Snurayroth
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Snurayroth reacted to Temtaime in New life for RO
Hi all !
Beta v0.4.0 is here ! http://aesir.perfontain.ru/forum/topic/23-beta-v040/
Key change is a new skin (special thanks to @Tyrfing !
Thanks for all of you guys for the support in this year, we made a big step, i promise, in 2018 Æsir will be made even cooler !
Happy new year !
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Snurayroth reacted to Temtaime in New life for RO
Hey guys.
New skin is made and i'll publish it this week.
Thanks for your support !
Happy new year !
Also i hope before new year i'll make another one beta with new functional.
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Snurayroth reacted to Temtaime in New life for RO
É le voilà !
http://aesir.perfontain.ru/forum/topic/22-æsir-open-sourced/
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Snurayroth reacted to Temtaime in New life for RO
Hi guys !
Beta v0.3.0 is here !
Key feature is support of npc shops, yay !
More info http://aesir.perfontain.ru/forum/topic/15-beta-v030/
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Snurayroth reacted to Temtaime in New life for RO
Beta v0.2.2 is here !
Kafra storage now working
More info: http://aesir.perfontain.ru/forum/topic/14-beta-v022/
Support Æsir on Patreon by giving me for a coffee, more coffees, faster releases https://www.patreon.com/temtaime
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Snurayroth reacted to Temtaime in New life for RO
Sorry for such a delay, was too busy, but now a new version is released !
Key features: chat battle mode support, skill bar with working hotkeys!
http://aesir.perfontain.ru/forum/topic/13-beta-v021/
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Snurayroth reacted to Temtaime in New life for RO
Hi all !
A new beta is released !
Get it there : http://aesir.perfontain.ru/forum/index.php?/topic/10-..
Key changes include : ground skill effects and finally damage numbers.
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Snurayroth reacted to Temtaime in New life for RO
Thanks for your support, guys !
Winter effects are coming
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Snurayroth reacted to Temtaime in New life for RO
There's a new release, hey ! http://aesir.perfontain.ru/forum/index.php?/topic/8-beta-v011
Now UTF8 is default charset, so it can supports 583 different languages and other unicode symbols !
Also i am making test server, so everyone will be able to connect and test Æsir with it.
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Snurayroth reacted to Temtaime in New life for RO
@raPalooza~ yes, vanilla stuff first, but currently there's for example no some UI elements, and there's no difference in the difficulty to make them as original or as something brand new
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Snurayroth reacted to Temtaime in New life for RO
Hello !
I want to remake the interface, so is there someone who can draw and is interested in it ? We can make brand new, better interface.
Write me.
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Snurayroth reacted to Temtaime in New life for RO
Hello guys !
I'm sorry for such a delay, but i have some troubles IRL, and while i'm the only one who develops this client, there was no news.
Æsir made a big step, many basic features are now accessible. It's not so much comparing with korean client, but it's a good start. With time, features will multiply.
You can download and try it right here.
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Snurayroth reacted to Temtaime in New life for RO
Some more news : to avoid DMCA from Koreans, now i'm extracting « RO files format » -> « our custom files format » converter from the Æsir and after this will be done, i'll publish Æsir on github.
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Snurayroth reacted to Temtaime in New life for RO
Hi guys !
I have one extra news for you.
This or next week the client will be open sourced, so everyone will be able to make it better !
Thank you for support.
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Snurayroth reacted to Temtaime in New life for RO
Hello everybody !
I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay.
So what are the advantages of having own RO client ?
RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want.
The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively.
Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore !
What are the features we have today ?
Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!).
Correct rendering of all the sprites and locations including all the animations on the locations.
Rendering the best part of effects.
The most part of UI.
All the network communications with server.
But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon.
I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience.
Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments.
Some screenshots:
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Snurayroth reacted to Ai4rei in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
RO Credentials
About
Simple and tiny client launcher+login. Has no prerequisites and runs on all Windows versions. Known Issues
[aavc] This tool is not safe for computers running Avast Anti-Virus. Download
binary, reference source Q & A Is it customizable?
Yes. How?
With resource editing tools, such as ResourceHacker. All text and icons can be customized. Settings can be edited in an INI file, instructions on how to do that are provided in the example files together with the launcher. What is "reference source"?
You cannot compile it (unless you provide the missing components), but see what functionality the latest binary contains. I want it to be xyz.exe, but it does not read the INI file. Why?
You have to match the INI name to the EXE name. rocred.exe -> rocred.ini mytest.exe -> mytest.ini
How can I embed an INI file into the EXE?
Add the INI file as RCDATA resource named CONFIG with ResourceHacker. How do I use background skinning?
Create a file named bgskin.bmp (magenta #ff00ff is considered transparent). You can also embed the file as BITMAP resource with the name BGSKIN. Window size is adjusted to the bitmap size, position of controls must be set in the INI. Buttons can be skinned as well, see the INI for names.
Can I add custom buttons, if so, how many?
Yes, see the INI template for details. There is no defined limit on how many, the only constraints are available memory, GDI resources and INI size limit on some platforms. By the way, custom buttons can be skinned as well. Why does the client not auto-login when I press "Start" / Why do I have to login twice?
The client must be 2010-08-04aRagexeRE or newer and must not have the "Restore Login Window" patch and should have the "Use SSO Login Packet" patch.
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.