Color Picker
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Posts posted by Color Picker
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Very nice, I like the first one!
Any Idea how to make a setup button like yours?
[Button:Exit]Default='images/close_default.png'OnHover='images/close_hover.png'OnDown='images/close_down.png'Left=577Top=190Hook='Exit'
Wonder what's the codes be like..
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if ($emperium < 100) { //<-- emperium_donation didn't work .@needed = 100 - $emperium; //<-- same as above mes "This dungeon is still locked.", "We need more donations to unlock it.", "We accept donations in the form of Emperiums."; next; mes "We need, "+ .@needed +" more donations."; mes "Can you support us?"; next; if (select("Yes, I'd like to donate.", "Sorry, maybe another time.") == 2) { close; } mes "How many Emperiums would you like to donate?"; next; switch(select("1 Emperium", ((.@needed >= 5)?"5 Emperium":""), ((.@needed >= 10)?"10 Emperium":""))) { case 1: mes "Are you sure you want to donate 1 Emperium?"; next; if (select("Yes, take it.", "No, I change my mind.") == 2) { close; } if (!countitem(714)) { mes "I'm sorry, but you don't have any Emperium"; close; } delitem 714,1; $emperium += 1; // <-- error on cmd, did a changes break; case 2: mes "Are you sure you want to donate 5 Emperium?"; next; if (select("Yes, take it.", "No, I change my mind.") == 2) { close; } if (countitem(714) < 5) { mes "I'm sorry, but you don't have any Emperium"; close; } delitem 714,5; $emperium += 5; break; case 3: mes "Are you sure you want to donate 10 Emperium?"; next; if (select("Yes, take it.", "No, I change my mind.") == 2) { close; } if (countitem(714) < 10) { mes "I'm sorry, but you don't have any Emperium"; close; } delitem 714,10; $emperium += 10; break; } close2; callsub OnDonation; end;}mes "All donation requirements have been completed.";mes "Would you like to enter the dungeon?";if (select("Yes, take me there.", "No thank you.") == 2) { close;}warp "pay_dun00",0,0;close;OnDonation:if ($emperium < 100) { return; }announce "All 100 Emperium Donations have been completed. The dungeon is now able to be accessed!",bc_all|bc_blue;return;end;}
Thanks Oceon! You made my day
Btw how does this data stored? I was searching it in global_red_value but nothing seems to stored there...? Found it in mapreg
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Searched especially for you... it's PaymentNotifyRequest.php
Working Links : https://raw.githubusercontent.com/missxantara/fluxcp-ra/master/lib/Flux/PaymentNotifyRequest.php
Thanks me if it does work
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1. Make sure your paypal account is typed correctly, even capital letter typo won't work.
2. Make sure your paypal account at least few weeks old and verified.
3. Check your paypal logs, if there's error, see what happened to it.
4. Some hosts i.e VPS users are blocked paypal's IP.
5. Make sure your notify link have set enabled, and CP using the same link with it.
6. Try to have updated paymentnotify.php(not the actual name) from somewhere.
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Hi everyone! Hope you will have an enjoyable and happy Christmas in next few weeks <3
I would like to request a simple scripts like, the rachel quest which all players do donations and complete the quest together.
So mine's gonna be like donate (input) > emperium > if more than 100, then dungeon will be unlocked for the server.
I tried many codes and twisted around using these:
set .dun_access,.@allhere; delitem .@Emperium,.@donate; set .dun_access,-.@donate; set .@RemainsEmp,-.@input; set $dun_access,$dun_access+getarg(0); set .@RemainsEmp,3000-$dun_access;
Please noted: Codes are not used together, just some examples...
I used some scripts from Juice Maker + Rachel donations, but didn't get it worked. =(
Hope someone could help, best regards.
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Simply @autoloot it lol!
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[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: variable name='Phracon'[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Phracon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0
I got errors from that scripts..?
This will not work with *Athena emulators until they add compatibility for item constants (in place of IDs); this script is optimised for Hercules emulators only.1
1If you are using Hercules, please update your emulator.
I already solved it, thanks
It's really nice scripts to share, btw is there a chance of adding a random spawn on a map after progressbar has been finish?
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[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: variable name='Phracon'[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Phracon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0
I got errors from that scripts..?
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What does "wedded partner can override restriction 2" used for? Does It means both wedded partner can be shared the items?
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'CharMapServers' => array( array( 'ServerName' => 'FluxRO', 'Renewal' => false, <-----------------PRE-RE =false, RENEWAL =true 'MaxCharSlots' => 9, 'DateTimezone' => null, // Specifies game server's timezone for this char/map pair. (See: http://php.net/timezones) //'ResetDenyMaps' => 'sec_pri', // Defaults to 'sec_pri'. This value can be an array of map names. //'Database' => 'ragnarok', // Defaults to DbConfig.Database 'ExpRates' => array( 'Base' => 100, // Rate at which (base) exp is given 'Job' => 100, // Rate at which job exp is given 'Mvp' => 100 // MVP bonus exp rate ),
Hope this helps
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Hi, I got everything setup but flucxp won't give me any credit even though the payment was made? I tested on original non-sandbox account using different accounts, but credits still won't show even I donated. Any idea how to fix it? Yes I put IPN links enabled too...
Please help.. Paypal already taken some of my money when refunded to my other account -.-
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What a perfect map u created! I like it!!
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well, why dont extract it from Classic IRO?
then convert it using itemconverter.
anyway,have you check data ver.2 already?
http://herc.ws/board/topic/901-basic-complete-renewal-data-english-folder/
doesn't using data ver.2, it shows renewal stats
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Anyidea where should I put this .txt to?
Warp to random coordinate in MVP map?
in Script Support
Posted
Hi I'm using this warper, but I'm wondering if there's a chance warping a random coordinate in certain map? Players in my server is taking benefits to it. Any ideas?