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Everything posted by Igniz
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Clever as always my dear friend. Thanks.
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I am building a code but... i get this error and i don't know what to do x_x 'conv_num' : is not a member of 'script_code' Here the code: BUILDIN(aasdf){ int asdf, type; ... asdf = script_getnum(st, 3); <- break point...} Tnks in advance
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Happy Birthday Master and thanks for your hard work !
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no customizations for now, maybe in the future.; transparent 255 0 255 = ok; maybe flash for more fagotry in the future xD. can anyone design this? I'm using thor's buttons as test http://imgur.com/9VXFCw1 can you donate designs 1 bg 2 startbutton , startbuttonhover, starbuttonclicked 3 exitbutton , exitbuttonhover, exitbuttonclicked Of course, as soon as i arrive to my home (in a few hours) Btw, with button maker and stuff (customization) i mean a config embeder like thor patcher (we can embed also the configs of your ini files); this would make a powerful and clean launcher.
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Awesome ;D! Thanks!
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Very Good I will wait for coming updates My suggestions: ─ Dynamic background (maybe with flash, or support for transparent images) ─ Setup caller ─ Button maker ─ BGM support
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[Duda/Problema] Mail System
Igniz replied to Kuroko Sempai's question in Soporte y peticiones sobre Scripts/Bases de Datos
Revisa que estes usando el paquetaje correcto, puesto que entre los muchos que se cambian están los del mail. -
─ A string editor for little labels like "Username" to (ex.) "Usuario" or "Password" to "Contraseña" ─ A button editor in order to change it as we wish (design and of course, location) Could be easily done by a ini file (like thor patcher config tool) imo
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Some mod move it to source requests then please ~
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Esta opcion ya viene por default, buscala en conf/battle/monster.conf
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- Maybe a string and button editor? Just for translation purposes ~ - A version of your launcher without the title bar (for example for dynamic launchers, eg: a launcher with a transparent shaped background)
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Simple like this: The user completes a quest and obtains as reward a title that give him certain types of bonus (like str, agi, flee, etc) And of course, everyone can see it. It could manage a DB like this: <ID>, "Title", <Color>, {Bonus} 15, "Atroce Hunter", 0xFF44FF, {bonus bStr, 2; bonus2 bSPVanishRate,10,1;} And could have a couple of commands (evil purposes included): settitle, <ID>;getchartitle, <CharID>; In Action: if(quest_12-1) settitle, 15;end;if(getchartitle == 15) mes "This is a real hunter!";close; Menu (the main idea): if(title15) set .@menu, .@menu+":Atroce Hunter";mes "What title do you want to switch?";select(.@menu)settitle, @option;close; Final It could be a powerful plugin, don't think so?
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Un placer, yo soy de los viejos lobos de por aqui, si puedo ayudarte con gusto. Exito ~
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Ind for president!
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It should be implemented as a temporal variable (if this would be implemented) in order to save a lot of resources (ex. in sql) imo, like: // Punch of 100 of Player 1 set .@Damage[0], GetSkillDamage; // Punch of 400 of Player 2 set .@Damage[1], GetSkillDamage; Player 2 wins(?) And bla bla bla (it's this how i would use it)
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I guess he are trying to make a damage ranking with X skill....
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+9999 I'll burn a fresh heart from my users for you today
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Sorry for doublepost but.... any new of this?
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Documentation about this, how can we create/modify functions and the correct use of this new function.
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Where can i find some doc?
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Oh, it's true, it's deprecated on old browsers, my bad
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@ind http://code.google.com/p/ifaddons/wiki/QuickEdit
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1. Quick edit 2. Bigger avatar size (oh bloddy you!)
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+1. Please eat my soul T_T!