        CG_MOONLIT: "PLAYER"        WE_CALLPARENT: "PLAYER"        WE_CALLBABY: "PLAYER"        CR_CULTIVATION: "PLAYER"        TK_RUN: "PLAYER"        TK_HIGHJUMP: "PLAYER"        SG_FEEL: "PLAYER"        SG_SUN_WARM: "PLAYER"        SG_MOON_WARM: "PLAYER"        SG_STAR_WARM: "PLAYER"        SG_SUN_COMFORT: "PLAYER"        SG_MOON_COMFORT: "PLAYER"        SG_STAR_COMFORT: "PLAYER"        SG_HATE: "PLAYER"        SG_SUN_ANGER: "PLAYER"        SG_MOON_ANGER: "PLAYER"        SG_STAR_ANGER: "PLAYER"        SG_SUN_BLESS: "PLAYER"        SG_MOON_BLESS: "PLAYER"        SG_STAR_BLESS: "PLAYER"        NJ_KIRIKAGE: "PLAYER"        CASH_ASSUMPTIO: "PLAYER"        SC_FATALMENACE: "PLAYER"        SC_DIMENSIONDOOR: "PLAYER"    }    disabled_items: {        Assumptio_5_Scroll: true        Pty_Assumptio_Scroll: true        Velum_Jamadhar: true        Velum_Scare: true        Velum_Buster: true        Velum_Guillotine: true        Velum_Spear: true        Velum_Glaive: true        Velum_Bible: true        Velum_Encyclopedia: true        Velum_Claw: true        Velum_Arc_Wand: true        Velum_Damascus: true        Velum_Stunner: true        Velum_Flail: true        Velum_Arbalest: true        Velum_CrossBow: true        Velum_Claymore: true        Velum_Katzbalger: true        Siege_Arrow_A: true        Siege_Arrow_S: true        Siege_Greave: true        Siege_Boots: true        Siege_Shoes: true        Siege_Manteau: true        Siege_Muffler: true        Siege_White_Potion: true        Siege_Blue_Potion: true        Woe_Violet_Potion: true        Woe_White_Potion: true        Woe_Blue_Potion: true        Siege_Plate: true        Siege_Suits: true        Siege_Robe: true        C_Beginner_Cap: true    }            /* knockback disabled */    /* Battlegrounds Damage Reductions */    /* - weapon_damage_rate -30% */    /* - magic_damage_rate  -30% */    /* - misc_damage_rate   -30% */    /* - long_damage_rate   -25% */    /* - short_damage_rate  -25% */    mapflags: (        "noknockback",   	 "weapon_damage_rate    150",        "magic_damage_rate   150",        "misc_damage_rate    150",        "long_damage_rate   150",        "short_damage_rate    150",    )},{    name: "Aldebaran Turbo Track"        disabled_skills: {        SM_ENDURE: "PLAYER"        AL_TELEPORT: "PLAYER"        AL_WARP: "PLAYER"        AL_CURE: "PLAYER"        TF_HIDING: "PLAYER"        WZ_ICEWALL: "PLAYER"        AS_CLOAKING: "PLAYER"        RG_INTIMIDATE: "PLAYER"        MO_BODYRELOCATION: "PLAYER"        LK_CONCENTRATION: "PLAYER"        LK_BERSERK: "PLAYER"        HP_BASILICA: "PLAYER"        WS_CARTBOOST: "PLAYER"        ST_CHASEWALK: "PLAYER"        CG_MOONLIT: "PLAYER"        SC_FATALMENACE: "PLAYER"        SC_DIMENSIONDOOR: "PLAYER"        GN_CARTBOOST: "PLAYER"    }        disabled_items: {        Wing_Of_Fly: true        Anodyne: true        Green_Potion: true        Panacea: true    }},{    name: "Jail"        disabled_skills: {        TK_JUMPKICK: "PLAYER"        TK_HIGHJUMP: "PLAYER"    }        disabled_items: {        Wing_Of_Fly: true        Wing_Of_Butterfly: true        Giant_Fly_Wing: true        WOB_Rune: true        WOB_Schwaltz: true        WOB_Rachel: true        WOB_Local: true    }},{    name: "Izlude Battle Arena"        disabled_skills: {        RG_INTIMIDATE: "PLAYER"        AL_TELEPORT: "PLAYER"        SC_FATALMENACE: "PLAYER"        SC_DIMENSIONDOOR: "PLAYER"            }        disabled_items: {        Wing_Of_Fly: true    }},{    name: "GvG2"    inherit: ( "GvG" ) /* will import all gvg has */        disabled_skills: {        TK_HIGHJUMP: "PLAYER"        SA_ABRACADABRA: "PLAYER"    }},{    name: "Sealed Shrine"        disabled_skills: {        MG_SAFETYWALL: "PLAYER"        AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"        RG_INTIMIDATE: "PLAYER | MONSTER"        HP_ASSUMPTIO: "PLAYER"        CASH_ASSUMPTIO: "PLAYER"        SC_FATALMENACE: "PLAYER"        SC_DIMENSIONDOOR: "PLAYER"    }},{    name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */        disabled_skills: {        AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"        WZ_ICEWALL: "PLAYER"        RG_INTIMIDATE: "PLAYER | MONSTER"        PF_SPIDERWEB: "PLAYER"        NPC_EXPULSION: "PLAYER"        SC_FATALMENACE: "PLAYER"        SC_DIMENSIONDOOR: "PLAYER"    }},{    name: "Towns"        disabled_skills: {        AM_CANNIBALIZE: "PLAYER"        AM_SPHEREMINE: "PLAYER"        CR_CULTIVATION: "PLAYER"        BS_GREED: "PLAYER"        SC_MANHOLE: "PLAYER"        WM_POEMOFNETHERWORLD: "PLAYER"        GN_WALLOFTHORN: "PLAYER"    }        disabled_items: {        Greed_Scroll: true        Velum_Jamadhar: true        Velum_Scare: true        Velum_Buster: true        Velum_Guillotine: true        Velum_Spear: true        Velum_Glaive: true        Velum_Bible: true        Velum_Encyclopedia: true        Velum_Claw: true        Velum_Arc_Wand: true        Velum_Damascus: true        Velum_Stunner: true        Velum_Flail: true        Velum_Arbalest: true        Velum_CrossBow: true        Velum_Claymore: true        Velum_Katzbalger: true        Siege_Arrow_A: true        Siege_Arrow_S: true        Siege_Greave: true        Siege_Boots: true        Siege_Shoes: true        Siege_Manteau: true        Siege_Muffler: true        Siege_White_Potion: true        Siege_Blue_Potion: true        Woe_Violet_Potion: true        Woe_White_Potion: true        Woe_Blue_Potion: true        Siege_Plate: true        Siege_Suits: true        Siege_Robe: true    }  mapflags: (   	 "weapon_damage_rate    150",        "magic_damage_rate   150",        "misc_damage_rate    150",        "long_damage_rate   150",        "short_damage_rate    150",    )}) 

  9. deberas explicarme el funcionamiento de lo que quieres decir

    intente hacer modificaciones en base al archivo que me comentaste y los resultados fueron que no ejercia la funcion

    imagine que querias hacer referencia a esto
     

    mapflags: ( "weapon_damage_rate 60", "magic_damage_rate 60", "misc_damage_rate 60", "long_damage_rate 70", "short_damage_rate 80", ) },

     

    Se lo copie en todas las posiciones posibles, en normal, en gvg,en all zone, en fin en todas...

    le modifique el daño poniendole 150 en absolutamente todos y no aumenta para nada el daño, ni en ciudades, ni en field,ni dungeon,ni instance...

    la unica que no puse fue PK puesto el servidor no le tengo en ese modo


  10. http://www.foro.divinero.net/desarrollo-y-pruebas-usuarios/%28src%29aumentar-o-disminuir-dano-global/msg219747/#msg219747

     

    se supone, segun jakered, que esta modificacion solo deberia afectar a los player, pero ami me esta afectando a los mob tambien...

     

    como no encontraba la linea que dice, la pk_misc_damage...

    deje que me diera el error y me decia que no estaba deficido dentro de la estructura de batalla

    es decir struct Battle_Config {

    lo que no se es si afecta donde lo ponga...

    se le e puesto debajo de

    int stormgust_knockback;


  11. E revisado y esta bien

     

    3,10  // lv3 Attribute table
    //Neut Watr Erth Fire Wind Pois Holy Shdw Gho  Und
      100, 100, 100, 100, 100, 100, 100, 100, 0, 100,  // Neutral
      100, -25, 100, 200,  70, 100,  25,  50, 100, 125,  // Water
      100, 100, -25,  70, 200, 100,  25,  50, 100, 100,  // Earth
      100,  70, 200, -25, 100, 100,  25,  50, 100, 175,  // Fire
      100, 200,  70, 100, -25, 100,  25,  50, 100, 100,  // Wind
      100,  50, 100, 100, 100, 0,  25, 0,  50, -75,  // Poison
      100, 100, 100, 100, 100, 125, -50, 175, 100, 200,  // Holy
      100, 100, 100, 100, 100, 0, 175, -50, 100, -75,  // Shadow
      0,  50,  50,  50,  50,  50,  25,  25, 175, 150,  // Ghost
      100,  50,  50,  50,  50, 0, 150, 0, 100, 0,  // Undead

     

    pero aun asi no esta haciendo 200% que seria el doble... esta haciendo un 150%

     

    para mi que no esta contando el atributo real, me acabo de fijar y a pesar de que el mob dice tierra3

    creo que le esta contando como tierra1

     

    1,10  // lv1 Attribute table
    //Neut Watr Erth Fire Wind Pois Holy Shdw Gho  Und
      100, 100, 100, 100, 100, 100, 100, 100,  70, 100,  // Neutral
      100,  25, 100, 150,  90, 100,  75, 100, 100, 100,  // Water
      100, 100,  25,  90, 150, 100,  75, 100, 100, 100,  // Earth
      100,  90, 150,  25, 100, 100,  75, 100, 100, 125,  // Fire
      100, 175,  90, 100,  25, 100,  75, 100, 100, 100,  // Wind
      100, 100, 125, 125, 125, 0,  75,  50, 100, -25,  // Poison
      100, 100, 100, 100, 100, 100, 0, 125, 100, 150,  // Holy
      100, 100, 100, 100, 100,  50, 125, 0, 100, -25,  // Shadow
    70, 100, 100, 100, 100, 100,  75,  75, 125, 100,  // Ghost
      100, 100, 100, 100, 100,  50, 100, 0, 100, 0,  // Undead

     

    1511,AMON_RA,Amon Ra,Amon Ra,69,1009000,1,240120,187920,3,2090,2052,213,123,86,89,120,131,101,92,14,12,2,7,62,0x1A4,170,854,2016,480,120060,607,5500,608,3500,732,5500,5053,150,2615,50,7211,7760,985,3880,616,400,1552,10,607,3000,0,0,0,0,4236,1
     

     

    A que corresponde el 62? se que es elemento, pero cual elemento es 62?, donde se puede ver una tabla con la numeracion de los elementos?


  12. te explico

    la estructura de la item db es esta

    {
     Id: 2220
     AegisName: "Hat"
     Name: "Hat"
     Type: 5
     Buy: 1000
     Weight: 200
     Def: 2
     Loc: 256
     View: 16
    },

     

    si te fijas tiene similitud con el archivo que te comente, en este caso esactamente LOC

    en LOC vemos 256, este corresponde a  Upper Headgear

    si lo que quieres es crear custom tipo costume,  solo deberas poner su localizacion
    1024 = Costume Top Headgear
    2048 = Costume Mid Headgear
    4096 = Costume Low Headgear
    8192 = Costume Garment/Robe

    estos se equiparan en la segunda pestaña

     

    Nota:Estoy dando a entender que sabes crear items custom, de no serlo, antes deberas aprender

    Nota2: el comentario de evilpuncker es valido si solo quieres los costume de renewal, puesto es copy-paste


  13. me reportaron que antes del cambio de rathena a hercules, cuando mataban mobs elementales el daño era segun expecificacion de elemento
    Hablando en detalle

    Mob Amon ra

    Este tiene propiedad tierra por lo que el fuego le hace 200%

    En rathena efectivamente el daño se multiplicaba, pero en Hercules no

    un ranger estaba matandolo delante mio, con un daño de 47k[mas menos], uso Elemental Converter de Fuego, siendo su daño ligeramente mayor 70k, cuando en rathena sacaba 90k+

     

    e revisado datos y comparado con rathena, pero no e visto cambios en las endow ni en la ITEM_ENCHANTARMS

     

    Esto pasa con todos los elementos


     

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