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Posts posted by 15peaces
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2014 Client Patch
- *2014 Client Support patch added
-The support seems to be stable enough for public use. However there might be a few (hidden) bugs left.
-Implemented the Roulette Game feature.
-Implemented per-character sex change feature.
-Implemented Hotkey Rotate Packet.
-Implemented Vending & Buying Store report Packet.
--When user close shop, the client showing report for buy/sell
-Special thanks to HerculesWS and rathena for the base.
- *Complete rewrite of message-system. (Thanks to hercules)
-This was made to fix various bugs with colored messages related to 2014 ragexe.
- *PLEASE DON'T FORGET TO RUN THE SQL-UPGRADES!
- *2014 Client Support patch added
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Guess this won't work unless a client supports ipv6 ...
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bMagicAtkEle
- *Added bonus2 bMagicAtkEle,e,x; item bonus
-Increases damage of n element magic by x%
-Also added a item to test the bonus.
- *Added bonus2 bMagicAtkEle,e,x; item bonus
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data-folder?
you mean the client-data-folder? o.o -
for Rebellion Skills: yes.
for Doram: I don't know, but only the first wave of them is working yet... I guess.. xD -
if you need a working mail system I'd use 2014-10-22bRagexe.
but if you don't need a mail system, you could also use a 2015 ragexe, don't know which is most stable ^^
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use @mapexit? ^^
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freeloop
- *Added patch for 'freeloop' script command
-Toggling this to enabled (1) allows the script instance to bypass the infinite loop protection, allowing your script to loop as much as it may need.
- *Added patch for 'freeloop' script command
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don't know if def-values higher than 99 will be possible in pre-renewal item-db...
If not, you'll need to edit them on <=99 for all items in db ^^ -
maybe you're running in pre-renewal mode? The Def is capped at 99 by default in pre-RE... ^^
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all_one,187,160,5 script EnOri Slot Machine 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator."; mes "What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; } switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { set Zeny,zeny - .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } set .@a, rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ set .@a, 1; } else { set .@a, 2; } set .@b, 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); set .@b,.@b+1; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; if( !.prize || .prize == 2 ) { set Zeny, Zeny + .ssm_prize[0]; } if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal coin.wav",0; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { set Zeny, Zeny - .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. set .@2, rand(1,100); //Rolls dice for Slot 2 set .@3, rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ set .@a, 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ set .@a, 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ set .@a, 4; } else { set .@a, 2; } set .@b, 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); set .@b,.@b+1; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ if( !.prize || .prize == 2 ) { set Zeny, Zeny + .tsm_prize[0]; } if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; } OnSingleSlot: setd ".mode"+strnpcinfo(3)+"",0; end; OnTripleSlot: setd ".mode"+strnpcinfo(3)+"",1; end; iMode: next; mes "Which did you want to do?"; menu "Change THIS machine's mode:Change ALL machine's mode",-; if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; } OnInit: // 0 = Disabled, 1 = Enabled. set .soundeffects, 0; //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] setd ".mode"+strnpcinfo(3)+"",1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .ssm_animate$[0],"80","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .tsm_animate$[0],"80","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; // Prize Settings // Prize Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item set .prize, 1; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_prize[0],125,501,10; setarray .tsm_prize[0],800000,7620,1; // Payment Settings // Payment Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item set .payment, 2; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_payment[0],100,984,35; // Single Slot Machine Payment Price setarray .tsm_payment[0],800000,984,35; // Triple Slot Machine Payment Price // DO NOT CHANGE BELOW // Payment Text Syntax setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +""; setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +""; end; } //Duplicates all_one,187,160,5 duplicate(EnOri Slot Machine) EnOri Slot Machine#2slot 563 all_one,187,160,5 duplicate(EnOri Slot Machine) EnOri Slot Machine#3slot 563
There you go... it's untested but should be working ^^
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Isn't this allready implemented on hercules? o.o
I've done this some time ago on my private/testing Emu:
Commit 1: https://github.com/15peaces/15-3athena/commit/fc33d140ba2720f71cdd7b128a003c79e1548642
Commit 2: https://github.com/15peaces/15-3athena/commit/33859afe0f8430630eb2e05afe51517158420ac2
Notes:
- The commits are huge and contain some other changes, so you'll need to read them carefully...
- It's taken from rAthena, but I couldn't find the original commit anymore. You could use mine as a reference, it's working fine for me.
- However, my emu is eAthena based, so there might be some things you must change to get it to hercules...
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what's wrong with this code-line? ...
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Cursed Circle still bug when caster die in cursed circle status, enemy will still affected the effect until caster return to save point .
i see in rathena/hercules if caster die, cursed status is gone
did you update to rev. 809? Rytech fixed this bug on this rev...
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Downrefitem
- Added patch for script command downrefitem
*downrefitem <equipment slot>{,<downgrade_count>};
-This command will downgrade an item by - 1 (unless optional <downgrade_count> is provided)
-in the specified equipment slot of the invoking character.
-So the item will not be destroyed unlike in the
-failedrefitem script command. This will also display a 'refine failure'
-effect on the character and put appropriate messages into their chat
-window.
- Added patch for script command downrefitem
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No Delay Grf Protection
NDG Protection is a src modification to make sure NDG,speed hack, WPE Users still follow the rules.- *Added patch for Kichis NDG Protection
- *Infos can be found here:
-http://herc.ws/board/topic/5658-ndg-protection/
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hello, where patch only to fix emblem bug , not showing at the flag?
because i can't use update automatic too much custom patch in my server
Commit: https://github.com/3CeAM/3CeAM/commit/95a492fb8ac4267a0b62073a285450769e28f1b0
Apply changes made on clif.c.
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I've updated my Itembound System patch!
*Fixed an critical issue where this patch could crash the char-server.
-Please update asap! -
what do you mean by "sub server"? ^^"
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use the boarding halter.
12622,Boarding_Halter,Boarding Halter,2,20,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ALL_RIDING,-1,1; },{},{}
it's also aviable in item_db_3ceam.txt.
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How to fix these? im using 3ceam
i manual patch binatcmd
It's only working in sql-mode. I'll try to make it compatible to txt-mode later.^^
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guess he really means 2005, since there is no "sakexe" for 2015 anymore xD
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Itembound
- *Added patch for Account/Guild/Party/Character Bounded Items System, thanks to rAthena
-Adds script commands 'getitembound', 'getitembound2', and 'countbound'
-Adds at commands @itembound and @itembound2
-Adds bound_item_drop configuration
-Documentation updated
-DON'T FORGET TO UPDATE YOUR SQL TABLES USING 3ceam_Itembound_Patch_r809+.sql AND 3ceam_Itembound_log_Patch_r809+.sql!
-Tested and working on 3ceam r809 ( 3CeAM/3CeAM@95a492f )
-You'll need item-v5 packets, so you'll need to use packetver 20131223 or newer!
- *Added patch for Account/Guild/Party/Character Bounded Items System, thanks to rAthena
How to know if you are using hercules or rathena as an emulator
in General Server Support
Posted
take a look into /db/ folder...
if it has *conf files in it, you're using hercules (or hercules-based), if there a only *txt files, it might be rAthena (or any other *Athena-based emulator). ^^