dikapramantya
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Posts posted by dikapramantya
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On 11/15/2022 at 10:43 PM, 4144 said:this is hercules forum, but you wrote hello rathena.
you sure it disabled? it should works fine. may be in some only old clients it disabled? Also this command was not exists in zero and was added to zero not long ago.
Sorry about this i forget change about "hello" word .
But yes, i'm sure its disable .
When i try use "/skip" commands, its will appear like a "normal chat"Please see my attachment for the details.
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Hello Hercules. i've some question regarding the new client. I'm use 20200902 client and some player asking why command /skip Removed ?
Anyone know how to enable /skip in new client?
Because in 2019 / 2018 client /skip is still working.
Source : https://irowiki.org/wiki/Basic_Game_Control
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Hi..
I'm using 2018-04-04cRagexeRE.exe
Using Asheraf lastest patch translation data
Using KRO 21-04-2018 data.
Get this ERROR
QuoteSystem/iteminfo.lub:298473: attempt to call global 'AddItemEffectInfo' (a nil value)
Quote[string "buf"]:1166: attempt to index global 'JobSkillTab' (a nil value)
Anyone know about this problem? when i skipped it, client will crash before reach login screen.
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please reply my skype if you're not busy
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bug is : use custom map / duplicate map for instance .i have try use original script orcs memory and just change the map to duplicate map.and the result is CRASH .anyone know about it? how to make a custom instance use duplicate map no crash??@aeromesi -
Can you make a custom instance for 3ceam emulator script?
Add me on Skype.
PS:
https://www.twitch.tv/aeromesi for anyone who wants to watch me live when I'm making my scripts~ :3 you can also find me in Twitch if you search for Ragnarok Online streamers xD
hello
whats your skype sir? i will add XD
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Haziel do you make a 533 color kamishi pack for a new job sprite??
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Can you make a custom instance for 3ceam emulator script?
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r u serious ministrell and wanderer sprite have released ??
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anyone can help me?
still error @_@
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Did you declare it in resnametable? What client date you use?
yes i declare it, 2013-12-23.
if i try use @warp no instance mode its normal
but if i try warp use npc instance mode its crash.
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I think change warp command to
warp instance_mapname("1@mapname"),x,y;
Don't know too much about 3ceAM but I'm assuming it's somewhat similar.
Hello sir, but i've try Original Instance (Orc Memory) its working fine, no crash/error , and my script instance its copy from it (just change map name + mob only)
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Hello 3ceam.
anyone can help me? i have make a custom instance.
i'm use basic orc memory instance dungeon and just change map + mobs , no change other script.
https://github.com/3CeAM/3CeAM/blob/master/rewrite/npc/instances/OrcsMemory.txt
i'm use a duplicate map 1@orcs and 2@orcs and named it 1@memhall and 2@memhall.
before i start the instance, i try @warp to 1@memhall and 2@memhall no error here.
after that i try to start the instance.
and 'Enter to the dungeon' and warped to 1@memhall.
After loading screen my ragnarok is crash.
and only crash if use npc to warp in instance mode.
Anyone can help me, how to fix it and not make it crash??
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@rytech
i mean, if the caster its in invicible mode.
He can attack use storm blast.
but enemy can't attack him because caster still in invicible mode (after we go portal, and change map, if we dont move, we on a invicible mode for a 5 second)
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If we use rune skill.
System will think player use item not skill .
its make a (for me it is bug) if player use portal to attack enemy use STORM BLAST SKILL .
its very imbalance.
Example :
This is i'm use storm blast skill, monster no action to me
Monster attack me after invicible mode (after warp portal)
Difference time its 5 second ++
in invicible mode, RK can't attacked, dispelled, cursed circle , etc.
its very imbalance to me..
any one know how to fix it? make a rune skill its system thinked to skill not item
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its work thankl you !!
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thanks, i will test it XD
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can anyone convert this script for support 3ceam?
https://rathena.org/board/topic/98001-quests-games-slot-machine/
i want this game but i can't use it.
This is full code
all_one,187,160,5 script EnOri Slot Machine 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator."; mes "What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; } switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { set Zeny,zeny - .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } .@a = rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; } if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal coin.wav",0; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; } if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; } OnSingleSlot: setd ".mode"+strnpcinfo(3)+"",0; end; OnTripleSlot: setd ".mode"+strnpcinfo(3)+"",1; end; iMode: next; mes "Which did you want to do?"; menu "Change THIS machine's mode:Change ALL machine's mode",-; if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; } OnInit: // 0 = Disabled, 1 = Enabled. .soundeffects = 0; //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] setd ".mode"+strnpcinfo(3)+"",1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .ssm_animate$[0],"80","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .tsm_animate$[0],"80","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; // Prize Settings // Prize Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .prize = 1; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_prize[0],125,501,10; setarray .tsm_prize[0],800000,7620,1; // Payment Settings // Payment Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .payment = 2; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_payment[0],100,984,35; // Single Slot Machine Payment Price setarray .tsm_payment[0],800000,984,35; // Triple Slot Machine Payment Price // DO NOT CHANGE BELOW // Payment Text Syntax setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +""; setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +""; end; } //Duplicates all_one,187,160,5 duplicate(EnOri Slot Machine) EnOri Slot Machine#2slot 563 all_one,187,160,5 duplicate(EnOri Slot Machine) EnOri Slot Machine#3slot 563
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sorry @chao93 , can you explain me about f_insertcomma and successrefitem?
you say should be set .@str$, insertchar(.@str$,",",.@i);
but its same with script before it
function script F_InsertComma {set .@str$, getarg(0);for (set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)set .@str$, insertchar(.@str$,",",.@i);return .@str$;}i just dont know whats wrong withset .@str$, insertchar(.@str$,",",.@i);orfor (set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) -
how to make it not affected by gloomy? any solution? @monsieur panda
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i have implen a update 809, only fix cursed circle after palm push strike only, but if caster dead, is still have bug CC affect to enemy
Why /skip command removed in 20200902 ?
in Client-Side Support
Posted
Thank you @4144 i will try it.