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jpnazar

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Posts posted by jpnazar


  1. I want a job changer npc like this 

    NOVICE - ARCHER - HUNTER/BARD/DANCER

    NOVICE - ACOLYTE - PRIEST/MONK

    NOVICE - SWORDSMAN - KNIGHT/CRUSADER

    NOVICE - THIEF - ASSASSIN/ROUGE

    NOVICE - MAGE - WIZARD/SAGE

    NOVICE - MERCHANT - BLACKSMITH/ALCHEMIST

     

    I need  a job changer like that please help


  2. as Mysterious said before, the item bonus is not implemented on Hercules nor Rathena so tha'ts why the item script is empty, we have to wait for upcoming updates that will implement this feature, I hope you understand

    Ahh okay sir thx


  3.  

    http://ratemyserver.net/index.php?page=re_item_db&item_id=4518

     

    When dealing physical damage there is a chance to cause burning status.

     

     

    >correct me if I'm wrong but this item is not yet fully implemented by Hercules I think, maybe on the upcoming updates they will have this

     

    The item script is empty. Hence, we currently do not have this bonus implemented in Hercules nor rAthena. You're going to have to be patient and wait till it comes :]

     

    ahh ic how about in rathena ? can i have the script?


  4. Problem isn't in the script you provided, but that you have default agit_controller.txt enabled, which starts WoE Tuesdays and Thursdays from 21:00 to 23:00 and Saturdays from 16:00 to 18:00.

     

    You can disable this NPC commenting its appearance in npc/scripts_guild.txt, line 7:

    npc: npc/guild/agit_controller.txt 

    Just put a double dash (//) at the start of this line.

    what i remove here?

    //===== rAthena Script =======================================//= War of Emperium - WoE Auto-Start//===== By: ==================================================//= kalen (1.0)//= 1.1 by Akaru and ho|yAnge|//===== Current Version: =====================================//= 2.0//===== Compatible With: =====================================//= rAthena SVN; RO Episode 4+//===== Description: =========================================//= Auto Start for War of Emperium//=============================================//= gettime(3): Gets hour (24 hour time)//= gettime(4): Gets day of week 1=Monday, 2=Tuesday,//= 3=Wednesday, 4=Thursday, etc.//===== Additional Comments: =================================//= v1.1a changed OnInit to OnAgitInit.[kobra_k88]//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]//= v1.3 Moved treasure spawn time here.[kobra_k88]//= v1.3a Implemented Shadowlady's idea to allow for different//= start/stop times on different days.[kobra_k88]//= 1.4 Fixed treasure chests spawn! We had to unroll some loops//= Now they appear in castles from 00:01 to 00:24. [Lupus]//= 1.5 Fixed WOE end messages on non-WOE days, by Avaj//= 1.5a missing tabs [KarLaeda]//= 1.6 Corrected multiple "WoE has begun" announces [ultramage]//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf]//= 1.8 Castle owners displayed when WoE starts and finished. [L0ne_W0lf]//= 1.8a Will now report unoccupied castles at start/end. [L0ne_W0lf]//= 1.8b Whoops. Fixed a mistake  [L0ne_W0lf]//= 1.9 Rearranged the time-checks so they no longer use goto. [L0ne_W0lf]//=	Removed treasure spawning function calls. (No longer needed)//= 2.0 Added WoE Battle Log support for broadcasts. [L0ne_W0lf]//============================================================//| To know how to set up WoE times, go to docwoe_time_explanation.txt// WoE Start/Stop times//======================================-	script	Agit_Event	-1,{	end;OnClock2100:	//start time for Tues(2), Thurs(4)OnClock2300:	//end time for Tues(2), Thurs(4)OnClock1600:	//start time for Sat(6)OnClock1800:	//end time for Sat(6)OnAgitInit:	// starting time checks	if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23) ||	   (gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23) ||	   (gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) {		if (!agitcheck()) {			AgitStart;			callsub S_DisplayOwners;		}		end;	}	// end time checks	if ((gettime(4)==2) && (gettime(3)==23) ||	    (gettime(4)==4) && (gettime(3)==23) ||	    (gettime(4)==6) && (gettime(3)==18)) { 		if (agitcheck()) {			AgitEnd;			callsub S_DisplayOwners;		}		end;	}	end;S_DisplayOwners:	setarray .@maps$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";	setarray .@maps$[5],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";	setarray .@maps$[10],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";	setarray .@maps$[15],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";	for( set .@i, 0; .@i <= 19; set .@i, .@i+1 ) {		if (GetCastleData(.@maps$[.@i],1)) {			Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all|bc_woe;		}		else {			Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle is currently unoccupied.",bc_all|bc_woe;		}	}	end;}

     


  5. Why this woe controller start 21:00 - 23:00? but it is not set

     

     //===== rAthena Script =======================================
    //= Euphy's WOE Controller
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.5
    //===== Compatible With: =====================================
    //= rAthena SVN r16958+
    //===== Description: =========================================
    //= A controller for War of Emperium designed for
    //= simplicity and ease of use.
    //= Many concepts taken from ToastOfDoom's script,
    //= and "rewards" function originally by Goddameit.
    //===== Additional Comments: =================================
    //= Be sure to disable the default agit controllers!
    //== npcguildagit_controller.txt
    //== npcguild2agit_start_se.txt
    //============================================================
     
    // Information NPC
    //============================================================
    prontera,146,177,4 script WOE Information 1907,{
    doevent "WOE_CONTROL::OnMenu";
    end;
    OnAgitStart:
    while(agitcheck()) {
    misceffect EF_BEGINSPELL6;
    sleep 425;
    }
    end;
    }
     
    // Script Core
    //============================================================
    - script WOE_CONTROL -1,{
    function Disp_Owner; function Add_Zero;
     
    OnInit:
     
    // -----------------------------------------------------------
    //  Configuration settings.
    // -----------------------------------------------------------
     
    set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
    set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
    set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
    set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
    set .GMAccess,99; // GM level required to access Session Manager.
     
    // -----------------------------------------------------------
    //  Reward options.
    // -----------------------------------------------------------
    //  [1] Enable rewards.
    //  [2] Mail all rewards.
    //      - If not set, players receive items in their inventory.
    //      - Only ONE item can be sent via mail, plus Zeny.
    //      - Note that offline players do NOT receive rewards.
    //  [4] Only reward Guild Masters.
    //      - If not set, all guild members are rewarded.
    //      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
    //  [8] Duplicate IP check.
    //      - Members in a guild with the same IP address are not rewarded.
    //      - If Guild Masters is enabled (option 4), this feature is not used.
    // -----------------------------------------------------------
     
    // Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|8;
     
    // Rewards per castle.
    // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    // -- via mail (option 2): <itemID>,<amount>,<Zeny>
    setarray .Reward[0],14001,1;
     
    // -----------------------------------------------------------
    //  Constants (leave this section alone).
    // -----------------------------------------------------------
     
    setarray .Castles$[0],
    "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
    "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
    "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
    "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
    "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
    "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
    setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
    setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
    setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
    setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
    setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
     
    // -----------------------------------------------------------
     
    set .Size, getarraysize($WOE_CONTROL);
    if (.AutoKick || .NoOwner)
    for(set .@i,0; .@i<30; set .@i,.@i+1) {
    setmapflag .Castles$[.@i], mf_loadevent;
    setd "."+.Castles$[.@i], .@i;
    }
    if (!agitcheck() && !agitcheck2()) sleep 4000;
    set .Init,1;
     
    OnMinute00:
    freeloop(1);
    if (agitcheck() || agitcheck2()) {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
    OnWOEEnd:
    announce "The War Of Emperium is over!",bc_all|bc_woe;
    AgitEnd; AgitEnd2;
    sleep 1000;
    for(set .@j,0; .@j<30; set .@j,.@j+1) {
    if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
    if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
    }
    if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
    deletearray .Active[0],2;
    if (.ForceEnd) { set .ForceEnd,0; end; }
    break;
    }
    }
    if ((!agitcheck() && !agitcheck2()) || .Init) {
    if (!agitcheck() && !agitcheck2()) set .Init,0;
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
    deletearray .Active[0],2;
    set .Active[0], $WOE_CONTROL[.@i+3];
    if (.Init) { AgitEnd; AgitEnd2; }
    else announce "The War Of Emperium has begun!",bc_all|bc_woe;
    sleep 1000;
    AgitStart; AgitStart2;
    for(set .@j,0; .@j<30; set .@j,.@j+1) {
    if (.Active[0]&(1<<.@j)) {
    if (!.Init) Disp_Owner(.Castles$[.@j],0);
    set .Active[1], .Active[1] | (1<<((.@j/5)+1));
    } else {
    if (.@j<20) {
    donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
    killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
    } else {
    donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
    killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
    }
    }
    }
    break;
    }
    }
    set .Init,0;
    end;
     
    function Disp_Owner {
    set .@o, getcastledata(getarg(0),1);
    if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
    else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
    return;
    }
    function Add_Zero {
    return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
    }
     
    OnReward:
    set .@sql$, ((.Options&4)?"position = 0":"online = 1");
    if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
    freeloop(1);
    for(set .@i,0; .@i<30; set .@i,.@i+1)
    if (getarg(0)&(1<<.@i)) {
    set .@gid, getcastledata(.Castles$[.@i],1);
    if (!.@gid) continue;
    set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
    for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
    if (.Options&8 && !(.Options&4)) {
    set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
    if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
    setd ".@ip_"+.@i+"_"+.@ip$,1;
    }
    if (.Options&2) {
    query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
             "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
             "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
             .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
    if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
    setd ".@str_"+.@cid[.@j],1;
    message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
    }
    } else if (isloggedin(.@aid[.@j])) {
    for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
    getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
    message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
    }
    }
    }
    if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
    return;
     
    OnPCLoadMapEvent:
    if (!compare(strcharinfo(3),"g_cas")) end;
    if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
    if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
    sleep2 1000;
    message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
    sleep2 5000;
    if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
    }
    end;
     
    OnMenu:
    while(1) {
    mes "[WOE Information]";
    if (agitcheck() || agitcheck2()) {
    if (.Active[0]) {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
    set .@i, $WOE_CONTROL[.@i+2];
    break;
    }
    mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
    mes " ";
    for(set .@i,0; .@i<6; set .@i,.@i+1)
    if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
    } else
    mes "The War of Emperium is ^0055FFactive^000000.";
    } else {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
    setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
    break;
    }
    if (!getarraysize(.@time))
    setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
    mes "The War of Emperium is ^777777inactive^000000.";
    if (.Size) {
    mes " ";
    mes "The next session will begin";
    mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
    }
    }
    next;
    switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
    case 1:
    if (.CastleWarp) set .@clr$,"^0055FF";
    set .@menu$,"";
    for(set .@i,0; .@i<6; set .@i,.@i+1) {
    if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
    set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
    set .@menu$, .@menu$+":";
    }
    set .@i, select(.@menu$)-1;
    set .@menu$,"";
    for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
    if (.CastleWarp || .Active[0]&(1<<.@j))
    set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
    set .@menu$, .@menu$+":";
    }
    set .@j, select(.@menu$)-1;
    warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
    close;
    case 2:
    mes "[schedule]";
    if (.Size) {
    freeloop(1);
    for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
    mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
    for(set .@j,0; .@j<30; set .@j,.@j+1)
    if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
    if (.@i+4 < .Size) mes " ";
    }
    freeloop(0);
    } else
    mes "No times are configured.";
    next;
    break;
    case 3:
    mes "[Castle Ownership]";
    for(set .@i,0; .@i<6; set .@i,.@i+1) {
    set .@k, .@i*5;
    mes "> ^FF0000"+.Regions$[.@i]+"^000000";
    for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
    set .@t, getcastledata(.Castles$[.@j],1);
    mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
    }
    if (.@i < 5) mes " ";
    }
    next;
    break;
    case 4:
    while(1) {
    mes "[session Manager]";
    mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
    mes "What would you like to do?";
    next;
    switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
    case 1:
    mes "[New Session]";
    if (.Size > 127) {
    mes "You have already reached the maximum of 32 sessions.";
    next;
    break;
    }
    mes "Select a day.";
    next;
    set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
    mes "[New Session]";
    mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
    next;
    set .@menu$,"";
    for(set .@i,0; .@i<23; set .@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    set .@Start, select(.@menu$)-1;
    mes "[New Session]";
    mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
    next;
    set .@menu$,"";
    for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    set .@End, select(.@menu$)+.@Start;
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (.@Day == $WOE_CONTROL[.@i] &&
      ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
       (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
       (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
    mes "[New Session]";
    mes "The chosen times overlap with an existing session.";
    next;
    set .@d,1;
    break;
    }
    if (.@d) { set .@d,0; break; }
    set .@Castle,0;
    while(1) {
    mes "[New Session]";
    mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
    mes " > Castles:";
    if (!.@Castle)
    mes "   ~ ^777777(none selected)^000000";
    else for(set .@i,0; .@i<30; set .@i,.@i+1)
    if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
    next;
    set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
    for(set .@i,0; .@i<30; set .@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
    set .@i, select(.@menu$)-1;
    if (.@i)
    set .@Castle, .@Castle^(1<<(.@i-1));
    else {
    mes "[New Session]";
    mes "Are you sure?";
    next;
    switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
    case 1:
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
    set .@d,1;
    break;
    }
    if (!.@d) { set .@d,1; set .@i,.Size; }
    copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
    setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
    set .Size, getarraysize($WOE_CONTROL);
    case 3:
    mes "[New Session]";
    mes ((.@d)?"Session added.":"Cancelled.");
    next;
    set .@d,1;
    case 2:
    break;
    }
    if (.@d) { set .@d,0; break; }
    }
    }
    break;
    case 2:
    mes "[Remove Session]";
    if (!.Size) {
    mes "There are no sessions configured.";
    next;
    break;
    }
    mes "Select a session to remove.";
    next;
    set .@menu$,"";
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
    set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
    set .@i, select(.@menu$)-1;
    if (.@i == (.Size/4)) break;
    mes "[Remove Session]";
    mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
    mes "This action cannot be undone.";
    next;
    set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
    mes "[Remove Session]";
    if (.@j == 2)
    mes "Cancelled.";
    else {
    deletearray $WOE_CONTROL[.@i*4],4;
    set .Size, getarraysize($WOE_CONTROL);
    mes "Session deleted.";
    }
    next;
    break;
    case 3:
    mes "[Reload Settings]";
    mes "This will trigger all events related to new session configurations, if any.";
    if (agitcheck() || agitcheck2()) {
    mes " ";
    mes "Be aware that this will disrupt the current WOE session.";
    }
    next;
    set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
    mes "[Reload Settings]";
    if (.@i == 2) mes "Cancelled.";
    else {
    set .Init,1;
    donpcevent "WOE_CONTROL::OnMinute00";
    mes "Variables have been re-initialized.";
    }
    next;
    break;
    case 4:
    mes "[Force Agit End]";
    if (!agitcheck() && !agitcheck2())  {
    mes "WOE has already ended.";
    next;
    break;
    }
    mes "This command will safely execute all AgitEnd events.";
    mes " ";
    mes "Kill the current WOE session?";
    next;
    set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
    mes "[Force Agit End]";
    if (.@i == 3)
    mes "Cancelled.";
    else {
    set .ForceEnd, .@i;
    donpcevent "WOE_CONTROL::OnWOEEnd";
    mes "WOE session terminated.";
    }
    next;
    break;
    case 5:
    set .@d,1; break;
    }
    if (.@d) { set .@d,0; break; }
    } break;
    case 5:
    close;
    } }
    }
    morocc,147,97,5 duplicate(WOE Information) WOE Information#woemor 1907
    payon,144,234,5 duplicate(WOE Information) WOE Information#woemor1 1907
    izlude,116,148,5 duplicate(WOE Information) WOE Information#woemor2 1907
    gonryun,147,122,5 duplicate(WOE Information) WOE Information#woemor3 1907
    louyang,205,103,5 duplicate(WOE Information) WOE Information#woemor4 1907
    lighthalzen,146,100,5 duplicate(WOE Information) WOE Information#woemor5 1907
    moscovia,211,191,5 duplicate(WOE Information) WOE Information#woemor6 1907
    dewata,188,184,5 duplicate(WOE Information) WOE Information#woemor7 1907
    aldebaran,135,114,5 duplicate(WOE Information) WOE Information#woemor8 1907
    amatsu,194,89,5 duplicate(WOE Information) WOE Information#woemor9 1907
    geffen,115,74,5 duplicate(WOE Information) WOE Information#woemor10 1907

     


  6. i want this script does not change the # of special poring , normal poring , and the prize

    prize: 7227 location: prontera special poring: 20 normal poring : 100 .
     

    quiz_00,72,36,3	script	Poring Summoner	99,{mes "[Poring Summoner]";if(getgmlevel() < 99) {	if(.Event) mes "There is no Poring Summon Event on now.";	else {		mes "There is a Poring Summon Event on now!";		mes "Location: " + .Map$;		mes "Special Porings: " + .SpecialPorings[1];		mes "Normal Porings: " + .NormalPorings[0];	}	close;}mes "Please customize the Poring Summon Event:";Main:next;mes "[Poring Summoner]";	switch(select("Item [" + getitemname(.ItemID) + "]:Location [" + .Map$ + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) {		case 1:			mes "Which item would you like Special Summon to drop?";			mes "Please input the item ID:";			input .ItemID;			goto Main;		case 2:			mes "Which map would you like me to host this event?";			input .Map$;			goto Main;		case 3:			mes "How many Special Summon would you like me to summon?";			input .SpecialPorings;			goto Main;		case 4:			mes "How many Normal Summon would you like me to summon?";			input .NormalPorings;			goto Main;		case 5:			mes "Starting the event now...";			set .Event,1;			monster .Map$,0,0,"Poring Event",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill";			monster .Map$,0,0,"Poring Event",1002,.NormalPorings,"Poring Summoner::OnNormalKill";			set .SpecialPorings[1],.SpecialPorings;			set .NormalPorings[1],.NormalPorings;			announce "The Poring Event has begun!",bc_all;			announce "Location: " + .Map$,bc_all;			announce "Special Porings: " + .SpecialPorings,bc_all;			announce "Normal Porings: " + .NormalPorings,bc_all;			close;		case 6:			mes "Ending the event now...";			goto EndEvent;	}OnSpecialKill:	set .SpecialPorings[1],.SpecialPorings[1]-1;	announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_all;	getitem .ItemID,1;	goto PoringCount;OnNormalKill:	set .NormalPorings[1],.NormalPorings[1]-1;	goto PoringCount;PoringCount:	announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_all;	if(!.SpecialPorings[1]) goto EndEvent;	end;EndEvent:	if(.Event) announce "The Poring Summon Event is now over!",bc_all;	killmonster .Map$,"All";	set .Event,0;	set .SpecialPorings[1],0;	set .NormalPorings[1],0;	close;}

     

     

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