ShankS
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Posts posted by ShankS
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i have custom LINK items script.
but when it use by the player it makes them stoned??
can you guys help me to find whats wrong with my script ..
Id: 20500 AegisName: "Spirit_of_Alchemist" Name: "Spirit of Alchemist" Type: 2 Buy: 2 Weight: 10 Job: 0x00040000 Script: <" skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,350000,5,445,0,0; ">},{ Id: 20501 AegisName: "Spirit_of_Monk" Name: "Spirit of Monk" Type: 2 Buy: 2 Weight: 10 Job: 0x00008000 Script: <" skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,350000,5,447,0,0; ">},{ Id: 20502 AegisName: "Spirit_of_Star_Gladiator" Name: "Spirit of Star Gladiator" Type: 2 Buy: 2 Weight: 10 Job: 0x00400000 Script: <" skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,350000,5,448,0,0; ">},{ Id: 20503 AegisName: "Spirit_of_Sage" Name: "Spirit of Sage" Type: 2 Buy: 2 Weight: 10 Job: 0x00010000 Script: <" skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,350000,5,449,0,0; bonus bMaxHPrate,10; bonus bMatkRate,15; ">},{ Id: 20504 AegisName: "Spirit_of_Crusader" Name: "Spirit of Crusader" Type: 2 Buy: 2 Weight: 10 Job: 0x00004000 Script: <" skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,350000,5,450,0,0; ">},
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it has dota announcer?
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commenting this can fix the slide effect, but its has bug.. like ramdomly teleporting anywhere in the map.--------> //clif->slide(src, src->x, src->y); --------> //clif->fixpos(src);
but csnv say just remove this part, and it works fine now .. no sliding, no bug cell..
http://herc.ws/board/topic/7847-asura-cell-bug/#entry47005
&& unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)
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i having a problem with tarot card of face effect
when clown use tarot card of fate on enemy
then this effect shows on the target, the clown cant use tarot card of the until the cool down finished.
is there anyone knows how to remove this effect??
please see the Screenshot below. sorry for the graphics i forgot to change my screen resolution.
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Try this: In your sc_config.txt
Change:
SC_PROTECTWEAPON, 28 SC_PROTECTSHIELD, 28 SC_PROTECTARMOR, 28 SC_PROTECTHELM, 28
to:
SC_PROTECTWEAPON, 12SC_PROTECTSHIELD, 12SC_PROTECTARMOR, 12 SC_PROTECTHELM, 12
is this fixed with this?
i have also problem in tarot, its breaks all equip event the players is full chemical protected
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ok sir i will try it ..
thankyou..
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I dont know if this is the right thread for this kind of topic,
my server got the Cell Bug in champion
Please watch the videos
this is the effect after i edited the skill.c
//clif->slide(src, src->x, src->y);
//clif->fixpos(src);beacue i want to remove the slide effect, its works but the champion and Ninja are not moving even 1 cell when spamming asura/final Strike
also teleporting into ramdom places
i using hercules,Renewal,client :april 10 2012,version 14.29
case NJ_ISSEN: case MO_EXTREMITYFIST: { short x, y, i = 0; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 1; skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; i = 1; // for Asura(from caster) status->set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER);#ifdef RENEWAL sc_start(src, src,SC_EXTREMITYFIST2,100,skill_lv,skill->get_time(skill_id,skill_lv));#endif // RENEWAL } else { status_change_end(src, SC_NJ_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER);#ifdef RENEWAL status->set_hp(src, max(status_get_max_hp(src)/100, 1), 0);#else // not RENEWAL status->set_hp(src, 1, 0);#endif // RENEWAL } dir = map->calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 4) x = -i; else if( dir > 4 ) x = i; else x = 0; if( dir > 2 && dir < 6 ) y = -i; else if( dir == 7 || dir < 2 ) y = i; else y = 0; if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { //clif->slide(src, src->x, src->y); //clif->fixpos(src); clif->spiritball(src); } } break;
as you can see they are teleporting ramdomly while fighting
here is the video that i what to happen
if you guys knows how to deal with this..
please i really need help..
sorry for my bad english
.. thankyou in advance
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hmm ok Sir Mhalicothow about Devotion in PvP room?players cant use Paladin cant use Devotion Skill in his Party Members ... in PVP room, only in pvproomany idea sir?thankyou...
sorry its fixed in //mapflag pvpnoparty
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Id: 30138 AegisName: "Costume of Youth" Name: "Baby Novice Suit" Type: 5 Buy: 20 Weight: 8000 Def: 2 Slots: 1 Loc: 136 EquipLv: 94 Refine: false OnEquipScript: <" changebase Job_Knight; "> OnEquipScript: <" changebase Job_Priest; "> OnEquipScript: <" changebase Job_Wizard; "> OnEquipScript: <" changebase Job_Blacksmith; "> OnEquipScript: <" changebase Job_Hunter; "> OnEquipScript: <" changebase Job_Assassin; "> OnEquipScript: <" changebase Job_Knight2; "> OnEquipScript: <" changebase Job_Crusader; "> OnEquipScript: <" changebase Job_Monk; "> OnEquipScript: <" changebase Job_Sage; "> OnEquipScript: <" changebase Job_Rogue; "> OnEquipScript: <" changebase Job_Alchem; "> OnEquipScript: <" changebase Job_Alchemist; "> OnEquipScript: <" changebase Job_Bard; "> OnEquipScript: <" changebase Job_Dancer; "> OnEquipScript: <" changebase Job_Crusader2; "> OnUnequipScript: <" changebase Class; "> // Changes player back to default sprite.},)
I did this bro .. but it only change to Knight Sprite When any 2nd job wear the item
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Sir how about this
if i wear the item named "Costume of Youth"
if my Job is Paladin = //change my Current Job Sprite to Crusader Sprite
Assasin Cross = // Assasin
Stalker = // Rouge
Champion = // Monk
And so on ...
in just On Custom suit item??
Lemme know bro , thankyou in advance
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this is what i did bro.. script.chttp://upaste.me/9dba159133fbf53b6
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I Succesfully Managed the costume system 2.1.diff in my src with no error in compiling, but i can't still click the Clown NPC
and still got this [Error]:
Means you did not succeed in applying *costume system in your source... please double check it..
and Please avoid double posting... you can edit your previous post and add there the idea that you have.
i did it 4 times, but still cant click the clown,
can i post my atcommand.c , battle.c/h, map.c,pc.c,script.c,status.c here?
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I Succesfully Managed the costume system 2.1.diff in my src with no error in compiling, but i can't still click the Clown NPC
and still got this [Error]:
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patching the .diff is to avoid patching manualy right?
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The reason your script doesn't work with SQL/Flux is simply because, it doesn't use SQL at all. Everything for that ladder is stored in variables.
thankyou Again and Again and Again GmOcean
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Everything he linked is already added to the revision files. Just need to change the settings in the .conf files.
Can you give some guides how to edit the settings in .conf files?
here is my problem bro GmOcean
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i think im doing wrong ..
my map,char,login server won't load after recompiling :-O
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should i have to delete all + and -
i just copy and replace na codes but i got error after irecompile
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mga boss meron ba tayong ganitong guide para sa hercules?
http://vylow.net/board/index.php?%2Ftopic%2F70-devotionreflect-fixed-rathena%2F
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any mod here please move this topic to source request section please ..
thankyou..
Custom LINK Error
in Script Support
Posted
Thanyou Sir jaBote
Fixed!