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Igniz

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Posts posted by Igniz


  1. I am building a code but... i get this error and i don't know what to do x_x

    'conv_num' : is not a member of 'script_code'

     

    Here the code:

    BUILDIN(aasdf){	int asdf, type;      ...	asdf = script_getnum(st, 3); <- break point...}

     

    Tnks in advance


  2.  

    Very Good :D

     

    I will wait for coming updates

     

    My suggestions:

    ─ Dynamic background (maybe with flash, or support for transparent images)

    ─ Setup caller

    ─ Button maker

    ─ BGM support

     

    no customizations for now, maybe in the future.; transparent 255 0 255 = ok; maybe flash for more fagotry in the future xD.

     

     

    can anyone design this? I'm using thor's buttons as test http://imgur.com/9VXFCw1

     

    can you donate designs

    1 bg

    2 startbutton , startbuttonhover, starbuttonclicked

    3 exitbutton , exitbuttonhover, exitbuttonclicked

     

     

     

    Of course, as soon as i arrive to my home :) (in a few hours)

    Btw, with button maker and stuff (customization) i mean a config embeder like thor patcher (we can embed also the configs of your ini files); this would make a powerful and clean launcher.


  3. ─ A string editor for little labels like "Username" to (ex.) "Usuario" or "Password" to "Contraseña"

    ─ A button editor in order to change it as we wish (design and of course, location)

     

    Could be easily done by a ini file (like thor patcher config tool) imo


  4. - Maybe a string and button editor? Just for translation purposes ~

    - A version of your launcher without the title bar (for example for dynamic launchers, eg: a launcher with a transparent shaped background)


  5. Simple like this:

     

    The user completes a quest and obtains as reward a title that give him certain types of bonus (like str, agi, flee, etc)

    And of course, everyone can see it.

     

     

    It could manage a DB like this:

     

     

    <ID>, "Title", <Color>, {Bonus} 15, "Atroce Hunter", 0xFF44FF, {bonus bStr, 2; bonus2 bSPVanishRate,10,1;} 
     

    And could have a couple of commands (evil purposes included):

     

     

    settitle, <ID>;getchartitle, <CharID>; 
     

    In Action:

     

    if(quest_12-1)  settitle, 15;end;if(getchartitle == 15)  mes "This is a real hunter!";close; 
     

     

     

    Menu (the main idea):

     

    if(title15)   set .@menu, .@menu+":Atroce Hunter";mes "What title do you want to switch?";select(.@menu)settitle, @option;close; 
     

     

    Final 

     

    Titles.png

     

     

    It could be a powerful plugin, don't think so?


  6. It should be implemented as a temporal variable (if this would be implemented) in order to save a lot of resources (ex. in sql) imo, like:

     

    // Punch of 100 of Player 1

    set .@Damage[0], GetSkillDamage;

    // Punch of 400 of Player 2

    set .@Damage[1], GetSkillDamage;

     

    Player 2 wins(?)

     

    And bla bla bla (it's this how i would use it)


  7. this could be done in src easily..

     

    MVP killed -> save to db left respawn time

    Server restarted or npc reloaded -> server fetch respawn time from db then parse then load to its ticking process before respawn

     

    this will only work if the MVP mob dies after server initial start...

     

    ATM just an idea and the codes are still in my brain..if I have time I'll do it.. :)

     

    :meow:

     

    +1. Please eat my soul T_T!

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