TehAroil
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Posts posted by TehAroil
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Bump.
The item (Angeling Hat) goes way past 100%, upwards of 1000%, and will never evolve into the Ulle's Cap,
Am I doing something wrong? Is it a bug?
I would appreciate it if someone could look at this and figure it out because this seems like a really fun system! -
Replace space with tab in header
prontera,155,185,5<tab>script<tab>kjdshfkjsf<tab>1_F_MARIA,{
Ah! I see! Thank you so much!
Noticed that Shadow Garments need HD Bradium to be refined, as well it not producing the same 'failure and derefinement' aspects of your typical HD Carnium/Bradium refiner. Any way that can also be implemented into this script?
downrefitem .@part; next; emotion e_omg; mes "[Blacksmith Mighty Hammer]"; mes "Oops!!"; next; mes "[Blacksmith Mighty Hammer]"; mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; close;
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prontera,155,185,5 script kjdshfkjsf 1_F_MARIA,{disable_items;mes "select which part of your custome to refine";next;for ( .@i = EQI_COSTUME_HEAD_LOW; .@i <= EQI_SHADOW_ACC_L; ++.@i ).@menu$ += ( getequipid(.@i) == -1 )? ":" : getequipname(.@i) +":";if ( .@menu$ == "::::::::::" ) {mes "sorry you don't have a costume equipped";close;}.@s = select(.@menu$) +10;if ( getequiprefinerycnt(.@s) < 10 || getequiprefinerycnt(.@s) >= 20 ) {mes "I only refine item from +10 ~ +19"; // lazy descriptionclose;}.@item = getequipweaponlv(.@s)? HD_Bradium : HD_Carnium;if ( !countitem(.@item) ) {mes "you don't have "+ getitemname(.@item) +" for me to refine this item.";close;}delitem .@item, 1;successrefitem .@s;mes "always successful";close;}
Can you confirm if this works? Tried to add it in, with and without editing and it doesn't seem to want to appear.
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Simply put:
1) A refiner NPC script which uses HD Carnium/Bradium to refine Shadow Equipment and Costume Headgear from +10~20.
Bonus: For it also to be able to use HD Elunium for safe +7~10 refines, it would be very much appreciated but not necessary.
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If an HD Carnium refiner which takes Shadow Equipment already exists, let me know. As to the best of my knowledge it doesn't.
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Curious; is the roulette box meant to give two "lose" prizes? When it lands on the first box, it awards the player once when the spin starts, and once when you click "Get Prize". Only happens in the "lose" column.
^This.
>inb4 make losing prize a jellopy.
Sorcerer Elemental unable to hit monsters
in General Server Support
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