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WireShark

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  1. Upvote
    WireShark reacted to Alexandria in Basic Complete Renewal Data English Folder   
    This data folder is a fresh and clean data folder. It does not have items custom or other modifications (Only I added some kafra cutins).

    Based upon CalciumKid's folder, OnNplay's folder, Megasantos's folder, Michieru and dastgirpojee.
    [*]Basic kRO Fonts [*]Basic Translated Textures [*]Official Hairstyles (Only if your rdata.grf has been updated) [*]553 Clothes Dyes / 251 Hair Dyes Pack [*]Kafra anime style (you can remove them if you want textureÀ¯ÀúÀÎÅÍÆäÀ̽ºillust)

     
    Data Version 4.0
    ! NOTE: This version is for 2012 and 2013 clients.
     
    Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Fixed: Palletes are working properly.
    Added: More sprites
    Added: More textures translated
    !Merge with Client Translation Project rev. #31
     
    MD5 Hash: 10cb8c6819acc00978417dbbedfa5638
     
    ==========================================================
     
    Data Version 3.0
    ! NOTE: This version is for 2012-04-10 or older.
     
    Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Delete all those files for pre-renewal.
    Updated idnum2itemdisplaynametable.txt by Ziu
    Updated msgstringtable.txt by TrueNoir
    Added: Dewata Quest Translated Lua v1.1 by Dastgir Pojee
     
    MD5 Hash: e3806675a03529a154d644e565bd33aa
     
    ==========================================================
     
    Data Version 2.0
    ! NOTE: This is a PRE-RENEWAL version, only for 2010 or older.
     
    Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Added: More sprites (Latest)
    Added: Official Hairstyles
    Added: More NPC sprites

    MD5 Hash: 220ae49fc6dc50ef7b8df3c49e007939
     
    ==========================================================

    Data Version 1.0
     
    Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    -Initial release-
     
    MD5 Hash: 72a16ec1e3854727cf853d13d6cdbf6f
     
    ==========================================================
     
    Let me know if you have any problems
  2. Upvote
    WireShark reacted to Rebel in Epoque Expansion Pack   
    I hope someone can make this compatible with hercules.. converting it to a plugin would be awesome awesome..
  3. Upvote
    WireShark reacted to Ind in BG Queue: Draw Scenario Info   
    Absolutely, besides making battlegrounds' customisation easier, this also will make life easier for anyone wanting to make a custom team game/event/quest/etc.
  4. Upvote
    WireShark reacted to Ind in BG Queue: Draw Scenario Info   
    oh i see o-o I added a maxDuration setting for each arena we can later modify when we find out the values.
    sneak peek:
    //====================================================//= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ '__/ __| | | | |/ _ / __|//= | | | | __/ | | (__| |_| | | __/__ //= _| |_/___|_| ___|__,_|_|___||___///= //= http://herc.ws/board/ //====================================================//= Link~u! <description> <link to wiki/topic>battlegrounds: ({ /* character variable for global bg delay */ global_delay_var: "BG_Delay_Tick" /* how many seconds to consider a player "afk" and kick him out? */ maximum_afk_seconds: 30 /* str used by the feature */ queue_invalid_name: "(Invalid Name)" queue_individual_name: "Individual" queue_party_name: "Party" queue_guild_name: "Guild" /* one can add as many as he wishes */ /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ arenas: ({ name: "Tierra Gorge" //must match the name in client files event: "Tierra_BG2::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 3 loss: 1 draw: 1 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "Flavius" //must match the name in client files event: "Flavius_BG1::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 9 loss: 3 draw: 3 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 80 and up)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 5 loss: 1 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 60~79)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 60 maxLevel: 79 reward: {/* amount of badges awarded on each case */ win: 2 loss: 0 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 59 and below)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 1 maxLevel: 59 reward: {/* amount of badges awarded on each case */ win: 1 loss: 0 draw: 0 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ } )})
  5. Upvote
    WireShark reacted to Ind in BG Queue: Draw Scenario Info   
    As you may have heard I've been working on this http://herc.ws/board/topic/262-implement-new-battleground-queue-system/ and I expect to roll it out today, within a couple hours, Yommy has provided me with a hell lot of data and code on it (Thanks again <3), I'm just missing one piece of information, how are draws supposed to take place? there is a time limit on matches? (and then when it ends if score is equal, calls it a draw?)
    Thank you
  6. Upvote
    WireShark reacted to Emistry in What difference bitween hercules, rathena, 3cema, eathena?   
    1 thing that rAthena dont have...
     
    Hercules support custom ideas / suggestions .....
  7. Upvote
    WireShark reacted to Ind in Implement New Battleground queue system   
    I'm already working on it (thanks to Yommy <3~)
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