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Masao

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  1. Like
    Masao reacted to Rytech in The End of A Era - Goodbye 3CeAM   
    Well this is it. This is the day I knew would one day come after spending some time thinking about the project and my priorities. After a number of not so good things happened to me during the first few months of this year (2020) I had to sit down and think about many things including this project. In the end I came to the difficult decision of ending this project. Many many years of work into something that I feel has to end. But not every reason for this is due to my current situation in life but also the changing world of Ragnarok Online. I won't get into the details of whats going on in my personal life but ill talk about the issues with the project itself.
     
    RO is changing. A lot. Its changing too much for me to keep up on jobs, skills, and important features on the project and my life future needs to take priority. For most of the time I worked on this project it has distracted me from my priorities in life. I kept up with it for a very long time and I tried to catch up on things for many years. With the complete recode of the elemental system on r900 I felt I finally got all caught up and only had a few bugs here and there related to skills that needed to be fixed and I just needed to finish up whats missing for the Summoner job. But I was so wrong. The thing is I felt the need to keep things up to keep the project alive and not have people wondering if the project is dead or not. Plus after doing so much work it felt like ending it would mean I wasted years of my life doing this for....what??? What exactly did I get out of this? Some fun, a hand full of thanks, and some credits and rep. Kinda felt like someone who played a MMO for many years and can't quit knowing it would make all that past time feel like it was all for nothing. A waste.
     
    So whats the issues with the project itself? Well....
     
    1. The Base Code Is Too Old
    3CeAM is running on eAthena r14767 which is around 9 or 10 years old. A base that dated has been found to have some issues with newer compilers like VS 2015 which I have resolved this year. But other issues appeared after running the program made with newer compilers which I fixed some. But I realized that not only is there a lot of hidden issues needing fixing but things like plugin's and other .dll files are dated and need updating along with the code that uses them. I have little knowledge of this stuff and can't do it by myself. Other projects like rAthena and Hercules are much more up-to-date for newer compilers and OS's. 3CeAM's base code is just too old to keep up with. Especially when im the only one working on it.
     
     
     
    2. Keeping Things Up-To-Date Is Impossible
    When it comes to development in this project there's a few key things I focus on most. Jobs, skills, any systems related to the jobs/skills that require them, and client support. I don't bother with things like the banking system or equip swap or other non important things. This pile of stuff I pushed off grew over the years and now while client support is good, many features in them don't work since I never coded them in. Im always busy working on job/skill related stuff most of the time. Its very time consuming. But after spending many years catching up on the official support for skills and these job/skill related systems I finally caught up in r900 with the exception of Summoners and a few skills that could use a quick recode.
     
    Looking at whats been going on in official kRO the dev's have been changing things with the 3rd job skills....A LOT!!!! They will increase the max level for some of them, change how some of the skills work, and do these massive skill updates. That would be kinda fine with me if it wasn't for the fact that they keep changing things. How many skill updates Rune Knights got? How many freaken times Sonic Wave got changed? How many times did they change a large number of 3rd job skills for each job? Each job must of gotten at least 3 or 4 massive skill change updates to their skill set. Its enough to drive me crazy trying to keep up with it all.
     
    Remember how long it took me to go through every 3rd job a few years back to comb through all of the code to get each of them up-to-date with the 2011 skill updates? Even after that I had to go back and revisit the parts I held off on knowing they would be very complex and time consuming to do. Now it feels like half or most of what ive done was now a time waster since I will have to do this exact procedure ALL OVER AGAIN combing through the code and kRO change logs to update each 3rd job skills 1 by 1 to get them up-to-date again. I did it once, im not doing it again.
     
     
    3. Newer Client Support.
    In mid 2018 official kRO increased the value that handles item ID's from short (16-bit 32k item limit or 64k however you look at it) to int (32-bit allowing over 2 billion ID's). But the way they did it made things difficult. Many existing packets relays on item ID's and so they decided to change this value in all already existing packets. To support newer clients over 50 or probely 70 or 80 or maybe more needs updating. But not only updating but many which only have 1 versions of itself requires additional code to keep backward support for older clients. Such a change is a huge workload and would require multiple updates to get it working. Me not having the time for this crap if I did it would just say FUCK IT and remove ALL of those packets and only readd the latest versions of each one to significantly reduce that workload. I would make a copy of the source files that handles the packets and put them to the side in the SVN for those who want 2018-06-20 or older support because that change will make it so only 2018-07-01 and newer clients will work. Won't be the most popular choice but im not up for trying to keep backward compatibility with years of clients. Just going to be a pain in the ass.
     
     
     
    4. The 4th Jobs Workload
    It took many years since the beginning to get the 3rd jobs caught up. Some of that time spent figuring out how to implement them in the system on their own layer and also inherit the features and permissions of the previous jobs. That was a big challenge since noone knew exactly how the job management system worked. Me and a few others made multiple prototype codes to find the best method until I found the right way to do it. Knowing this knowledge I can create a new layer for 4th jobs. But these jobs come with a lot more then just a hand full of skill sets.
     
    When 3rd jobs came, so did the introduction of a new game mechanic that split cast times into variable cast and fixed cast and it also introduced cooldowns. It was a nice and much needed change and it didn't take long to code this stuff in. 4th jobs however are adding new game mechanics much bigger then this. When you change to a 4th job, level 201 to 250 will give you a new kind of stat points called T.Stats and you use them on 6 new stats that are added to the 6 that existed since day 1 of RO, making the total number of stats in the game 12 now. This also comes with a hand full of new sub-stats which we can just call T.Sub-Stats. Coding all of this in will be a big work load since no new stats were added since the early days of RO server emulators. Also new to the table is something called AP which will be a new requirement for some if not all of the 4th job skills according to info I found in a updated skillinfo_f.lua file. So now we will soon have to mange HP, SP, and now AP.
     
    Info extracted from newer client exe's shows some of the new buff skills increases T.Stats and also increases T.Sub-Stats. Combining that with the new AP requirements and you now have over 100 new skills that will require all of this to be coded in and working to allow those skills to work properly. This is a workload much MUCH greater then what the 3rd jobs were and doing this alone will just stress me out. Especially when this is only a free time hobby that brings no income.
     
     
     
    5. A Project Managed By 1 Person
    Managing the project by myself has been somewhat stressful at times. It used to be developed by a small team but everyone moved on with their lives. And I got used to doing it all by myself. I knew the code inside and out because almost everything was being done by me and I knew what was done and what still needed to be coded in. Well this became a big part of the project's downfall. Doing it all by myself is a lot on me and it prevented things like a updated base code and .dll's, server/client features, and other things to fall behind. Sure 15peaces made patches you can apply to get those other features working but its not something officially in the project's code.
     
    I tried working with the team at rAthena before only to quickly find out that some of the dev's there don't do a good job at coding. Some would code something in and commit it to the GIT and those changes would cause problems. So dev's have to go back and fix the bug or the issue which sometimes causes crashes and commit again. And even with that the fix won't even fix the issue as if the dev didn't test it. WTF!!??!! The dev would commit multiple times on that code before its actually working. I can only imagine the number of issues in that project's code. When you code something in your supposed to TEST IT BEFORE RELEASING IT!!!! Test it thoroughly to make sure it works EXACTLY how its supposed to and test some scenario with it to make sure it doesn't cause problems or crashes in case there's any hidden bugs. And even if it works properly, find ways to shrink the code down to make it smaller and optimize it to use a few CPU cycles and little memory as possible.
     
    I follow a procedure when I do my own coding. Code it in, do simple tests, shrink and optimize the code if it passes the test, test again for the same expected results, do extra testing (thorough testing through stressing the code and running scenarios that might cause issues), and then release it if all passes. Its because of this 3CeAM has a history of being stable and extremely rarely has any crashes or bugs. If there's one thing dev's should take from this example, do it right the first time and give it your best at all times. If your often having to go back to your previous work or the same piece of code repeatedly to fix it then your doing something wrong. The lack of this procedure in rAthena made me quit in less then a month as I refused to fix/cleanup other people's messes. This is why I worked alone for so long. I was afraid to let or ask others join the team.
     
     
     
    Final Note
    3CeAM was fun to work on and I learned a lot from it. It was very popular before rAthena and Hercules existed since at the time people wanted 3rd jobs in their servers. But those golden years are gone and trying to keep this project alive will just be a waste. Its time to let go and move on to new hobbies. Im very interested in the 4th jobs but im not interested in trying to code them into a old very dated project. If I do such a thing it will be in rAthena (which is in a better standing then when I saw it years ago), or Hercules. Anything with 3CeAM will only happen if its a paid job and thats if I even choose to accept it.
     
    Thank you to the community for supporting the project and being with me all these years. It was a fun journey.
  2. Like
    Masao reacted to Ridley in Merry Christmas 2019 - A few words for the end of the year   
    The team at Hercules wishes you peace, joy and prosperity throughout the coming year. Thank you for your continued support and contributions. 
    We are here, because each member of our boards is proud to be part of it. I really look forward to see what 2020 will bring us.
     
    Relax and enjoy your well-earned free time as much as possible, We wish you and your family a Merry Christmas and a Happy New Year!
    Thank you,
    Ridley
  3. Upvote
    Masao got a reaction from JulioCF in Tree of Savior   
    Praise the lord for tree of savior, best game since RO1 <3
  4. Upvote
    Masao got a reaction from jTynne in Tree of Savior   
    I really enjoyed the beta as well =D Unfortunatly I couldn't play from the beginning, I was one of the lucky 3'000 which got a beta key after there were only 3 days left to play, so I only made it to lvl 35 highlander class, but it was freaking awesome and super fun =D
     
    Can't wait for the next beta and for the release *-*
     
    ToS Japanase Trailer:


  5. Upvote
    Masao got a reaction from JulioCF in Tree of Savior   
    I really enjoyed the beta as well =D Unfortunatly I couldn't play from the beginning, I was one of the lucky 3'000 which got a beta key after there were only 3 days left to play, so I only made it to lvl 35 highlander class, but it was freaking awesome and super fun =D
     
    Can't wait for the next beta and for the release *-*
     
    ToS Japanase Trailer:


  6. Upvote
    Masao got a reaction from JulioCF in Tree of Savior   
    *drools*
     
    Nexon: ToS Homepage
     
    Dat super sexy BGM <3 SoundTEMP is just amazing =)
     
    To bad I don't have an Nexon Account and that I can't create one cause I don't live in korea xD I'd so love to play the CBT Q_Q
  7. Upvote
    Masao got a reaction from JulioCF in Tree of Savior   
    Hi there everyone,
     
    currently there is the G-Star
    event going on in kora where also IMC Games is at, and they just
    recently released a new video for the game Tree of Savior, and of course
    I thought I'd share it immediatly here to keep you guys and girls kind
    of up-to-date with the current state and progression of the game with
    this video.
     
    Keep in mind, most of the shown footage
    is of course of their internal alpha testing. Unfortunatly there also
    is no release date or an date for the CBT announced yet, so we probably
    will have to wait until 2015
     
    But
    anyway, hype meter off the charts again thanks to this video, as always
    I can't wait to play it for myself, and SoundTEMP did an amazing job
    again with the BGM.
     
    So, here is the video now, I hope you'll enjoy it:
     


     
    Regards
    Masao
  8. Upvote
    Masao got a reaction from Neo-Mind in Tree of Savior   
    Hi there everyone,
     
    currently there is the G-Star
    event going on in kora where also IMC Games is at, and they just
    recently released a new video for the game Tree of Savior, and of course
    I thought I'd share it immediatly here to keep you guys and girls kind
    of up-to-date with the current state and progression of the game with
    this video.
     
    Keep in mind, most of the shown footage
    is of course of their internal alpha testing. Unfortunatly there also
    is no release date or an date for the CBT announced yet, so we probably
    will have to wait until 2015
     
    But
    anyway, hype meter off the charts again thanks to this video, as always
    I can't wait to play it for myself, and SoundTEMP did an amazing job
    again with the BGM.
     
    So, here is the video now, I hope you'll enjoy it:
     


     
    Regards
    Masao
  9. Upvote
    Masao got a reaction from JulioCF in Tree of Savior   
    Hi everyone,
     
    just found this on youtube and
    thought it'd be worth a share with all of you, since I, as well as all
    the other youtubers who already commented on that video think, that THIS
    should've been the remake of the original Ragnarök Online. I think it
    looks really cool and gives me them feels for the good old RO days ^^
     
    And
    from what I know, this game even was made by the original RO Dev. Team
    or an RO Dev. who worked on the the team in the very beginnings of RO?
     
    Well, anyway, here is the video and I hope you'll enjoy it
     


     
    Maybe we can even start to develop on this game as soon as it's out and RO is dead for sure XD
  10. Upvote
    Masao got a reaction from jaBote in Emperium Breaker Room   
    Well, this is my old Emperium Breaker Room Script, I don't know for sure if it still works or not with Hercules since it was made for rAthena, plus it also uses the pvp_n_4-5 map, but if you would like to use another map, then just replace the pvp_n_4-5 map with your desired map of choice, this will take you only one minute to do with Notepad++ ^^
     
    And of course you'd need to change some coordinates in the script to adjust it to the new map, this will probably take a while (30 Minutes max. I guess).
     
     
    emp_break_room.txt
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