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Color Picker

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  1. Hi I'm using this warper, but I'm wondering if there's a chance warping a random coordinate in certain map? Players in my server is taking benefits to it. Any ideas?

    //===== rAthena Script ======================================= //= Warper//===== By: ================================================== //= Euphy//===== Current Version: =====================================//= 1.4b//===== Compatible With: =====================================//= rAthena Project//===== Description: ========================================= //= A complete - but very condensed - warper script.//= Some coordinates written by Tekno-Kanix and ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.1 Added missing duplicates and fixed coordinates.//= 1.2 Added new episodes and simplified functions.//= 1.3 Added Renewal checks and Instances menu.//=     Aligned coordinates with @go.//= 1.4 Added new Guild Dungeons.//= 1.4a Slight edits.//= 1.4b Added Wolfchev's Laboratory warp.//============================================================-	script	Warper	-1,{function Go; function Disp; function Pick; function Restrict;// --------------------------------------------------//	Main Menu:// --------------------------------------------------menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,    	" ~ Towns",Towns,    	" ~ Fields",Fields,    	" ~ Dungeons",Dungeons,    	" ~ Guild Castles",Castles,    	" ~ Guild Dungeons",Guild_Dungeons,    	" ~ Instances",Instances,    	" ~ Special Areas",Special;	if (lastwarp$ == "")		message strcharinfo(0),"You haven't warped anywhere yet.";	else		warp lastwarp$,lastwarpx,lastwarpy;	end;// ------------------- Functions -------------------// * Go("<map>",<x>,<y>);//	~ Warps directly to a map.//// * Disp("<Menu Option>",<first option>,<last option>);// * Pick("<map_prefix>"{,<index offset>});//	~ Dynamic menu and map selection (auto-numbered).//// * Disp("<Option 1>:<Option 2>:<etc.>");// * Pick("","<map1>","<map2>","<etc.>");//	~ Manual menu and map selection (listed).//// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});//	~ Only allows map for Renewal or Pre-Renewal modes.//     If menu option numbers are given, only those maps//     will be restricted (i.e. not for "Go").//// Other notes://   ~ Array @c[] holds all (x,y) coordinates.//   ~ Use @c[2] EXCEPT when maps begin dynamically//	  at 0: use @c[0] and Pick() offset 1.// --------------------------------------------------function Go {	set lastwarp$, getarg(0);	set lastwarpx, getarg(1,0);	set lastwarpy, getarg(2,0);	warp getarg(0),getarg(1,0),getarg(2,0);	end;}function Disp {	if (getargcount() < 3)		set @menu$, getarg(0);	else {		set @menu$,"";		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)			set @menu$, @menu$+getarg(0)+" "+.@i+":";	}	return;}function Pick {	set .@warp_block,@warp_block;	set @warp_block,0;	set .@select, select(@menu$);	if (getarg(0) == "") {		set .@i, .@select;		set .@map$, getarg(.@i);	} else {		set .@i, .@select-getarg(1,0);		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;	}	if (.@warp_block & (1<<.@select)) {		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";		end;	}	set .@x, @c[.@i*2];	set .@y, @c[.@i*2+1];	deletearray @c[0],getarraysize(@c);	Go(.@map$,.@x,.@y);}function Restrict {	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {		if (getarg(1,0)) {			set @warp_block,0;			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)				set @warp_block, @warp_block | (1<<getarg(.@i));		} else {			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";			end;		}	}	return;}// --------------------------------------------------	Towns:// --------------------------------------------------menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,    	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,     	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,    	"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,    	"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,    	"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,    	"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,    	"Umbala",T34, "Veins",T35, "Yuno",T36;T1: Go("prontera",155,183);T2: Go("alberta",28,234);T3: Go("aldebaran",140,131);T4: Go("amatsu",198,84);T5: Go("ayothaya",208,166);T6: Restrict("RE");	Go("brasilis",196,217);T7: Go("comodo",209,143);T8: Restrict("RE");	Go("dewata",200,180);T9: Restrict("RE");	Go("ecl_in01",48,53);T10: Go("einbech",63,35);T11: Go("einbroch",64,200);T12: Restrict("RE");	 Go("dicastes01",198,187);T13: Go("geffen",119,59);T14: Go("gonryun",160,120);T15: Go("hugel",96,145);T16: Go("izlude",128,(checkre(3)?146:114));T17: Go("jawaii",251,132);T18: Go("lighthalzen",158,92);T19: Go("louyang",217,100);T20: Go("xmas",147,134);T21: Restrict("RE");	 Go("malangdo",140,114);T22: Restrict("RE");	 Go("malaya",231,200);T23: Go("manuk",282,138);T24: Go("mid_camp",210,288);T25: Restrict("RE");	 Go("mora",55,146);T26: Go("morocc",156,93);T27: Go("moscovia",223,184);T28: Go("nameless_n",256,215);T29: Go("niflheim",202,174);T30: Go("payon",179,100);T31: Go("rachel",130,110);T32: Go("splendide",201,147);T33: Go("thor_camp",246,68);T34: Go("umbala",97,153);T35: Go("veins",216,123);T36: Go("yuno",157,51);// --------------------------------------------------	Fields:// --------------------------------------------------menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,    	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,    	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,    	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,    	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,    	"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,    	"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,    	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,    	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,    	"Yuno Fields",F28;F1: setarray @c[2],190,197;	Disp("Amatsu Field",1,1); Pick("ama_fild");F2: setarray @c[2],173,134,212,150;	Disp("Ayothaya Field",1,2); Pick("ayo_fild");F3: Restrict("RE");	setarray @c[2],193,220,220,187;	Disp("Bifrost Field",1,2); Pick("bif_fild");F4: Restrict("RE");	setarray @c[2],74,32;	Disp("Brasilis Field",1,1); Pick("bra_fild");F5: Restrict("Pre-RE",5);	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;	Disp("Comodo Field",1,9); Pick("cmd_fild");F6: Restrict("RE");	setarray @c[2],371,212;	Disp("Dewata Field",1,1); Pick("dew_fild");F7: Restrict("RE");	setarray @c[2],97,314;	Disp("Eclage Field",1,1); Pick("ecl_fild");F8: Restrict("Pre-RE",2,10);	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;	Disp("Einbroch Field",1,10); Pick("ein_fild");F9: Restrict("RE");	setarray @c[2],143,132,143,217;	Disp("El Dicastes Field",1,2); Pick("dic_fild");F10: Restrict("Pre-RE",13,15);	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;	 Disp("Geffen Field",0,14); Pick("gef_fild",1);F11: setarray @c[2],220,227;	 Disp("Gonryun Field",1,1); Pick("gon_fild");F12: Restrict("Pre-RE",3,7);	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;	 Disp("Hugel Field",1,7); Pick("hu_fild");F13: setarray @c[2],240,179,185,235,240,226;	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");F14: setarray @c[2],229,187;	 Disp("Louyang Field",1,1); Pick("lou_fild");F15: setarray @c[2],115,145;	 Disp("Lutie Field",1,1); Pick("xmas_fild");F16: Restrict("RE");	 setarray @c[2],40,272,207,180;	 Disp("Malaya Field",1,2); Pick("ma_fild");F17: setarray @c[2],35,236,35,262,84,365;	 Disp("Manuk Field",1,3); Pick("man_fild");F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");F19: setarray @c[2],82,104,131,147;	 Disp("Moscovia Field",1,2); Pick("mosk_fild");F20: setarray @c[2],215,229,167,234;	 Disp("Niflheim Field",1,2); Pick("nif_fild");F21: Restrict("Pre-RE",5,11);	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;	 Disp("Payon Forest",1,11); Pick("pay_fild");F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;	 Disp("Prontera Field",0,11); Pick("prt_fild",1);F23: Restrict("Pre-RE",2,7,9,10,11,13);	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;	 Disp("Rachel Field",1,13); Pick("ra_fild");F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");F25: setarray @c[2],175,186,236,184,188,204;	 Disp("Splendide Field",1,3); Pick("spl_fild");F26: setarray @c[2],217,206,223,221,237,215,202,197;	 Disp("Umbala Field",1,4); Pick("um_fild");F27: Restrict("Pre-RE",5);	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;	 Disp("Veins Field",1,7); Pick("ve_fild");F28: Restrict("Pre-RE",5,10);	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;	 Disp("Yuno Field",1,12); Pick("yuno_fild");// --------------------------------------------------	Dungeons:// --------------------------------------------------menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,    	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,    	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,    	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,    	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,    	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,    	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,    	"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,    	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,    	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,    	"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,    	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;D1: setarray @c[2],261,272,275,270,116,27;	Disp("Abyss Lakes",1,3); Pick("abyss_");D2: setarray @c[2],228,11,34,41,119,14;	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");D3: setarray @c[2],35,262,168,170;	Disp("Anthell",1,2); Pick("anthell");D4: setarray @c[2],275,19,24,26;	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");D5: setarray @c[2],266,67,255,244,23,260;	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");D6: Restrict("RE",4);	setarray @c[2],150,288,150,18,140,134,244,52;	Disp("Bio Lab",1,4); Pick("lhz_dun");D7: Restrict("RE");	setarray @c[2],87,47,262,262;	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");D8: Restrict("RE",6);	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");D10: setarray @c[2],52,17,381,343,302,262;	 Disp("Coal Mines",1,3); Pick("mjo_dun");D11: setarray @c[2],131,247,19,19,180,169,100,92;	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");D12: setarray @c[2],51,14,150,11,120,10;	 Disp("Cursed Abbey",1,3); Pick("abbey");D13: Restrict("RE");	 setarray @c[2],285,160,299,29;	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");D14: setarray @c[2],22,14,292,290;	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");D15: setarray @c[2],40,103,203,34,266,168,130,272;	 Disp("Gefenia",1,4); Pick("gefenia",0);D16: setarray @c[0],104,99,115,236,106,132,203,200;	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");D18: setarray @c[2],153,53,28,113,68,16;	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");D19: setarray @c[2],176,7,93,20,23,8;	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");D20: setarray @c[2],157,14,151,155,149,22,33,158;	 Disp("Ice Dungeon",1,4); Pick("ice_dun");D21: setarray @c[2],140,51,53,247,37,63,150,285;	 Disp("Entrance:Juperos 1:Juperos 2:Core");	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");D22: setarray @c[2],28,226,41,198;	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");D23: setarray @c[2],218,196,282,20,165,38;	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");D24: setarray @c[2],126,68,47,30;	 Disp("Magma Dungeon",1,2); Pick("mag_dun");D25: Restrict("RE");	 setarray @c[2],33,230;	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");D26: setarray @c[2],189,48,165,30,32,135;	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");D27: setarray @c[2],61,239,60,271;	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");D28: setarray @c[2],298,167,224,149,266,280;	 Disp("Odin Temple",1,3); Pick("odin_tem");D29: setarray @c[2],32,170,21,185;	 Disp("Orc Dungeon",1,2); Pick("orcsdun");D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);D31: Restrict("RE",7,8);	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9;	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");D33: Restrict("RE");	 setarray @c[2],364,44,101,141;	 Disp("Scaraba Hole",1,2); Pick("dic_dun");D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");D35: setarray @c[2],69,24,102,27;	 Disp("Sunken Ship",1,2); Pick("treasure");D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;	 Disp("Thanatos Tower",1,12); Pick("tha_t");D37: setarray @c[2],21,228,75,205,34,272;	 Disp("Thor Volcano",1,3); Pick("thor_v");D38: setarray @c[2],205,15,129,133;	 Disp("Toy Factory",1,2); Pick("xmas_dun");D39: setarray @c[2],154,49,148,261,132,189,100,192;	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");D40: Restrict("Pre-RE",1,2);	 setarray @c[2],42,31,48,30,204,78;	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");	 Pick("","um_dun01","um_dun02","yggdrasil01");D41: Restrict("RE");	 setarray @c[2],57,13,64,88,45,14,26,23;	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");// --------------------------------------------------	Castles:// --------------------------------------------------menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,    	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;	Disp("Mardol:Cyr:Horn:Gefn:Banadis");	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");// --------------------------------------------------	Guild_Dungeons:// --------------------------------------------------menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,    	"Arunafeltz",G5, "Schwaltzvalt",G6;G1: Restrict("RE",2,3);	setarray @c[2],119,93,119,93,120,130;	Disp("Baldur F1:Baldur F2:Hall of Abyss");	Pick("","gld_dun01","gld_dun01_2","gld2_pay");G2: Restrict("RE",2,3);	setarray @c[2],39,161,39,161,147,155;	Disp("Luina F1:Luina F2:Hall of Abyss");	Pick("","gld_dun02","gld_dun02_2","gld2_ald");G3: Restrict("RE",2,3);	setarray @c[2],50,44,50,44,140,132;	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");	Pick("","gld_dun03","gld_dun03_2","gld2_prt");G4: Restrict("RE",2,3);	setarray @c[2],116,45,116,45,152,118;	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");	Pick("","gld_dun04","gld_dun04_2","gld2_gef");G5: Go("arug_dun01",199,195);G6: Go("schg_dun01",200,124);// --------------------------------------------------	Instances:// --------------------------------------------------menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,    	"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,    	"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,    	"Wolfchev's Laboratory",I12;I1: Restrict("RE");	Go("ma_scene01",172,175);I2: Restrict("RE");	Go("ma_dun01",151,8);I3: Restrict("RE");	Go("ma_fild02",316,317);I4: Go("e_tower",72,112);I5: Restrict("RE");	Go("bif_fild01",161,334);I6: Restrict("RE");	Go("mal_in01",164,21);I7: Go("nyd_dun02",95,193);I8: Restrict("RE");	Go("mal_dun01",152,230);I9: Restrict("RE");	Go("glast_01",204,268);I10: Go("gef_fild10",240,198);I11: Go("monk_test",306,143);I12: Restrict("RE");	Go("lhz_dun04",148,269);// --------------------------------------------------	Special:// --------------------------------------------------menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,    	"Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;S1: Go("auction_01",22,68);S2: Go("bat_room",154,150);S3: Go("cmd_in02",179,129);S4: Restrict("RE");	Go("moc_para01",31,14);S5: Go("gon_test",48,10);S6: Go("arena_room",100,88);S7: Go("p_track01",62,41);S8: Go("turbo_room",99,114);}// --------------------------------------------------//	Duplicates:// --------------------------------------------------alb2trea,57,70,6	duplicate(Warper)	Warper#tre	811alberta,28,240,4	duplicate(Warper)	Warper#alb	811aldebaran,145,118,4	duplicate(Warper)	Warper#alde	811amatsu,203,87,4	duplicate(Warper)	Warper#ama	811ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	811comodo,194,158,4	duplicate(Warper)	Warper#com	811einbech,59,38,6	duplicate(Warper)	Warper#einbe	811einbroch,69,202,4	duplicate(Warper)	Warper#einbr	811gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	811geffen,124,72,4	duplicate(Warper)	Warper#gef	811glast_01,372,308,4	duplicate(Warper)	Warper#glh	811gonryun,162,122,4	duplicate(Warper)	Warper#gon	811hugel,101,151,4	duplicate(Warper)	Warper#hug	811izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	811izlude,134,150,4	duplicate(Warper)	Warper#izl	811	//Pre-RE: (132,120)jawaii,253,138,4	duplicate(Warper)	Warper#jaw	811lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	811louyang,208,103,6	duplicate(Warper)	Warper#lou	811manuk,274,146,6	duplicate(Warper)	Warper#man	811mid_camp,216,288,4	duplicate(Warper)	Warper#mid	811mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	811moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	811morocc,159,97,4	duplicate(Warper)	Warper#mor	811moscovia,229,191,4	duplicate(Warper)	Warper#mos	811nameless_n,259,213,4	duplicate(Warper)	Warper#nam	811niflheim,205,179,4	duplicate(Warper)	Warper#nif	811pay_arche,42,134,4	duplicate(Warper)	Warper#arc	811payon,182,108,4	duplicate(Warper)	Warper#pay	811prontera,159,192,4	duplicate(Warper)	Warper#prt	811prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	811rachel,135,116,4	duplicate(Warper)	Warper#rac	811splendide,205,153,4	duplicate(Warper)	Warper#spl	811thor_camp,249,76,4	duplicate(Warper)	Warper#thor	811umbala,106,150,3	duplicate(Warper)	Warper#umb	811veins,214,123,4	duplicate(Warper)	Warper#ve	811xmas,150,136,6	duplicate(Warper)	Warper#xmas	811yuno,162,47,4	duplicate(Warper)	Warper#yuno	811// --------------------------------------------------//	Duplicates (Renewal):// --------------------------------------------------brasilis,201,222,4	duplicate(Warper)	Warper#bra	811dewata,204,186,6	duplicate(Warper)	Warper#dew	811dicastes01,194,194,6	duplicate(Warper)	Warper#dic	811ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	811malangdo,134,117,6	duplicate(Warper)	Warper#mal	811malaya,231,204,4	duplicate(Warper)	Warper#ma	811mora,57,152,4	duplicate(Warper)	Warper#mora	811

     


  2. Very nice, I like the first one!

    Any Idea how to make a setup button like yours?

     

    [Button:Exit]Default='images/close_default.png'OnHover='images/close_hover.png'OnDown='images/close_down.png'Left=577Top=190Hook='Exit'

    Wonder what's the codes be like..  :p_conf:


  3. if ($emperium < 100) { //<-- emperium_donation didn't work	.@needed = 100 - $emperium; //<-- same as above	mes "This dungeon is still locked.",	    "We need more donations to unlock it.",	    "We accept donations in the form of Emperiums.";	next;	mes "We need, "+ .@needed +" more donations.";	mes "Can you support us?";	next;	if (select("Yes, I'd like to donate.", "Sorry, maybe another time.") == 2) {		close;	}	mes "How many Emperiums would you like to donate?";	next;	switch(select("1 Emperium", ((.@needed >= 5)?"5 Emperium":""), ((.@needed >= 10)?"10 Emperium":""))) {		case 1:			mes "Are you sure you want to donate 1 Emperium?";			next;			if (select("Yes, take it.", "No, I change my mind.") == 2) {				close;			}			if (!countitem(714)) {				mes "I'm sorry, but you don't have any Emperium";				close;			}			delitem 714,1;			$emperium += 1; // <-- error on cmd, did a changes			break;		case 2:			mes "Are you sure you want to donate 5 Emperium?";			next;			if (select("Yes, take it.", "No, I change my mind.") == 2) {				close;			}			if (countitem(714) < 5) {				mes "I'm sorry, but you don't have any Emperium";				close;			}			delitem 714,5;			$emperium += 5;			break;		case 3:				mes "Are you sure you want to donate 10 Emperium?";			next;			if (select("Yes, take it.", "No, I change my mind.") == 2) {				close;			}			if (countitem(714) < 10) {				mes "I'm sorry, but you don't have any Emperium";				close;			}			delitem 714,10;			$emperium += 10;			break;	}	close2;	callsub OnDonation;	end;}mes "All donation requirements have been completed.";mes "Would you like to enter the dungeon?";if (select("Yes, take me there.", "No thank you.") == 2) {	close;}warp "pay_dun00",0,0;close;OnDonation:if ($emperium < 100) { return; }announce "All 100 Emperium Donations have been completed. The dungeon is now able to be accessed!",bc_all|bc_blue;return;end;}

    Thanks Oceon! You made my day  :rolleyes:

    Btw how does this data stored? I was searching it in global_red_value but nothing seems to stored there...? Found it in mapreg


  4. 1. Make sure your paypal account is typed correctly, even capital letter typo won't work.

    2. Make sure your paypal account at least few weeks old and verified.

    3. Check your paypal logs, if there's error, see what happened to it.

    4. Some hosts i.e VPS users are blocked paypal's IP.

    5. Make sure your notify link have set enabled, and CP using the same link with it.

    6. Try to have updated paymentnotify.php(not the actual name) from somewhere.


  5. Hi everyone! Hope you will have an enjoyable and happy Christmas in next few weeks <3

    I would like to request a simple scripts like, the rachel quest which all players do donations and complete the quest together.

    So mine's gonna be like donate (input) > emperium > if more than 100, then dungeon will be unlocked for the server.

    I tried many codes and twisted around using these:

    	set .dun_access,.@allhere;	delitem .@Emperium,.@donate;	set .dun_access,-.@donate;	set .@RemainsEmp,-.@input;	set $dun_access,$dun_access+getarg(0);	set .@RemainsEmp,3000-$dun_access; 

     

    Please noted: Codes are not used together, just some examples...

    I used some scripts from Juice Maker + Rachel donations, but didn't get it worked. =(

    Hope someone could help, best regards.   :P


  6.  

     

    [Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: variable name='Phracon'[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Phracon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0

    I got errors from that scripts..?

     

    This will not work with *Athena emulators until they add compatibility for item constants (in place of IDs); this script is optimised for Hercules emulators only.1

     

     

    1If you are using Hercules, please update your emulator.

    I already solved it, thanks :)

    It's really nice scripts to share, btw is there a chance of adding a random spawn on a map after progressbar has been finish?


  7. [Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#10 at pay_dun00 (86,139)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: variable name='Phracon'[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Phracon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: variable name='Emveretarcon'[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Emveretarcon', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: variable name='Oridecon'[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Oridecon', defaultingto 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (9 parameters):[Debug]: Data: variable name='.mineral' index=0[Debug]: Data: number value=0[Debug]: Data: number value=5[Debug]: Data: number value=0[Debug]: Data: number value=3[Debug]: Data: number value=0[Debug]: Data: number value=1[Debug]: Data: variable name='Elunium'[Debug]: Data: number value=1[Debug]: Source (NPC): Variant Mineral#20 at pay_dun00 (35,54)[Warning]: script:get_val: cannot access player variable 'Elunium', defaulting to 0

    I got errors from that scripts..?


  8. 		'CharMapServers' => array(			array(				'ServerName'      => 'FluxRO',				'Renewal'         => false, <-----------------PRE-RE =false, RENEWAL =true				'MaxCharSlots'    => 9,				'DateTimezone'    => null, // Specifies game server's timezone for this char/map pair. (See: http://php.net/timezones)				//'ResetDenyMaps'   => 'sec_pri', // Defaults to 'sec_pri'. This value can be an array of map names.				//'Database'        => 'ragnarok', // Defaults to DbConfig.Database				'ExpRates' => array(					'Base'        => 100, // Rate at which (base) exp is given					'Job'         => 100, // Rate at which job exp is given					'Mvp'         => 100  // MVP bonus exp rate				),

    Hope this helps  :P


  9. Hi, I got everything setup but flucxp won't give me any credit even though the payment was made? I tested on original non-sandbox account using different accounts, but credits still won't show even I donated. Any idea how to fix it? Yes I put IPN links enabled too...

    Please help.. Paypal already taken some of my money when refunded to my other account -.-

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