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TehAroil

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Posts posted by TehAroil


  1.  

    Replace space with tab in header

    prontera,155,185,5<tab>script<tab>kjdshfkjsf<tab>1_F_MARIA,{

     

    Ah! I see! Thank you so much!

    Noticed that Shadow Garments need HD Bradium to be refined, as well it not producing the same 'failure and derefinement' aspects of your typical HD Carnium/Bradium refiner. Any way that can also be implemented into this script? 

     

     

    downrefitem .@part;	next;	emotion e_omg;	mes "[Blacksmith Mighty Hammer]";	mes "Oops!!";	next;	mes "[Blacksmith Mighty Hammer]";	mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm.";	close;

  2.  

    prontera,155,185,5 script kjdshfkjsf 1_F_MARIA,{disable_items;mes "select which part of your custome to refine";next;for ( .@i = EQI_COSTUME_HEAD_LOW; .@i <= EQI_SHADOW_ACC_L; ++.@i ).@menu$ += ( getequipid(.@i) == -1 )? ":" : getequipname(.@i) +":";if ( .@menu$ == "::::::::::" ) {mes "sorry you don't have a costume equipped";close;}.@s = select(.@menu$) +10;if ( getequiprefinerycnt(.@s) < 10 || getequiprefinerycnt(.@s) >= 20 ) {mes "I only refine item from +10 ~ +19"; // lazy descriptionclose;}.@item = getequipweaponlv(.@s)? HD_Bradium : HD_Carnium;if ( !countitem(.@item) ) {mes "you don't have "+ getitemname(.@item) +" for me to refine this item.";close;}delitem .@item, 1;successrefitem .@s;mes "always successful";close;}

     

    Can you confirm if this works? Tried to add it in, with and without editing and it doesn't seem to want to appear.


  3. Simply put:

    1) A refiner NPC script which uses HD Carnium/Bradium to refine Shadow Equipment and Costume Headgear from +10~20.

    Bonus: For it also to be able to use HD Elunium for safe +7~10 refines, it would be very much appreciated but not necessary.

    --

    If an HD Carnium refiner which takes Shadow Equipment already exists, let me know. As to the best of my knowledge it doesn't.
     

    post-7771-0-26478600-1450031978_thumb.png

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