jpnazar
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Everything posted by jpnazar
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help please i cant login in my server
jpnazar replied to jpnazar's question in General Server Support
i use 127.0.0.1 in the clientinfo.xml 3 Ports should be forwarded (6121,5121,6900) make sure all those 3 ports are opened. and the configuration in char_athena.conf and map_athena.conf are correct. its all opened -
I want a job changer npc like this NOVICE - ARCHER - HUNTER/BARD/DANCER NOVICE - ACOLYTE - PRIEST/MONK NOVICE - SWORDSMAN - KNIGHT/CRUSADER NOVICE - THIEF - ASSASSIN/ROUGE NOVICE - MAGE - WIZARD/SAGE NOVICE - MERCHANT - BLACKSMITH/ALCHEMIST I need a job changer like that please help
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where can i get 2013-12-30 ragexe and xdiff?
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help please i cant login in my server
jpnazar replied to jpnazar's question in General Server Support
i use 127.0.0.1 in the clientinfo.xml -
I already portforward but i cant connect to my server please help only [info]: Closed connection from '127.0.0.1'. Heres the portforward test
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How can i reset all the skills of all the characters in the servers?
jpnazar replied to jpnazar's question in General Server Support
how to truncate? -
help poem of the neatherworld not working the skill is no effect
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Ahh okay sir thx
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The item script is empty. Hence, we currently do not have this bonus implemented in Hercules nor rAthena. You're going to have to be patient and wait till it comes :] ahh ic how about in rathena ? can i have the script?
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http://ratemyserver.net/index.php?page=re_item_db&item_id=4518 When dealing physical damage there is a chance to cause burning status.
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Able to use Bio Cannibalize lvl 5. (Still needs 1 plant bottle to use this skill). Increase Acid Demonstration damage by 5%. Applicable to all jobs.
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Solved Can i have PVP Warper that disable in WOE
jpnazar replied to jpnazar's question in Script Requests
is this correct? prontera,165,177,3 script PVP Warper 106,{if (!(agitcheck() || agitcheck2())){ if (select("Yes!","No thanks.") == 2) close; warp "pvp_y_1-2",0,0; announce strcharinfo(0) + " has entered the PVP Room.",0; } end;} -
Solved Can i have PVP Warper that disable in WOE
jpnazar replied to jpnazar's question in Script Requests
can you please add menu? Do you want to go? Yes and No -
Solved Can i have PVP Warper that disable in WOE
jpnazar replied to jpnazar's question in Script Requests
how to add broadcast when player go in pvp? like "Player" Entered PVP Room -
what i remove here? //===== rAthena Script =======================================//= War of Emperium - WoE Auto-Start//===== By: ==================================================//= kalen (1.0)//= 1.1 by Akaru and ho|yAnge|//===== Current Version: =====================================//= 2.0//===== Compatible With: =====================================//= rAthena SVN; RO Episode 4+//===== Description: =========================================//= Auto Start for War of Emperium//=============================================//= gettime(3): Gets hour (24 hour time)//= gettime(4): Gets day of week 1=Monday, 2=Tuesday,//= 3=Wednesday, 4=Thursday, etc.//===== Additional Comments: =================================//= v1.1a changed OnInit to OnAgitInit.[kobra_k88]//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]//= v1.3 Moved treasure spawn time here.[kobra_k88]//= v1.3a Implemented Shadowlady's idea to allow for different//= start/stop times on different days.[kobra_k88]//= 1.4 Fixed treasure chests spawn! We had to unroll some loops//= Now they appear in castles from 00:01 to 00:24. [Lupus]//= 1.5 Fixed WOE end messages on non-WOE days, by Avaj//= 1.5a missing tabs [KarLaeda]//= 1.6 Corrected multiple "WoE has begun" announces [ultramage]//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf]//= 1.8 Castle owners displayed when WoE starts and finished. [L0ne_W0lf]//= 1.8a Will now report unoccupied castles at start/end. [L0ne_W0lf]//= 1.8b Whoops. Fixed a mistake [L0ne_W0lf]//= 1.9 Rearranged the time-checks so they no longer use goto. [L0ne_W0lf]//= Removed treasure spawning function calls. (No longer needed)//= 2.0 Added WoE Battle Log support for broadcasts. [L0ne_W0lf]//============================================================//| To know how to set up WoE times, go to docwoe_time_explanation.txt// WoE Start/Stop times//======================================- script Agit_Event -1,{ end;OnClock2100: //start time for Tues(2), Thurs(4)OnClock2300: //end time for Tues(2), Thurs(4)OnClock1600: //start time for Sat(6)OnClock1800: //end time for Sat(6)OnAgitInit: // starting time checks if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23) || (gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23) || (gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) { if (!agitcheck()) { AgitStart; callsub S_DisplayOwners; } end; } // end time checks if ((gettime(4)==2) && (gettime(3)==23) || (gettime(4)==4) && (gettime(3)==23) || (gettime(4)==6) && (gettime(3)==18)) { if (agitcheck()) { AgitEnd; callsub S_DisplayOwners; } end; } end;S_DisplayOwners: setarray .@maps$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .@maps$[5],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .@maps$[10],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .@maps$[15],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; for( set .@i, 0; .@i <= 19; set .@i, .@i+1 ) { if (GetCastleData(.@maps$[.@i],1)) { Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all|bc_woe; } else { Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle is currently unoccupied.",bc_all|bc_woe; } } end;}
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Can i have PVP Warper that disable in WOE
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Why this woe controller start 21:00 - 23:00? but it is not set
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how to remove this second password?
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can you give me the fix script?
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i want this script does not change the # of special poring , normal poring , and the prize prize: 7227 location: prontera special poring: 20 normal poring : 100 . quiz_00,72,36,3 script Poring Summoner 99,{mes "[Poring Summoner]";if(getgmlevel() < 99) { if(.Event) mes "There is no Poring Summon Event on now."; else { mes "There is a Poring Summon Event on now!"; mes "Location: " + .Map$; mes "Special Porings: " + .SpecialPorings[1]; mes "Normal Porings: " + .NormalPorings[0]; } close;}mes "Please customize the Poring Summon Event:";Main:next;mes "[Poring Summoner]"; switch(select("Item [" + getitemname(.ItemID) + "]:Location [" + .Map$ + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) { case 1: mes "Which item would you like Special Summon to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "Which map would you like me to host this event?"; input .Map$; goto Main; case 3: mes "How many Special Summon would you like me to summon?"; input .SpecialPorings; goto Main; case 4: mes "How many Normal Summon would you like me to summon?"; input .NormalPorings; goto Main; case 5: mes "Starting the event now..."; set .Event,1; monster .Map$,0,0,"Poring Event",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill"; monster .Map$,0,0,"Poring Event",1002,.NormalPorings,"Poring Summoner::OnNormalKill"; set .SpecialPorings[1],.SpecialPorings; set .NormalPorings[1],.NormalPorings; announce "The Poring Event has begun!",bc_all; announce "Location: " + .Map$,bc_all; announce "Special Porings: " + .SpecialPorings,bc_all; announce "Normal Porings: " + .NormalPorings,bc_all; close; case 6: mes "Ending the event now..."; goto EndEvent; }OnSpecialKill: set .SpecialPorings[1],.SpecialPorings[1]-1; announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_all; getitem .ItemID,1; goto PoringCount;OnNormalKill: set .NormalPorings[1],.NormalPorings[1]-1; goto PoringCount;PoringCount: announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_all; if(!.SpecialPorings[1]) goto EndEvent; end;EndEvent: if(.Event) announce "The Poring Summon Event is now over!",bc_all; killmonster .Map$,"All"; set .Event,0; set .SpecialPorings[1],0; set .NormalPorings[1],0; close;}
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how to decrease this skills Rolling Cutter and Cross Ripper Slasher?
jpnazar posted a question in Source Requests
how to decrease this skills Rolling Cutter and Cross Ripper Slasher? battle.c case GC_ROLLINGCUTTER:skillratio += -50 + 50 * skill_lv;RE_LVL_DMOD(100);break;case GC_CROSSRIPPERSLASHER:skillratio += 300 + 80 * skill_lv;RE_LVL_DMOD(100);if( sc && sc->data[SC_ROLLINGCUTTER] )skillratio += sc->data[SC_ROLLINGCUTTER]->val1 * sstatus->agi;break; -
How about im using rathena?