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mofo

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Posts posted by mofo


  1. have you tried...

     

    git commit -am "message"

     

    if that doesn't work and since you said you didn't change anything with that file you can also try...

     

    git checkout 3rd party/libconfig/libconfig.c (fetches an unchanged copy from hercules repo)

    or

    git add 3rd party/libconfig/libconfig.c (adds the file to the track and makes it safe to merge?)

     

    I'm no git expert, so I could be wrong.


  2. Thanks malufett, i think i just got stressed out earlier when i couldn't figure out what's wrong. No need to apologize, i know how hard you guys work on the emulator. I'll figure this out sooner or later. Maybe i just need some rest. lol


  3. I've been using git since I moved to hercules, but for some reason my build crashes when using blood sucker (genetic). I tried with the svn build and it's ok. I don't know what's wrong with my git hercules. Still trying to play around with it.


  4. Why doesn't it work like the old svn? It skips so many directories it's pretty useless to use svn update. I've been trying to use git, but recently I've been having crash issues. And some skills don't work. I've forked the herculesws repo, I pulled from the original repo, restarted my vps, re-cloned the original hercules repo. Only changed the import files, and ended up crashing the server with bloodsucker. It works fine on an allegedly updated svn-based folder (which skips directories when updating). I dunno, I guess I'm just out of ideas right now. I'm gonna get myself another fresh copy of hercules later and see what happens.


  5.  

    I'm using 07162012 ragexe and if I diff the client with "Disable Nagle Algorithm" I get disconnected at random times or whenever I try to disband my guild. So I would suggest that people uncheck that diff. This maybe an isolated case, but that's how it was for me. Tested with different diff combinations and removing that one along with skip packet obfuscation seems to fix the issue.

    Does this occur on a clean version of Hercules?

    I don't have src mods. I only have custom npcs and edits to the import files. I even did a fresh checkout of packets.h to make sure I have the latest version from the main branch. For now, I would say that the anti-WPE feature is a little overprotective. Sometimes, clicking an npc - move - click npc again results in disconnection. Of course this will require further testing because it's too early to confirm or disprove my findings. And I love this emulator for rolling out updates that makes so much sense. So, salut!


  6. I'm using 07162012 ragexe and if I diff the client with "Disable Nagle Algorithm" I get disconnected at random times or whenever I try to disband my guild. So I would suggest that people uncheck that diff. This maybe an isolated case, but that's how it was for me. Tested with different diff combinations and removing that one along with skip packet obfuscation seems to fix the issue.


  7. Ok, thanks for clearing that up. I just don't want to miss out on the future updates you guys are rolling out. Hercules is awesome right out of the box anyway, but there are occasional src edits I'd like to add. Thanks again and more power.


  8. Thanks malufett. A question, if I edit skill.c and commit my changes. then I fetch from HerculesWS repo, will git still update my skill.c if there are new changes or will it get ignored from future updates?


  9. You get that effect when using a kagerou/oboro skill. I forgot which one. But the wolf icon on top appears and the skill only turns people into porings. Maybe the scroll is based on that skill with a few mods.


  10. im using it now and it working in my testing server, that item is using aura effect. only the drop sprites and effect you can see in the data folder

     

     

     

     
    did you see the effects already, im using it now but i cant see any effects at all, im using 20130522 ragexe.exe

     

     

    Which one is it, does it work for you or not?


  11. i was trying out different 2013 clients and i also get unsupported packet errors on the console right after choosing a character. Recompiled a number of times (depending on client date). Checked packets.h and it's fully updated. Works stable with my 20120716 client though.


  12. It seems to have worked. I can see 1 plugin loaded. But my console is now stuck at "Awaiting maps from map server". This also happens to me when I try to enable PK in my server. Anyhow, I'll try with a different plugin and see if that works.

     

    update - Still gets stuck regardless of plugin used. But it could be an isolated case. The goal of the topic is list the steps to use plugins with linux, so I'll consider this a partial success. Thanks

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