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ShankS

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Posts posted by ShankS


  1. i have custom LINK items script.

    but when it use by the player it makes them stoned??

    can you guys help me to find whats wrong with my script ..

    Id: 20500	AegisName: "Spirit_of_Alchemist"	Name: "Spirit of Alchemist"	Type: 2	Buy: 2	Weight: 10	Job: 0x00040000	Script: <"		skilleffect "SL_ALCHEMIST",0;		sc_start4 SC_SPIRIT,350000,5,445,0,0;	">},{	Id: 20501	AegisName: "Spirit_of_Monk"	Name: "Spirit of Monk"	Type: 2	Buy: 2	Weight: 10	Job: 0x00008000	Script: <"		skilleffect "SL_MONK",0;		sc_start4 SC_SPIRIT,350000,5,447,0,0;	">},{	Id: 20502	AegisName: "Spirit_of_Star_Gladiator"	Name: "Spirit of Star Gladiator"	Type: 2	Buy: 2	Weight: 10	Job: 0x00400000	Script: <"		skilleffect "SL_STAR",0;		sc_start4 SC_SPIRIT,350000,5,448,0,0;	">},{	Id: 20503	AegisName: "Spirit_of_Sage"	Name: "Spirit of Sage"	Type: 2	Buy: 2	Weight: 10	Job: 0x00010000	Script: <"		skilleffect "SL_SAGE",0;		sc_start4 SC_SPIRIT,350000,5,449,0,0;		bonus bMaxHPrate,10;		bonus bMatkRate,15;	">},{	Id: 20504	AegisName: "Spirit_of_Crusader"	Name: "Spirit of Crusader"	Type: 2	Buy: 2	Weight: 10	Job: 0x00004000	Script: <"		skilleffect "SL_CRUSADER",0;		sc_start4 SC_SPIRIT,350000,5,450,0,0;	">},	

  2. commenting this can fix the slide effect, but its has bug.. like ramdomly teleporting anywhere in the map.--------> //clif->slide(src, src->x, src->y);  --------> //clif->fixpos(src);

     

     

     

    but  csnv say just remove this part, and it works fine now .. no sliding, no bug cell.. :wub::wub:

    http://herc.ws/board/topic/7847-asura-cell-bug/#entry47005

    && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)

  3. i having a problem with tarot card of face effect

    when clown use tarot card of fate on enemy

    then this effect shows on the target, the clown cant use tarot card of the until the cool down finished.

    is there anyone knows how to remove this effect??

     

    please see the Screenshot below. sorry for the graphics i forgot to change my screen resolution.

    2w734fq.jpg


  4.  

    Try this: In your sc_config.txt

     

    Change:

    SC_PROTECTWEAPON, 28	SC_PROTECTSHIELD, 28	SC_PROTECTARMOR, 28	SC_PROTECTHELM, 28

    to:

    SC_PROTECTWEAPON, 12SC_PROTECTSHIELD, 12SC_PROTECTARMOR, 12   SC_PROTECTHELM, 12

     

    is this fixed with this?

    i have also problem in tarot, its breaks all equip event the players is full chemical protected


  5. I dont know if this is the right thread for this kind of topic,

     

    my server got the Cell Bug in champion

     

    Please watch the videos

    this is the effect after i edited the skill.c

                        //clif->slide(src, src->x, src->y);
    //clif->fixpos(src);

    beacue i want to remove the slide effect, its works but the champion and Ninja are not moving even 1 cell when spamming asura/final Strike

    also teleporting into ramdom places :D

    i using hercules,Renewal,client :april 10 2012,version 14.29

    	case NJ_ISSEN:		case MO_EXTREMITYFIST:			{				short x, y, i = 0; // Move 2 cells for Issen(from target)				struct block_list *mbl = bl;				short dir = 1;								skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);				if( skill_id == MO_EXTREMITYFIST ) {					mbl = src;					i = 1; // for Asura(from caster)					status->set_sp(src, 0, 0);					status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);					status_change_end(src, SC_BLADESTOP, INVALID_TIMER);#ifdef RENEWAL					sc_start(src, src,SC_EXTREMITYFIST2,100,skill_lv,skill->get_time(skill_id,skill_lv));#endif // RENEWAL				} else {					status_change_end(src, SC_NJ_NEN, INVALID_TIMER);					status_change_end(src, SC_HIDING, INVALID_TIMER);#ifdef RENEWAL					status->set_hp(src, max(status_get_max_hp(src)/100, 1), 0);#else // not RENEWAL					status->set_hp(src, 1, 0);#endif // RENEWAL				}				dir = map->calc_dir(src,bl->x,bl->y);				if( dir > 0 && dir < 4) x = -i;				else if( dir > 4 ) x = i;				else x = 0;				if( dir > 2 && dir < 6 ) y = -i;				else if( dir == 7 || dir < 2 ) y = i;				else y = 0;				if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG				 && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)				) {					//clif->slide(src, src->x, src->y);					//clif->fixpos(src);					clif->spiritball(src);				}			}			break;

    as you can see they are teleporting ramdomly while fighting

     

     

    here is the video that i what to happen

     

    if you guys knows how to deal with this..

    please i really need help..

     

    sorry for my bad english

     

     

    .. thankyou in advance


  6. hmm ok Sir Mhalicothow about Devotion in PvP room?players cant use Paladin cant use Devotion Skill in his Party Members ... in PVP room, only in pvproomany idea sir?thankyou... 

    sorry its fixed in //mapflag pvpnoparty


  7.  

      Id: 30138	AegisName: "Costume of Youth"	Name: "Baby Novice Suit"	Type: 5	Buy: 20	Weight: 8000	Def: 2	Slots: 1	Loc: 136	EquipLv: 94	Refine: false	OnEquipScript: <" changebase Job_Knight; ">	OnEquipScript: <" changebase Job_Priest; ">	OnEquipScript: <" changebase Job_Wizard; ">	OnEquipScript: <" changebase Job_Blacksmith; ">	OnEquipScript: <" changebase Job_Hunter; ">	OnEquipScript: <" changebase Job_Assassin; ">	OnEquipScript: <" changebase Job_Knight2; ">	OnEquipScript: <" changebase Job_Crusader; ">	OnEquipScript: <" changebase Job_Monk; ">	OnEquipScript: <" changebase Job_Sage; ">	OnEquipScript: <" changebase Job_Rogue; ">	OnEquipScript: <" changebase Job_Alchem; ">	OnEquipScript: <" changebase Job_Alchemist; ">	OnEquipScript: <" changebase Job_Bard; ">	OnEquipScript: <" changebase Job_Dancer; ">	OnEquipScript: <" changebase Job_Crusader2; ">	OnUnequipScript: <" changebase Class; "> // Changes player back to default sprite.},) 

    I did this bro .. but it only change to Knight Sprite When any 2nd job wear the item


  8. Sir how about this

     

    if i wear the item named "Costume of Youth"

     

    if my Job is Paladin =  //change my Current Job Sprite   to Crusader Sprite

    Assasin Cross = // Assasin

    Stalker = // Rouge

    Champion = // Monk

     

    And so on ...

     

     

    in just On Custom suit  item??

     

    Lemme know bro , thankyou in advance


  9.  

    I Succesfully Managed the costume system 2.1.diff  in my src with no error in compiling, but i can't still click the Clown NPC

    and still got this [Error]:

     

    21m9qg6.jpg

    Means you did not succeed in applying *costume system in your source... please double check it..

     

    and Please avoid double posting... you can edit your previous post and add there the idea that you have.

    i did it 4 times, but still cant click the clown,

    can i post my atcommand.c , battle.c/h, map.c,pc.c,script.c,status.c here?


  10. Everything he linked is already added to the revision files. Just need to change the settings in the .conf files.

    Can you give some guides how to edit the settings in .conf files?

     

    here is my problem bro GmOcean

    23ii59c.jpg

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